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This guide is updated for s3 with the build and gameplay, but I have yet to add the new items explanations to the items section
This passive provides Ah Muzen Cab with the ability to disarm enemy gods, Making them unable to use basic attacks, Which is a great counter to other hunters like Rama and Artemis. You can do it by landing basics and making sure the enemy keeps being infected. This passive also delivers a nice amount of damage per tick and it can last for a long time if you succeed in landing your basics, And it can also be used to reveal invisible gods. This passive is deployed by using Honey with Hive or with Swarm or by using Swarm. |
This ability is Ah Muzen Cab's bread and butter, Since it gives him tons of attack speed and movement speed, With a very cheap mana cost, Making it the perfect boxing ability. it can also be used as an escape ability, However, You can also have a limited amount of hives around the map, And they can be destroyed by one basic attacks, Making them tricky to keep. Make sure to put them in positions that the enemy cant get to them or will have a harder time attacking them. It also heals you by a small amount every second. This can also be used to "charge" Honey with Bees! so you can clear with it. You can also use it to block one basic attack from a hunter, Which gives you a brief movement speed buff and blocks the basic attack. A basic attack from let's say Artemis in the late game, can deal up to 700-900 damage, So it can be used as a decent escape. |
This ability is Ah Muzen Cab's main clear ability, As well as his best poking ability. In rank 4, This ability can kill the archers alone, And it costs a lot less mana then Honey, Making it a better clear. It also applies Bees! so you can use it to refresh/apply Bees! if you didn't use Honey or failed to land your basics. As i've said before, This also is his main poking ability, Since Honey can't tick for all of it's damage when it comes to enemy gods. But, It's not a very fast moving projectile, Making it harder to land and making Honey the easiest way to apply [[bees!]. |
This ability is a very important ability for Ah Muzen Cab since it gives you an escape and it is the easiest way to apply Bees!. It passes through walls, So you can use it to see if someone's stealing your attack speed buff, Swarm passes through walls too but it moves slower. This ability is also used for the slow so you can chase, And you can use it while escaping to slow the enemy down so you can escape. It also deals DoT to anyone who stands in it, So it's great against buffs and bosses, And it also lasts for 4 seconds, Which is a lot of time. It is also extremely easy to land, Which is the reason that it's the easiest way to apply Bees!. |
This ultimate makes the job easier. You can use it to deal a lot of damage, Crippling the enemy, And applying Bees!. This is just a perfect ability for Ah Muzen Cab, Making sure that the target won't escape and apply Bees!, Which means he can eliminate most advantages that other hunters have on him. it also drops the stinger if the target dies, Uses beads, or after 3 seconds for 4 seconds, And you can pick it up to reduce 80% of it's cool-down so you can use it multiple times in a fight. Only use it if you know your target is heading to a spot where you can pick it up from. It's also kinda easy to land, Since you can walk with it until it fires, But if your not good at landing abilities, You should use Honey for the slow. |
Transcendence
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Warior Tabi
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Asi
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Rage
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Deathbringer
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Ichaival
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Sprint | This active gives Ah Muzen Cab an escape, So if you get in a tough situation, You can use it to get out of it. |
purification | This active lets you escape cc so you can escape or avoid stuns, Which makes it the natural choice for Ah Muzen Cab |
Sanctuary | This active is basicly Greater Aegis only it allows you to move and is without the cc immunity, It's used more as an escape. |
Early Game
Pick up Hive and then buy Death's Toll, Morningstar and a Mana Potion.
Then, Go the damage buff, Where you should meet your Support And your mid laner.
Then, Put a Hive In a position where the aura reaches you in both Purple and Red buffs. Then, Fight with the mid and the support against the damage buff, and then continue to the xp camp and take it.
Enter the lane and put down a Hive in a safe position like the first entrance to the lane, Or near the tower if they started pushing and you are pushed to the tower.
