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Build shown when facing physical lane enemy.
Choose starting item as preferred. Can also be Tainted Steel (anti-heal) or
Gilded Arrow (increased basic attack damage). Grab mainly healing potions at the start, as you will have the Mana buff regularly.
Many of these items are situational and you can replace as preferred. Instead of Oni, you can consider Shogun's Kusari.
Ethereal Staff is in the 6th spot for some extra offensive function due to the health steal, but replace with utility/counter items as preferred.
In place of Phalanx as first item, if you want a bit more ability damage potential, consider
Gladiator's Shield. When facing a magical enemy, consider
Genji's Guard.
Choose starting item as preferred. Can also be Benevolence or
War Flag.
Many of these items are situational and you can replace as preferred. You can switch Thebes with Prophetic. If you'd prefer another item than BoV, you can consider Pridwen or other CDR items.
Mail of Renewal and
Abyssal Stone can be switched as needed for counter and other utility.
Example build balancing CDR and protections, along with some teamfight functionality. Nothing is set in stone here, replace items as preferred.
CDR and protections are the core stats that Bake wants. These items all provide both. In Solo, only get up to 30% CDR early as you should have the Mana Buff, while in Support or non-Conquest, you can build up to the 40% max whenever you'd prefer.
These are all items that provide some form of offensive or team utility, with less focus on counter functions.
These are all functional items to counter specific enemies and effects. They include attack speed slows, anti-crit, anti-heal, anti-slow, and anti-shield functions.
First 3 levels: Twisting Dive 1st for the higher damage potential,
Sonic Wave 2nd,
Rough Waters 3rd.
Ability Priority: 4 > 2 > 3 > 1 OR 4 > 2 > 1 > 3.
Your ult is first priority due to the variety of boosts each level gets (along with reduced CD). Your 2 is your main form of ability damage when not using your mobility for engage, control, or escape.
Prioritize Rough Waters if you want higher protections, or
Twisting Dive for the damage. In the case you're able to be consistently on the offensive and are ahead of the enemy team, you can prioritize the 3 over the 2.
Hey everyone, as there are only 2 builds on the site so far and I personally don't agree with either of them, I thought I'd put up a quick build guide and thoughts. Note I have NOT played him yet outside of fiddling in jungle practice, but have watched some gameplay and am also just working off of theory-crafting concepts.
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For this god, I would also suggest checking out Dashboarrd's guide if you're going for a support/tank role.
Note also for my build, that was for patch 10.13, and in particular,
There are many different variables that occur in individual matches...player skill on both teams (not just the enemy, how your teammates play can have an effect on you too), player god and item choices, and how that compares to how you can adapt and play.
Here are some quick critiques:
One other starting option that people have tried is
In solo, maybe a better first item compared to BoV might be either
Note that while I didn't list
Less sure on some other HP5 items like
I note the following:
- Death Toll's effects don't applying on basics.
- Vamp Shroud's lifesteal for starting health sustain isn't worth it. Since it's a multi-hit/AoE basic, only 33% of a lifesteal effect applies, which for Vamp is basically just 1%.
Jumping a bit down, you mentioned my listing of
Note I also replaced
I do recognize Boon's potential, and that's why it was used in the non-conquest build.
E-Staff made its way over to the Solo build as a stock late-game item, as its function is a bit on the offensive side.