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Bellona Solo

0 1 16,246
by Tayfalls updated October 14, 2018

Smite God: Bellona

Build Guide Discussion 18 More Guides
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Bellona Build

Build Item Warrior's Blessing Warrior's Blessing
Build Item Cloak of Meditation Cloak of Meditation

Build Item Berserker's Shield Berserker's Shield

Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Build Item Breastplate of Valor Breastplate of Valor
Build Item Shield of Thorns Shield of Thorns
Build Item Bracer of Radiance Bracer of Radiance

Build Item Frostbound Hammer Frostbound Hammer

Build Item Genji's Guard Genji's Guard

Build Item Titan's Bane Titan's Bane

Bellona's Skill Order

Shield Bash

1 X Y
Shield Bash
2 7 8 11 14

Bludgeon

2 A B
Bludgeon
1 3 6 10 12

Scourge

3 B A
Scourge
4 15 16 18 19

Eagle's Rally

4 Y X
Eagle's Rally
5 9 13 17 20
Shield Bash
2 7 8 11 14

Shield Bash

1 X
Bellona dashes forward and bashes with her shield, dealing damage and Slowing enemies. Bellona gains 1 Stack of block for each enemy god hit. Block absorbs all damage from a single Basic Attack and reflects a portion of the damage around her.

Bellona then makes Basic Attacks with sword and shield until she has not taken or dealt damage in the last 7s. Every 3 successful basic attacks she gains another Stack of block (max. 3).

Ability Type: Dash, Slow, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+50% of your Physical Power)
Block Reflect: 30%
Slow: 20% for 2s
Range: 45
Cost: 60
Cooldown: 14s

*NOTE* Basic attack progression in this stance is 0.5/1/1x damage and swing time.
Bludgeon
1 3 6 10 12

Bludgeon

2 A
Bellona summons a hammer and spins, hitting every enemy around her and then smashing forward in an overhand attack. Each enemy god hit in the spin increases the damage of the overhand attack.

Bellona now makes Basic Attacks with her hammer until she has not taken or dealt damage in the last 7s. Every hammer attack hits all enemies in melee range and only benefits from 33% of Bellona's total Lifesteal.

Ability Type: Circle, Damage
Spin Damage: 35 / 65 / 95 / 125 / 155 (+25% of your Physical Power)
Slam Damage: 70 / 130 / 190 / 250 / 310 (+60% of your Physical Power)
Slam Damage Increase: 25% Per Enemy God Hit
Radius: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s

*NOTE* Basic attack progression in this stance is 1.5/1/1.5x damage and swing time, with each attack hitting all enemies in melee range.
Scourge
4 15 16 18 19

Scourge

3 B
Bellona summons a scourge, dealing damage to all enemies in a line. Enemies hit are Disarmed, and cannot make Basic Attacks.

Bellona now makes Basic Attacks with a scourge until she has not taken or dealt damage in the last 7s. Basic Attacks have extended range (+4) and every third attack heals Bellona.

Ability Type: Line, Disarm, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Physical Power)
Disarm Duration: 1.4 / 1.6 / 1.8 / 2 / 2.2s
Healing: 20 / 24 / 28 / 32 / 36
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s

*NOTE* Basic attack progression in this stance is 1/0.5/1x damage and swing time.
Eagle's Rally
5 9 13 17 20

Eagle's Rally

4 Y
Bellona plants a Roman flag, granting Protections and increased Physical Power to allied gods. Enemies directly under where the flag is placed take damage and are Stunned for 1.25s.

Ability Type: Circle, Stun, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+50% of your Physical Power)
Protections: 20 / 30 / 40 / 50 / 60
Physical Power: 20 / 30 / 40 / 50 / 60
Magical Power: 35 / 45 / 55 / 65 / 75
Flag Duration: 8s
Radius: 40
Cost: 100
Cooldown: 90s

Bellona Threats

Tap each threat level to view Bellona’s threats

Max
0
Major
0
Even
1
Minor
0
Tiny
0

Introduction

I will be the first to say I have only recently started playing this build (about 10 games). However I am having a lot of success with it.

I have found that if i am tank-y enough to stay in lane my teams jungler can focus on helping with mid and duo lane so being able to stay in lane is key to this build.

Items

I know going for Meditation is not normally recommended, but this build is all about surviving without the help of the jungler.

Hide of the Nemean Lion and Breastplate of Valour are there to take on your normal warrior solo characters.