Once you reach level 2, Pick Swarm so you can clear the lane, Make sure to keep basic attacking the minions so you can kill them faster and the Bees! keep spreading. Try to get the XP camp whenever you can.
When you reach level 5-9, The supports are probably go rotate. Stay in lane and try to out-farm the enemy adc. When your done with the minion wave, The lane is probably gonna turn into a battlefield, Try to think before you shoot the basics, And remember that as Ah Muzen Cab you have a HUGE advantage against the enemy adc, And that's your disarm.
Use Honey or Swarm to apply Bees! on them and then land basics. If you can't land the basics fast enough, Use the other ability to apply Bees! another time. Also, Try to defend your Hive.
If the attack speed buff is up, Call your support/ Take it alone, And you'll have a rather large advantage against the enemy adc.
If your support doesn't ward the lane, Don't just ***** about it and do nothing, Buy wards yourself, Trust me, It pays off.
Don't forget about the minions, You need to build stacks and it also feeds you and gives you a chance to out feed the enemy adc, And you don't wanna get stuck in late game unfed, Trust me.
Don't take too much risks, And if you decide to take a risk, Plan an escape route.
Mid Game
By this point, You should have the Transcendence stacks maxed, Asi and maybe Executioner, Meaning you start gaining power and you are becoming way stronger then you were in early game.
This is the point where you should start focusing Objectives and Team-fights start.
A Brief Team-fight Guide For Ah Muzen Cab.
You should always have a Hive Around, And you should hide behind your support, Since you are squishy as **** and have no real escape tool, And you should always plan an escape route if things don't go as expected.
Your basics are a great tool for dealing heavy damage, And you can still use Bees! to shut down the enemy adc and gods who relies on basics.
If you see that someone is trying to escape, cripple him. But remember, You need to pick up the Stinger, So try to make sure he won't get to the tower or somewhere where you cant pick it up.
Now, Back To The Mid Game.
Ward, It's your responsibility to ward so you can succeed.
In the mid game, The teams should go for bosses like the Gold fury and the Fire Giant.
A Brief Guide To Taking The Gold Fury and The Fire Giant With Ah Muzen Cab
Gold Fury: You should have a Hive around, And you should let your support tank it, Or you take it alone ( Safer in the late game ), And then Start attacking it, You'll probably finish it fast, But beware of invades.
Stealing The Gold Fury: Go with your team and let you support initiate with the cc, Then put a Hive down in a safe place where you can still land basics on the gold fury from.
Then, Basic attack the GF and use Honey to shut down the enemy adc and gods that rely on basics. until your support can use HoG or your mage uses its ultimate.
Fire Giant: Make sure you have some wards nearby, Then, Put down a Hive and let your support tank it and keep using basics until its done.
I would recommend that you'll send 2 guards to keep the enemy team from ganking you.
Also, It is also recommanded to do it while you and your team has eliminated most/all of the enemy team.
Stealing The Fire Giant: If you see the enemy team is taking FG, Go with your team to initiate and just follow the steps i wrote in the gold fury one.
You should start going for objectives now, So you can have the upper hand in the late game.
I recommend to start going for objectives, So you can have the upper hand.
Late Game
In this point, You probably already Have Rage and Deathbringer, And your ready to rock!
Now, Your Hive is at the max level, And you can use it to reign terror on the enemy team with your basics, And that also means you'll have a much easier team shutting down the enemy adc with Bees!, And destroying objectives.
In this point of the game, ALWAYS be with your team, Never go alone. After you win teamfights, Go and destroy objectives or take the fg, So you can have an advantage over the enemy team.
Remember, Wards are STILL important! Vision wins games.
Your Stinger can be used here to eliminate escape abilities so you can kill the target without having the fear that it will escape, which will give you a grand advantage in late game since you got tons of power and using that will make the target super easy to kill, just don't forget to pick it up after your done killing the target.
If you find yourself in a tough situation, DEFEND. Also, You must participate in team-fights in order for your team to win them.
