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Anhur - Lion King reborn (S3 Anhur Guide)

4 0 38,809
by xZeroStrike updated September 20, 2016

Smite God: Anhur

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Anhur Build

Core - Allways buy these!

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Asi Asi

Last 3 - pick

Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer
Build Item Rage Rage
Build Item Titan's Bane Titan's Bane

Starter kit 1

Build Item Charged Morningstar Charged Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Starter kit 2

Build Item Charged Morningstar Charged Morningstar
Build Item Boots Boots

Asi's alternative

Build Item Bloodforge Bloodforge
Build Item Devourer's Gauntlet Devourer's Gauntlet

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh

Example full build

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer

Anhur's Skill Order

Shifting Sands

1 X Y
Shifting Sands
2 8 11 12 14

Impale

2 A B
Impale
1 4 6 7 10

Disperse

3 B A
Disperse
3 15 16 18 19

Desert Fury

4 Y X
Desert Fury
5 9 13 17 20
Shifting Sands
2 8 11 12 14

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
1 4 6 7 10

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
3 15 16 18 19

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 9 13 17 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction - Welcoming the reader!

Introduction - what to expect?



Hello fellow SMITE players. Welcome to my Anhur guide. My name is xZeroStrike, and with this guide, I'm going to make an attempt to teach YOU, how to become a better Anhur player!

I'm glad you decided to check out my guide, and hope you'll learn something from it.

Let's quickly list what we'll be talking about in this guide, and then continue on with the guide, as to not keep you in suspense too long!




Table of contents:
~ Summary - Who is Anhur? ~
~ Pros / Cons - The good and bad. ~
~ Items - Outfitted for war! ~
~ Abilities - Dance like a lion! ~
~ Conclusion + Credits ~


Planned:
Plan - Guide updates


Let's get going!


Summary - Who is Anhur?

Who is Anhur?


Anhur, Slayer of enemies, is an Egyptian Hunter.

Anhur is very powerful, with a kit that allows for powerful combo's and quick elimination of enemies. However, it is also worth noting that Anhur himself, can also die very easily.

This is the common archetype with Hunters, they deal a lot of damage, but tend to be very fragile. Thus, in an ideal environment, they'll allways have a guardian with them to protect them.

If you're really interested, here's the Lore of the god, Anhur:

Lore


Anhur's base stats

Anhur has, like any other god(ess) in the game, base stats. The base stats determine the strenghts and weaknesses of a god without items.

Items are used to enhance these stats, and are usually built in a way to compliment the strenghts of your god. While it is not advised to build around the weak points of a god, doing so might hold some sort of benefit, but is usually much worse in comparison to a build that does work with the strenghts of a god.


Anhur's base stats are as follows, placed in a nice table to give the best and easiest possible overview for you, the reader:


(Base) Stats
General
Basic attack
Protection
Regen
Health
460(+78)
Mana
220(+35)
Speed
365(+0)
Range
55(+0)
DMG
40
(+2.5)
Progr.
None
Phys.
11
(+2.8)
Magic.
30
(+0.9)
Hp5
8
(+0.69)
Mp5
4.5
(+0.32)

Pros / Cons - The good and bad

Pros / Cons - Strenghts and weaknesses

Just like every god(ess), Anhur has some up- and downsides to him.





Pros

- High damage

- Escape move

- CC immune ult

- Decent CC
Cons

- Squishy

- Close range abilities

- CC hard to hit

- Low/no poke potential






Items - Outfitted for war!

Items - Outfitted for war!


Items are your most valuable properties during the game. They'll make you more powerful, and along with your cunning, will determine wether you'll get demolished, or come out on top.



Core items


These items are the core items. They are very important and you should get these every time, unless explicitly stated otherwise!


Transcendence

What is it, what does it do?
Transcendence is probably an item you're familiar with, and for good reason. This item makes a huge power spike for any physical god(ess). It also gives a lot of mana, and some increased mana regeneration.

