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4,000 HP Support (Conquest)

2 0 34,590
by DeathclawDisco updated September 22, 2018

Smite God: Kuzenbo

Build Guide Discussion 8 More Guides
Tap Mouse over an item or ability icon for detailed info

Kuzenbo Build

Start

Build Item Cloak Cloak
Build Item Guardian's Blessing Guardian's Blessing
Build Item Ward Ward
Build Item Healing Potion Healing Potion
Build Item Cloak of Meditation Cloak of Meditation
Build Item Magic Shell Magic Shell

Option 1

Build Item Shoes of Focus Shoes of Focus
Build Item Hide of the Urchin Hide of the Urchin
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Relic Dagger Relic Dagger
Build Item Stone of Gaia Stone of Gaia

Option 1's last item

Build Item Magi's Cloak Magi's Cloak
Build Item Winged Blade Winged Blade
Build Item Talisman of Energy Talisman of Energy
Build Item Mystical Mail Mystical Mail
Build Item Midgardian Mail Midgardian Mail

Option 2

Build Item Shoes of Focus Shoes of Focus
Build Item Hide of the Urchin Hide of the Urchin
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Warlock's Staff Warlock's Staff
Build Item Stone of Gaia Stone of Gaia

Option 2's last item

Build Item Magi's Cloak Magi's Cloak
Build Item Winged Blade Winged Blade
Build Item Talisman of Energy Talisman of Energy
Build Item Mystical Mail Mystical Mail
Build Item Midgardian Mail Midgardian Mail
Build Item Relic Dagger Relic Dagger

2nd Relic and items to get when possible

Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Shield of Thorns Shield of Thorns

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 4 6 8 10

Shell Spikes

2 A B
Shell Spikes
3 7 11 12 14

Sumo Slam

3 B A
Sumo Slam
2 15 16 18 19

Watery Grave

4 Y X
Watery Grave
5 9 13 17 20
NeNe Kappa
1 4 6 8 10

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
3 7 11 12 14

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
2 15 16 18 19

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 9 13 17 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Quick Intro

Hi everyone.

It's me here and I have a fun build for you to try (not a meme build)
Please note that this isn't a guide on how to build supports in Smite and it isn't the normal, traditional build. There are plenty of other guides around that offer info on that. This one is just an idea, one I tested out and enjoyed using.

I have Kuzenbo at mastery X at the moment so I like to think i have an ok idea of how to play and build him, but I wanted to find something out - Can we have a whopping 4,000 HP without sacrificing what we need to stay viable in the support role?
Well it turns out we can :-)

We're going to build a truck-load of health (with enough protections, don't worry) to make it very hard for others to take you down.

Every item after the boots gives us health and we'll be able to walk around the place relatively hassle-free.

Take a look at the builds above and some reasoning and basic numbers below :-)

*You can probably use this whole thing in other modes but I only play Conquest nowadays so my thinking was around that.

Quick Numbers

Build no.1

I'm no mathematical guy but i can tell you (please correct me if I'm wrong) that this build, once you sell the blessing and get your final item, you should have 180 Physical and 155 Magical protections and a whopping 3,950 HP
This means that with your Nene Kappa gaining 20% of your HP and protections, a late game mini turtle guy will be heading into a fight with 790 HP and 36 & 30 protections respectively.


Build no.2

I'm still no maths genius but I can tell you with a fair bit of confidence that this build, when fully completed and Warlock's Staff is stacked up, you'll have the same 155 and 125 protections as above, but your HP will instead be an eye-watering 4,150!
Nene Kappa will be armed with 830 HP and those 30 & 25 protections.


*If you want these numbers and want to still be viable in Conquest as the support, just stick to the items and if conditions allow, build in the same order.
If you want to change things, that's cool, but it won't be the same ;-)*

The Reasoning (Items)

I won't go into all the items in detail, but I do want to say a little more on some than others.

Firstly, the main difference you'll have spotted in the two builds:


Warlock's Staff

Warlock's is purely up to you. We are getting 200 more HP but with 3,950 in build 1 anyway, 200 isn't exactly going to be a huge deal (though it is nice to see over 4k HP on the results screen)
You'll have noticed we don't have a lot of damage built up on build 1 so with build 2, Warock's Staff offers the setup a snazzy 190 magical damage. That's nice for what is supposed to be a guardian...but you have to stack it. That's your decision - stack Warlock's and get the power or don't bother yourself with the grind and lose out on the hurts (either way, you're still going 4k HP and you're front-lining like a boss)

Next, the boots:


Shoes of Focus
The only item we're choosing that doesn't grant us a chunk of health. That's OK.
You can change these out for any of the other boots if you like; you'll still get the HP later.
I choose the blue shoes simply for the early mana and the CDR, which I really want for my abilities. My other reason is because with all the HP we'll have later on, we'll be equipped to stay out in the map a lot longer than usual, so why would we spoil that and go back to the fountain for mana? Oh and we don't have a lot of damage in build 1 so the 55 we get from the blue shoes give us, well, 55.


