Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Bake Kujira guides

Bake Kujira - Build and Quick Thoughts (Y10, All Modes, Patch 10.13, "Yokai of Despair")

85 13 134,495
9.4
by Branmuffin17 updated December 13, 2023

Smite God: Bake Kujira

Build Guide Discussion 7 More Guides
Choose a Build: Conquest Solo / Support / Standard Tank
Conquest Solo / Support / Standard Tank Build 2
Tap Mouse over an item or ability icon for detailed info

Bake Kujira Build

Conquest Solo (Generic)

Notes Build shown when facing physical lane enemy.

Choose starting item as preferred. Can also be Tainted Steel (anti-heal) or Gilded Arrow (increased basic attack damage). Grab mainly healing potions at the start, as you will have the Mana buff regularly.

Many of these items are situational and you can replace as preferred. Instead of Oni, you can consider Shogun's Kusari. Ethereal Staff is in the 6th spot for some extra offensive function due to the health steal, but replace with utility/counter items as preferred.

In place of Phalanx as first item, if you want a bit more ability damage potential, consider Gladiator's Shield. When facing a magical enemy, consider Genji's Guard.

Notes

Build shown when facing physical lane enemy.

Choose starting item as preferred. Can also be Tainted Steel (anti-heal) or Gilded Arrow (increased basic attack damage). Grab mainly healing potions at the start, as you will have the Mana buff regularly.

Many of these items are situational and you can replace as preferred. Instead of Oni, you can consider Shogun's Kusari. Ethereal Staff is in the 6th spot for some extra offensive function due to the health steal, but replace with utility/counter items as preferred.

In place of Phalanx as first item, if you want a bit more ability damage potential, consider Gladiator's Shield. When facing a magical enemy, consider Genji's Guard.

Build Item Sundering Axe Sundering Axe
Build Item Phalanx Phalanx
Build Item Breastplate of Determination Breastplate of Determination
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Stone of Binding Stone of Binding
Build Item Ethereal Staff Ethereal Staff

Conquest Support

Notes Choose starting item as preferred. Can also be Benevolence or War Flag.

Many of these items are situational and you can replace as preferred. You can switch Thebes with Prophetic. If you'd prefer another item than BoV, you can consider Pridwen or other CDR items. Mail of Renewal and Abyssal Stone can be switched as needed for counter and other utility.

Notes

Choose starting item as preferred. Can also be Benevolence or War Flag.

Many of these items are situational and you can replace as preferred. You can switch Thebes with Prophetic. If you'd prefer another item than BoV, you can consider Pridwen or other CDR items. Mail of Renewal and Abyssal Stone can be switched as needed for counter and other utility.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Determination Breastplate of Determination
Build Item Shogun's Kusari Shogun's Kusari
Build Item Mail of Renewal Mail of Renewal
Build Item Abyssal Stone Abyssal Stone

Non-Conquest Tank

Notes Example build balancing CDR and protections, along with some teamfight functionality. Nothing is set in stone here, replace items as preferred.

Notes

Example build balancing CDR and protections, along with some teamfight functionality. Nothing is set in stone here, replace items as preferred.

Build Item Sentinel's Boon Sentinel's Boon
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Gladiator's Shield Gladiator's Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Stone of Binding Stone of Binding
Build Item Bewitched Dagger Bewitched Dagger

CDR + Protection Item Considerations

Notes CDR and protections are the core stats that Bake wants. These items all provide both. In Solo, only get up to 30% CDR early as you should have the Mana Buff, while in Support or non-Conquest, you can build up to the 40% max whenever you'd prefer.

Notes

CDR and protections are the core stats that Bake wants. These items all provide both. In Solo, only get up to 30% CDR early as you should have the Mana Buff, while in Support or non-Conquest, you can build up to the 40% max whenever you'd prefer.

Build Item Pridwen Pridwen
Build Item Breastplate of Valor Breastplate of Valor
Build Item Prophetic Cloak Prophetic Cloak
Build Item Shogun's Kusari Shogun's Kusari
Build Item Genji's Guard Genji's Guard
Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe

Utility / Offensive Item Considerations

Notes These are all items that provide some form of offensive or team utility, with less focus on counter functions.

Notes

These are all items that provide some form of offensive or team utility, with less focus on counter functions.

Build Item Ethereal Staff Ethereal Staff
Build Item Stone of Binding Stone of Binding
Build Item Talisman of Energy Talisman of Energy
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Relic Dagger Relic Dagger
Build Item Abyssal Stone Abyssal Stone
Build Item Phalanx Phalanx
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Mail of Renewal Mail of Renewal

Counter Item Considerations

Notes These are all functional items to counter specific enemies and effects. They include attack speed slows, anti-crit, anti-heal, anti-slow, and anti-shield functions.

