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Tap each threat level to view Merlin’s threats
Array ( [god] => Array ( [god_id] => 7 [display_name] => Bastet [url] => bastet ) [scoreVal] => 1 [notes] => ) 1
Da Jis' 2nd ability has knockup immune.
Array ( [god] => Array ( [god_id] => 88 [display_name] => Da Ji [url] => da-ji ) [scoreVal] => 1 [notes] => [[Da Ji]]s' 2nd ability has knockup immune. ) 1
Array ( [god] => Array ( [god_id] => 76 [display_name] => Susano [url] => susano ) [scoreVal] => 1 [notes] => ) 1
Array ( [god] => Array ( [god_id] => 11 [display_name] => Odin [url] => odin ) [scoreVal] => 2 [notes] => ) 1
Array ( [god] => Array ( [god_id] => 106 [display_name] => Yemoja [url] => yemoja ) [scoreVal] => 2 [notes] => ) 1
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Instead of copy-pasting all of the ability information, you list combinations and when to use what ability in what stance. I can look at the abilities via hyperlinks or on Merlin's main page, but that doesn't tell me what are good combinations.
Also it's terrible on Arcane stance for Merlin, and outclassed by deso unless you get like 5+ ticks in fire stance or something and even then deso has cdr.
>"Charons Coin should be situational" - nope. It has 20% pen and should be built most games.
Deso bad lategame? What?
However I heavily disagree that it's worse then
Also yes % pen is better than flat pen, if the opponent has build protections (aka most tanks). Against the squishies (which will usually have only base protections of 30-48) one 15 pen item provides roughly the same pen as 40% pen from 2-3 % pen items (plus % and flat stacks).
Since most team comps include at least 2 tanks and usually 3 squishies (heavily dependent on the jungle) it is not really bad.