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Basic Yemoja Support Guide 6.13

4 0 13,686
by Degraves updated January 13, 2020

Smite God: Yemoja

Build Guide Discussion 8 More Guides
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Yemoja Build

Start

Notes Buy wards after every back, and Chalice of the Oracle if you can afford it.

Shoes build into Shoes of Focus.

Notes

Buy wards after every back, and Chalice of the Oracle if you can afford it.

Shoes build into Shoes of Focus.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes Shoes
Build Item Chalice of Healing Chalice of Healing
Build Item Magic Shell Magic Shell

Example Build

Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Contagion Contagion
Build Item Shogun's Kusari Shogun's Kusari
Build Item Genji's Guard Genji's Guard
Build Item Magi's Cloak Magi's Cloak

Situational Replacements

Notes Be careful to not overcap on CDR.

Notes

Be careful to not overcap on CDR.

Build Item Heartward Amulet Heartward Amulet
Build Item Ethereal Staff Ethereal Staff
Build Item Spirit Robe Spirit Robe
Build Item Lotus Sickle Lotus Sickle
Build Item Rod of Asclepius Rod of Asclepius
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Pestilence Pestilence
Build Item Oni Hunter's Garb Oni Hunter's Garb

Relics

Build Item Magic Shell Magic Shell
Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings
Build Item Phantom Veil Phantom Veil

Yemoja's Skill Order

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
1 4 6 7 9

Mending Waters

2 A B
Mending Waters
2 8 10 11 12

Riptide

3 B A
Riptide
3 13 14 15 16

River's Rebuke

4 Y X
River's Rebuke
5 17 18 19 20
Bouncing Bubble / Moonstrike
1 4 6 7 9

Bouncing Bubble / Moonstrike

1 X
Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Ability Type: Area, Slow, Damage
Bubble Damage: 45 / 80 / 125 / 150 / 185 (+30% of your Magical Power)
Slow Duration: 1s
Moonstrike Inner Damage: 55 / 95 / 135 / 175 / 215 (+40% of your Magical Power)
Moonstrike Outer Damage: 25 / 50 / 75 / 100 / 125 (+15% of your Magical Power)
Moonstrike Stun Duration: 1s
Range: 70
Cost: 2 Omi
Mending Waters
2 8 10 11 12

Mending Waters

2 A
Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields. Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Ability Type: Line, Heal, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+40% of your Magical Power)
Bonus Damage To Shields: 2 / 2 / 2 / 2 / 3x
Heal: 20 / 40 / 60 / 80 / 100
Shield: 30 / 60 / 90 / 120 / 150 (+15% of your Magical Power)
Range: 60
Cost: 3 Omi
Riptide
3 13 14 15 16

Riptide

3 B
Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another. Yemoja can place the ring at a maximum distance to reverse the direction.

Ability Type: Area, Knockup
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40 Physical and Magical Protections
Slow: 10% for 2s
Ring Duration: 3s
Range: 80
Cost: 3 Omi
River's Rebuke
5 17 18 19 20

River's Rebuke

4 Y
Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling and slowing enemies.

Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Ability Type: Area, Buff, Damage
Damage: 240 / 305 / 370 / 435 / 500 (+70% of your Magical Power)
Initial Slow: 60% decreasing by 20% each second
Slow Duration: 3s
Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area
Range: 100
Cooldown: 140 / 135 / 130 / 125 / 120s

Passive - Omi

Yemoja doesn't use mana. Instead, she uses Omi. She starts with 7 omi and can earn up to a maximum of 10; with the 8th and 9th unlocked at levels 4 and 12 respectively. The 10th is unlocked when a total collective of 300 mana and MP5 is gained from items.

The omi regeneration rate is 1 (+0.1 per level) every 5 seconds. Cooldown reduction increases omi regeneration. Since the CDR cap is 40%, this means that at max CDR the rate of omi is [1 (+0.1 per level)] * 5/3; making the max omi regeneration possible 5 omi every 5 seconds or 1 omi per second. This is also affected by the flat cooldown reduction from Genji's Guard and Chronos' Pendant.

Due to Yemoja's low omi capacity and the comparatively high omi cost of her abilities, none of her abilities except for her ultimate ability have cooldowns.

Also, her basic attacks heal allies. To aid this, they have a larger projectile area and will pass through allied gods until an enemy minion or god is hit. The rate of healing is 1 (+0.2 per level) every 0.5s. Allied gods receive 10% Increased healing for 7s, essentially a second Rod of Asclepius effect which will further stack with the rod itself.

