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CabraCAN do everything Jungle/Solo/Support 8.9 UPDATE!

64 20 148,823
7.2
by S7evin424 updated November 8, 2021

Smite God: Cabrakan

Build Guide Discussion 11 More Guides
Choose a Build: Jungle
Jungle Solo Support
Tap Mouse over an item or ability icon for detailed info

Cabrakan Build

Jungle Starter

Notes Bumba's Spear is pretty broken ATM so going for anything else is just flavor preference.

Notes

Bumba's Spear is pretty broken ATM so going for anything else is just flavor preference.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Magic Focus Magic Focus
Build Item Hand of the Gods Hand of the Gods
Build Item Multi Potion Multi Potion
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Full build

Build Item Bumba's Spear Bumba's Spear
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus
Build Item Polynomicon Polynomicon
Build Item Staff of Myrddin Staff of Myrddin

Optional items

Notes Bumba's Hammer is an option given Cabrakan does auto attack damage for his 1 ability. If you want super fast cooldowns Hammer is viable.

Notes

Bumba's Hammer is an option given Cabrakan does auto attack damage for his 1 ability. If you want super fast cooldowns Hammer is viable.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Soul Gem Soul Gem
Build Item Doom Orb Doom Orb
Build Item Divine Ruin Divine Ruin
Build Item Obsidian Shard Obsidian Shard

Alternative Lifesteal Build

Notes Soul Gem and Blood-Soaked Shroud are also good items to consider swapping in.

Notes

Soul Gem and Blood-Soaked Shroud are also good items to consider swapping in.

Build Item Sacrificial Shroud Sacrificial Shroud
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of Desolation Spear of Desolation
Build Item Typhon's Fang Typhon's Fang
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti

Cabrakan's Skill Order

Seismic Crush

1 X Y
Seismic Crush
2 8 11 12 14

Refraction Shield

2 A B
Refraction Shield
1 4 6 7 10

Tremors

3 B A
Tremors
3 15 16 18 19

Tectonic Shift

4 Y X
Tectonic Shift
5 9 13 17 20
Seismic Crush
2 8 11 12 14

Seismic Crush

1 X
Cabrakan becomes enraged, increasing his movement speed. While active, Cabrakan gains 70% increased Attack Speed and his next successful Basic Attack will Stun and do bonus damage. Additionally, Cabrakan gains Haste and is immune to Slows and Roots while this ability is active.

Ability Type: Stun, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+50% of your Magical Power)
Stun Duration: 1s
Movement Speed Increase: 15 / 20 / 25 / 30 / 35%
Duration: 5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Refraction Shield
1 4 6 7 10

Refraction Shield

2 A
Passive: As Cabrakan's shields take damage they store energy and gain Protection stacks.

Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him, granting him Mana per enemy hit. If his shields have the maximum number of stacks then the enemy gods hit are Stunned, and the Stacks are removed.

Ability Type: Cone, Stun, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+50% of your Magical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Protections per Stack: 4 / 5 / 6 / 7 / 8
Mana: 10 / 14 / 18 / 22 / 26
Max stacks: 5
Range: 20
Cost: 10
Cooldown: 10s
Tremors
3 15 16 18 19

Tremors

3 B
Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemy gods around him to Tremble. Enemies in the earthquake also take damage and are caught in a Vortex which drags them towards Cabrakan. This ability can only be channeled for a maximum amount of 10s.

Ability Type: Circle, Tremble, Damage
Damage: 20 / 30 / 40 / 50 / 60 (+40% of your Magical Power) every 0.5s
Radius: 30
Cost: 20 / 30 / 40 / 50 / 60 every 0.5s
Cooldown: 4s
Tectonic Shift
5 9 13 17 20

Tectonic Shift

4 Y
Cabrakan stomps the ground, creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough hits. Cabrakan may destroy his own walls with a single basic attack.

Ability Type: Area, Wall, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+60% of your Magical Power)
Hits to Destroy: 3
Range: 35
Cost: 100
Cooldown: 75s

Cabrakan Threats

Tap each threat level to view Cabrakan’s threats

Max
5
Major
4
Even
4
Minor
0
Tiny
0

Introduction



Sorry I haven't updated this in a while, there goes my 10/10 rating. I'm still testing out builds in this weird season without boots so any feedback is welcomed. If you thought the title was cringey don't worry it gets worse. There's a bad Eurotrip reference in this guide some where. Try to find it!

Abilities



Shadow Zone Passive
Cabrakan and nearby teammates take 5% reduced damage... that's it. Kind of a boring passive but % reduced damage is actually not too shabby.

Seismic Crush
This ability will provide a stim/buff pulling out your shields allowing you to move faster and be immune to soft CCs like Slow and Root. After this is activated the first thing you hit will be stunned for 1 second. I say thing because you can accidentally use this ability on a minion or tower. Yes you can waste it on towers. I've done that before. This counts as an auto attack so most auto attack items will activate upon hitting.