Many players will recommend this item, as most physical god(esse)s are nothing without it.


Why and when to buy it?
You should buy/finish this item as soon as possible. You'll want to be able to stay in lane as long as possible, so running out of mana isn't an option!

Besides that, you'll also want to be able to play aggressive as you can and bully your enemy out of lane. Why play aggressive? Because Anhur's abilities are mostly close-ranged, and you'll be no good at the back line.


Summary - Transcendence
Transcendence holds the following benefits:
+ 35 Physical Power
+ 300 Mana
+ 6 Mp5

Passive



Warrior Tabi

What is it, what does it do?
Warrior Tabi are your shoes on the ground.. They'll give you the gift of moving faster, which is very valuable on the field. Not only do you move faster, it'll also allow you to do more damage.. somehow.

Why and when to buy it?
It is advised to buy this item second. The movement speed will help you get out of trouble easier and it also provides a good amount of power.

Summary - Warrior Tabi
Warrior Tabi holds the following benefits:
+ 40 Physical Power
+ 18% movement speed



Asi

What is it, what does it do?
Asi is one of the few physical lifesteal items. It has an array of benefits, such as attack speed, flat penetration and lifesteal. This item is also fairly cheap.

Why and when to buy it?
Buy this item third. You'll need the lifesteal to stay in lane longer and be able to stay after fights more easily. This will potentially increase your farming and lane pushing.

Summary - Asi
Asi holds the following benefits:
+ 15% Physical Lifesteal
+ 20% Attack speed
+ 15 Physical Penetration

Passive


Items - Free pick


From here, you get more freedom in what you want to build. These last 5 items ( Deathbringer, Titan's Bane, The Executioner, Rage, Qin's Sais) all work really well. The only 2 items that should never be together are Titan's Bane and The Executioner, since these 2 "combat" eachother due to how penetration works. Other than that, the choice is yours.


Qin's Sais

What is it, what does it do?
Qin's Sais is an item that will prove to be very valuable. Its stats are in line with some other items, but the passive is what makes this item an absolute killing machine item. It'll give power and attack speed.

Why and when to buy it?
Should you pick this item, you should buy it 4th or 5th. Buy it 4th if you're struggling with tanks by this time. If the tanks aren't a problem just yet, save it for the 5th item slot.

Summary - Qin's Sais
Qin's Sais holds the following benefits:
+ 40 Physical Power
+ 15% movement speed

Passive



The Executioner

What is it, what does it do?
The Executioner is another great item, and is very good on Anhur. Since Anhur's abilities aren't as devastating as some other Hunter's abilities (such as Neith's), you'll find yourself using basic attacks more often. Therefore, this item will work really well for you.

Why and when to buy this?
Buy this item 4th, unless you already have an item there. (This would usually be Qin's Sais.) In that case, buy it 5th. This item is very good. It gives power, attack speed and an armor reduction passive for you (and your team) to enjoy!

Summary - The Executioner
The Executioner holds the following benefits:
+ 30 Physical Power
+ 25% movement speed

Passive



Rage

What is it, what does it do?
Rage is an item that most players will pick up if they want a fair chance for critical hits on a god with low attack speed and no "steroid" ability. If you want a fair chance for some critical hits, this item will be for you.

Why and when to buy it?
This item should be bought 5th or 6th. If you already have a 5th item, buy this 6th. This item allows you to have higher critical hit chances, due to its passive.

Summary - Rage
Rage holds the following benefits:
+ 30 Physical Power
+ 20% Critical Strike Chance

Passive



Deathbringer

What is it, what does it do?
Deathbringer is an item you'll find a lot in various builds. That's probably because of its passive, which increases critical damage by 40%. A huge power spike... That is, if you do get critical hits. While you can get this item in any build, it is recommended to mix it with Rage (unless you're feeling really lucky), as otherwise you might not get critical hits and Deathbringer's potential is lost.

