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First and foremost, you should specify what game modes your guide will cover. An arena build is going to be vastly different from a conquest or assault build.
So let me start by saying the arena damage build has a good start. Just needs a few tweaks. Let's go over the items.
To sum up:
Drop
I want you to consider:
So here are updated build examples:
Go ahead and give my suggestions a try. I want to hear back about how they worked for you.
I'm glad you're taking the feedback and adjusting the damage build. However, don't adjust the build just because I told you to do so. Adjust it after you try out my suggestions and feel comfortable with them. After you try out my suggestions, if you dont like them, come back and we can discuss some more.
Are you familiar with how protections and penetration work? gods get physical protections as they level up. Building low penetration, even against squishy targets, means a lot of your damage potential is going to be mitigated by the enemy.
Now let's view the current damage build you have posted:
We get a total of +25 penetration from
Now let me ask you, what if the majority of the enemy team was building tanky? Or what if the enemy guardian builds
It's ideal to build
Once you've grasped this concept, we'll cover one more topic. Then we'll move onto hybrid damage build.
Some people really like that
You'll have to see what the enemy is building whenever you go to base to buy items. This is very important when it comes to counter building the enemy. That will be our next topic. I'll touch on it on the damage build, but I'll go in depth when we get to the hybrid and tank builds. Let me know when you're ready.
You need to add
So to recap on the builds:
if needing anti heal:
Build with void shield (don't worry about
If you need anti heal.
1) Recommending you change the name of the guide to clarify game mode.
2) For a damage
Let me know if you agree/disagree.
When you're ready, we'll move onto hybrid and tank builds.