Bouncing Bubble (Moonstrike)

Whenever Yemoja casts this, it alternates between two abilities.

In the first, Yemoja fires a bubble that bounces once and hits two locations. Upon reaching its second location the bubble splits into smaller bubbles. This is primarily used for wave clear and pressure when combined with its second form, Moonstrike.

Moonstrike is a series of horizontal linear circles with the centre circle having the largest circle while stunning enemies damaged. Don't forget to account for the delay. Following this up with Bouncing Bubble and a subsequent Moonstrike will keep the target down long enough for them to receive significant damage or trigger beads as an emergency response.

Mending Waters

Always try hit allied gods with a basic attack before casting this to maximise the healing effect. Great for saving allies in a pinch, but hard to aim due to everyone constantly beelining. It's like Restoration all over again.

Mending Waters is great for countering Magic Shell due to the shield bonus damage. Otherwise, aside from Geb's Stone Shield, this aspect of the ability won't see much use.

Riptide

Using Riptide can be confusing at times if you forget the orientation of the portal/circle/ring. While placing 'blue' rings, anything on each side (including minions) will be jettisoned forwards to the opposite side. When placing 'orange' rings, anything on either side will be repelled backwards towards their original direction.

Due to the non-existent cooldown, Riptide allows a Yemoja with full omi to escape many situations. This can also be manipulated to control enemy gods. For example, if pushed back to your tower you could place an 'orange' ring behind the target enemy god and pressure them into stepping back into it, propelling them into the tower's radius where you could hit them with Bouncing Bubble / Moonstrike. There are many ways to use this.

River's Rebuke

Yemoja summons two linear waves parallel to each other to block enemy movement and projectiles. However, this does not block abilities that would otherwise pass through walls such as Kukulkan's Spirit of the Nine Winds. Use this in conjunction with other preexisting walls to narrow down places of escape. Useful in team fights to isolate certain gods, or block off enemy gods when fleeing as Yemoja and her allies can pass through the walls. This is countered by Phantom Veil, and can be used when Yemoja has no omi.

Playing as a support and where to start

As of current, the support starts in the duo lane by default unless a teammate tells you to do otherwise.

General tips for playing as a support:

- leave the last hits to the carry

- take the purple buff

- rotate between lanes

- wards should always be up in key locations

- call enemy missing

- fair warning, not mirroring the enemy support's position will generally cause teammates to **** on you

- omi management is important, especially early game

- mid to late game should involve prioritising objectives and grouping up to complete them

Note

This is a basic guide, and lacks information that can only be obtained by simply playing the game itself, such as reading enemy movement and dodging enemy attacks.

If I missed anything you think should be added, please let me know.

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1
Gulfwulf (81) | January 14, 2020 12:27am
Dunno if I'd start with Shoes because 6% movement speed is hardly noticeable; Glowing Emerald, on the other hand, is with its HP5 and extra health. I'd also swap out Contagion for lotus crown or Breastplate of Valor. Sure it has MP5, but its stats aren't all that great; Pestilence is still the superior anti-heal option. Other than that, this seems like a pretty solid guide at first glance. I'll look it over in more detail later. Anyway, welcome to the site.
1
Degraves | January 14, 2020 9:03am
Thanks! I’ve heard of SmiteFire but have never been on it until now.

I agree that swapping the order of Shoes and Glowing Emerald (-> Thebes) could be more beneficial in certain situations. In regards to choosing between the two, in my opinion it’s situational. I’d start with boots depending on whether I’d need to rotate a lot, which would depend on if my mid’s god is early or late focused.

If you get shoes of focus, then bov’s value decreases over a total of 300 mana + MP5 is wasted as you can’t earn any more omi. The 20% CDR could then be obtained by other items who have aspects that bring stuff to the table that aren’t wasted. I would however recommend getting bov in the case that you choose talaria boots.

Agreed, pestilence is still the best.
1
Branmuffin17 (400) | January 14, 2020 10:18am
Hey Degraves, welcome to the site, and thanks for your contribution.
1
Kriega1 (143) | January 14, 2020 1:24am
Shoes is the better start because you usually want to rush boots on support.

Though I wouldn’t go Health chalice, i’d go 3 health and 3 multi pots.
1
Degraves | January 14, 2020 9:08am
Hi Kriega1,

I prefer getting health chalice because it saves on using her heal in situations where only she’d need it. I would avoid buying multi pots as the mana regen obtained is void due to her omi.
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1
Gulfwulf (81) | January 14, 2020 7:13am
Does it really make that much of a difference, though? It's not like Shoes of Focus are that expensive after all.
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