Why and when to buy it?
This item should be bought as the 6th, and only 6th item. Reason being that this item is very expensive, and buying it before may prove inefficient, as you'll be spending a lot of gold on this. However, once bought, this item gives power, critical strike chance and increases critical damage.

Summary - Deathbringer
Deathbringer holds the following benefits:
+ 50 Physical Power
+ 20% Critical Strike Chance

Passive



Titan's Bane

What is it, what does it do?
Titan's Bane is an item that you'll find a lot in power builds. The reason is not because of its power (most of the time, at least), but because of its passive. The passive is somewhat similar to that of The Executioner, but with a slight difference. These being that The Executioner's armor reduction is for you AND your teammates, while Titan's Bane penetration is only for you. And The Executioner only gets on par with Titan's Bane when you land 3 consecutive basic attacks, while Titan's Bane penetration is always at full. However, since Anhur mostly uses basic attacks to deal damage, it is advised to get The Executioner over Titan's Bane, unless you can't land consecutive basic attacks.

Why and when to buy it?
Buy this item 5th or 6th, depending on previous items. Since penetration only matters once you have your power online, it's okay to buy it for this slot. The penetration that Titan's Bane provides is really good, and can help in dealing with tanks.

Summary - Titan's Bane
Titan's Bane holds the following benefits:
+ 30 Physical Power

Passive


Alternative items


These items are alternatives. You can choose to swap out the given items from the original build(s) with these. It is advised to only swap when stated in the guide.

Bloodforge

What is it, what does it do?
Bloodforge is a very potent item. However, it is a bit over-hyped. This item does have a very nice passive and stats, but it's a risky choice to purchase it. It grants lifesteal, power and a good on-kill passive. This item is an alternative to Asi.

Why and when to buy it?
This item gives a good bunch of power and decent lifesteal. It also comes with a great passive. However, the item is very expensive, so you should only buy this when you're ahead or sitting on a big pile of money. (Which should never be the case unless playing Assault. Once you can afford an item, buy it!)

Summary - Bloodforge
Bloodfoge holds the following benefits:
+ 75 Physical Power
+ 15% Physical Lifesteal

Passive



Devourer's Gauntlet

What is it, what does it do?
Devourer's Gauntlet is one of the few physical lifesteal items. It needs to stack before reaching full potential, but it is a very rewarding item. Great lifesteal and power, allowing for survival and a positive outcome in some of the more difficult situations.

Why and when to buy it?
Buy this item third. If you are confident enough that you can survive without the power and movement speed from Warrior Tabi, buy this item second. This item gives a great amount of lifesteal and power, but needs to be stacked, just like Transcendence, before it reaches full potential. If you like stacking items, this item is an alternative to Asi. Do note that you'll be stacking 2 items ( Transcendence and Devourer's Gauntlet) and if you cannot stack quickly enough or stack at all, you'll lose out on a lot of potential.

Devourer's Gauntlet holds the following benefits:
+ 25 Physical Power
+ 10% movement speed

Passive

Abilities - Dance like a lion!

Abilities - Show me your skills!


The items are a very important concept for any god(ess), but abilities are no less. The abilities are what makes every god different from one another, and also determine the playstyle of that god(ess) on the battlefield! Here, I'll be talking about Anhur's abilities and some combo's that you can do with them!


Abilities


This list will show you Anhur's abilities, what they do, when to level them up and how/when to use them.


-------------------~ Enfeeble ~-------------------
Passive
What does it do?
When to level?
How to use it?
Anhur's spear attacks reduce the enemy target's Physical Protection for 3 seconds by 20.
/
/



----------------~ Shifting sands ~----------------
Ability - #1
What does it do?
When to level?
How to use it?
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.
This ability should be leveled second, as it has powerful buffs.
Use this ability on an enemy to block movement, slow them and increase your damage against them. Can also be used to block some projectiles.



