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Merlin Builds & Guides

Arthurian Mage Ranged Magical
Find the best Merlin build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 7. You will find builds for arena, joust, and conquest. However you choose to play Merlin, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Merlin's skills, stats and more.
Top Rated Guides Newest Guides

Smite 1: Year 8 Guides & Builds

Rating Pending
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Magic Man: Merlin Guide (S8)
by Stuke99 | Updated December 26, 2021
Guide In-Depth
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Assault Mode
by Asloria | Updated March 26, 2021
Rating Pending
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Season 8 Merlin the Battlemage
by CristiSmite | Updated March 18, 2021
Guide Mobile
Rating Pending
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Merlin Spam Abilities
by Asloria | Updated March 25, 2021
Rating Pending
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The Unkillable Merlin [S8]
by Sinkuo | Updated January 18, 2022
5.5
12 Votes 14
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The Wise and Powerful Wizard Merlin! - Season 8.1
by AbeBatJes | Updated February 9, 2021
Rating Pending
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Merlin
by Big_mowi4011 | Updated September 26, 2021

Smite 1: Year 7 Guides & Builds

9.4
69 Votes 6
 Build Guide
The Heat, The Chill, The Unknown | Merlin: In-Depth Conquest Mid Build/Guide (S7)
by Draisaitl | Updated January 5, 2021
Guide In-Depth
8.9
68 Votes 8
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Merlin 100-0 Build
by thesecondmistake | Updated July 5, 2020
8.9
19 Votes 3
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Merlin mid laner build and guide for beginners (S7 Conquest)
by TheL | Updated March 5, 2020
Guide In-Depth
7.7
9 Votes 3
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Merlin OP damage
by Wheels212 | Updated May 7, 2020
7.2
13 Votes 7
 Build Guide
Merlin (Arena)
by andreyz5z | Updated July 15, 2020
Guide
Rating Pending
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Merlin Mid melts mid and late game.
by Fadon xD | Updated November 12, 2020
Rating Pending
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Merlin Mid Build
by smitebrasil | Updated February 18, 2020
Rating Pending
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Merlin
by MigueLVallejoS | Updated July 3, 2020
Rating Pending
 Build Guide
Season 7 Merlin Mid (WIP)
by nchardak | Updated February 1, 2020
Guide In-Depth
Rating Pending
 Build Guide
plumepath/Merlin
by plumepath | Updated September 27, 2020
Rating Pending
 Build Guide
conq/joust Massive DMG
by PinkPanther710 | Updated September 22, 2020
Rating Pending
 Build Guide
Joust Domain
by Husband4You | Updated July 5, 2020
4.4
1 Votes 4
 Build Guide
I think it's Decent
by Al_Farther0091 | Updated September 12, 2020
Favor: 5500 Gems: 200

Merlin Statistics

370 (+75) Health
250 (+55) Mana
355 (+0) Speed
None Progression
58 (+0) Range
1 (+1) Attack / Sec
34 (+ 1.5) + 20% of Magical Power Damage

Merlin Skills

Merlin Skill Overload

OverloadPassive

Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy.

Ability Type: Ranged Basic, Damage
Damage: 20 (+20% of your Magical Power)
Charges: 3
Duration: 5s
Merlin Skill Eclipse

Eclipse

1 X
Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

Ability Type: Circle, Damage
Initial Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Duration: 3s when fully deployed
Range/Radius: 60 / 15,25
Cost: 60
Cooldown: 14s
Merlin Skill Eclipse / Radiate / Frostbolt

Eclipse / Radiate / Frostbolt

1 X
Eclipse (Arcane): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.
Enemies marked take additional damage if they stay within the outer range of Eclipse.

Ability Type: Circle, Damage
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Range/Radius: 60/15,25)
Arcane Duration: 3s
Arcane Cooldown: 14s

Radiate (Fire): Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ability Type: Line, Damage
Fire Damage Per Tick: 8 / 14 / 20 / 26 / 32 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Range: 45
Fire Cooldown: 14 / 13.5 / 13 / 12.5 / 12s

Frostbolt (Ice): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line, Damage
Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Range/Radius: 70 / 15
Ice Cooldown: 6s

Cost: 60
Merlin Skill Vortex / Dragonfire / Blizzard

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.

Ability Type: Circle, Knockup, Damage
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Range/Radius: 60 / 20
Cooldown: 16 / 15 / 14 / 13 / 12s

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemy gods have their protections reduced. The dragons last for 3s.

