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Kali Jungle Build

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Forum » Theory Crafting » Kali Jungle Build 18 posts - page 2 of 2
Permalink | Quote | +Rep by Vithaliy » September 3, 2015 10:48pm | Report
Transcendence would solve the mana issue in early game, but I'd prefer Deathbringer for the late game. It seems that I will need to go for more games to try all those builds! :D
Thanks for the precision regarding Titan's Bane + The Executioner.
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Permalink | Quote | +Rep by BestMinionEver » September 4, 2015 12:42am | Report
Vithaliy wrote:

I still don't feel the benefit of Titan's Bane with Kali, I'd rather put the Deathbringer in the 6th slot...


I guess it's a bit optional, like against a team with low protections (and in a gamemode without objectives) it's not worth it. Then I would maybe go Obow or Asi etc. Or maybe even DB (it's a bit pricey for np AS imo but with rage and all the other AS items you got some nice constant crits).

Do not think Trans is worth, Kali is pretty much all about that Qin's bout that Qin's...
And AS increases the amount of proc and pen increases the damage of the procs.
Trans does not give you anything except mana and a slight DPS increase.
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Permalink | Quote | +Rep by Vithaliy » September 8, 2015 4:32am | Report
Yes, if somehow the opposite ends up with 2 or 3 players with high physical protection. For the second active, what do you think of the Teleport to Gods for the jungler? I wouldn't trade it with Greater Purification if you ask me, but I'm wondering if the gain in mobility is worth it.
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Permalink | Quote | +Rep by BestMinionEver » September 8, 2015 9:34am | Report
Its just on a to long CD, and the Blink engage is just OP!

You blink in, kill your target keep fighting. Or you blink in, fail and jump out of the fight.

And the ganks with blink and jump to follow up with if they leap out is great.

If you want TP, I would go TP to wards. But still do not think it is a great active for jungle. It could work though.
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Permalink | Quote | +Rep by Vithaliy » September 9, 2015 12:00am | Report
I consider Blink mandatory for most junglers/supports, except maybe Loki as it's not really working with his Vanish. Greater Purification is definitely a life saver, so I would like to keep it in my build as well... but the teleport (to wards/to gods) is really efficient in late game (and Kali is kind of a late game carry, isn't she?)
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Permalink | Quote | +Rep by BestMinionEver » September 9, 2015 5:05am | Report
She is the late game carry pretty much. Only freya and xbalanque can challenge her imo.

The problem with not having beads is that in late game you will just get stunned and killed before you even can get your ult off.

So, blink helps you out a ton early and mid especially to get kills and get you full build as fast as possible. But without beads you will just die on repeat lategame (if the enemy team knows what they are doing).

It could maybe be done if you go Magi's but beads is just superior.

I do not think it is a bad idea, but I would at least take it instead of blink. And play her like she was played before they "removed" HOG
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Permalink | Quote | +Rep by Devampi » September 9, 2015 5:27am | Report
Vithaliy wrote:

I consider Blink mandatory for most junglers


I myself don't really need it on HB too as his teleport is normally enough to get close and otherwise the slow from tyhe jump will help you get the kill (or jump away).

And if you have a good team with warding taking tele to wards is a lot better. as lower CD and you can teleport to a lot of locations

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Permalink | Quote | +Rep by Vithaliy » September 9, 2015 7:20am | Report
I agree with all you said regarding Shielded Teleport, but engaging with my jump is not my favorite move, it's really risky play considering that you're only way out is down.... unless you build with cooldown; which I don't with Kali. Hun Batz is a bit different as he has 2 ways to leap (1 & 3).

Also, I must highlight that I use the Greater Blink, not the Combat Blink (for the CD; I keep my jump for escape or possible chase)
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