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The balancing discussion: Items

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Forum » General Discussion » The balancing discussion: Items 26 posts - page 1 of 3
Permalink | Quote | +Rep by HolyPudding » July 16, 2014 9:41am | Report
Since Jordenito won't be able to start the god discussion for a bit, I thought I'd make a sub-section on items. Anything from pricing, to stats, and including all kinds of items. Put your thoughts below on any issues you have with items and what should be done about it.
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Permalink | Quote | +Rep by Sasquatch180 » July 16, 2014 11:24am | Report
I feel that Deathbringer needs to have its passive cut down from 50% to 25%.

On its own the passive isn't too bad, but with other crit items it becomes a bit ridiculous.

Other than that I feel that Wall of Absolution should be brought back in.

And one other thing I'd like to see (but wouldn't be too saddened not to see happen) would be to reduce the pricing of the Eye of Providence be reduced.

My reasoning for this is that it'll allow Supports to buy some potions or something to help them stay in lane longer at the start.

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Permalink | Quote | +Rep by Heartwire » July 16, 2014 11:54am | Report
Sasquatch180 wrote:

I feel that Deathbringer needs to have its passive cut down from 50% to 25%.


If this would be the case, I'd feel that Assassins won't be able to compete with the damage that mages can do, chronos for example can 2 shot you.

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Permalink | Quote | +Rep by Devampi » July 16, 2014 12:09pm | Report
adding more magical pen items and items in general

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Permalink | Quote | +Rep by Subzero008 » July 16, 2014 1:52pm | Report
Ancile is just an overpowered item. Heck, stacking items in general are so overpowered/underpowered. No ADCs get anything but Devo gloves anymore. Mage solos are practically obsolete with Ancile.

Firstly, I think Devo Gloves needs a better, more interesting passive, because it's basically a carbon clone of Bloodforge with slightly different stats and mechanics. Boring. One of the two needs to be changed.

Second, Ancile is just broken. It needs to be less stat efficient. I'd like to see it also become a nonstacking item, and give it a real passive other than "gives stats."

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Permalink | Quote | +Rep by Sasquatch180 » July 16, 2014 2:42pm | Report
Subzero008 wrote:

Ancile is just an overpowered item. Heck, stacking items in general are so overpowered/underpowered. No ADCs get anything but Devo gloves anymore. Mage solos are practically obsolete with Ancile.

Firstly, I think Devo Gloves needs a better, more interesting passive, because it's basically a carbon clone of Bloodforge with slightly different stats and mechanics. Boring. One of the two needs to be changed.

Second, Ancile is just broken. It needs to be less stat efficient. I'd like to see it also become a nonstacking item, and give it a real passive other than "gives stats."


Personally I think Ancile is an alright item.

But then again I play mostly Warriors in solo lane and am automatically biased against Mage solos (especially Ra, **** Ra and his "oh let me heal back almost all the damage you did to my minion wave and one-shot yours.)

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Permalink | Quote | +Rep by Jordenito » July 17, 2014 1:54am | Report
Ancile is broken. 60 magical protection, 50 physical power and 15% CDR? Compare that to the other magical protection/physical power item, Runic Shield, and there's no competition. It grants you so much durability against magicals and so much power that you are practically invincible against them in the laning phase, yet being able to deal absurd damage.

And because of the lack of magical penetration items, Mages can't really compete with that.

I actually don't have a problem with Devo Gaunts and Bloodforge being almost the same, as I do think we need to have more items in general and make each and every item a niche item and not a must item for every god. In the case of Hunters, it's especially present as most of them have 4-5 core items, which is just not fun.


So, as said before, by myself and other,s more magical penetration items. And I mean flat penetration items. Around +20 or 25.


I do feel like Jotunn's Wrath could use a slight nerf, in the power department. From 40 to 35 or something.

Hydra's Lament needs a buff in some way. It comes to the point where only if you build full glass cannon it is effective, and even so, it lacks that "umph". I'd suggest increasing it to 75% of the total physical power and reduce the overall cost to 2700. The new change they made to the tier 2 was good though.

Malice is the same as Hydra's. Sub had a suggestion back in the day, to give it a guaranteed crit on your next landing auto attack on a god every 30s, in addition to the current passive.

restored atrifact costs too much. 1900 gold for 50 power and 15MP5 is too much. Compare that to Talon Trinket. I'd reduce it to 1500. The cost of Chronos' Pendant and Rod of Tahuti should stay the same.

I'd make Golden Bow an actual crit item (25%) and buff the movement speed to 10%, or replace it with 10 flat penetration, or something along those lines.

Spirit Robe costs too much. Buffing the CDR from 10% to 15%, the health from 125 to 200 and reducing the cost from 2460 to 2300 seems about right.

The magical protection doesn't suit the style of telekhines ring. Giving it more attack speed fits better - about 25%. And we already talked about the passive on this ability a while ago, as well as mystical mail's. Making them deal (30 + 1 * your level) damage will make them slightly more viable outside of the early game.

The recent buff to frosbound hammer and its tier 2 wasn't the right one. The problem isn't the slow itself, it's the fact that there's so much CC in the game, that the slow coupled with the stats is just not enough and isn't very useful. I'd buff the power to 35 and revert the slow on the 3rd tier.

If reinforced greaves M had +26 movement speed / 32 while outside of combat, Ymir players would actually consider buying them.

Are Qin's Sais op?

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Permalink | Quote | +Rep by Subzero008 » July 17, 2014 2:24am | Report
Jordenito wrote:

Are Qin's Sais op?

Yes, but not because of the item itself. It's due to all the overpowered gods who can use them. Specifically, gods with negative swing chains.

It's fine when a hunter uses it; after all the extra damage is not multiplied by a crit, and it's a trade off between early game power and late game damage.

But on Kali, or Osiris, or anyone else with good base attack speed or another attack speed modifier...it's overpowered. It just gives way too much of a power spike, and there are better ways of making gods better than giving them an item to abuse.

I suggest removing swing chains. All of them. From Ne Zha's "oneshot a non tank" crit to Kali's "Qin's Sais is totally balanced on her" to "I'm Chaac, and I don't give a care about balance; I'll build pure tank and this item and still deal stupid damage". They just overcomplicate the issue of balancing items and really just mess up the game. It also restricts build patterns.

That should help make Sais more balanced and certain gods to be less overpowered.

Edit: Also, if you want certain gods to gain more benefit from on-hit effects than others, then A. they should stop building crits, and B. This can be made a passive, like "every three basic attacks = next basic hits twice for 50% damage" or something. Because we all know that swing chains are essentially really good built-in passives.

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Permalink | Quote | +Rep by Jordenito » July 17, 2014 3:11am | Report
I do feel like Kali is going to be an inferior Mercury / Osiris without her swing chain, but I get your point. Maybe she should be reworked again... I don't know.

Though, I always wondered if Qin's Sais deal true damage.

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Permalink | Quote | +Rep by Subzero008 » July 17, 2014 3:19am | Report
Nope.

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