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Hi! I'm SpectralTangent and this is my second god guide. Again, I am a casual Smite player who spends most of his time in arena. As such, this is an arena guide. Please let me know if you have any suggestions/comments/complaints/issues/whatever with my guide. I welcome constructive feedback/criticism and look forward to what you have to say!
So let's get started. This is a guide for Arachne, The Weaver, who has recently become my favorite assassin in most game modes. She is very strong and has the potential to quickly punish enemies for being out of position.
Strengths
+Amazing chase potential +Great at 1v1s (stun from landing basics) +Outstanding escape +Can grant vision on stealthed enemies |
Weaknesses
-Escape is her ult -Dies quickly when focused -Countered pretty easily by enemy grouping |
04/27/2016 - Guide published
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You don't need to think about this one too much, just note that you will do more damage to injured enemies and that as you fight someone, you will gain more power against them.
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After using this ability,
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This ability is great for adding extra damage to an attack chain and for healing you, allowing you to sustain yourself. This is also your only regular ability that scales with your power. As this will be the highest damage basic attack and I usually buy items that increase my power/decrease the enemy's defenses after several basic attacks, this ability is best used after hitting three basics using her next ability
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This is an outstanding ability that makes
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This ability is one of the best in the game at chasing and sticking to an enemy. Not only does it slow them down, it speeds you up and makes you immune to slows while you follow them. You can chase down an enemy affected by
![]() ![]() ![]() ![]() ![]() ![]() ![]() Placing ![]() A final note on this ability: it reveals enemies to you! If you land this on, say, a ![]() ![]() ![]() ![]() ![]() |
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This ultimate is great either as an escape or extra distance closer/finisher. The CC immunity allows you to get out of some situations that are about to get unfortunate, say when you get hit by one of the notorious
![]() ![]() While I primarily save this ability for an escape, it is also very effective as a finishing hit or additional gap closer if you miss or (for some reason) need more chasing potential than you obtain from ![]() |
Typical Build:
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I have played around with shoes for
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If you decide to build more attack speed in the rest of the build, go with the
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This build gets most of its damage out of dealing crits, and while
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The fourth item slot has caused given me a lot of trouble, but I find that
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This is the standard crit item for hurting your opponents. With the base chance of crits you gain from
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This is an item that simply fits very nicely with
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If you're not a big fan of
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A reasonable alternative to
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This is a great all-around item, providing some power, mana, a bit of pen, and most importantly 20% cooldown reduction. While
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Finishing off the build with pen is a great way to go. I believe that
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Sanctuary | Sprint | Purification |
Sanctuary
Sanctuary |
This is what I usually get for my first relic. I find that, as an assassin, I usually do not get caught by teamfight-initiating CC, which lessens the need for Purification, and if I do need to escape from a hard amount of CC, I always have my ult. I find that Sanctuary is typically better in most situations. Still, play around with it and see how it works for you.
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Sprint
Sprint |
Again, while you do have a lot of chase and escape potential, there are always ways for the enemy to overcome them.
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Purification
Purification |
Like I mentioned in my explanation on Sacntuary, I find Purification to be my less preferred starter relic. Still, if the enemy team has a lot of dangerous and heavy CC, it may be a good idea to pick up.
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That is what I have on Arachne, The Weaver! I'm really excited that she just got her model remastered, and I think she looks great, but the database here has not yet updated to her new pictures, so I'll get that up as soon as I can.
Also, I would like to note that I am working on trying out some different builds that do not rely on criticals, and I plan to add them in the future. If you have any suggestions on that, let me know!
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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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I really appreciate the feedback Bran, and I think that a build that revolves around
I haven't gotten around to playing with anything new yet, so I'm not going to put out a build just yet; I'll see what I can come up with.
Granted,
I want to upvote, but I haven't actually read through the guide yet, though of course BBcoding and stuff is solid. I'll vote after I read tonight. =)
Edit: Okay, so the total cost of all items is $14,405. I'd say a bit high for the average Arena game. What might you be able to fit in after
I'm sure the build works fine as-is, though, and your explanations are good. +1 of course.
@Jobraoj Thanks for the feedback! Maybe someday we can get you into the arena! And yeah, I am trying to get a build that doesn't focus on crits put together, and you do bring up some of the items I'm thinking about. At the moment, I'm kind of considering