--------------------~ Impale ~--------------------
Ability - #2
What does it do?
When to level?
How to use it?
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. The spear passes through minions, doing damage to them as well.
This ability should be leveled first, as it is your main clear and damaging ability.
Use this ability to clear waves, damage/poke enemy gods or stun them when possible. Can also be used to knock enemies away from you.



-------------------~ Disperse ~-------------------
Ability - #3
What does it do?
When to level?
How to use it?
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.
This ability should be leveled third (last), as it should mainly be used to escape.
Use this ability to escape or to damage and knockup enemies.



------------------~ Desert Fury ~------------------
Ability - #4 (ULT)
What does it do?
When to level?
How to use it?
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.
This ability should be leveled whenever possible, since it has a high (possible) damage output.
Use this ability to damage enemies and finish off low health enemies. Use this ability to attack enemies behind walls and get the drop on them.


If you're interested in seeing these skills, here are the video's:
Ability video's #P/1-4



Combos


This list will show you various (creative) ways to combine Anhur's abilities, so you'll not only look like a professional, but also make the most of them.
Sidenote: These combos are NOT easy, keep that in mind.


Combo #1: +
First place your Shifting Sands ability behind an enemy. From here, move to a position where the enemy is directly between you and the obelisk. Now, use the Impale ability to hit the enemy into your obelisk, doing damage and stunning them. (Note: The stun from Impale also works with a normal wall.)
Difficulty (E-M-H-VH): Hard



Losing a boxing match? Place down your Shifting Sands between you and your enemy. Circle around it so that your enemy is allways directly behind it from your point of view. Lines of sight and projectiles are now blocked. Now use Desert Fury to attack through your obelisk and hopefully get the upper hand in the fight.
Difficulty (E-M-H-VH): Very hard

Conclusion + Credits

Conclusion - Nearing the end!

Conclusion

Anhur is a complex but fun god to play. He has a lot of potential, but has quite the learning curve for the player to be able to reach that potential. His skills are fairly hard to combo, and his close-range abilities and attacks make it even harder to play with him. However, once you do get skilled enough to roll some great games with Anhur, it feels twice as rewarding!



Credits

- Hi-Rez Studios: Creating SMITE, adding Anhur to the game.

- SMITEfire: This website, allowing me to write this guide.

- Zeus Tube: Creator/owner of the ability videos.

- Myself: Writer and coder of this guide.


I hope that you learned something from my guide, and that it may improve you in playing with Anhur.

So, ladies and gentlemen, 359 views later I get to share this knowledge with you! This was my attempt, at making YOU, a better Anhur player! Happy smiting!



Changelog / Planned features / Archived content

Changelog


Planned features

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Collapse All Comments

1
gogoSlayerX | September 21, 2016 3:37pm
Hey bud, you put great effort into this guide, I love the build keep on trucking! Ty
1
xZeroStrike (46) | September 22, 2016 7:11am
Thanks! Will do!
1
GameGeekFan (50) | September 19, 2016 8:23pm
I dont like the double stacking idea on Anhur, on any hunter actually. Transcendence costs alot to get and then dev gloves needs alot of time to stack. I would either get one or the other in all honesty. Anhur is a very potent early game hunter and building double stacks hinders that.
1
xZeroStrike (46) | September 20, 2016 1:23am
Noted. Figured this would be a problem for some.

Perhaps Asi?
Thing is that with Asi you lose power, Soul Eater has no power at all, and Bloodforge is outright expensive. I'll add Asi as an option, I think that'd be the best.
1
nikvundle (3) | September 19, 2016 4:47pm
Hello there.
You're guide is really good for any New Anhur Player or anyone that looking to get better in him, your Guide has photos and icons and such which make it enjoyable to read.
you got My Up-Vote. but i recommend you to add more Colors instead of Everything being Orange, especially in the abilities Chapter.
1
xZeroStrike (46) | September 20, 2016 1:24am
Thank you, will work on some coloring, while trying to stick to the general coloring template.
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