Refraction Shield
Your main wave clear. This is a cone ability doing a good amount of damage in front of you. However this is also a stun when you've built your 2nd passive. As you take damage you build up a 2nd passive that is shown on your screen. Once that circle is full you'll have 8 seconds to utilize the stun. This passive can be built up by getting hit from jungle camps. If you'd like a second stun ability you can let yourself get beat up by Harpies before going to do your one shot attempt as the stun duration is longer than Seismic Crush just remember if you have the passive activated then using both 1 and 2 will apply Diminishing Returns making your target stunned for less time.

Tremors
This AoE ability is channeled and will damage every tick as you pound the ground. This ability eats mana like crazy and last 10 seconds. The problem with this being a wave clear is the mana consumption and the fact you can be CCed out of the ability. It's a very good wave clear to finish off a wave with low health or if you pull the minions away from the enemy. This ability is perfect as a topper to your combo. Anything left alive will be trapped behind your walls as you pound the ground making it hard for them to walk straight due the tremble effect (basically like an intoxication) and they'll be unable to escape their inevitable demise.

Tectonic Shift
The character delete button. This ultimate summons walls around the area in front of you doing massive damage to anyone in that line. The walls can be broken with 3 hits, jumped over or they can be completely countered by Phantom Veil but the damage will surely be all you need most of the time. As support this can be effective to set up kills for your teammates and block off enemies trying to run away. This can also be used to block off enemies chasing your teammates. A fun little trick you can do is holding back your own minions on purpose. Use ultimate on your minions as they're spawning then the enemy solo will have to clear your wave closer to your tower providing a nice opportunity for your jungle to gank the out of position solo. You can also stack your minions if you buy enough time while they're fighting enemy minions and get two waves pushing enemy solo tower. Niche situation but it's funny.

Jungle

Now that they updated a lot of items to include magical power there's a lot more options for magical junglers to use. However Bumba's Spear is really in a league of it's own especially for non-auto attacking junglers. But whatever changes they make Cabrakan still does hilarious amounts of damage so his power one shot build is still rather effective. The only issue might be how large the map is and how slow characters like him are huffing and puffing the entire game running from lane to lane and farming all the while just to keep up. I wouldn't blame you for adding Doom Orb or Charon's Coin just to help out.

Cabrakan is still built one way and one way only, one shot. From early game to late, his damage never falls off. Although late game is where Cab has to adjust as his power will not fall off but targets become harder to deal with. Stuff like Magi's Cloak and Mantle of Discord start showing up on squishy targets which can throw a wrench in your fun. You'll be focused down quickly late game as your damage is something the enemy team has to respect, so you'll want to ward as much as possible and look for those squishy targets out of position for clean picks. Cab still plays like a fat Loki and Blink Rune is really your only form of initiation. You'll want to avoid team fights and sneak into a back line and delete their damage dealers then waddle away. Depending on if you bought some % pen like Obsidian Shard you can deal a lot of damage to tanks as well.

How do you one shot? Well the combo goes a little something like this.



With the passive built up that gives two stuns. If you've bought Polynomicon the 2nd combo underneath is the one you want to try. You'll proc the passive Poly and Spear of Magus when you stun with Refraction Shield and then use your ultimate then hit them with Seismic Crush which counts as an auto attack so you'll hit that with your Poly and stun at the same time. You'll want to space out the stuns to use their duration effectively. Remember you'll give your enemy Diminishing Returns so your second stun will suffer on their duration. Personally I like the Refraction stun. It's a little easier to hit and last longer. Nothing more awkward than swinging your arms at thin air desperately trying to hit the stun on your 1. The combo should look like this with your passive.

Combo 2 with passive







When you use your ultimate remember that those walls are extremely annoying to not only enemies but your own teammates. Carefully positioning your ultimate to either trap an enemy by using the environment to your advantage can make your ultimate so much more effective.



Item Choices



Bumba's Spear




The lifesteal starters are good. The Gem of Focus is nice. But Bumba's Spear is just too powerful to pass up. We're talking penetration, cooldown, massive power spike, good healing off jungle camps and true damage to top it all off. Bumba's Hammer is also very good and since Cab's combo does involve an auto attack it's not a bad choice but Cab benefits most from Spear.



Poly




This item can be used with Seismic Crush since activating the ability will trigger Poly and when you hit your enemy with the stun it will also count as an auto attack giving that big damage punch. This just adds extra damage on top of the ability. If you're using your passive to start the combo you don't need to worry about it since Refraction Shield will trigger the combo as well.


Duel Spears




Getting both spears can be filthy damage for Cab. Desolation is extremely helpful for cooldowns since you'll need a lot of cooldown for jungle. Once you start ganking the kills let your ultimate get up faster. As for Magus this is mainly there to make sure your ultimate puts the nail in the coffin. When you hit with Seismic Crush or Refraction Shield you'll proc that damage passive making the rest of your combo hit that much harder. On squishy targets this will absolutely pulverize them and you might not even need to use Tremors.

