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Black Hole Jaguar Sun - Fun, casual Xbalanque in-depth guide!

2 1 4,323
by WesIsNext updated July 22, 2023

Smite God: Xbalanque

Build Guide Discussion 1 More Guides
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Xbalanque Build

Standard - Starter

Notes With this start, Xbalanque gets an extreme mana efficiency and can stay in lane longer than most hunters, just because of Death's Toll. By the time Xbalanque is level 3, Branching Bola is net positive mana when counted with natural MP5 (assuming you hit your mark).

Notes

With this start, Xbalanque gets an extreme mana efficiency and can stay in lane longer than most hunters, just because of Death's Toll. By the time Xbalanque is level 3, Branching Bola is net positive mana when counted with natural MP5 (assuming you hit your mark).

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Purification Beads Purification Beads
Build Item Wing Shard Wing Shard

Chaser - Starter

Notes This start is far less mana efficient than its standard cousin. To mitigate this, we include extra mana pots. Later on, the high MP5 of the Chaser build will make up for the loss.

Notes

This start is far less mana efficient than its standard cousin. To mitigate this, we include extra mana pots. Later on, the high MP5 of the Chaser build will make up for the loss.

Build Item Leather Cowl Leather Cowl
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
3
Build Item Purification Beads Purification Beads
Build Item Wing Shard Wing Shard

Jungler?! - Starter

Notes Believe it or not, I've taken this for a spin in casual conquest games and have experienced lots of success. The main enabler for him to play jungle is that Eye Of The Jungle provides him with all the MP5 he needs early.

His camp clear is absurd, thanks to the Eye buffing both his auto and the branches from Branching Bola.

Regardless, you should get two blue pots as opposed to multi pots, in case your early mid-lane presence is prolonged. You don't get the Eye's MP5 if you're not actually in the jungle.

You need movement speed when jungling, so upgrade Spiked Gauntlet to Bloodforge later.

Notes

Believe it or not, I've taken this for a spin in casual conquest games and have experienced lots of success. The main enabler for him to play jungle is that Eye Of The Jungle provides him with all the MP5 he needs early.

His camp clear is absurd, thanks to the Eye buffing both his auto and the branches from Branching Bola.

Regardless, you should get two blue pots as opposed to multi pots, in case your early mid-lane presence is prolonged. You don't get the Eye's MP5 if you're not actually in the jungle.

You need movement speed when jungling, so upgrade Spiked Gauntlet to Bloodforge later.

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads
Build Item Wing Shard Wing Shard

Standard - Pure Crit Potency

Notes This gives you the best critical bang for your buck in terms of raw damage with this god. It just perfectly hits the 1.9 Attack speed cap with a Demon Blade proc, and comes with a ridiculous amount of penetration. If you want to go glass cannon mode, this is your best bet.

The idea isn't to hit quick and dirty. Utilize the slower attack speed to time and connect just a few shots that will hit incredibly hard. Sometimes, you can interrupt someone coming at you by simply killing them before they get close.

Notes

This gives you the best critical bang for your buck in terms of raw damage with this god. It just perfectly hits the 1.9 Attack speed cap with a Demon Blade proc, and comes with a ridiculous amount of penetration. If you want to go glass cannon mode, this is your best bet.

The idea isn't to hit quick and dirty. Utilize the slower attack speed to time and connect just a few shots that will hit incredibly hard. Sometimes, you can interrupt someone coming at you by simply killing them before they get close.

Build Item Death's Temper Death's Temper
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Heavy Executioner The Heavy Executioner
Build Item Rage Rage
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Standard - Anti-Tank Shredder

Notes This build is more of a rapid-strike style. Rather than banking on one or two big, slow autos to connect for a kill, this makes faster, increasingly damaging shots that will wear out a tank in a few seconds.

If you're up against enemies who are clearing waves/camps faster than you, consider building Odysseus' Bow as soon as possible, then resume the build as normal.

Notes

This build is more of a rapid-strike style. Rather than banking on one or two big, slow autos to connect for a kill, this makes faster, increasingly damaging shots that will wear out a tank in a few seconds.

If you're up against enemies who are clearing waves/camps faster than you, consider building Odysseus' Bow as soon as possible, then resume the build as normal.

Build Item Death's Temper Death's Temper
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Ferocious Executioner The Ferocious Executioner
Build Item Qin's Sais Qin's Sais
Build Item Dominance Dominance
Build Item Odysseus' Bow Odysseus' Bow

Chaser - High Mobility

Notes This build sacrifices a good chunk of its damage potential for high move speed. As a payoff, you can utilize that movement to stick to targets that would otherwise escape from you.

This is helpful in games where your team is low on crowd control and/or enemies are applying those annoying poke or hit-and-run tactics.

20% Lifesteal is going to allow you to commit to the fight, as well.

Notes

This build sacrifices a good chunk of its damage potential for high move speed. As a payoff, you can utilize that movement to stick to targets that would otherwise escape from you.