Notes

These are all functional items to counter specific enemies and effects. They include attack speed slows, anti-crit, anti-heal, anti-slow, and anti-shield functions.

Build Item Midgardian Mail Midgardian Mail
Build Item Spectral Armor Spectral Armor
Build Item Bewitched Dagger Bewitched Dagger
Build Item Contagion Contagion
Build Item Pestilence Pestilence
Build Item Tainted Steel Tainted Steel
Build Item Winged Blade Winged Blade
Build Item Erosion Erosion

Bake Kujira's Skill Order Notes First 3 levels: Twisting Dive 1st for the higher damage potential, Sonic Wave 2nd, Rough Waters 3rd.

Ability Priority: 4 > 2 > 3 > 1 OR 4 > 2 > 1 > 3.

Your ult is first priority due to the variety of boosts each level gets (along with reduced CD). Your 2 is your main form of ability damage when not using your mobility for engage, control, or escape.

Prioritize Rough Waters if you want higher protections, or Twisting Dive for the damage. In the case you're able to be consistently on the offensive and are ahead of the enemy team, you can prioritize the 3 over the 2.

Notes

First 3 levels: Twisting Dive 1st for the higher damage potential, Sonic Wave 2nd, Rough Waters 3rd.

Ability Priority: 4 > 2 > 3 > 1 OR 4 > 2 > 1 > 3.

Your ult is first priority due to the variety of boosts each level gets (along with reduced CD). Your 2 is your main form of ability damage when not using your mobility for engage, control, or escape.

Prioritize Rough Waters if you want higher protections, or Twisting Dive for the damage. In the case you're able to be consistently on the offensive and are ahead of the enemy team, you can prioritize the 3 over the 2.

Rough Waters

1 X Y
Rough Waters
3 15 16 18 19

Sonic Wave

2 A B
Sonic Wave
2 4 6 7 10

Twisting Dive

3 B A
Twisting Dive
1 8 11 12 14

Yokai's Lament

4 Y X
Yokai's Lament
5 9 13 17 20
Rough Waters
3 15 16 18 19

Rough Waters

1 X
Bake Kujira imbues himself with cursed energy. When activated, Bake Kujira gains increased Basic Attack range and reduced Movement Penalty when Basic Attacking. He also gains a stack of Protections for each enemy hit with his Basic Attacks.

Ability Type: Buff
Basic Attack Radius: 20
Protections per stack: 1 / 2 / 3 / 4 / 5
Max Stacks: 8
Movement Penalty Reduction: 50%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sonic Wave
2 4 6 7 10

Sonic Wave

2 A
Bake Kujira sends out a wave of cursed energy. Enemies hit are slowed, damaged, and Cursed. Enemies that are Cursed deal reduced damage for 6s. If a Cursed enemy is hit by this ability, the slow is doubled and their Curse becomes amplified. Bake Kujira’s Basic Attacks reduce this ability’s Cooldown by 1s when hitting an enemy god and 0.1s when hitting an enemy minion.

Ability Type: Cone, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+30% of your Magical Power)
Curse Damage Reduction: 6 / 7 / 8 / 9 / 10%
Amplified Curse Damage Reduction: 12 / 14 / 16 / 18 / 20%
Slow: 15% for 2s
Range: 40
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 10s
Twisting Dive
1 8 11 12 14

Twisting Dive

3 B
Bake Kujira gathers power then dashes straight ahead, damaging enemies around him. Enemies hit by the dash take additional damage and are stunned and pushed to Bake Kujira’s ending location. Bake Kujira is immune to Knockback while using this ability.

Ability Type: Line, Dash, Damage
Splash Damage: 55/85/115/145/175 (+20% of your Magical Power)
Dash Damage: 60/105/150/195/240 (+30% of your Magical Power)
Stun: 1.5s
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Yokai's Lament
5 9 13 17 20

Yokai's Lament

4 Y
Bake Kujira begins to sing for the next 5s, gaining bonus Basic Attack Damage, increasing his Basic Attack range to 20, and distorting a large area around himself with the sound waves. Enemies between 20 and 50 units away gain stacks of time dilation every 0.25s, causing all of their actions to happen more slowly. Leaving the time dilation area will cause the stacks of time dilation to decay over time. Enemies within 20 units are not time dilated, but instead take increased damage.

Ability Type: Circle, Buff
Time Dilation debuff: 10% slower per stack
Max Stacks: 4
Bonus Basic Attack Damage: 20 / 30 / 40 / 50 / 60%
Nearby Enemy Damage Increase: 6 / 7 / 8 / 9 / 10%
Inner/Outer Radius: 20/50
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Intro

Hey everyone, as there are only 2 builds on the site so far and I personally don't agree with either of them, I thought I'd put up a quick build guide and thoughts. Note I have NOT played him yet outside of fiddling in jungle practice, but have watched some gameplay and am also just working off of theory-crafting concepts.