You must stay focused in here and don;t just roam around the map doing nothing. You should focus on destroying Towers and Phoenixes, And if you get to the Titan, I recommend destroying all towers and phoenixes before attacking the Titan.
A really good way to destroy towers is by using Hive, If you Don't have time to wait for the minion wave so you can destroy the tower, tell your support to tank it and attack it.
When you get to the titan, Put down a Hive so you can destroy it, cover it with Honey, And don't be afraid to sacrifice the ultimate if necessary.
In Arena, Ah Muzen Cab's job is to deal tons of damage by using his adc superpower (You know, Season 2 Adc superpower) and counter other ADCs.
ADCs are a very important part of arena, Since they go hyper carry and they can wreck other teams by killing their squishy teammates in 3-4 basics, And killing the tanks in 7-8 basics.
Ah Muzen Cab Has a huge advantage against the enemy adcs, Since he got his Hives, And Bees!.
Ah Muzen Cab Also has an advantage in arena which he doesn't have in conquest, Which is the fact that the arena map is much smaller, And he could scatter around his Hives almost everywhere, Making it easier to escape.
But, CC still heavily counters Ah Muzen Cab, And the Hives can still be destroyed, So you have to be careful and always move in groups, Since arena is pretty much a constant teamfight.
Ah Muzen Cab is a very fun and unique god, But he's also hard to master and very squishy, He can be really powerful in the right hands, But he can also be horrible in the hand of an experienced player. I suggest you try some Arenas with him before you start playing with him on conquest.
I hope this guide helped you, If you have any feedback write in the comment section below.
*****, Im Ah Muzen!
Credit:
TormentedTurnip and Jordenito's BBCoding guide.
Devampi: for helping me understand that Swarm is a better clear, correcting me in the matchups section and helping me remember that Honey can be used as an escape.
Zilby: For reminding me to update the skill order after the Swarm update.
Avorus: For telling to make the guide less wall-of-text-y.
Other Guides:
27/06/15: Guide Released.
29/06/15: Guide Updated, Also Adjusted To Look Less Wall-Of-Text-Y.
30/06/15: My Guide Got Into The Front SmiteFire Page, I Want To Thank Anyone Who Viewed My Guide And Helped Me Upgrade It, And For That I Might Release The Arena Update Early.
1/7/15: Upcoming Ravana Patch Fix, A Mage And An Assassin Matchup And Arena Update.
2/13/16: Partially Updated For S3.
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So, from observations, [Titan's Bane+The Crusher] deals less damage compared to [Brawler's Beat Stick+The Crusher], being 10 damage for basic attacks, 8 damage using Swarm, and 10-11 damage using Stinger (yeah, this is weird as to why it was not consistent, the damage calculated went down by one every other attack, so assuming that the damage really being done with [BBS+TC] is 10.5 damage higher than [TB+TC] and it just shows differently). Conclusion is as follows; [BBS+TC] is better against Gods compared to [TB+TC] by around 10 points. [TB+TC] might be better if you are in a party where you focus on destroying all of the towers, but then there would be no point, since god killing and all. Also, [Brawler's Beat Stick+Jotunn's Wrath] gives max penetration, so if you are not focusing on towers (maybe you are playing with people who you can just be free, or Joust), this combo might be better at handling others and if you have enough to continually buy mana pots.
SO, comparing [Brawler's Beat Stick+The Crusher/Jotunn's Wrath] and the crit build [Wind Demon+Rage], the crit build always deals more damage out of 10 basic attacks. Due to Asi giving a slight boost, the amount of damage you COULD deal balances out the 10 less damage the aforementioned crit build. If you replace Wind Demon with DeathBringer (I know, it's one word and "B" is lower-case, but it looks cool like this!), the crit build of the 4 items mentioned above + [Rage+DeathBringer] deals the same amount of flat damage as the penetration build(s), however, its upper damage cap is in the 600-650 range. So, there might be some sort of benefit with this if you want to take that risk in loss of movement speed, which is a steep price to pay going from 524 to 560 capability with crit OR if you've already built for the crit build with [R+WD] and want to add more damage by going with [R+DB]. Conclusion, crit builds can have more use compared to unicorn, depending on opponents.
