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The balancing discussion: Items

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Forum » General Discussion » The balancing discussion: Items 26 posts - page 2 of 3
Permalink | Quote | +Rep by SoapSuds » July 18, 2014 9:07pm | Report
Revert Polynomicon's damage back to 85% or reduce the time between activation back to 2 seconds like it was in the past. The second option may not be much, but it will at least be a bit better for those that actually relied heavily on it, like Chronos and Nu Wa.

Also, while on the subject of Nu Wa and Chronos, Gem of Binding would be nice to have back.
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Permalink | Quote | +Rep by Deathsession » July 18, 2014 9:36pm | Report
SoapSuds wrote:

Revert Polynomicon's damage back to 85% or reduce the time between activation back to 2 seconds like it was in the past. The second option may not be much, but it will at least be a bit better for those that actually relied heavily on it, like Chronos and Nu Wa.

Also, while on the subject of Nu Wa and Chronos, Gem of Binding would be nice to have back.


But even in it's current state. Ao can 2 shot any other squishy with just a 1 > auto attack combo.

high power build with poly is crazy good.

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Permalink | Quote | +Rep by SoapSuds » July 18, 2014 10:12pm | Report
That's just Ao, though. Changing one item due to a few like him is the wrong approach. I mean, granted, Poly was a very powerful item before the nerf, but most of the reasons I saw in defense of the nerf was either focused on Ao or Scylla. If he really had, and still has, a problem, they should have looked at him.
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Permalink | Quote | +Rep by Subzero008 » July 18, 2014 10:35pm | Report
I don't think it's Poly that's the problem; but the gods that used it; mainly the ones who can reach absurd amounts of magical power (aka Ao Kuang, Scylla, and He Bo, etc). Now Poly is just a half-decent item on them, but absolute trash on everyone else.

I'd change it so that its CD was 2 seconds, LoL-style, or give it back the 100% MP but do something about the ridiculous gods. Etc.

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Permalink | Quote | +Rep by Raventhor » July 18, 2014 10:50pm | Report
I almost suggest making it give a persistent, smaller AA modifer that applies over a series of auto attacks, not all at once. While this is kind of a chore and annoying (inb4 stronger Telkhine's), it solves the problem.

Ao, He Bo, etc, can't afford to just sit there auto attacking, but the gods that DO benefit from it - Chronos, Freya, Nu Wa (if build AA instead of caster), etc, would be able to utilize it fully. Maybe after a spell, the next 5 AA do 20% of your MP, with a larger CD.

Thoughts? I literally brainstormed this *as* I typed it.
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Permalink | Quote | +Rep by Deathsession » July 18, 2014 10:53pm | Report
SoapSuds wrote:

That's just Ao, though. Changing one item due to a few like him is the wrong approach. I mean, granted, Poly was a very powerful item before the nerf, but most of the reasons I saw in defense of the nerf was either focused on Ao or Scylla. If he really had, and still has, a problem, they should have looked at him.


Well. I'm not quite sure how you would tackle this then. Because the only other way around it would be reworking all the passives for the gods that get additional magic power. But that could be a tough approach aswell.

Unless, let's say Poly is only based upon MP directly from items, then buff the %. That kind of works around any high base MP and passives.

Edit: And yes I realize I said it's not really possible, then thought of a method.. XD

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Permalink | Quote | +Rep by Subzero008 » July 18, 2014 10:56pm | Report
Well, you've clearly never two-shot an ADC with Squall + auto. Hmph.

Anyway, that idea sounds pretty interesting, but I think I prefer the 50% oneshot solely due to it giving some kind of burst damage to gods that really need it. And I'd prefer if it weren't restricted to gods with good attack speed values, because Athena jungle.

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Permalink | Quote | +Rep by Deathsession » July 18, 2014 10:58pm | Report
Subzero008 wrote:

Well, you've clearly never two-shot an ADC with Squall + auto. Hmph.

Anyway, that idea sounds pretty interesting, but I think I prefer the 50% oneshot solely due to it giving some kind of burst damage to gods that really need it. And I'd prefer if it weren't restricted to gods with good attack speed values, because Athena jungle.


Agreed. It would just limit who could use it. Poly seems just like a gap filler for burst gods, and a decent alternative to AA mages that need more burst.

I think it does it's job well, but maybe under pre-forming on some gods.

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Permalink | Quote | +Rep by SoapSuds » July 18, 2014 11:05pm | Report
Deathsession wrote:



Well. I'm not quite sure how you would tackle this then. Because the only other way around it would be reworking all the passives for the gods that get additional magic power. But that could be a tough approach aswell.


It might be a tough approach, but I find it better to fix the actual problem than laying the blame on a tool and screwing up that tool for everyone else. I mean, if the item was a big problem for a majority of mages, and despite what some people think, it really wasn't, I'd have no problem with the nerf, but as it is, it got hit too hard to where it's nearly junk for a lot of mages now.

Granted, it is hard to make items like this to be balanced for every god because of the differences for each one, but I don't even think it's so much the case in this situation, though it did exacerabate things a bit for certain gods. Gods like Ao, Scylla, and He Bo just have insane amounts of damage potential with their kits, and I don't think it's Poly's fault that it pushes them over the edge.
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Permalink | Quote | +Rep by Raventhor » July 18, 2014 11:05pm | Report
The problem is it's underperforming on gods that it's core on and overperforming on gods that should have no business using it

I think it needs some kind of middle ground. Maybe make it over 2 or 3 attacks so it's still very solid damage in a short span but not a oneshot on He Bo or AK or Scylla.

I don't know, grasping at straws here =/
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