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SMITEFire Viability Ranking Thread

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Forum » Theory Crafting » SMITEFire Viability Ranking Thread 353 posts - page 18 of 36
Permalink | Quote | +Rep by ICEN » June 4, 2015 5:24pm | Report
FemFatalis wrote:

Waaaaait up. Agni has no failures? Excuse me?
So now that you answered that question I will answer this.

Agni has NO FAILURES

If Agni has FAILURES please point them out

ICEN


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Permalink | Quote | +Rep by FemFatalis » June 4, 2015 5:27pm | Report
He's a mage, which is a weakness in and of itself.
His burst can be limited due to the timers.
His damage numbers on the bombs are lower than most other burst ultimate.
His presence in teamfights is low after he dumps the bombs.
His rotations are slow.
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Permalink | Quote | +Rep by ThePerfectPrism » June 4, 2015 5:29pm | Report
Long Cooldowns for he's "burst"
Bomb's are only usefull with Soul Reaver, since it doesn't do as much damage as a Release The Kraken! or Circle of Protection fully charged.
SLOW *** ROTATIONS
Has to bail from teamfights when CDR kicks in
Useless if he's behind
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Permalink | Quote | +Rep by ICEN » June 4, 2015 5:50pm | Report
@Fem

Being a mage doesn't make him a failure

All mages have burst timers aka cooldown, Agni's partial ult damage is better than no ult damage

Agni's bombs have lower damage because he can stack 3 and they keep coming back quickly
^ Eat 3 Bombs and tell me his burst is low
^ Having slightly lower burst on a full 3 stacked bomb wouldn't make it "failure"

Everyone has low team presence after they waste abilities, duh? Agni still has 3 Abilities left anyways and thats like saying after POS uses whirl pool and Krakan he has low presence...

No ****, everyone who waste their main damage source loses presence of some type.

His rotations are slow? Rotation is not a weakness to Agni, that is a team weakness.

@Prism

Yea, everyone has cooldowns but he always has partial ult damage
I build soul reaver and two shot people with it
^ as I said it does not have to do more damage than every single ult because Agni gets more damage quicker since he always has partial damage before they can cooldown another ult.
^ Anyways less damage is not a failure, super low damage would be a failure if its damage alone

Again rotations is not HIS failure, that is a team rotation failure not HIS failure

Has to bail from team fights when skills are on cooldown? Um yea, thats called everygod in the game, thats not a failure and you assume all his skills are on cooldown.

Something that everyone else does too does not make it a failure

Its like saying the you are a failure because you cannot fly, guess what, other humans cannot fly either, that doesn't make you a failure if its the same as everyone else.

It either means nobody is a failure or everyone is a failure

Just face it, Hi-Rez made a god perfect kit wise and balance wise and gave him no failures

Ha :D

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Permalink | Quote | +Rep by Subzero008 » June 4, 2015 6:24pm | Report
*slams head into wall repeatedly*

I'm not going to bother to read the last four pages of stuff that popped up since this morning.

In my opinion, Agni is strong. Not as strong as the ******** S tier gods, but is a solid A god, who is extremely well-rounded.

He has strong burst damage, mobility, AoE CC and Damage, and scales well into any point in the game. He can play both offensively and defensively quite well with his no-mana poke and his ridiculously strong dash, as well as his massive range. One can say he has no weaknesses without any exaggeration. In LoL or Dawngate, he would be broken beyond belief.

Overall, I think that logically, he should be in Janus' tier. He has less utility, but more AoE damage and CC.



Warning: Much Honesty Ahead.

I think this tier list is complete ********. It's stupid and seems to be based on the value of a god's positive points subtracted by their negative points. It's arbitrarily stupid, and doesn't play well into how MOBAs work.

Example: Ares. There is no contesting that he is a sorta counter to gods like Fenrir and Serqet. However, "strong presence in the metagame?" This isn't Pokemon, Tal. People don't ban Ares. People don't play Ares. The only gods who care about Ares at all are the gods he counters, which is a tiny fraction of gods that are even playable.

On my own personal tier list, he would be C rank; needs heavy support and/or their niche is useful, but overspecific.

Rama, Thanatos, Batz, Ares, Guan, Scylla, Wukong, Ymir, Ares, Bacchus, Fenrir, Nemesis, Ne Zha, Nu Wa, and Vamana should not be in A rank. Saying that Fenrir exerts a heavy presence in the metagame is laughable.