This is helpful in games where your team is low on crowd control and/or enemies are applying those annoying poke or hit-and-run tactics.

20% Lifesteal is going to allow you to commit to the fight, as well.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Bloodforge Bloodforge
Build Item Griffonwing Earrings Griffonwing Earrings
Build Item Atalanta's Bow Atalanta's Bow
Build Item Dominance Dominance
Build Item Odysseus' Bow Odysseus' Bow

Jungler?! - Crit

Notes This will be the go-to build when jungling. It boasts plenty of movement and very high burst damage. This is the same effective build as the "Pure Crit Potency", but modified to give him the MP5 he'd otherwise lack.

If the enemy has no healing/shields, consider Malicious Deathbringer for more frequent use of Rising Jaguar.

Notes

This will be the go-to build when jungling. It boasts plenty of movement and very high burst damage. This is the same effective build as the "Pure Crit Potency", but modified to give him the MP5 he'd otherwise lack.

If the enemy has no healing/shields, consider Malicious Deathbringer for more frequent use of Rising Jaguar.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Bloodforge Bloodforge
Build Item Dominance Dominance
Build Item Rage Rage
Build Item Demon Blade Demon Blade
Build Item Envenomed Deathbringer Envenomed Deathbringer

Jungler?! - Chaser

Notes This is the modified Chaser build, just converted for jungling. Although you don't have Cowl in this build (and you shouldn't, as the camp clear is too slow), the yellow buff makes up for the missing move speed.

And, although you have less lifesteal, you do gain a significant amount of protections, allowing you to fight for longer.

Notes

This is the modified Chaser build, just converted for jungling. Although you don't have Cowl in this build (and you shouldn't, as the camp clear is too slow), the yellow buff makes up for the missing move speed.

And, although you have less lifesteal, you do gain a significant amount of protections, allowing you to fight for longer.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Bloodforge Bloodforge
Build Item Griffonwing Earrings Griffonwing Earrings
Build Item Atalanta's Bow Atalanta's Bow
Build Item Dominance Dominance
Build Item Odysseus' Bow Odysseus' Bow

Relics

Notes We want Temporal Beads so we get another dash that much sooner. If we're in a situation where we need to use beads, we likely need that escape dash from Rising Jaguar, too. Alternatively, this can be used offensively, to bring your dash off cooldown to help you chase an enemy. Although Hastened Wings is your ideal tool for that, an offensive beads on backup isn't a bad idea.

Notes

We want Temporal Beads so we get another dash that much sooner. If we're in a situation where we need to use beads, we likely need that escape dash from Rising Jaguar, too. Alternatively, this can be used offensively, to bring your dash off cooldown to help you chase an enemy. Although Hastened Wings is your ideal tool for that, an offensive beads on backup isn't a bad idea.

Build Item Temporal Beads Temporal Beads
Build Item Hastened Wings Hastened Wings

Xbalanque Threats

Tap each threat level to view Xbalanque’s threats

Max
28
Major
0
Even
0
Minor
0
Tiny
0

Introduction

Hi there! I'm Wes, here to introduce you to a more advanced way to try out my favorite hunter, Xbalanque, in ways you might not have considered since the recent patch changes. Imagine jungling with this guy!

As a preface to this guide, I'm going to assume you know the basics of his skills and have read other guides in terms of trying to make this god pack more of a punch. I won't be reviewing what his abilities do, for instance. Rather, I will point out nuances that aren't regularly caught within these abilities.

A Note on Transcendence



You'll notice none of my builds recommend this item. There is a popular, yet misguided belief that this item is mandatory on Xbalanque. Since the power changes from 10.6, Transcendence's mana-to-power conversion was reduced to 2%. That was enough to bring its effective DPS (in a vacuum) under that of Dominance, even at maximum stacks. Therefore, any mana-supporting builds for this character should focus on MP5 items like Death's Toll, Dominance or Griffonwing Earrings. Each of these items provides a much more significant impact on damage while achieving the same goal -- keeping that blue bar full.

Skills

As you likely noticed above, I intentionally skipped the skill chart. There's a big reason for that.

For Levels 1-5, choose Bolas->Jaguar->Darts->Darts->Ultimate.

From that point onward, you should be following a priority system based on the current situation.

Here's a quick-and-simple overview of the priority system. If you want to know more, the rest of this chapter covers the reasoning. Elsewise, the rest of the chapter can be skipped. Level your abilities in order from top to bottom when possible on or after Level 6.