Hide of the Urchin
You don't see this much any more due to the passives being better on the alternatives Magis's Cloak, Spirit Robe and Mantle of Discord
I like it for this build though. I want the protections for my early game in the solo lane, the health spike to start the numbers going up and the mana to keep us in lane.
I therefore ignore the alternatives at this stage; they can go in other builds or Magi's might make an appearance in this one later on.

The other core items in both builds are:
Gauntlet of Thebes for the health and protections, yes, but we are still a support and we want our teammates to not die easily when under our watch.

Stone of Gaia just becaue of the massive health and the HP and mana regen boosts.
You can afford to get both of these a little later in your builds because with the 2 or 3 items we get earlier will usually be enough to cover what you need.


Then the items we can choose from for item 6 (all give 300 HP):

Relic Dagger because we like having Shield of Thorns available more often and the extra movement speed is welcome.

Winged Blade for when you're being hit with slowing abilities

*If you'#re buying both of the above, consider that you'll now have more movement speed than you need so you might want to trade your boots out for a more tanky item.

Magi's Cloak is chosen if there's a CC-heavy enemy team or someone likes grabbing or stunning you. It'll give some extra protections too. You'd usually grab Mantle of Discord or Spirit Robe in other builds but they have no health and therefore don't support this whole 4k HP idea. But grab them if you need them, no point losing a game just to stubbornly stick to this build ;-)

Talisman of Energy is the magical defense item to choose because it has the 300 HP but you can swap out for the lesser health of Pestilence or Heartward Amulet if you like; they both offer decent HP too.
Talisman has a nifty passive itself too, helping nearby allies move, basic attack and regen mana more quickly when getting team kills.

Midgardian Mail slows down enemies that auto attack you. This can help allies too - you want to be hit before your teammates and create a slower moving and hitting target for them.

Mystical Mail The passive provides a small amount of hurt when using Sumo Slam and Watery Grave but not much else. The protections aren't as high as other physical defence items but we do get the big health boost. The price is high though, so consider another item before choosing this.
You can put Sovereignty in instead if you'd rather your aura was directly helpful to your buddies, but you will miss out on a tiny bit of health (though not enough to make a big difference)

*If you really don't need the extra 300HP from one of those final options and you'd benefit from 60 phys and magical protections, you can grab Mantle of DiscordIt's a great last item but you won't have anywhere near the 4,000 we're going for here - but hey, situational and all that ;-)
edit - Hide of the Nemean Lion is another situational one you'll lose health on but might need in certain games.

A nice little picture of Kuz

-'Kappa'

Pros & Cons and Last Words

What is good?

4,000 HP and plenty of HP5

We don't lose out on too many protections and can always add at the end if needed

If you choose to stack Warlock's, you can have plenty of damage


If you go with the blue shoes and work Relic Dagger into the build, you'll get 20% CDR, which is more than enough for Kuzenbo when you remember taking damage with Shell Spikesactive offers cooldown for your other abilities

#tanklyf



And what's not so good?

Without Warlock's Staff, you won't have a lot of damage but hey, this isn't a damage build :-)

Warlock's Staff has to be built to get the damage

No Void Stone, which is a popular choice on Kuz'




Thanks for checking this out. If I've got any info wrong, please let me know, I always appreciate the comments.
If you have build change ideas, that's cool, but please understand this is intended to get the maximum HP whilst still getting protections and being useful in Conquest.

*If you like this idea and want a 4k support on your team, why not add me on Xbox? OP7wist3rL0lly

Kappa

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1
xmysterionz (72) | September 20, 2018 5:53am
Warlock's Staff on a support? Also you should know that when you do too much HP, the enemy will rush Qin's Sais and Soul Reaver to counter you, and these items will hurt you a lot.
Plus , I guess is better you rush Gauntlet of Thebes first than Hide of the Urchin, and Also I don't see with these reclics you needing Relic Dagger. I mean, Shield of Thorns may be useful on Kuzenbo, but do you really need has this on your build, wasting an item slot? I don't think so.
1
DeathclawDisco (1) | September 20, 2018 7:47am
Hi, thanks for your comments.