Kit / Stat Synergy

Kit / Stat Synergy


To clarify how some stats work with his kit:
  • Attack Speed Items -> Haste: From his passive Curse of the Ghost Whale, Attack Speed Conversion = 1% reduced Movement Penalty per 1%.

    Per Wiki: Ranged basic attack penalty = 50%. Melee basic attack penalty = 35%.

    He gains an increasing amount of Haste (or alternatively, he slows down less when basic attacking) with higher AS. He does NOT gain increased AS though! As Bake is a melee god, you should only need 35% AS to maintain speed when basic attacking. However, this does not seem to be the case. I still notice slowdown when at 35% AS (e.g. Demonic Grip + Emerald Ring). It seems like it takes ~50% AS from items to prevent any slowdown. The description of his Rough Waters ability seems to indicate that as well, as it provides a 50% movement penalty reduction, matching the slowdown for ranged basic attackers.

    However, this doesn't mean he should target 50% AS. Nor having Rough Waters means you shouldn't get AS items at all. Rather, I think there's one item in particular that can make sense to pick up, depending on team comp. I'll note that later.

  • Protection Items -> Basic Attack Damage: From his passive Curse of the Ghost Whale, Protections Conversion = 30%.

    This is a simple one. As he builds more protections, he deals more basic attack damage. Protections = good. However, if you build him normally, don't expect the basic attack damage to be your focus. It's helpful for wave clear, but you won't be building a lot of penetration, meaning your damage against enemy gods won't be incredibly high with lots of protection items.

    At level 20, his base basic attack damage (before mitigations) is 54. As an example against a level 20 Odin bot with 75 protections (roughly the amount for a squishy god at level 20 with no protection items), he's dealing 85 if I have 559 total phys + mag protections. Not that impressive to want to focus on basic attacks too much.
Note that building protections increases basic attack damage. While you can also increase basic attack damage with Magical Power items, the conversion is 20% (100 power provides base 20 extra damage). His scaling is very low (30% on his 2, 20/30% on his 3), so damage builds aren't really recommended and don't synergize with his kit. That doesn't mean you can't have fun with a damage build, but don't expect to do that well against reasonable competition.

Role & Build Concept

Main Role / Function


Conquest: Solo, secondary option as Support
Non-Conquest: Standard Tank

CC Contributions:
Based on all of this, while he has some decent CC, he's best as a slight aggressor and to be in the center of teamfights, centered around his teamfight ult.

Assessment: While he can function as a main tank, it would be due to item choices moreso than his kit's capabilities. He'll probably contribute best by providing team auras and utilities. He doesn't have enough burst damage output to be a significant threat to the enemy backline unless he perhaps unloads his whole kit, which usually won't be optimal if he's away from teammates. He's best off when his team has another CC-heavy god to help disrupt the enemies, allowing him to use his abilities to control the field.

Build Concept


Stat Focus for Builds: He doesn't have a massive amount of CC, but these should all be fairly easily applied to enemies. His main stat focus points should generally be protections and cooldown reduction.

As DV-8 has pointed out, Bake lacks health sustain, and with lack of high damage abilities and as his basic attacks only receive 33% of the total lifesteal effectiveness, health and HP5 items will be important for him to participate in drawn-out fights or to recover without always having to back.

Attack speed items are unnecessary but if they provide other functions besides AS, then they can still be useful. Of these, Shogun's Kusari is perhaps the best fit, as its aura will help teammates in fights and for objective damage output.
  • Primary stats to gain via items: Protections, CDR, Health / HP5
  • Secondary stats to gain via items: Utility (see suggestions below)
  • Minor / unnecessary stats: Power, Penetration, Attack Speed

As long as you have the most important stats generally covered, you'll next want to add utility where possible. In categories, here are some utility items to consider depending on mode and role:

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
rahsaan7 | February 2, 2024 9:36am
I have been using this site for years and don’t comment much but I look forward to brans builds because they work for me every time thks bran
1
Branmuffin17 (400) | February 2, 2024 9:52am
Thanks Rahsaan!

For this god, I would also suggest checking out Dashboarrd's guide if you're going for a support/tank role.

Note also for my build, that was for patch 10.13, and in particular, Shogun's Kusari has lost the CDR. It's still situationally an ok item and is still a potentially good choice when you have multiple basic attackers on the team, but the only part of the passive that's functional for him now is the increased haste effect. With no CDR I would put a bit less emphasis on the item.
1
SiccMadeRider | January 15, 2024 6:31pm
It doesnt work.
1
Branmuffin17 (400) | January 15, 2024 6:52pm
These are all pretty run of the mill build directions that should be universally functional, if not 100% appropriate to each and every match. The examples provide high base protections for a god that is meant to be generally tanky. It provides CDR for more ability use. It provides some sustain situationally since he has no healing abilities. It shows item options to consider for utility and to counter enemy gods. Would be curious to know what you thought wasn't working and why.

