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Hello, my name is Duotem and I'm a semi competitive player on PC(ign:Duotem). I've played on two different challenger teams and made it to wildcards in the AVGL Fall 2016 tournament. This guide assumes you know the jungle role and deals with the theory around the build.
Pros
Extremely high early damage
Great for picking of the enemy
Very high mobility for farming and ganking
Cons
Gets blown up in late game team fights
Can be hard to ult without set up
Start
This item allows you to sustain health and mana for last hitting jungle camps. |
This item provides mana sustain and a lot of extra damage in the early game. |
If you strike first from out of combat you get a 30% power buff for 2.5 seconds. This passive is huge and encourages aggressive play. |
This ability does damage in a straight line and if you hit an enemy from the side or behind it will knock them up. Max this second. |
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Warrior Tabi: allows for the early game power spike
Hydra's Lament: Buffs your first auto attack after using an ability which is good cause you are weaving abilities and autos
Jotunn's Wrath: Gives you the relevant stats and cooldown to keep up pressure with your feather step and ult
Heartseeker: Adds 100% scaling to an ability which if you time with feather step murders someone
The Crusher: Allows her to more easily get the damage multiplier and reduces her cooldowns for hitting the autos she wants to hit anyways
Titans: 33% penetration, not much more to say here its literally just a bunch of penetration.
There isn't a big philosophical reason to buy the items. You buy them because they have the relevant stats and passives to her play, which I explain.