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A Discussion on Hastened Fatalis and Reworking It (and Gods)

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Forum » Theory Crafting » A Discussion on Hastened Fatalis and Reworking It (and Gods) 17 posts - page 2 of 2
Permalink | Quote | +Rep by Branmuffin17 » July 10, 2017 11:14am | Report
"4.13 NEW items! They have close ties to other big item balance changes. Some passives really should be melee or mages only, right?!"

That sounds very much like Fatalis is getting a change...basically like what I was just saying (getting rid of hunter use)

So... "melee or mages only" ... does that mean only melee, or basically do you think it's physical melee AND mages of all types will be allowed to build? That obviously would solve the whole thing in one shot (though I'd still be excited for implementation of the type I was talking about).

I hope they don't bring out a whole slew of new items. They already have too many. I'm also scared of them making relics OP.
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Permalink | Quote | +Rep by Bernardozomer » July 10, 2017 12:52pm | Report
I think they are removing Fatalis and adding a melee-only and a ring version.
#9e2aff #a12bfd #af29e8 #bd29d0 #c828be #d728a8 #d728b0 #e02899 #ee2891 #f02887 #d72875 #d72860
#8a42ff #9c30f6 #ab21ec #b329e4 #b829d9 #ca29c7 #d429bd #de299f #ee2887 #e62873 #e03163 #e53d44
#7b54ff #8d39f6 #a311f4 #a22afb #ae29ed #b63dc7 #a247c7 #ca3d9f #ee3175 #e6325f #e94348 #f14f2c
#676cff #793fff #910aff #871ef5 #7f2ee4 #7542da #665bc7 #8e519f #c04777 #f0464b #f2552d #fc6410
#5384ff #6545ed #7b00e0 #6b1ada #5738d0 #4356d0 #2d74cc #5c65b3 #985b77 #dc5037 #e94c1b #de4606
#3598fe #4750da #5d00a8 #4423b2 #2b46bc #1762c4 #008fcc #377b9f #636b7b #9a574e #d73a12 #c12300

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Permalink | Quote | +Rep by Branmuffin17 » July 10, 2017 1:16pm | Report
Bernardo, what did you think of my Baka ideas if they completely removed Fatalis?

Ahhh...so those 2 items are probalby physical and magical variants of Fatalis...sort of like Obsidian Shard and Titan's Bane are the same function on both sides. This makes it easier to make the physical one melee only like SCS, and the magical one can be used by any magical god.
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Permalink | Quote | +Rep by Bernardozomer » July 10, 2017 2:01pm | Report
I like it, but I prefer the jump idea. Also you forgot his passive procs with minions/jungle monsters.

All I want is a pull + stun on his 2 please hireeez
#9e2aff #a12bfd #af29e8 #bd29d0 #c828be #d728a8 #d728b0 #e02899 #ee2891 #f02887 #d72875 #d72860
#8a42ff #9c30f6 #ab21ec #b329e4 #b829d9 #ca29c7 #d429bd #de299f #ee2887 #e62873 #e03163 #e53d44
#7b54ff #8d39f6 #a311f4 #a22afb #ae29ed #b63dc7 #a247c7 #ca3d9f #ee3175 #e6325f #e94348 #f14f2c
#676cff #793fff #910aff #871ef5 #7f2ee4 #7542da #665bc7 #8e519f #c04777 #f0464b #f2552d #fc6410
#5384ff #6545ed #7b00e0 #6b1ada #5738d0 #4356d0 #2d74cc #5c65b3 #985b77 #dc5037 #e94c1b #de4606
#3598fe #4750da #5d00a8 #4423b2 #2b46bc #1762c4 #008fcc #377b9f #636b7b #9a574e #d73a12 #c12300

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Permalink | Quote | +Rep by Devampi » July 11, 2017 1:16pm | Report
Poor adc getting their n00b item removed.

No for real I would have more liked the change too keep it available to adc. however lowering the benefit they get. now they gain 50% movement speed and melee only 35% (if the numbers on the wiki are correct).
Thus could have been done by giving it a flat/% movementspeed, which would probably nerf the item for gboth sides hitting ranged/adc harder. or lowering the return of movementspeed that ranged gods get.

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Permalink | Quote | +Rep by BestMinionEver » July 12, 2017 1:59pm | Report
LoooooL!

Is you a time lord Bran?

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IGN: Marki

Jungle & Support main.

Casually tryharding ranked now and again.


Make fun of my bad plays on Twitch ;)
Is only pixels, why you haf to be mad?

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Permalink | Quote | +Rep by Devampi » July 13, 2017 1:50am | Report
secretly bran works for HR now

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