I see what you mean about Warlock's Staff and those items your enemy can build to get through your HP, but I have to say a couple of things in return:
1) This is a build to get as much health as possible whilst still keeping protections. With A fully built Hide of the Urchin and Gauntlet of Thebes, and this is before we might choose Magi's Cloak or one of the Physical or magical items, which also have protections, we have over 200 of each and the enemy has to get through that too.
I don't want to be argumentative at all, but there are so many items and counter items etc that we can pretty much never build a setup that can't be countered in some (even tiny) way. Oh and there's an alternative setup for those who don't want Warlock's. It's right next to the one with Warlock's in it.
and 2) Relic Dagger isn't just for Shield of Thorns. It's extremely useful for Kuzenbo as (IMO) he should always have Thorns as his second item. Late game, as a support , why wouldn't you want access to your first relic more often too? Meditation Cloak and Magic Shell are life-savers. Getting Relic Dagger also gives you more movement to get around more easily and a welcome 10% CDR. I stick by my choice, though maybe it could go in a little later if you preferred. Plus, there are alternative items listed so you don't have to grab it anyway.
And I did explain why I choose Hide of the Urchin before Gauntlet of Thebes. In pretty much all other support builds for all other support gods (and I'm a support main) I would get the Gauntlet either first or second, but not in this one - but you could do it your way and it'd still be a good setup ;-)

Thanks again for comments, always welcome. GG
1
Gulfwulf (81) | September 20, 2018 11:50am
I'm a Kuzenbo main and I like playing as a support when I do play Conquest, but I have a number of issues with your build:
  1. Health isn't really all that important on its own because it's there to protect you from the damage you receive after mitigations. Basically you have actual health and effective health (protections/damage mitigation) and you want a good mix of both to force your opponents to build both power and pen. While your build does have a ton of health, you can still be easily bursted down by any god with high damage who makes it through your protections.
  2. In regards to the first point, while Warlock's Staff does provide a good amount of health, you have to actually stack it, which means you're potentially stealing needed farm from your teammates. That's why Gauntlet of Thebes and Guardian's Blessing are so popular: they allow you to build stacks without having to get the last hit on anything, which you'll likely not be doing during much the laning phase.
  3. While Hide of the Urchin does provide good protections, it's a very selfish item and doesn't really provide all that much either. Thebes provides similar benefits and has a protection aura.
  4. Speaking of auras, your job as support is to provide those and the two most popular items are Sovereignty and Void Stone. The former has health, physical protections, and provides physical protection as well as HP5 to nearby teammates. The later has magical power, protection, health, and reduces the magical protections of nearby enemies, allowing both you and the mages on your team to do that much more damage. Think of protection reduction as a form of penetration except that it doesn't ignore protections.
  5. Mystical Mail is still way too expensive in my book. I could see buying it instead of Sov if they both cost the same, but Mail is more expensive and gold isn't always easy to come by in Conquest so you have to build smart or you may find yourself unable to finish your build. Besides, all gods have at least 48 magical protection @ level 20, so that 40 extra damage is, what? Less than half? I don't know the exact number, but you're not going to be doing 40 damage to anybody with each pulse except for minions and they're easy enough to kill. To me, Mail is bought to help wave clear and not for anything else unless you're Ares or Athena and can keep enemy gods close to you to get as many ticks off as possible.
  6. Magi's Cloak is more for squishy gods facing a lot of crowd control. Grab Spirit Robe instead because its passive is up more often. If you don't like Spirit, then grab Mantle of Discord.
  7. I have yet to use Talisman of Energy, but it still looks lackluster to me. If it works for you, great, but I'd skip it for something different like Emperor's Armor for objective pushing.
  8. If you're getting both Relic Dagger and Winged Blade, you can sell your shoes for something else because those two items provide 20% movement speed. I can see relic working with Kuzenbo.
  9. I wouldn't buy meditation cloak unless I was playing Assault because Magic Shell has more utility. Either can work depending upon the matchup, but I wouldn't buy both. While I do agree that Shield of Thorns is a core item, smart enemies will stop targeting you, so you have to be careful when you activate it. It also works great with Shell Spikes.
  10. Stone of Gaia is **** and has been for awhile. Still, it's better than warlock's staff, but I would still go for something with both health and protections; plus both sov and Thebes have HP5 so the extra HP5 isn't really needed.

Your job as support is to, well, support your teammates and you do that by providing them with helpful auras like Sov, void, and emps, while making yourself as hard to kill as possible, which is where the mix of both health AND protections come in. Sure your build has protections, but not nearly enough if you're being focused. With the right mix, I can solo 2-3 enemies long enough to either extract myself from that fight or for my teammates to come in and help. If I just built health, it'd be a different story. All of the protection items I listed above also have health except for Spirit Robe, but that has damage mitigation, which is better than having extra health because mitigation reduces the amount of damage you receive after protections.
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