Ability Type: Area, Debuff, Damage
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Duration: 4s
Range: 50
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s

Blizzard (Ice): Merlin creates a Blizzard at a target location that lasts for 4s. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more slowed while they stay within the area. Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: Circle, Slow, Damage
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Duration: 2s
Range/Radius: 65 / 20
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s

Cost: 60 / 65 / 70 / 75 / 80
Merlin Skill Flicker

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Merlin Skill Elemental Mastery

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Circle, Crowd Control, Damage
Damage: 80 / 110 / 140 / 170 / 210 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 2s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Merlin Lore

Many know the legend of King Arthur, and yet the man who set that legend into motion remains shrouded in mystery. His origins, and the source of his power, are secrets known only to him. Even his very nature is questioned. Is he simply a man greatly adept in the magical arts? A demon? Or something in between? Whatever the answer, what is beyond doubt to all who encounter him is that Arthur's right hand, the great wizard Merlin, is a being of immense wisdom, and formidable strength.

In the ages of warring kings, where ruler vied against rules and only the strongest rose to rule the land, Merlin pledged his skills in service to great sovereigns as both advisor and a devastating battle mage. A collector of secrets and ancient lore, Merlin is a master of arcane wizardry, able to wield a myriad of elements and harness them to his will. He also devoted his mind to the art of prophesy, one day foreseeing the rise of a ruler destined to stand above all others, and unite the land beneath his banner.

When Uther Pendragon fell in battle against the barbarous hordes of the invading Saxons, Merlin swore an oath of fealty to his successor, Arthur. From that day, the mage never left the wielder of legendary Excalibur's side, a tireless advisor, fellow warrior, and friend. Together they brought about the rise of Camelot, and the unity of a once fractured land. The foul Saxons were driven back across the distant sea, and the people of the kingdom knew peace, justice and prosperity.

To any who thinks to cross Merlin, beware. Many have tested him, seeking his knowledge, his secrets, or the source of his power for themselves. And few, if any, have lived to tell their tale.

Merlin Builds & Guides

Arthurian Intelligence Middle Ranged Magical
Find the best Merlin build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 7. You will find builds for arena, joust, and conquest. However you choose to play Merlin, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Merlin's skills, stats and more.
Top Rated Guides Newest Guides
God Token: 1

Merlin Statistics

500 (+92) Health
275 (+45) Mana
15.2 (+2.8) Physical Protection
25.4 (+1.6) Magical Protection
442 Movement Speed
0.0926 (+0.014) Attack / Sec

Merlin Skills

Merlin Basic Attack

Basic Attack

Fire a projectile that deals Magical Damage to the first enemy hit.

Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
Range: 8.8m
Radius: 0.48m

Additional Notes:
  • Projectile stops on first target hit, and does not pass through walls.
Merlin Skill Overload

OverloadPassive

Using an ability provides 1 stack of Overload. Firing a basic attack consumes 1 stack of Overload and deals Magical Damage to enemies hit.

Max Stacks: 3
Buff Duration: 5s

Additional Notes:
  • The damage from this ability can trigger ability item effects.
Merlin Skill Eclipse / Radiate / Frostbolt

Eclipse / Radiate / Frostbolt

1 X
Eclipse (Arcane Stance): Conjure a celestial orb that grows in size as it travels, dealing Magical Damage repeatedly to enemies in an area and marking them.
  • Marked enemies take additional Magical Damage if they stay within the outer range of Eclipse.
Radiate (Fire Stance): Channel a beam of intense fire for 2s that deals Magical Damage every 0.25s.
  • Each time Radiate hits an enemy, it also applies a Burn, dealing additional Magical Damage over time.
Frostbolt (Ice Stance): Fire a Frostbolt that explodes when it hits an enemy, dealing Magical Damage in a small area.
  • This ability deals an additional 15% damage if the enemy hit is slowed.
Merlin Skill Eclipse

Eclipse

1 X
Conjure a celestial orb that grows in size as it travels, dealing Magical Damage repeatedly to enemies in an area and marking them.
  • Marked enemies take additional Magical Damage if they stay within the outer range of Eclipse.
Damage: 50 / 75 / 100 / 125 / 150
Damage Scaling: 55% Intelligence
Damage Per Tick: 5 / 15 / 25 / 35 / 45
Damage Scaling Per Tick: 10% Intelligence
Range: 9.6m
Radius: 0.8m
Final Radius: 2.4m
Cooldown: 14s
Cost: 60

Additional Notes:
  • Marked enemies take damage every 0.4s while within the outer range of Eclipse.
Merlin Skill Radiate

Radiate

1 X
Channel a beam of intense fire for 2s that deals Magical Damage every 0.25s.
  • Each time Radiate hits an enemy, it also applies a Burn, dealing additional Magical Damage over time.
Damage: 10 / 17 / 24 / 31 / 38
Damage Scaling: 20% Intelligence
Damage Per Tick: 4 / 8 / 12 / 16 / 20
Damage Scaling Per Tick: 4% Intelligence
Range: 7.2m
Radius: 0.8m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Burn does damage every 0.5s for 2s.
Merlin Skill Frostbolt

Frostbolt

1 X
Fire a Frostbolt that explodes when it hits an enemy, dealing Magical Damage in a small area.
  • This ability deals an additional 15% damage if the enemy hit is slowed.
Damage: 60 / 95 / 130 / 165 / 200
Damage Scaling: 55% Intelligence
Range: 11.2m
Radius: 0.64m
Explode Radius: 3.2m
Cooldown: 6s
Cost: 60

Additional Notes:
  • Projectile stops on walls.
Merlin Skill Vortex / Dragonfire / Blizzard

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane Stance): Deploy a field of arcane energy. After a delay, the Vortex deals Magical Damage and Pulls enemies towards the center.

