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Hello, my name is Duotem and I'm a semi competitive player on PC(ign:Duotem). I've played on two different challenger teams and made it to wildcards in the AVGL Fall 2016 tournament. This guide assumes you know the jungle role and deals with the theory around the build.
Pros
Extremely high early damage
Great for picking of the enemy
Very high mobility for farming and ganking
Cons
Gets blown up in late game team fights
Can be hard to ult without set up
Start
This item allows you to sustain health and mana for last hitting jungle camps. |
This item provides mana sustain and a lot of extra damage in the early game. |
You go this item allows your early game to spike pretty hard. While you do use auto attacks to supplement you abilities you aren't a solely auto attack god. |
This item is amazing as it provides power, penetration, mana, and a ton of cdr. It allows you to use your feather step a ton as well as apply in game pressure with your pulls. |
This provides power and penetration as well as anti-healing if needed. |
Magi's Blessing | Provides a small amount of protections, and a large amount of health. It gives you a shield that immunes an instance of cc once every 70 seconds. |
If you strike first from out of combat you get a 30% power buff for 2.5 seconds. This passive is huge and encourages aggressive play. |
This ability does damage in a straight line and if you hit an enemy from the side or behind it will knock them up. Max this second. |
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Warrior Tabi: allows for the early game power spike
Hydra's Lament: Buffs your first auto attack after using an ability which is good cause you are weaving abilities and autos
Jotunn's Wrath: Gives you the relevant stats and cooldown to keep up pressure with your feather step and ult
Heartseeker: Adds 100% scaling to an ability which if you time with feather step murders someone
The Crusher: Allows her to more easily get the damage multiplier and reduces her cooldowns for hitting the autos she wants to hit anyways
Titans: 33% penetration, not much more to say here its literally just a bunch of penetration.
There isn't a big philosophical reason to buy the items. You buy them because they have the relevant stats and passives to her play, which I explain.