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Welcome to my Bellona build and guide this guide will go through explaining the items and their purpose, her abilities, and her own pros and cons. I finally reached Rank X with her and i have to say I'm happy. It took a lot longer that I expected to be, but still I'm happy that my favorite Goddess in SMITE is rank X. So I hope you like this guide, and I'll see you guys later.
Grants the player extra movement speed and power. Always get this item first no matter what build your using. This item is one of the important and core items for all warriors. This would be no excuse for why you should build this on Bellona. Giving extra movement speed being the most important key stat in the game and the 40 extra power really helps early with her strength in early game. | |
This item grants the player extra power, mana, pen, and CDR. Get this as a second or 3rd item if you want be more aggressive for defensive early. This a core item for Bellona for the mana that a course always needed for warriors especially mana consumption is high on warriors. The extra pen helps early game if the enemy are rushing defense early allowing you to do reasonable amount of damage. The extra power is also nice allowing to do more scaling on your abilities also helps with your Bludgeon early game that allows you to lane clear easier. The extra CDR also helps you to pull off more abilities so boxing situations you have the advantage to able to activate abilities quicker than the enemy. | |
This item grants the player extra physical protections, mana and CDR Try to build as your 2nd or 3rd item. The most common item for all warriors so is makes sense why to pick it up. The insane amount of protections is crazy for Early game giving you 75 is just insane. 300 mana that's equivalent to a warlock's sash. And the nerf on the CDR actually made it better able to build Jotunn's Wrath and Breastplate of Valor together is insane. So I really recommend that you pick up this item. This item makes you scary in early game boxing. | |
This item grants the player extra power, and physical penetration. Obtain this item last or 5th determining the cost of your build late game. As said in my Ra guide this is the physical version of Obsidian Shard. This gives you extra power and a protection penetration determining how much protections they have and reduce it by 33%. This item is great just to have the last bit of power and pen. This is a last hurrah for Warriors. | |
This item grants the player extra health, CCR, and magical protection. Determines what opponent you are facing magical then build this second, if physical then your 5th or 6th item. The most common and most helpful magical protection item in the game. First the CCR makes CC based gods less effective against you allowing taking multiple second CC durations and makes the CC less effective. The extra health is always nice if you have different health items as well giving you extra health to tank with.. The magical protection is nice to counter high damage magical gods like He Bo, and Scylla. Also the health shield is useful if you are trying to box or escape. | |
This item grants the player extra power and penetration. Build this as your first pen item if you are facing against a healer. This is the devil to healers in the game. This items destroys their armor and reduce all their healing by 40% that's insane amount especially for early - mid game. This item works best if you have CDR allowing to constantly refreshing the duration of the item's passive. I prefer spirit robe after this item to give you some CDR to help makes this item better in early game. | |
Magi's Blessing
Magi's Blessing |
This item grants the player extra health, and protections. Build this as your second defense item if facing a physical. This item could be a lifesaver when you get hit by a hard CC when your Purification Beads are down. This item barely gives you protections but all the health they give overcomes it. The passive is good for like 99% of all the solo lane gods due having at least one hard CC. You absorb one hard CC; for example if Ares uses No Escape you will not get pulled and stunned and you'll be CC immune for a short duration. This item is good as a back-up if your Purification Beads are down. |
This item grants the player extra health, mana, and protections. Build this as your first defense item if facing a magical or a healing magical. Hide of the Urchin is used if you want to be a aggressive tank getting kill or assists grants you extra protections. This does have good stats that does help Bellona being more formidable. The protections on both sides helps you early game when you being attacked by a magical and a physical. The extra health and mana early game really solves your 2 big issues that she has in early game. You still have to be careful though that you are going to be a aggressive tank going for kills. Don't underestimate your opponent you might get punished if you go in too hard. | |