My third, and probably last observation (well, for now. It depends on whether I observe some other combo that I think would work) is a [Transcendence+Bloodforge] combo. I personally like this combo, so it is a bit of an esoteric point to make, since others might not think the same, BUT, its damage capabilities are high, even if you haven't stacked Transcendence. With it, you lose out on Crit, and your Pen is dependent on Asi, HOWEVER, the amount of damage you deal skyrockets. The only problem is that you are dependent on Hives for movement, so if there is an Assassin or Creepy Bald Guy in Jungle, where you might have put your Hive, they're probably going to kill you after you've taken out chunks of their health. OF course, it does offer a high capability of surviving, but you are Ah Muzen Cab, God of Bees and the only person the enemy team targets first. So it might help solo babysit a tower A LOT easier, killing your foes faster, but it leaves you basically open with little movement if you move too far ahead.
So yeah, sorry, this is long. I was also wondering if there was an area where I could post suggestions for Gods. Ah Muzen is pretty much a goner and I had a few suggestions that I think would help him a bit more.
against a level 1 odin bot. Titan's Bane adds to tower damage, and reduces more protections overall against tanky gods.
tbh, you cant do proper calculations on an odin bot, you also have to factor in tanky gods and tower damage.
as for the crit thingy, again, less tower damage, less tank damage, more squishy damage.
transedence + Bloodforge is super expensive, you have to get Golden Bow or you will get out cleared, making transedence your 3rd item, requiring you to stack, which should not be your main focus at that point, but whatevs, Bloodforge is just wayyy too expensive, and again, tanky characters and towers.
You should revise your Arena build, as Stone Cutting Sword is useless on Ah Muzen Cab.
I see many people making this mistake and use this item on a hunter, because they only ready "basic attack" and totally ignore the word "melee".
you are correct, i updated this guide on the 3rd day of s3 because some guy pressured all guidemakers to do so, will update once iil have a chance to.
I see many people making this mistake and use this item on a hunter, because they only ready "basic attack" and totally ignore the word "melee".
I can't see where this guide tells the role or lane. All I know from your instructions is that you're not the mid or the support.
Also, yes, I'm brand new.
archetype and role general combination:
guardian=Support (duo lane)
hunter=adc (duo lane)
mage=mid
assassin=Jungle
warrior=solo
several roles can also be in another place (like several mages are used as junglers) but the above one is something you should keep yourself to when reading guides and there isn't stated which lane the god goes.
I can't see where this guide tells the role or lane. All I know from your instructions is that you're not the mid or the support.
Also, yes, I'm brand new.
My apologies, although it is kinda clear that im not goign twords amid jg or or support vibe with this, i could see why is that confusing. although it is adc.
I can't see where this guide tells the role or lane. All I know from your instructions is that you're not the mid or the support.
Also, yes, I'm brand new.
Build 1 is an ADC (Attack Damage Carry) build for the dou lane but can also be used for Joust as well. Build 2 is Arena based, again useable in Joust as well.
Solid guide over all, I've always been an AMC fan even though he tends to get put on the back burner over other hunters.
Also, yes, I'm brand new.
Thank you! My win:loss is back up to 1:1!
Minor complaint, can you change the title so that it says "Season 3" in it? It would make the guide stand out and let more people know it's been updated. Also, you're missing a bracket in your description of Swarm.
I did, not sure why it didn't do it, anyway, thanks for the upvote!
Minor complaint, can you change the title so that it says "Season 3" in it? It would make the guide stand out and let more people know it's been updated. Also, you're missing a bracket in your description of Swarm.