There are many different variables that occur in individual matches...player skill on both teams (not just the enemy, how your teammates play can have an effect on you too), player god and item choices, and how that compares to how you can adapt and play.
1
GaymerGawainTTV | December 16, 2023 11:54am
Thank you for this build <3
1
DV-8 (35) | December 13, 2023 7:11pm
Overall, a very nice write-up for a quick theory craft. You covered the main points for build considerations within his kit and laid out a solid framework for item considerations.

Here are some quick critiques:

  • Can
1
Branmuffin17 (400) | December 13, 2023 10:34pm
Yo DV-8, thanks for the comments and taking the time to review. Let's see if I can respond to some of these points.
  • Can't build Warding: Oops. Was just quickly listing the standard starters for Solos in that. Thanks for catching that.

    One other starting option that people have tried is Gilded Arrow. While item effects don't apply, the basic attack damage increase from the basic stats does. If they're looking for quick clear, that's potentially viable, but not sure how much compared to Axe. Vampiric Shroud isn't worthwhile.

  • Lack of health sustain: yes, that is a potential problem. In fineokay's game he posted, I understand it was experimental, but he grabbed Phalanx (has 20 HP5), didn't get any lifesteal, and grabbed a Chalice of Healing to supplement. No other health sustain was in his kit.

    In solo, maybe a better first item compared to BoV might be either Phalanx or Gladiator's Shield, as both have HP5. Would like to see as his meta is defined. For now, I've switched Glad and BoV in the Solo build to address this.

    Note that while I didn't list Sovereignty anywhere, I mention it as an option in my writeup below. It and Heartward just didn't exactly fit in the various item option categories I'd defined, but I do consider them to be options. I've placed them in the Utility listing, along with Renewal, as I agree with your assessment.

    Less sure on some other HP5 items like Stone of Gaia, but noted on Mail of Renewal. All of my builds now have some form of health sustain, though at different levels. Solo has Axe and Phalanx (with an notes option of changing Phalanx to Glad which also has HP5), along with health steal from E-Staff. Support has Sentinel, Thebes and Renewal. Non-Conquest takes advantage of Boon, Thebes, and Glad. All builds have generally high health, for being generic.

    I note the following:

    - Death Toll's effects don't applying on basics.
    - Vamp Shroud's lifesteal for starting health sustain isn't worth it. Since it's a multi-hit/AoE basic, only 33% of a lifesteal effect applies, which for Vamp is basically just 1%.

    Jumping a bit down, you mentioned my listing of Pythagorem's Piece and how you didn't feel it was a good option. I can partially agree, but note that the item wasn't in there for Bake's sake. The aura and the fact that he should be in the middle of fights was why I listed it...for teammates' utility. Also, it's mainly a consideration I would use for non-Conquest modes, less for Conquest itself.

  • Second build (support) mentioning Oni and Spirit: I copied over from the Conquest Solo notes for the format, but forgot to actually adjust all of it for Support. I got to the Prophetic part, then stopped as I got distracted by something else. Fixed.

    Note I also replaced Stone of Binding there with Sovereignty, which fits a Support function arguably better than Stone.

  • Overcaps CCR: I'm less concerned about this. Yes, guardians gain up to 20% CCR at level 20, but Oni + Spirit are in the same build more for mitigations, protections, and finishing off CDR.

  • Blue totem buff / not maxing CDR: I would say you can't always rely on getting those buffs or having them active when you might need at times, though noted that it is an option. I've made some adjustments and toned down CDR.

  • Twisting Dive first: Most people so far seem to be getting Sonic Wave first, but this is a good point and I've switched for now. Thanks!

  • Sentinel's Boon in Conquest: Would be for Support only, obviously. Rather than use this, I still want to provide the Support potential with protections for teammates, hence I'm keeping Embrace. Instead, adjusted Prophetic to Thebes (slight HP5), and got Renewal 5th to help with health sustain at around the stage you'd upgrade the starter.

    I do recognize Boon's potential, and that's why it was used in the non-conquest build.

  • Abyssal Stone: This is such a difficult one to judge, because you can never see its effect in a hectic fight. Agree it can have some potential though, and I've placed it into the Conq Support build in place of E-Staff.

    E-Staff made its way over to the Solo build as a stock late-game item, as its function is a bit on the offensive side.
Thoughts?
Loading Comments...
Load More Comments
League of Legends Build Guide Author Branmuffin17
Bake Kujira - Build and Quick Thoughts (Y10, All Modes, Patch 10.13, "Yokai of Despair")
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved