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Black Sabbath: Chernobog Guide (S9)

148 17 308,183
9.4
by Stuke99 updated October 21, 2022

Smite God: Chernobog

Build Guide Discussion 22 More Guides
Choose a Build: Auto-Attack
Auto-Attack Ability
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Build Summary

Starting Items

Build Item Death's Toll Death's Toll
Build Item Short Bow Short Bow
Build Item Healing Potion Healing Potion
3
Build Item Purification Beads Purification Beads

Full Build

Notes Sell Ichaival for Dominance.

Notes

Sell Ichaival for Dominance.

Build Item Death's Embrace Death's Embrace
Build Item Ichaival Ichaival
Build Item Qin's Sais Qin's Sais
Build Item Silverbranch Bow Silverbranch Bow
Build Item The Ferocious Executioner The Ferocious Executioner
Build Item Odysseus' Bow Odysseus' Bow
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Judgement Aegis of Judgement

Extended Build

Core

Build Item Ichaival Ichaival
Build Item Qin's Sais Qin's Sais
Build Item Silverbranch Bow Silverbranch Bow

Additonal Items

Build Item The Ferocious Executioner The Ferocious Executioner
Build Item Odysseus' Bow Odysseus' Bow
Build Item Dominance Dominance
Build Item Envenomed Deathbringer Envenomed Deathbringer

Alternative Items

Build Item Atalanta's Bow Atalanta's Bow
Build Item The Executioner The Executioner
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Toxic Blade Toxic Blade

Relics

Build Item Temporal Beads Temporal Beads
Build Item Aegis of Judgement Aegis of Judgement
Build Item Hastened Wings Hastened Wings
Build Item Belt of the Berserker Belt of the Berserker

My Introduction

Dzień dobry, welcome to my guide. Since I've made a guide for every warrior in the game, I felt it was time to branch out and make guides for other gods I haven't touched on yet, so here we are. My first Hunter guide and the one I picked was a god that instantly caught my interest. As I have Slavic roots (Czechoslovak/Polish). Let me introduce the Master of Evil, the Lord of Darkness, the Figure in Black, Chernobog.
Note: you don't have to follow this guide to the smallest detail. These are suggestions on how to play Chernobog. I encourage you to see the comment section below and other tips.

Who is Chernobog?


Chernobog is a Physical Ranged Hunter who utilizes his kit to chase and lock down his target before barraging them with speedy and accurate auto attacks. As Chernobog, your role in the team can duel act between a standard Carry and an Anti-Roamer god with his ultimate and dash for some tricky maneuvering.

Pros / Cons

Pros
  • High Attack Speed
  • High Mobility
  • Area and Single Target Control
Cons
  • High Accuacy Needed
  • Easily Avoidable
  • Punishable

Chernobog is one of the hardest-hitting Hunters in the game. Chernobog utilizes a combo to lock down his targets and unleashes a barrage of attacks. You can surely whittle down the health of any god that gets in your way. On top of having substantial damage, Cherno can use his dash and ultimate to get himself into a safe position or stop an enemy from advancing/retreating. While Chernobog can hit hard, you need to land your shots to have any pressure on the enemy. But that can be hard since his main lock-down combo is easy to predict and avoid.

Abilities


Heart of Cold
It's a relatively simple passive but essential part of Chernobog's kit. Each basic attack you land on a target gives them a stack. After the third stack is applied, the target is dealt extra damage in a small area around them as the stacks reset. This passive is why landing your basic attacks on Chernobog is essential. Your goal is to apply constant pressure on the enemy, and you can't do that if you can't hit your target.

Crystallized Curses
Chernobog throws down a large crystal that deals damage upon landing with a short build-up, but that's not all. Once landed, the crystal starts counting down, exploding, dealing additional damage, and rooting any target caught in the explosion's radius. Alternatively, you can hit the crystal with your second ability for instant detonation.

Vicious Barrage
This little ability has a triple role. A line projectile that goes through all targets functions as an auto-attack, so effects like lifesteal and crit chance will apply. There's more; once fired, Chernobog also gains an attack speed steroid for a short duration. As mentioned in Crystallized Curses, you can detonate your crystal early by hitting it with this ability. Depending on the situation, it would be best to let the crystal time out naturally and save it when you need it for boxing.

Into Darkness
It's a relatively slow dash, but what it can do makes it different, and it can act as an offensive tool than strictly defensive. If you hit an enemy god with this, it applies a slow. Suppose Chernobog hits a wall with this ability. In that case, he will enter it and becomes immune to all forms of damage, CC, and untargetable while he stays inside the wall. You can fire this ability again to dash out from the wall. A nice trick is to get your opponent between you and a wall, dash through them into the wall, and dash back out for a fair amount of damage. You can also use the slow from this ability to line your lockdown combo better.

Living Nightmare
When many first saw this ability, they were confused as this ultimate would fit a guardian or a warrior more than a hunter. Still, I would argue this fits thematically and gives Chernobog that secondary role as an "Anti-Roamer."
Chernobog flies into the air after a brief channeling period and sends out a shadow clone of himself to every enemy god currently on the map. Picking a clone to fly to, he speeds towards the targeted location, giving himself a cooldown reset on all his abilities, minus the ult, temporary damage mitigation, and movement speed. You can use this to track down a fleeing target. Still, this ultimate can also prevent the enemy from pushing the lane or completing an objective. Alternatively, you can use this to get away by picking a target in one of the other lanes and dashing back under a friendly tower or safe spot to recall. The damage mitigation and movement speed complement this alternative usage.

Tips, Tricks, & Combo

  • Deadeye
    Chernobog needs to land his attacks to get his passive working and threaten the enemy team. Take your time and line up each shot with the help of your 1-2 combo to hold them still and make it easier.
  • Shadow on the Wall
    You can use your dash and enter a wall to keep yourself safe from the enemy. The enemy can't find you if you're pseudo-hidden. Global ultimates can't land if they got nothing to hit. DoT can't do what they want if you're not affected by them for the duration.
  • Looming Presence
    Your ult can be more than just a mobility tool. Since it's a global ultimate, you have sight of all enemy gods on the map, so it can be used as a map-wide ward if you need to know where the enemy is, as the jungle or at objectives.

1
🠞
Cast crystalized curses in a target location, preferably with the enemy god in the radius. After that, quickly activate Vicious Barrage to detonate the crystal early and root the enemy. Once locked down, utilize the attack speed increase to hit the enemy as often as possible before the root runs out, or they get away. Alternatively, you can use this defensively to run away, but I wouldn't recommend it. This combo is going to be your most used tactic.
2
🠞
Dash into an enemy with Into Darkness and use Vicious Barrage's initial hit as well as the attack speed stim to keep up the damage when they become too slow to run away. If there is a wall nearby, aim yourself, so you hit the enemy, enter a wall, and then dash out into the target again to get that extra bit of damage.
Ultimate Combo
🠞 🠞 🠞
Start using Living Nightmare to fly towards a target and get the movement speed and damage mitigation from this. After you land quickly, use Into Darkness to slow the enemy, you land at or get yourself into a safe distance. Once you're at a preferable position, use your fist combo, Crystallized Curses followed up with Vicious Barrage, and unleash Hell on your target.

Stages of the Game

Early Game

Turtle under the tower, or if paired with equally aggressive support, you can try your hand at going from hunted to hunter. Use the ultimate once you reach Lvl. 5 to quickly get back to the lane to prevent the enemy from pushing any further or keep them from leaving if you think you can handle them. Chernobog can't do much this game and will likely get bullied for how much he can lack this early in the game.

Middle Game

Around this stage, you will start dealing more damage which you can use to push back against the enemy if you haven't done so already. Push the lane and remove the first enemy tower before rotating to take minion objectives, like scorpions and oracles.

Late Game

Finish the build and start going to objectives. Use your ultimate as a teleport and vision to plan a team fight, block off any split push, or stop the enemies from achieving objectives.

Summary

In conclusion, Chernobog is a hunter that can give the enemy team hell for his elusive wall-hiding ability, lock them down, and fast auto-attacks. Taking flight and hunting down the enemy or cutting them off from doing something they shouldn't, Chernobog has a consistent presence. Fighting Chernobog head-on can be life-threatening if he gets the upper hand. Remember always to line up your attacks, use your ult to attack and defend, , and make their game a living nightmare.

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1
noahcash | May 9, 2020 3:12pm
This was a great introduction to Chernobog. I believe he excels as a mid-laner as well, that's where I have found the most success. Nonetheless, hats off for this guide.
1
xmysterionz (72) | February 24, 2020 7:12am
Stuke, just for curiosity, why do you have a guide for cherno if you almost has only warrior guides? :p
1
Stuke99 (56) | February 24, 2020 7:19am
If a god in another class catches my interest, then I will make a guide on them.
1
xmysterionz (72) | February 24, 2020 7:27am
But did you like Cherno? You are the first person that I know that liked this god.
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1
Kriega1 (143) | December 24, 2019 8:06am
I'd build Ninja Tabi over Warrior Tabi for the crit build.

Also for the trans build I would swap Brawler's Beat Stick for Jotunn's Wrath, and make The Crusher the item that would be replaced if you need anti-heal.

Add Asi as another boots replacement option.

Last thing, add an extra multi pot to each build's start. There is 50 gold leftover for another pot.
2
Stuke99 (56) | December 24, 2019 8:49am
Done and done.
1
Kriega1 (143) | July 8, 2019 6:58am
Your trans build needs executioner. Swap bloodforge for it, in which case I recommend swapping ninja tabi for warrior tabi (but ninja is fine, it's just if you sell boots late for a non-attack speed item it might feel a bit odd).

The Wind Demon build could work but you would be better off with Rage instead of WD for the higher crit chance. e.g. Devo's, ninja, rage, exe, deathbringer, titan's/bloodforge. Sell boots for asi or alternative.
1
YogiYogaBear1 | May 30, 2019 10:09pm
Nice guide, love it.
2
Branmuffin17 (400) | April 28, 2019 5:40pm
Black Sabbath, lol.
  • Note for readers, even if it's obvious, that Crystallized Curses is his main wave-clear. Also, if you're not pressured, you don't have to use your combo with Vicious Barrage, but can just let it explode on its own, and save Barrage for boxing.

  • Obviously in the tooltip, but not mentioned in your writeup. Note that Into Darkness also does damage, and can thus do damage twice if the enemy is near a wall.

  • I'd like to see a build example using Transcendence. I personally like it as an option better than Devo's right now for a good number of hunters in general. You can also consider not going stacking at all. I've been rushing Ichaival either 2nd or 3rd also, and it makes a HUGE difference in early boxing. And Asi, IMO, is a great lifesteal option since its buff. Allows you to rush Boots if you want...just a lot of flexibility in hunter builds right now.

  • Personally would adjust your main build example. That's a ton of AS. I personally like Rage over WD here. WD late maybe.

  • You can also use Living Nightmare as a last-resort, map-wide ward, in case you really need to know where the enemy is.
1
Stuke99 (56) | April 28, 2019 5:44pm
Thanks, I'll get into these changes as soon as I can.
1
Branmuffin17 (400) | April 28, 2019 6:47pm
Test Rage vs. WD and let me know what you think before you make a change.
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1
Gulfwulf (81) | April 27, 2019 3:24pm
You may want to make a note that you don't want to get Transcendence and Devourer's Gauntlet in the same build because double stacking isn't usually a good idea. Personally I'd go with trans + asi and I think that should be an example build.
1
kapciowy | April 27, 2019 1:57pm
U know maybe first skill is better for start than second like artemis third and second quite similar you think?
1
Stuke99 (56) | April 27, 2019 2:17pm
I prefer the second ability over the first mainly for the benefits of attack speed and being able to proc basic attacks than the easy to dodge damage and root from the former.
1
Kriega1 (143) | April 28, 2019 6:02pm
The 1 is also your waveclear though. Something you may want to prioritise especially if you play Chern in mid.
2
ThePerfectPrism (56) | April 27, 2019 1:53pm
Stuke, yet again comes out with another guide that gives you a really nice idea of the mindset you should have with a character, paired up with an equally good build. Not only it's easy to read but it also doesn't open too much space for rants and ramblings some more informative guide makers might have (This is why I also try to keep it simple lol).

Just a few things I want to point out :

1. It would be interesting for you to recommend one of your alternative / additional items as a preferred 7th item. Maybe through notes?

2. I do believe this guide would benefit a lot from a bigger combo variance. What combos should I aim to do if I'm retreating? Do I just try to Double Dash or should I use my other abilities to try to poke or maybe zone out the enemy? Things like that.
And I also think you could do a thematically straight-to-the-point matchups. What sort of mentality should a Chernobog player have when they go up againts an Anhur? or a Neith? It doesn't need to be a compendium, but some healthy reminders and maybe even some insight from your own experience would help this alot.

+1 from me :)
1
Stuke99 (56) | April 27, 2019 2:19pm
When I get the time to, I will get to these.
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