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[RMSep13] Sekhmet the egyptian warrior goddess

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Forum » God & Item Ideas » [RMSep13] Sekhmet the egyptian warrior goddess 4 posts - page 1 of 1
Permalink | Quote | +Rep by sorcerer455 » September 29, 2013 10:38am | Report
Sekhmet the Egyptian warrior goddess.

Sekhmet is a mellee adc.
Her basic attack will be her claws.
Passive, battle hunger: Sekhmet loves battle, getting increased 3% attack speed for every basic attack she lands on an enemy God. Stacks up to 15%.

(1)Flaming claws: Sekhmet turns her claws into flame increasing her physical power and applies a dot for 4 seconds ticking every .5 seconds for 15 damage every tick
Bonus damage:15/30/45/60/75 (+15% of your physical power)
duration:4

(2)Claw slash: Sekhmet slashes out her claws dealing damage to everyone in a cone in front of her.
Damage: 100/140/200/260/320(+75% of your physical power)

(3)Whirlwind strike: Sekhmet spins damaging her enemies and knocking them back and slowing them.
Damage:90/120/150/180/200(+30% of your physical power)

(Ult)True Enemy: Sekhmet finds her true enemy anywhere on the map and dashes toward them damaging and knocking them up.
Damage:150/200/250/300/350(+45% of your physical power)

Hope you like it. Please correct me if the scaling is to over or under powered.
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sorcerer455


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Permalink | Quote | +Rep by M4XiiMUS » September 29, 2013 11:12am | Report
The contest is over. And the damage is way way WAY too much.

M4XiiMUS


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Permalink | Quote | +Rep by Dark Jaw » September 29, 2013 12:17pm | Report
Not mentioning the fact she is Melee. The ADC we were talking about was Ranged( which is the mean of ADC), Melee ADC does not exist( most of them are known as Assassins).

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Permalink | Quote | +Rep by Subzero008 » October 1, 2013 10:18am | Report
I like it. But if I may humbly offer a few suggestions:

Flaming Claws: Try lowering the damage, but allowing it to stack, perhaps up to 3 times.

Claw Slash: This seems rather...weird. It's just a straight damage move, and I'm not used to seeing those.

Whirlwind Strike: No. Just no. A dignified warrior goddess should not spin. In fact, I will offer a complete replacement.

Desert Breath: Sekhmet breathes out a wide cone of sand*, dealing minor damage over time with minor contributions, but pushing back enemies and slowing them. Sekhmet must stand still while spraying the sand.

*supposedly, her breath created the desert.

True Enemy: Catchy name. But as it is, this is Way Too Powerful. How about this: Keep everything else, maybe increase contribution to 100%, give it a cooldown of 90 seconds, and increase its range as it levels up. Maybe at rank 1, it Sekmet can rush from one allied tower to another tower in the same lane, while at the final level, Sekmet can jump from spawn all the way to the furthest allied tower. Note: those are all approximations of distance. She will not actually jump from tower to tower.

And just make make it clear, she looks like a humanoid lioness, like Sobek or Anubis, correct?

Oh, and it would be nice if part of her, whether it is a taunt, or something on her design, references beer and blood.

Subzero008


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