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Buy wards after every back, and Chalice of the Oracle if you can afford it.
Shoes build into Shoes of Focus.
Be careful to not overcap on CDR.
Yemoja doesn't use mana. Instead, she uses Omi. She starts with 7 omi and can earn up to a maximum of 10; with the 8th and 9th unlocked at levels 4 and 12 respectively. The 10th is unlocked when a total collective of 300 mana and MP5 is gained from items.
The omi regeneration rate is 1 (+0.1 per level) every 5 seconds. Cooldown reduction increases omi regeneration. Since the CDR cap is 40%, this means that at max CDR the rate of omi is [1 (+0.1 per level)] * 5/3; making the max omi regeneration possible 5 omi every 5 seconds or 1 omi per second. This is also affected by the flat cooldown reduction from Genji's Guard and Chronos' Pendant.
Due to Yemoja's low omi capacity and the comparatively high omi cost of her abilities, none of her abilities except for her ultimate ability have cooldowns.
Also, her basic attacks heal allies. To aid this, they have a larger projectile area and will pass through allied gods until an enemy minion or god is hit. The rate of healing is 1 (+0.2 per level) every 0.5s. Allied gods receive 10% Increased healing for 7s, essentially a second Rod of Asclepius effect which will further stack with the rod itself.
Whenever Yemoja casts this, it alternates between two abilities.
In the first, Yemoja fires a bubble that bounces once and hits two locations. Upon reaching its second location the bubble splits into smaller bubbles. This is primarily used for wave clear and pressure when combined with its second form, Moonstrike.
Moonstrike is a series of horizontal linear circles with the centre circle having the largest circle while stunning enemies damaged. Don't forget to account for the delay. Following this up with Bouncing Bubble and a subsequent Moonstrike will keep the target down long enough for them to receive significant damage or trigger beads as an emergency response.
Always try hit allied gods with a basic attack before casting this to maximise the healing effect. Great for saving allies in a pinch, but hard to aim due to everyone constantly beelining. It's like Restoration all over again.
Mending Waters is great for countering Magic Shell due to the shield bonus damage. Otherwise, aside from Geb's Stone Shield, this aspect of the ability won't see much use.
Using Riptide can be confusing at times if you forget the orientation of the portal/circle/ring. While placing 'blue' rings, anything on each side (including minions) will be jettisoned forwards to the opposite side. When placing 'orange' rings, anything on either side will be repelled backwards towards their original direction.
Due to the non-existent cooldown, Riptide allows a Yemoja with full omi to escape many situations. This can also be manipulated to control enemy gods. For example, if pushed back to your tower you could place an 'orange' ring behind the target enemy god and pressure them into stepping back into it, propelling them into the tower's radius where you could hit them with Bouncing Bubble / Moonstrike. There are many ways to use this.
Yemoja summons two linear waves parallel to each other to block enemy movement and projectiles. However, this does not block abilities that would otherwise pass through walls such as Kukulkan's Spirit of the Nine Winds. Use this in conjunction with other preexisting walls to narrow down places of escape. Useful in team fights to isolate certain gods, or block off enemy gods when fleeing as Yemoja and her allies can pass through the walls. This is countered by Phantom Veil, and can be used when Yemoja has no omi.
As of current, the support starts in the duo lane by default unless a teammate tells you to do otherwise.
General tips for playing as a support:
- leave the last hits to the carry
- take the purple buff
- rotate between lanes
- wards should always be up in key locations
- call enemy missing
- fair warning, not mirroring the enemy support's position will generally cause teammates to **** on you
- omi management is important, especially early game
- mid to late game should involve prioritising objectives and grouping up to complete them
This is a basic guide, and lacks information that can only be obtained by simply playing the game itself, such as reading enemy movement and dodging enemy attacks.
If I missed anything you think should be added, please let me know.
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I agree that swapping the order of Shoes and Glowing Emerald (-> Thebes) could be more beneficial in certain situations. In regards to choosing between the two, in my opinion it’s situational. I’d start with boots depending on whether I’d need to rotate a lot, which would depend on if my mid’s god is early or late focused.
If you get shoes of focus, then bov’s value decreases over a total of 300 mana + MP5 is wasted as you can’t earn any more omi. The 20% CDR could then be obtained by other items who have aspects that bring stuff to the table that aren’t wasted. I would however recommend getting bov in the case that you choose talaria boots.
Agreed, pestilence is still the best.
Though I wouldn’t go Health chalice, i’d go 3 health and 3 multi pots.
I prefer getting health chalice because it saves on using her heal in situations where only she’d need it. I would avoid buying multi pots as the mana regen obtained is void due to her omi.