This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Dzień dobry, welcome to my guide. Since I've made a guide for every warrior in the game, I felt it was time to branch out and make guides for other gods I haven't touched on yet, so here we are. My first Hunter guide and the one I picked was a god that instantly caught my interest. As I have Slavic roots (Czechoslovak/Polish). Let me introduce the Master of Evil, the Lord of Darkness, the Figure in Black, Chernobog.
Note: you don't have to follow this guide to the smallest detail. These are suggestions on how to play Chernobog. I encourage you to see the comment section below and other tips.
It's a relatively simple passive but essential part of Chernobog's kit. Each basic attack you land on a target gives them a stack. After the third stack is applied, the target is dealt extra damage in a small area around them as the stacks reset. This passive is why landing your basic attacks on Chernobog is essential. Your goal is to apply constant pressure on the enemy, and you can't do that if you can't hit your target. |
Chernobog throws down a large crystal that deals damage upon landing with a short build-up, but that's not all. Once landed, the crystal starts counting down, exploding, dealing additional damage, and rooting any target caught in the explosion's radius. Alternatively, you can hit the crystal with your second ability for instant detonation. |
This little ability has a triple role. A line projectile that goes through all targets functions as an auto-attack, so effects like lifesteal and crit chance will apply. There's more; once fired, Chernobog also gains an attack speed steroid for a short duration. As mentioned in Crystallized Curses, you can detonate your crystal early by hitting it with this ability. Depending on the situation, it would be best to let the crystal time out naturally and save it when you need it for boxing. |
It's a relatively slow dash, but what it can do makes it different, and it can act as an offensive tool than strictly defensive. If you hit an enemy god with this, it applies a slow. Suppose Chernobog hits a wall with this ability. In that case, he will enter it and becomes immune to all forms of damage, CC, and untargetable while he stays inside the wall. You can fire this ability again to dash out from the wall. A nice trick is to get your opponent between you and a wall, dash through them into the wall, and dash back out for a fair amount of damage. You can also use the slow from this ability to line your lockdown combo better. |
When many first saw this ability, they were confused as this ultimate would fit a guardian or a warrior more than a hunter. Still, I would argue this fits thematically and gives Chernobog that secondary role as an "Anti-Roamer." Chernobog flies into the air after a brief channeling period and sends out a shadow clone of himself to every enemy god currently on the map. Picking a clone to fly to, he speeds towards the targeted location, giving himself a cooldown reset on all his abilities, minus the ult, temporary damage mitigation, and movement speed. You can use this to track down a fleeing target. Still, this ultimate can also prevent the enemy from pushing the lane or completing an objective. Alternatively, you can use this to get away by picking a target in one of the other lanes and dashing back under a friendly tower or safe spot to recall. The damage mitigation and movement speed complement this alternative usage. |
In conclusion, Chernobog is a hunter that can give the enemy team hell for his elusive wall-hiding ability, lock them down, and fast auto-attacks. Taking flight and hunting down the enemy or cutting them off from doing something they shouldn't, Chernobog has a consistent presence. Fighting Chernobog head-on can be life-threatening if he gets the upper hand. Remember always to line up your attacks, use your ult to attack and defend, , and make their game a living nightmare.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Also for the trans build I would swap Brawler's Beat Stick for Jotunn's Wrath, and make The Crusher the item that would be replaced if you need anti-heal.
Add Asi as another boots replacement option.
Last thing, add an extra multi pot to each build's start. There is 50 gold leftover for another pot.
The Wind Demon build could work but you would be better off with Rage instead of WD for the higher crit chance. e.g. Devo's, ninja, rage, exe, deathbringer, titan's/bloodforge. Sell boots for asi or alternative.
If going WD first, then I'd probably get PS 3rd. If I got Rage first, I'd be okay with either PS or WD 3rd. Just my pref.
Just a few things I want to point out :
1. It would be interesting for you to recommend one of your alternative / additional items as a preferred 7th item. Maybe through notes?
2. I do believe this guide would benefit a lot from a bigger combo variance. What combos should I aim to do if I'm retreating? Do I just try to Double Dash or should I use my other abilities to try to poke or maybe zone out the enemy? Things like that.
And I also think you could do a thematically straight-to-the-point matchups. What sort of mentality should a Chernobog player have when they go up againts an Anhur? or a Neith? It doesn't need to be a compendium, but some healthy reminders and maybe even some insight from your own experience would help this alot.
+1 from me :)