This is
Ah Puch passive and the reason why he is hated, two of your 4 skills left corpses on the ground, and if you pass over that corpses you "eat" them recovering health,mana and reducing cooldown of your
Undead Surge
Ah Puch main ability, for its own its ok,applies a slow (from 20 to 40%] that becomes a 65% slow with
Gem of Isolation, but the better of this is that it left two corpses on the ground that can be used for healing or for heavy damage
This is what makes
Ah Puch deadly. You detonate the target area dealing some damage plus if there are corpses, they also will explode dealing lots of damage. This skill is main for the combos explained below
Good poke ability since it deal DoT and also stuns if the target is healed by an ability,taking also aditional damage (take that
Chang'e!!) Also left a Corpse in the ground, what is nice for your other skills
You unleash an army of wraith that deal damage in a huge area to everyone inside, last 6 seconds and applies the slow of
Gem of Isolation if builded
Since it's cumulative, no matter how many slows are applied, the target's movement speed can never reach zero. Since the target's movement speed can never reach zero, every slow applied still slows by at least a little (not that it's still noticeable).
So, per my other comment below from Thoth, the soft cap is actually 40%. At level 5, Undead Surge provides exactly that value. Gem of Isolation provides a 25% slow. As such, even at level 1 (20% from Surge), Gem makes the Surge slow exceed that soft cap, but isn't hit hard by diminishing returns...would be very close to 45%.
At level 5, it would be (100 * 65) / (65 + 60) = 52% slow...this is a bigger difference...losing out on 13% slow, which basically means Gem is only 1/2 potent when combining with Surge's slow. That said, that amount of slow is still very strong, and it ALSO will apply on any other damaging ability (e.g. Empty the Crypts), which makes it quite a nice pickup for him...especially since he doesn't otherwise have an escape. (This makes Shield of Regrowth another nice item for him)
Does this mean if I picked-up Gem of Isolation on Artio, it would essentially be useless, in terms of me trying to help her "increasing slow" on Life Tap?
In regards to Ah Puch it is nice to have Gem of Isolation for his other abilities, especially his ultimate. It can also make it easier to hit them with his 1 as well to help secure his burst damage. Plus the health and other stats are helpful as well
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HALP
Yes you do.We get Noodle Incidents all the timeAlso Chronos' Pendant is very expensive as a second item, it is more for as a later item. I would personally get Bancroft's Talon second.
1.8 Movement Speed – Diminishing Returns on Slows
Just as Movement Speed is subject to diminishing returns, slows are also subject to them. For any slow below or equal to 40%, no DR is applied to them. After this, any slows are subject to the following formula:
(100 ∗ Slow) / (Slow + 60)
For example, if you have a 50% slow, substituting Slow=50:
(100 ∗ 50) / (50 + 60) = 5000 / 110 = 45.45. (Instead of 50%, the slow would then be ~45%)
If you have slows from multiple sources, then to work out the pre-DR value you add the slow% together then calculate with the formula as normal. Another example: an 80% slow before diminishing returns. Substituting Slow = 80:
8000 / 140 = 57.142%
Slows cannot take you below the MS floor of 150 and are calculated off of the maximum ground speed of the target at the time (without any slows, after diminishing returns). Item slows follow a slow stacking rule in which only the strongest slow is applied to a target. So if you have a Poisoned Star and Frostbound Hammer, only the Frostbound Hammer slow would be applied. Item slows can stack with Relic and god ability slows, but Relic slows cannot stack with themselves. From this, we can establish how to correctly calculate your movement speed. First, you take the initial ground speed of the character, then apply diminishing returns if the value is above the initial threshold for DR (which as we have just stated is 457). After that, then apply any slows the character is suffering from, making sure that if the total slow % is above 40, to make use of the Slow DR formula. Then, after all this, if the character’s ground speed is now below 150, push it back up to 150, unless the character is rooted.
So...an ability slow + an item slow should in fact be added before potential DR is added...at least the way I understand it. You won't get 65%, but you'll get a portion of that that's higher than either the ability slow or Gem's slow by themselves.]
Whoever wrote this cookbook is really bad at math. Or did you (re)type that?
*edit* okay, fixed...funny, that's definitely a Word of Thoth typo, but the end value was correct.