Dragonfire (Fire Stance): Summon forth two ethereal dragons that deal Magical Damage to enemies every 0.25s.
  • If caught in the center of the area, enemies are afflicted by the Radiate Burn and gods have their Protections reduced.
Blizzard (Ice Stance): Create a Blizzard, dealing Magical Damage repeatedly to enemies in an area.
  • Enemies hit are debuffed with a stacking Slow.
Merlin Skill Vortex

Vortex

2 A
Deploy a field of arcane energy. After a delay, the Vortex deals Magical Damage and Pulls enemies towards the center.

Damage: 65 / 95 / 125 / 155 / 185
Damage Scaling: 70% Intelligence
Range: 9.6m
Radius: 3.2m
Cooldown: 16 / 15 / 14 / 13 / 12s
Cost: 60 / 65 / 70 / 75 / 80
Merlin Skill Dragonfire

Dragonfire

2 A
Summon forth two ethereal dragons that deal Magical Damage to enemies every 0.25s.
  • If caught in the center of the area, enemies are afflicted by the Radiate Burn and gods have their Protections reduced.
Damage: 8 / 11 / 14 / 17 / 20
Damage Scaling: 15% Intelligence
Protections Reduced: 4% Per Stack
Max Debuff Stacks: 4
Range: 8m
Cone Angle: 80 degrees
Cooldown: 19 / 18.5 / 18 / 17.5 / 17s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • The dragons persist for 3s.
Merlin Skill Blizzard

Blizzard

2 A
Create a Blizzard, dealing Magical Damage repeatedly to enemies in an area.
  • Enemies hit are debuffed with a stacking Slow.
Damage Per Tick: 10 / 25 / 40 / 55 / 70
Damage Scaling Per Tick: 15% Intelligence
Slow: 8% Per Stack
Max Debuff Stacks: 5
Slow Duration: 2s
Range: 8.8m
Radius: 3.2m
Cooldown: 6s
Cost: 60

Additional Notes:
  • This ability hits 8 times over 4s.
Merlin Skill Flicker

Flicker

3 B
You quickly Teleport a short distance. Depending on your current Stance, you gain different effects when using this ability.
  • Arcane: Heal 30% of the damage taken within the last 4s.
  • Fire: For 4s, your basic attacks apply the Radiate Burn to enemies hit.
  • Ice: Ability Cooldowns are reduced by 5s.
Range: 4.8m
Cooldown: 24 / 23 / 22 / 21 / 20s
Cost: 70

Additional Notes:
  • Ice stance ability cooldown reduction does not apply to Flicker.
Merlin Skill Elemental Mastery

Elemental Mastery

4 Y
Tap into your inner potential, exploding with energy in your current stance dealing Magical Damage to enemies hit.
  • After the explosion reaches its apex, it collapses in on itself dealing Magical Damage again.
  • Enemies suffer different effects depending on which stance's energy they are being hit by.
Damage: 0 / 80 / 110 / 140 / 170 / 210
Damage Scaling: 15% Intelligence
Slow: 0/20/20/20/20/20}%
Slow Duration: 0 / 2 / 2 / 2 / 2 / 2s
Radius: 4m
Cooldown: 30 / 30 / 27.5 / 25 / 22.5 / 20s
Cost: 40 / 40 / 50 / 60 / 70 / 80

Additional Notes:
  • During the explosion time, you can choose which stance to enter into next:
    Arcane - Enemies hit are Knocked Up
    Fire - Enemies hit are afflicted by the Radiate Burn
    Ice - Enemies hit are Slowed

Merlin Aspect

Merlin Aspect Aspect of Pandemonium

Aspect of Pandemonium

Elemental Mastery has a reduced cooldown and each time it is used, a random Stance is selected with 2 random primary abilities, Flicker will always persist. Using Elemental Mastery provides an intelligence buff for a short duration.

Merlin Lore

Merlin, the enigmatic sorcerer, is the architect of Arthur's destiny and the driving force behind Camelot's rise. His origins remain a mystery - some say he is a man, others a creature of the arcane. What is certain is his unmatched mastery of magic and prophecy. A collector of secrrets and ancient knowledge, Merlin wields the elements with devastating power, bending fire, ice, and lightning to his will. Worshipped by scholars and mystics, Merlin embodies wisdom, foresight, and the unrelenting pursuit of order. On the battlefield, he stands as a terrifying force, wielding both his spells and his intellect to ensure victory. As Arthur's closest ally, Merlin fights not for personal glory, but to see a world of peace and justice endure.

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