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What Smite Does Well (Proxy Article) Thoughts

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Forum » General Discussion » What Smite Does Well (Proxy Article) Thoughts 40 posts - page 3 of 4
Permalink | Quote | +Rep by Subzero008 » July 16, 2015 1:11pm | Report
dacoqrs wrote:

Smite, in it's defense, does have a fair amount of game modes. But none of it really stands out as totally different. I kinda of wish Smite could have some really "out there" game modes that are really crazy, but at the same time can have a lot of strategy, like DOTA's Ability Draft.

#RIPDomination

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Permalink | Quote | +Rep by dacoqrs » July 16, 2015 3:17pm | Report
Subzero008 wrote:


#RIPDomination


Smite has lots of different maps, but no variations of the same map. Dota has lots of variations of the same map, but no map variation.
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Permalink | Quote | +Rep by Subzero008 » July 16, 2015 5:56pm | Report
Well, the Joust map has variations.

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Permalink | Quote | +Rep by Devampi » July 17, 2015 1:44am | Report
dacoqrs wrote:


Dota has lots of variations of the same map, but no map variation.


Dota reborn will fix the map variation

Only overthrow is made by valve but reborn will make dota even more wicked as you can see with the soccer or pudge wars (this one exists already since 2014 or even 2013 I think)

they are also making a mario kart XD

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Permalink | Quote | +Rep by dacoqrs » July 17, 2015 5:14am | Report
It seems a little silly, Dota's game modes, but you do have to give them credit, they are actually working on the game, and not just putting out skins. That is the one thing that is annoying me about League right now.

On a completely offtopic note, I got into Dota (Spirit Breaker FTW) because my uncle was being married in Belgium, and I met a lot of my French/Belgium cousins. My one cousin, Matt, I hadn't seen in probably 13 years, and it turns out we have a lot of the same interests, and he sort of introduced me to Dota. He said he completely understood why most MOBA players are hesitant to try Dota (You know, because Dota is "ew"), but that, he tried Dota because he was sick of "Riot's ****". He complained that while Dota was remaking their whole engine (Dota Reborn), League was doing a skin event, or, as he put it, buy skins to unlock more skins to buy. Pool party, right? Yeah. Honestly I haven't been paying attention to Smite that much as of recent, but it seems like they're sorta just doing what they've always been doing. And it's working for the most part, so.

That was completely off topic, but, yeah.
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Permalink | Quote | +Rep by Devampi » July 17, 2015 10:18am | Report
dacoqrs wrote:

It seems a little silly, Dota's game modes, but you do have to give them credit, they are actually working on the game, and not just putting out skins. That is the one thing that is annoying me about League right now.

On a completely offtopic note, I got into Dota (Spirit Breaker FTW) because my uncle was being married in Belgium, and I met a lot of my French/Belgium cousins. My one cousin, Matt, I hadn't seen in probably 13 years, and it turns out we have a lot of the same interests, and he sort of introduced me to Dota. He said he completely understood why most MOBA players are hesitant to try Dota (You know, because Dota is "ew"), but that, he tried Dota because he was sick of "Riot's ****". He complained that while Dota was remaking their whole engine (Dota Reborn), League was doing a skin event, or, as he put it, buy skins to unlock more skins to buy. Pool party, right? Yeah. Honestly I haven't been paying attention to Smite that much as of recent, but it seems like they're sorta just doing what they've always been doing. And it's working for the most part, so.

That was completely off topic, but, yeah.

(I hate SB because when I play him I never bash and then someone else plays him getting 9 out of 10 bashes)

Dota plays and feels really weird if you come from another moba (It's easier to go from dota to LoL then the other way around as most dota players fidn LoL easier and most LoL players doing a first time dota game fidn things harder. (because spamming skills))
I don't know how long you guys are playing but if you have some questions I can answer some (and no I don't play ranked but I think I'm a normal 2K mmr player) also if you want to play a game sometimes just add me on steam

on topic sub the variations are mostly to the amount of god especially if we don't count the MotD variants from it. as even with the MotD modes it is mostly god pick restrictions while dota has those too you always have ability draft and All random deathmatch (team has 40 respawns die and you become another hero winning is done by removing al the respawns (45 total kills) or destroying ancient)

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Permalink | Quote | +Rep by Subzero008 » July 17, 2015 11:37am | Report
I'm not sure what the hell Dacoqrs is saying about Riot, because if you look at their patch notes, their section on balance/item/map changes is always bigger than the skins/other purely aesthetic section, as seen in every patch, in a complete reversal of Smite's.