  1. Branching Bola should be leveled up ONLY IF procs from Death's Toll are close to or bigger than the cost per shot of the NEXT LEVEL UP (e.g. the proc gives 7 mana and the next level would be 8 mana per shot. It's safe to level up.). OR you have sufficient MP5 to comfortably cover the cost. OR you're nearing level 15-20, where MP5 is going to matter less. OR you're playing Arena, in which case freely max Bolas first.
  2. Poison Darts is used mainly to slow; the damage is icing on the cake to mitigate the time lost auto-attacking. Don't use unless you need to slow someone, or your attack speed is still low and you use it to weave (auto-darts-auto).
  3. Rising Jaguar should always be used as an escape or chase tool. Never use it for direct damage, especially not to try that tempting 2->3 combo.
  4. Darkest of Nights is an excellent chase tool, but shouldn't be leveled unless there's nothing else to. While the buffs do increase during the ultimate, it's not by enough to justify leveling the impact of your other abilities first.
  5. Nothing. If everything else has been leveled and the only spot would be Branching Bola, it may be appropriate to intentionally not level it up until you can afford to pay for its costs, especially if you're still having extended periods in lane or away from base.

Mana Efficiency with Branching Bola: The One-Below Rule



If you have Death's Toll, you should have a simple measure of when to level up the skill. As the proc nears the cost of the next level, it's OK to upgrade. This is because the natural MP5 combined with this proc will make the cost of the bolas net zero or net positive mana. If you have MP5 from items, as some builds permit, you may find yourself even more comfortable than this measure, so feel free to use your best judgment and upgrade as you feel comfortable with the MP5 you're getting in combination with the item.

Without any MP5 items, you can safely stick to the One-Below Rule: if the proc from Death's Toll is one mana under the cost of the next level, (7-proc for level 2, 10-proc for level 3, 13-proc for level 4, 16-proc for level 5) go ahead and upgrade. Otherwise, hold back. Note that the proc will always show two blue numbers -- be sure to add those together to correctly count the proc!

Without Death's Toll, you'll want to compare your MP5 with your situation. If you feel you're able to comfortably recharge your mana while being under extensive use of Bolas, feel free to level up. You'll want to get a feel for this as you practice. Use your best judgment, and always make sure you're keeping 80 mana aside for an escape.

Near max level, MP5 will matter less since fights will end quickly, resulting in more opportunities to go back to the fountain. So, once you are at that pace, feel free to finish the bolas.

If you're playing Arena, the fountain is close enough for refills whenever you need it, so freely max out the Bolas in that case.

Jungling

Jungling with Xbalanque can be a refreshing and fun experience. He's definitely not the best jungler in existence, but you may find an edge with this character if you're a fan of AA-style assassins, with the added safety of fighting from range. He can also safely clear major objectives alone, such as the Gold Fury, pyromancer, and even Fire Giant.

The main advantage to his jungle clear is the combination of Branching Bola with the bonus from Eye Of The Jungle. This allows him to mow down camps with extreme efficiency by keeping the main auto focused on the center, larger minion; while the smaller minions take the damage from the branches. Essentially speaking, this god comes with a free Golden Blade equipped. Where other AA gods tend to rely on this item, Xbalanque has it built-in, freeing up a slot for more damage.

In terms of ganks, it's still ill-advised to go in swinging with a 2->3 combo. Instead, sneak up on the enemy and engage with just your autos. Once they panic and blow their escape, that's when you use your kit to close the gap and secure the kill.

Sometimes, you need to deal with a low-health enemy sitting under the tower. If friendly minions are walking in on it, approach the enemy without doing anything (so as not to draw tower aggro until the last moment). Then, Darts and auto until they're dead, then dash out of there. If you're comfortable with it, you can utilize the homing dart from Rising Jaguar for a finishing blow while also escaping the tower.

A Note on Enemies who can Fly with Ultimates



Sometimes, you'll deal with enemies such as Ratatoskr or Thanatos, who will plan to use their ultimate to get away at low health. One of the best ways to secure a kill this way (if you know that your next auto won't land in time before they takeoff), is to launch Rising Jaguar. The projectile that launches from this skill is homing, and will follow the enemy through the sky if you go airborne with your skill before they do with theirs. It won't be much damage, but it sure is a satisfying killing blow when they think they got away -- best of all, it will consume their ultimate since they used it fully, as opposed to killing them before takeoff.

Summary

I hope that, in this guide, you've found some new tricks and tactics with this seemingly simple god. There's definitely more than meets the eye with Xbalanque -- and with enough mastery, you can surprise your enemies with these tactics... maybe even some of your own!

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1
Big Damage (37) | July 23, 2023 5:37pm
I like the homage to Sounggarden with the build name, in terms of the builds themselves however I would probably only recommend the 'anti-tank shredder' but I'd also change the position of items. Dominance I would go after devourer's gauntet so you get that MP5 in lane to keep your bolas active, then into The Executioner as it's quite a cheap power spike (if you back and can afford Qin's Sais then maybe do that but its not often you're going to back with 400 extra spare gold). Rest of that build is good though.
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League of Legends Build Guide Author WesIsNext
Black Hole Jaguar Sun - Fun, casual Xbalanque in-depth guide!
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