Gengi's can be changed for Pestilence depending on the other teams late game builds.

Frost bound hammer will keep you close and make sure no one gets away from you easily.

Titans bane is late game and should help you do some damage in team fights.

But most importantly Bezerkers shield is a must, once you have it, you can box with anyone and combined with your shield bash you will be able to stay alive and box in lane very easily.

Warriors blessing will be changed for Titans bane for end game.

Second relic depends on how you are doing, if you are the focus of most team fights then i would say bracer to keep you alive, if you are the one starting most fights then i would advise thorns. Both work very well with this build, but I think thorns is just slightly more useful as you can do more damage in team fights.

Skills

Focusing on wave clear is essential, hence bludgeon is key early game.

However once you have bezerker shield focusing on shield bash is key for your boxing potential. combined with Nemean, you should be able to win most fights early to mid game.

Scourge is not so important as Bezerker shield is key to keeping you alive.

Summary

I started using this build when I was in a game where my jungler wasn't able to help solo much.

Using bludgeon to clear wave then using shield bash to box (with nemean and thorns as well) I have found most people will back off and you will gain instant pressure.

These items should mean you can heal from wave and Meditation is just so useful when fighting in a 2 on 1 situation. But thats what you need to be prepared for, thats why this is such a tanky build.

Ranked Play

I haven't used it in ranked yet. But I will update when I know.

Pros / Cons

Pros

Very tanky only need to get mana buff and you should be self sufficient
not many can dash away far enough (once you have frost bound)
can life steal so much the other player will sit under tower
you can take tower hits very well

cons

you will be double or even triple ganked!
you won't do much damage until late game
have to use ult to get out of bad fights (at least you'll stay alive)
you wont do much tower damage

Creeping / Jungling

You should be prepared to be ganked a lot, however once you have Nemean you should be able to stick in the fights for a bit longer.

Remember to ward

Team Work

For early game you will be lonely, mid game you may see your jungler a bit, but you wont be able to rotate until you take tower, which with this build isnt easy.

Late game, rotate and just get stuck in, you can be a great front line, and even better back line chaser, with your ult you should be able to chase the squishies. (but chasing squishies isnt your job, so stay in the main fight). Med will be key to helping everyone else stay in and do the damage while you soak it all up.


If you do find you are the last one in a team fight, remember your wiggles! Wiggles for days and you should be able to do a lot of damage with Nemean and shield bash.

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1
Kriega1 (143) | October 14, 2018 3:15pm
Meditation on Bellona... Ok...

Where is your boots, boy?!
1
Gulfwulf (81) | October 14, 2018 5:44pm
He probably left them at home.
1
Gulfwulf (81) | October 14, 2018 10:37am
I think Hide of the Nemean Lion is purchased too early. Get Breastplate of Valor after Berserker's Shield if you have a physical lane opponent and jungler. Otherwise get Genji's Guard instead of the shield if your opponent is magical (swap GJ with Pestilence if against a magical healer like Hel or Aphrodite). Also, Hide is more of an anti-auto attacker like Erlang Shen or Osiris and doesn't belong in every build. It's also good against ADCs building crit like what Artemis tends to do.

Leave meditation cloak to the support. Magic Shell is a good first relic if you feel that you need more defense, or Purification Beads if you're against an opponent/jungler who has a lot of stuns. Shield of Thorns is definitely a second relic and should only be bought if you're being focused quite a bit because it's useless otherwise. Bracer of undoing is heavily countered by anti-heal and you already have a heal in your kit, so its usefulness isn't much.

This seems like a pretty decent start, but I would list more situational items like Pestilence, Shogun's Kusari, Spirit Robe, Mantle of Discord, and Bulwark of Hope. Solo lane is all about counter-building your opponent and those items help in that regard.
2
boogiebass (46) | October 14, 2018 3:22pm
Flugwulf, we've been over this. Meditation is only bought in assault.
1
Gulfwulf (81) | October 15, 2018 2:19am
Shut up, Bagel Boy; you don't know how to build.
1
Branmuffin17 (400) | October 14, 2018 4:24pm
Actually, it can be situationally used in other cases. fineokay even suggests it for Solo Hel, I think.
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1
Kriega1 (143) | October 14, 2018 3:16pm
Don't get Meditation on supports when Magical Shell exists.
1
Gulfwulf (81) | October 15, 2018 2:21am
It's situationaly useful, but I would go with shell in most cases.
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