It's like those people who say "LoL's community is toxic so I don't play" without even playing the game.

In the last patch notes (5.13) alone, here are the reworks:

Kayle E rework.
Kallista autoattack rework.
Enchantment: Devourer rework.
Rylai's rework.
Complete AP stat distribution rework.
Spirit Visage rework.
Will of the Ancients rework.

In one patch, there were seven reworks. I don't mean tweaks, I don't mean stuff like tweaked cooldowns or changed scalings or base damage. I mean reworks, a change in the mechanics beyond raw numbers.

How many skins mentioned?

Gentlemen Gnar, Chef Tahm Kench. And three recolor packs (three recolors in one skin, because they treat recolors like the lazy hash job they actually are), which are appropriately given a lesser level of attention. They compose like the last 15% of the patch notes.

This is all in one patch. That's not even mentioning the other important balance tweaks in there, like the massive buff to Liandry's or the subtler build path changes.

Meanwhile, in Smite, changing Freya's banish by a few frames with no actual difference is considered "a step in the right direction."

Meanwhile, in Smite, in the Combo Breaker Patch, the section on skins, skin remodels, announcer packs, VGC packs, emotes, god cards, and other purely aesthetic changes completely outpaces the stuff that actually affects gameplay, which is over half comprised of stuff like "fixed bug on [blank]" or "updated tooltip" or "corrected visual error."

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Permalink | Quote | +Rep by Janitsu » July 17, 2015 3:23pm | Report
Devampi wrote:


(I hate SB because when I play him I never bash and then someone else plays him getting 9 out of 10 bashes)

Dota plays and feels really weird if you come from another moba (It's easier to go from dota to LoL then the other way around as most dota players fidn LoL easier and most LoL players doing a first time dota game fidn things harder. (because spamming skills))
I don't know how long you guys are playing but if you have some questions I can answer some (and no I don't play ranked but I think I'm a normal 2K mmr player) also if you want to play a game sometimes just add me on steam

on topic sub the variations are mostly to the amount of god especially if we don't count the MotD variants from it. as even with the MotD modes it is mostly god pick restrictions while dota has those too you always have ability draft and All random deathmatch (team has 40 respawns die and you become another hero winning is done by removing al the respawns (45 total kills) or destroying ancient)



It isn't really easier to go from DotA 2 to LoL or vice versa. They are two VERY different games and I wouldn't really even begin to compare those two. I got Diamond 2 in League of Legends and tried out DotA 2 and the mechanics were basically as simple, but the items and heroes take a time to get used to. Same happens when DotA 2 players change from DotA 2 to LoL they have to learn champions and items.

The reason why DotA 2 is often seen as complicated/hard is due to its damage types and interactions with abilities and spell shields.

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Permalink | Quote | +Rep by Devampi » July 17, 2015 4:06pm | Report
Subzero008 wrote:

I'm not sure what the hell Dacoqrs is saying about Riot,

He was talking about the skin event riot is holdign atm in comparison with dota that is rebuildign it's engine.

Janitsu from my own judgement (aka friends) people coming from LoL to dota not only need to get used to to heroes items map(standard stuff) but also about the mana management and miss chance (the denying). there are easy things that you quickly overlook in dota (I still sometimes forget the night cycle and then I'm like owh wait it's night and then I notice that the other team has a NS and that stuff)

while from dota to LoL the big difference is mostly the role system (and the jungling role makes this difference). after those you have teh no miss chance no way to deny making LH easier and IMO in LoL is last hitting easier. Also do they instantly get into the spamming skill part as they will notice they can cast a lot more spells instead of 1 or 2 in early game.

this is mostly what I have seen from my friends trying the other game (and also some videos). I can believe that some players from dota don't get that easy into LoL but most people transition better from dota to LoL especially because in comparison dota economy can be pretty hard (missing an LH in dota doesn't give you anything while a minion in LoL will give you a bit gold like in smite. That's why Dota can be really slow)

so this is for every player different.

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Permalink | Quote | +Rep by Janitsu » July 17, 2015 5:06pm | Report
The economy is pretty much the same. If you miss a last hit in League of Legends, you won't get anything from it unless you have support items/masteries (and only maximum of 5 gold if an allied champion kills it). It's just that dying makes you lose coins in DotA which sets some challenge.

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