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Apollo - The Proper Way to Play

10 1 116,356
by Xboxkilla123 updated March 11, 2015

Smite God: Apollo

Build Guide Discussion 1 More Guides
Choose a Build: I'm Building Stacks (Conquest, Siege, Joust 3v3)
I'm Building Stacks (Conquest, Siege, Joust 3v3) Don't Worry, Deal Damage (Arena & Assault)
Tap Mouse over an item or ability icon for detailed info

Apollo Build

Spawning In

Build Item Bluestone Pendant Bluestone Pendant
Build Item Bound Gauntlet Bound Gauntlet

Spawning In (Alternative)

Build Item Bluestone Pendant Bluestone Pendant
Build Item Boots Boots

First Major Recall

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi

First Major Recall (Alternative)

Build Item Heartseeker Heartseeker
Build Item Warrior Tabi Warrior Tabi

Second Major Recall

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Qin's Sais Qin's Sais

Third Major Recall

Build Item Hastened Fatalis Hastened Fatalis
Build Item Hidden Dagger Hidden Dagger

Late Game

Build Item Malice Malice
Build Item Deathbringer Deathbringer

Late Game (Alternative)

Build Item Titan's Bane Titan's Bane
Build Item Rage Rage

Actives

Build Item Greater Meditation Greater Meditation
Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis
Build Item Aegis Pendant Aegis Pendant

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 3 6 7 9

Serenade

2 A B
Serenade
2 8 10 11 12

The Moves

3 B A
The Moves
4 13 14 15 16

Across The Sky

4 Y X
Across The Sky
5 17 18 19 20
So Beautiful
1 3 6 7 9

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Serenade
2 8 10 11 12

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 60
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
The Moves
4 13 14 15 16

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 5s
Cost: 70
Cooldown: 15s
Across The Sky
5 17 18 19 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

Hello friends!

Hello my fellow friends. Welcome to the Smite god build for Apollo - God of Music. In this build I will show you what I think works best on Apollo. For the best results, use these builds in their respective game modes. Enjoy and FEEL THE MUSIC IN YOUR SOUL!

Apollo - Overview/Introduction

Apollo is a Ranged Physical Hunter/ AD Carry. Apollo is based upon being able to chase down enemies, securing kills, and pushing towers. This build very much compliments his gameplay style.

For the people who are new to Apollo, here is an overview of his moves/abilities:

Passive Audacity: For every 10 successful basic attacks Apollo gains increased attack speed for the next five basic attacks. This passive is used for bursting down enemy gods quickly and for quickly destroying towers. Because of his passive Apollo is greatly known for quick tower pushing potential and "poke".

So Beautiful: Apollo strums a tune on his Lyre, dealing damage to all enemies within the area of his ability. This ability is used for clearing minions in a short amount of time. Be mindful this ability does not deal as much damage as Neith's Spirit Arrow but is on a much shorter cooldown than it. I level this ability first over all four abilities because of the small cooldown and damage output it provides to creep waves and enemy gods.

Serenade: Apollo creates an AoE explosion that mesmerizes all enemies in the area. Be mindful that this is not a stun. When an enemy is mesmerized and is hit by damage, they are able to move again. I use this ability for engaging team fights and disengaging dangerous situations. I put one point into it at level 2 then level it up 2nd because the increased duration of the mesmerize allows your teammates time to get to that god and to engage a team fight.

The Moves: Apollo dashes forward dealing damage to all enemies in the line of his dash knocking them away from him. The end of his dash has a small area that whenever an enemy is in this area, they are slowed for a short period of time. On the other hand, if a friendly teammate is in this AoE section, they will be granted a speed buff for a short period of time. This ability is used for chasing down enemies to slow them and to increase your chase speed. But , it is also used for slowing enemies in a disengage and making your teammates run faster. I put one point into it at level 4 then level it up 3rd, because when this ability is leveled it provides you a minimal damage upgrade and only a little bit more movement speed.

Across The Sky: Apollo calls for his golden chariot, allowing him to fly across the sky. When he is on his chariot he can come down from it by using a small AoE dealing damage to enemies in the area and knocking them away. This ability is used for engaging team fights, while also used for chasing kills, and disengaging low health situations. This ability is very versatile when it comes to mobility. I often use this ability to "split-push" (attack multiple towers at one time). It is a great kill chaser but is on a long cooldown. Another thing to be noted, while you are in his chariot, you are using 60 mana per second. This a lot of mana and will only get you so far with a small mana bar. I put one level into my ultimate then level it up last because you exchange some more damage with your ultimate for hard hitting early game abilities.

Pros and Cons to Each Build

I'm Building Stacks

Pros: + Hard damage output
+ Lots of sustain
+ Lots of mobility


Cons: - Relies A lot on mana
- Easily killable if not aware of surroundings
- Reliant on hitting basic attacks

- Have to constantly be mobile/ move around more often than usual

Don't Worry, Deal Damage

Pros: + Lots of penetration
+ Hard damage output
+ Large attack speed


Cons: - Reliant on hitting basic attacks
- Easily focused with 3 or more players

- Squishy in the Early Game
- Mana Reliant Late Game

Main/Core Items

Devourer's Gauntlet: When you first start out the game, you will have large amounts of healing and damage to start off but you sacrifice movement speed for this that you gain later in the build.

