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There are no OP gods....

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Forum » General Discussion » There are no OP gods.... 26 posts - page 2 of 3
Permalink | Quote | +Rep by Karmashock » August 20, 2013 12:00am | Report
Then give ymir a global 10,000 damage nuke that one shots the whole map.


Nothing can be OP...


Bull****. Its a game. Anything can be op in the right context. Balance matters and because it hasn't been taken serious the balance is GARBAGE.

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Permalink | Quote | +Rep by Raventhor » August 20, 2013 1:06am | Report
Dude you're suuuuuch a broken record. You're the only person who thinks the balance is so garbage. This thread is literally about it NOT being garbage. There have been very very few gods that we've listed as overpowered. There are about 3 garbage gods, and every single other one is viable.

Just because a god may be countered, doesn't mean they're garbage. They usually counter another god themselves. Circle of life, my friend. It's balanced due to mutually assured countering.
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Permalink | Quote | +Rep by TheLazyRaven » August 20, 2013 1:20am | Report
Ok as far as the ymir ult goes, karmashock, that thing hits at like 20 percent accuracy, seeing how it is so easy to avoid. That is what makes it balanced.

Raventhor, Poseidon is quite strong yes, i said some gods are stronger than some others in base stats and even utility. But all have weakness that balance them. for instance mages in general, especially poseidon are very weak against burst damage users like loki and other assassins. And sobek? he doesnt have any strong weaknesses, he is tanky, and he has a good pull but he is not OP. Without help he cant do much of anything.

Happymyself, i almost never get caught by a loki anymore. his sound gives him away. I hear him coming every time and retreat and he rarely gets me. even when he does he is easy to dodge and out maneuver.

Hollowsedge, the thing about the perfect imbalances sounds like what i was trying to say, thanks for clarifying that.

As far as tyr and chronos... they both have some great utility but tyr with his cc and chronos with his rewind, but i have yet to see anyone do great with them. tyr in the right situation can kill you easily but an experienced player can counter and avoid his advances. chronos has great utility but very low kill potential.
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Permalink | Quote | +Rep by Raventhor » August 20, 2013 1:28am | Report
Chronos has low kill potential?
You have yet to fight a real chronos. Do you play league? He's the Fiora/Vayne of Mages. He's arguably the best duelist in the game outside of 100-0 Loki. He's stupidly fast with Accelerate, has a HUGE area of effect stun, and has a get out of jail free card. His only problem is with really really tanky....tanks....because his Demonic Grip is not enough to pierce through the magical defense.

And Sobek is easily OP. He may not be able to do anything without help, but that's what a tank is. He has a healing debuff, a knockup, suppression into a fling, a mana regen/huge AoE ult, and a passive that makes him useful until his abilities are up again. He's either banned or picked 100% of the time in the tank or support tank role.

Now does being overpowered mean that having him and the enemy team not, automatically result in a win? No. Even if he was the carry-form of sobek, he would not necessarily be a free win. However, considering him versus others in the same role, he is absolutely better at what he does than anyone else. Overpowered simply means that the power he has at doing his role is over the level at which everyone else can perform it. This game, in its very design, is very balanced in that any god can snowball, anyone can do well, and skill always outweighs god pick as EVERY SINGLE SPELL is skillshot.

But in no way are all gods on an even playing field.

Simply, the players are.

And that is the wonder of Smite.
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Permalink | Quote | +Rep by TheLazyRaven » August 20, 2013 1:31am | Report
Haha Raventhor I think we are trying to say the same thing in different ways. I did say some gods are better than others. we may disagree on which gods those are, but we have a similar opinion about the balances in smite :D
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Permalink | Quote | +Rep by JararoNatsu » August 20, 2013 3:53pm | Report
I believe that there is at least one OP God...

Neith.

Why? Because she has the AD of a carry, the AP of a mage, and the utility of a support. THAT SHOULD NOT HAPPEN!

She can Spirit Arrow you,, do a considerable amount of damage to both you and your minions, and in the time the root takes to wear off she can use basics to take most of your health. This can be done at... level 2?

Aside from that, she has her flip, her heal, and her global Ultimate. With all of this AND her stats, among other things such as having higher base stats than most ranged AD's, she is clearly OP.

Mind you, she can be taken down, but you have to be smarter than her and you have to be careful when taking her head on.

Some Gods that are close to being OP are Hercules and Freya (after the last patch). I think Freya can be fixed by reverting her to the magical power contributions before the last patch (the pseudo-nerf), and as for Hercules his Mitigate Wounds is truly disgusting. The problem with Hercules is his high damage output, his INSANE Ultimate, and the fact that when build tanky he can be unkillable. As such, he CAN be considered OP.

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Permalink | Quote | +Rep by RazeMage » August 20, 2013 4:02pm | Report
Why Freya is op in last patch?
Old : 20% to physical (basic attacks)
New : 30+25% (basic attacks)

Most of it are the same and only a bit difference with the lifesteal is from passive instead from the skills

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Permalink | Quote | +Rep by Raventhor » August 20, 2013 4:15pm | Report
RazeMage wrote:

Why Freya is op in last patch?
Old : 20% to physical (basic attacks)
New : 30+25% (basic attacks)

Most of it are the same and only a bit difference with the lifesteal is from passive instead from the skills

30+35% if I remember correctly. All mages scale off 35% of their MP to auto attacks.
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Permalink | Quote | +Rep by HollowsEdge » August 20, 2013 7:15pm | Report
I feel like the stun on herc's dash is a little over the top especially combo'ed with his pull.. granted its hard to pull off and has high mana consumption but once you master the combo there is literally nothing the enemy can do.

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Permalink | Quote | +Rep by cowboydan840 » August 21, 2013 7:33am | Report
HollowsEdge wrote:

I feel like the stun on herc's dash is a little over the top especially combo'ed with his pull.. granted its hard to pull off and has high mana consumption but once you master the combo there is literally nothing the enemy can do.


You have to be at a certain range to get hit by the pull. If you're further or closer it won't land.

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