This item grants the player extra power and attackspeed. Build this as your 4th or 5th item. Now you're probably wondering why I'm picking up this item for Bellona well it's simple, she relies on this item. Well why does she needs this item so badly, well almost her entire kit relies on it. Her passive needs it to get the 5 stacks quickly, her sheield bash needs it to get block stacks more quickly allowing to block more damage, Bludgeon needs it to clear waves and camps much quicker, and Scourge needs it to get heals more quickly. The bonus AA damage is also nice if boxing a enemy. Bellona really needs this item to thrive in the solo lane. | |
This item grants the player extra health and magical protection. Build this as your 2nd defense item in the healing magical build. Pestilence is the kyrptonite of all healers in SMITE. With all the major healers got nerfed with their healing this item is now even more rewarding for the people that pick it up. This item corresponds really well with Brawler's Beat Stick. You could also get Horrific Emblem if you want slows as well to really punish them. But they probably could counter it with Purification Beads or Heavenly Wings. | |
This item grants the player extra health and physical power. Build this as your 4th or 5th item in the joust build. Wondering why Runeforged Hammer than Frostbound Hammer well here's the answer. Her kit is almost all CC. Shield Bash applies a slow, Scourge applies a disarm, and Eagle's Rally applies a stun. Why build this in Joust than CQ well most of the game you would be by yourself so the item is useless. If building it in Joust almost the entire game you would be in a team-fight so this item excels. Let's explain the item now. Every time you apply a CC affect on a enemy the enemies receive 15% bonus damage from all sources. So in team-fights this item destroys due to your allies being right next to you. This is why this item is worth picking up in Joust rather than CQ. | |
This item grants the player extra magical and physical protections, and CDR. Build this as your optional secondary defense item in all builds. Let's just say this item is amazing on Bellona. The extra protections maker her more annoying in fights, and the CDR helps her ability efficiency. The passive what makes this item a worth of a buy for Bellona. When you hit a certain HP threshold you send out a shock wave similar to HoG. This stuns your opponent and your CC immune for a short duration allowing you to run when situations get rough. Be careful though this item has a large cooldown so when this is down be more cautious. |
Here is my Season 4 upadte for Bellona covering the Solo Lane and Joust showing the items making you a utter monster that trying to kill you is possible but it will be really hard though. Bellona is more ability focused god frequently using her kit to take advantage of the map to claim victory for you team. So if you support your team in fights and try to be a annoying little thing you will claim victory match after match. So I hope you guys like this guide and I'll see you guys later.
4/15/16 - Updated Guide For Season 3.
4/19/16 - Added A Update Log To Check Progress On This Guide.
12/5/16 - Update the ability section, the pros and cons of the build and Bellona, and updated the solo lane build section.
5/26/17 - Updated Guide for Season 4.
9/28/17 - Removed Mystical Mail, Cursed Ankh, and Void Shield. Finished Item Explanation Section. Changed the intro section.
10/24/17 - Updated the Joust build due to over-capped CDR.
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4+ phys enemies? Sovereignty should be picked up by the main tank (which might be you, might not be). If there are two tanks, the other can get Jade Emperor's Crown.
4+ magical enemies? Heartward Amulet for the main tank. If there are 2 tanks, the other can get Pest against healers, or a Guardian can pick up Void Stone if there are mages on your team, etc., etc.
Balanced enemies? Is there good clear on your team and no healer? Get Watcher's Gift + Stone of Gaia, let teammates clear, and there, you have your crazy sustain. You might still consider Sov if there's no healer, for the HP5 it gives teammates.
But for Bell, I'd basically just build full tanky, with maybe just Brawler's Beat Stick if it fits the situation. CDR, protections, health.
although Bellona dosent need tips because i dont wanna say it I ****ING HATE HERsince just giving the ability description is pretty useless.For solo lane -
Warrior Tabi : Mystical Mail : FrostBound : Runeforge/Mail of renewal : Stone of Gaia : Executioner
For support -
Warrior Tabi : Sovereignty : FrostBound : Heartward Amulet : Midgardian mail/Mail of renwal : Executioner
As a solo lanner you want to build in a way that counters the enemy team and as a support you want to build in a way that supports your team.