Warrior Tabi: This item will help you have some increased attack speed, damage, movement speed, and penetration early/mid game.

Qin's Sais: This item will help you burst down enemy gods quickly without having to hit a lot of basic attacks.

Hastened Fatalis: This item allows you to have a good chasing mechanic if you are out of mana and provides a good amount of movement and attack speed.

Malice: This item is used as an excellent form of critical strike damage and an additional bleed for extra burst damage.

Deathbringer: This item is an amazing item that gives you physical power, critical strike damage and makes your crits hit for 50% more than usual.

Alternative Items

Bluestone Pendant: This item allows you to get a bit more health and damage early game and it also gives you 5 health and 1 mana per basic attack hit. (Will eventually be sold late game.)

Warrior Tabi: See Above

Heartseeker: This is an early game stacking item that allows you to get attack damage and movement speed early game. Please note that when you die with Heartseeker you will lose half of the stacks you had when you died.

Qin's Sais: See Above

Hastened Fatalis: See Above

Titan's Bane: This item grants you physical power and penetration to burst down "tanky" gods.

Rage: This item gives you physical power and a passive that is quite unique, "If your basic attack does not crit,you will gain a stack that grants you plus 10% crit chance. Until you hit A basic attack this item keeps stacking. Stacks lost on first crit."

Actives

Meditation: This active when used no matter what rank will give your god 75% of their mana back to them. Remember how I said earlier that Apollo's ultimate is very mana reliant. This item allows you to use all of your mana to intiate a fight and still have 75% on back-up if needed.

Greater Purification: This active allows you to be immune to CC effects for 3s. Damage is still applied.

Greater Aegis: This active allows you to be immune to damage for 2s but you sacrifice your movement to use this. CC (Crowd Control) effects do not apply during this.

Aegis Pendant: This active does the same thing as Greater Aegis but you are able to move around. During the 2s of this active CC effects still apply to your god.

General Strategy

Apollo is currently one of the most picked hunters in the competitive scene and is clear why. If it's not clear to you i'll show you why.

Laning Phase: What isn't there to say about the laning phase and Apollo has some of the best poke in the game. His Audacity gives him fast and strong poke to enemy gods and So Beautiful has such a short cooldown people wont see it coming when you throw music notes at there face and kill them.

Roaming/Ganking Phase: Across The Sky is a very good ability that can be used in several ganking situations. Let me give an example. You are pushing the first tower in the right lane and you destroy it. Meanwhile, in left lane the idiot who went Zeus in the solo lane can't beat the pushing power of the enemy Tyr. So you use Across The Sky to gank the left lane. If you do this build right you should have at least level 1 Meditation by now. You land on Tyr from behind knocking him towards Zeus who places 3 charges on and takes him down to half with Detonate Charge. After that, you burst Tyr down with a combo of So Beautiful, Serenade, and your hard hitting basic attacks to get the kill or get it stolen by your friendly Loki. Finally, you push left lane to the enemy phoenix and now have more gold for doing so.

Team Fights/Objective Taking: Apollo specialty in objective taking is "Split-Pushing". As demonstrated above, Apollo went from one lane to another in a matter of 5s. He killed on tower than killed two others in the other lane. This is a form of "Split-Pushing". He also contributes a lot to team fights because of his overall CC that he has. A mesmerize, and multiple knock-backs.

Awareness of Map

Apollo is a High-Priority target when you play him with this build. I'll usually get ganked by either junglers or even people from other lanes. Wards are very important for your lane partner to have. So you don't get focused by the team. If you play your game strong and safe you should be able to start going 20/0/0 in no time!

Conclusion

This has been my first serious build guide on SmiteFire. I would greatly appreciate on how you think I can make my build better for everyone's benefit. If you have any questions leave them in the comments section below. I'm open to constructive criticism from you guys. Special thanks to my friend SmiteFire Account: Dacoqrs, Smite Account: NeltaDouble. I couldn't have done this without his help. I hope this build will benefit your Smite experience with Apollo to the most enjoyable degree. This is Xboxkilla123 signing off.

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1
Devampi (105) | July 2, 2014 8:52am
I need to say nice guide good use of bbcoding. I need to say I see the value of med on Apollo for after a long ride on his chariot, but still I find med a waste of an active slot (exception: Salvation in assault). Transcendence is a better option for mana IMO

Also I don't agree with the use of the ultimate. You say you use it to initiate team fights, but as an adc you will/must never initiate a team fight. You have your support or warrior who has the job to do that. If you initiate the first thing what will happen is you dying because you are in the middle and because your not a beefy character you will be killed in some mere seconds. It is more a tool for the other things you say (escaping, finishing, or mobility/ganking).

Also the Rage doesn't keep stacking till you crit. it has a max of 5 stacks (mostly It won't make it so far with Deathbringer in place
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