I'm not going to keep listing examples because I frankly have better things to do. I'm just saying that this tier list is pretty much **** - like it was created from dice rolls and guesses, because around 50% of this tier list makes no sense.

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Permalink | Quote | +Rep by FemFatalis » June 4, 2015 6:25pm | Report
Because Talenheim adapted it directly from ICEN's list. It needs to be scrapped and gone through alphabetically.
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Permalink | Quote | +Rep by ThePerfectPrism » June 4, 2015 6:26pm | Report
So you're saying that Rotations that the MID LANER IS SUPPOSED to do isn't he's fault ?

Ok... I'm pretty sure that is a lie.

About the cooldowns :

I'll be comparing Agni's abilities CD to a Janus CDR, Ah Puch CDR AND Poseidon CDR

Agni's abilities :
1 - 12 seconds
2 -11 seconds at max rank
3 - 15 seconds
4 - Every 20 seconds, a new halo. Making a total of 60 seconds for 3 halos.

Janus' abilities
1 - 12 seconds
2 - 8 seconds
3 - 15 seconds
4 - 90 seconds

Ah Puch's abilities

1 - 10 seconds
2 - 8 seconds
3 - 10 seconds

4 - 90 seconds

Poseidon's abilities
1 - 10 seconds
2 - 12 seconds at max rank (Lasts for 6 seconds)
3 - 11 seconds at max rank
4 - 90 seconds

Essentially, my objective with that is to show you that those gods can stay longer and deal more damage in a teamfight since their abilities will be up before Agni's.

Also, you said that

ICEN wrote:

Has to bail from team fights when skills are on cooldown? Um yea, thats called everygod in the game, thats not a failure and you assume all his skills are on cooldown.


Poseidon doesn't have to bail out if he uses he's Trident to auto attack until you're dead or when Tidal Surge is back up, meaning that argument is useless.
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Permalink | Quote | +Rep by Subzero008 » June 4, 2015 7:00pm | Report
FemFatalis wrote:

Because Talenheim adapted it directly from ICEN's list. It needs to be scrapped and gone through alphabetically.

If it's from ICEN's list, then ICEN shouldn't have any problems with it. Was the list outdated or something?



@Prism

Okay, stop. You need to go past numbers, the theory, and go into practice.

Janus' ultimate is almost never going to hit a competent target unless you intentionally string it from your Q. It's usually a snipe, and an easily avoided one.

Meanwhile, Poseidon's burst combo is unavoidable and lets you easily hit with all abilities. However, without the combo, he's going to have a tough time hitting his Tidal Surges. And he also has to reramp his damage from his passive.

Ah Puch himself is weird in that his ultimate never deals consistent damage.

And lastly, all of these gods rely on combos. Most players aren't going to spam abilities as soon as they go off-cooldown. Poseidon never uses his 1 without his 3, since it's a slow skillshot that will never hit outside of close range. Ah Puch relies on his other abilities for his Corpse Explosion. Janus needs to use his abilities in a specific order to maximize damage. Etc.

So it doesn't mean jack **** on how long they can deal damage or how long they can stay in a teamfight, because their abilities are tied into other abilities. In fact, staying in a fight longer is a bad thing, since all of these mages are designed to be squishy damage dealers and therefore end the fight ASAP. If their damage is spread out over a longer period of time, they're not doing their job right.

The question is how efficiently they can deal damage, and how much of it, and all of these mages have the capability to deal sufficient damage. And comparing the pros and cons of each is a mixed bag of arguing - is a stun better than a zoning cripple? Is a massive AoE slow better than pure burst with range? Is it better to have another damage skill than an escape? Those are the questions that matter, not some ridiculous argument that one god's cooldowns are in average 1.2 seconds shorter than another god.

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Permalink | Quote | +Rep by FemFatalis » June 4, 2015 7:11pm | Report
<3 Sub thank you so much for speaking reason, finally.
And no, we all started talking about Agni and ICEN suddenly realized that he thought the god was OP.
For Glory! An Ullr ADC Guide
A Strong Bond! An Aphrodite Solo Guide
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, ‘You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.’"
-George Carlin

FemFatalis


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Permalink | Quote | +Rep by ICEN » June 4, 2015 7:16pm | Report
FemFatalis wrote:

Because Talenheim adapted it directly from ICEN's list. It needs to be scrapped and gone through alphabetically.
Um maybe you should check my tier list, its no where close to this list and show me where I said Agni was Op or I "just realized" it, pretty sure I said Agni was the king way before you ever came on the forum.

I called Agni Top tier even when I first got on this forum.

ICEN


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