Staff of Myrddin




This is useful for the cooldown reduction, power and penetration but also the passive turns your cooldowns into Omnipotence level of cooldown speed. This is so important for burst damage builds like Cab as any enemy that doesn't die from a combo will most likely turn the fight on you while everything is on cooldown. The Staff provides the chance to whip out some extra abilities provided you live long enough for the passive to help out.

Rod of Tabooty




Absolutely required. This item makes this build super expensive with both Staff and Rod together. But in the end it will all make sense as you're turning gods into paste. Your 1 and 2 combo will hit hard enough to easily take squishy targets down to 1/3rd their health bar. This item increases power against an enemy that is below half health making your combo hit even harder. This is also perfect for anyone who survives the combo to be easily killed by Tremors. The reason why you want to pump as much damage into your enemy before your ultimate with items like Spear, Poly and so on is because Cab is not designed to fight people. He's not a boxer. If someone survives your combo you're a sitting duck. If the enemy has beads and aegis make sure you watch out to not waste abilities when they're immune.

Optional items: I really wanted Doom Orb in this build somewhere as Cabrakan might need the extra speed boost as a super slow chonk on big massive map. However Doom Orb, Staff and Rod is a build that only Bill Gates could ever afford. Charon's Coin is a possible option for movement speed however you'll want to get that quickly to start stacking it. Magi's Cloak is a very good item to consider for Cabrakan since you're required to get up close and personal. One CC can ruin your combo attempt and having one extra beads can be what you need to get that combo off.

So Rangda's Mask is powerful and the damage this item gives off is a lot. However the nerf dragged it from 85 to 70 magical power and a straight up +20% damage to 15% damage. If you want a legit one shot build that mask is still a very good option. BUT you receive +15% damage and that's from ALL sources. It means you one shot but you also get one shot. That mask is extremely risky and I'd only recommend it if you're ahead or feel confident you can take people out before they take you out. I often never use it just because even with a lead or ahead in levels makes the mask feel like they're dead even on level with you since they do SO much extra damage to you. However Cab is one of those guardians that has high built in damage so he can be fine without a mask. However instead of the mask you could go with....


Hear me out, for the optional lifesteal build this item actually did a number on people. The passive makes Cabrakan absolutely pulverize everyone, including tanks. I look at this item like Rangda's Mask because it is a massive risk. After a combo a sizeable chunk of your heath will be gone, but so will the enemy's soul as you completely demolished them. In team fights this item ends up hurting you a lot so this is a very risky item I would only recommend for people comfortable with the passive. It's not wise to have on melee characters but Cabrakan plays like Loki, which makes it work since your objective is to pick people off then run away.

Solo

Guardian Meta is upon is... once again. Guardian solo is insanely overpowering right now. Artio, Fafnir, Cerb, Cthulhu, Jorm and Xing are all doing well in solo. So Cab daddy has to be OP too right? Well... sadly no. He's okay in solo. His biggest problem is no hard CC immune, no poke at all and no escape. Cab is a very in your face kinda solo laner that is pretty tanky but not the most super tanky guardian. He's very easy to lock down and stop his combos. I've tried my luck with lifesteal and high sustain builds but damage bruiser builds with super tanky items is really his beet bet.


Items



Really this comes down to who you're up against. In certain situations where you're up against gods that have a lot of healing or lifesteal you'll want the anti heal starter. Tainted Steel has been a lifesaver against a lot of high sustain gods with healing. At level 20 Tainted Breastplate against more physical teams, Tainted Amulet against more magically heavy teams. But most of the time Sundering Axe is the direction I'd like to go if I'm not dealing with a lot of healers. The sustain it provides is beautiful. At level 20 it's possible to have that passive activate multiple times in a single teamfight.

Skill order: Tremors is great to wave clear and damage against melee gods. However they'll often just CC you out. The cooldown is extremely fast so you can keep spamming it but I level Refraction Shield for that big burst damage and long stun. Leveling the Seismic Crush first is usually going to suffer your damage and wave clear. While the faster cooldown is nice Refraction Shield only has 10 second cooldown and Tremor even a few ticks of it will help clear nicely.

Laning phase: Depending on the match up sometimes you have to play a little more passively then you'd like if they have ways to put you out of position and out damage you with sustain/healing. Other times you want to be a super aggressive lane bully if you know you're match up well enough and are confident you'll control the lane. Your biggest threat is ganking. You have no escape and you're pretty slow so you'll need to ward the hell out of your area. Proxy with Cabrakan is often a dangerous and risky move so only do it when you know their jungle/mid are preoccupied and far away from you. The addition to new jungle camps in solo makes sure you're constantly busy doing stuff. But a big change that's important to Cabrakan is the added scorpion camp in solo. Killing it will provide healing that Cabrakan desperately needs. Bully the enemy solo laner away from it as often as you can.

Late game: This is where you sort of play like jungle Cabarakan. Making a B line straight towards squishy targets and deleting them. Your damage output even with tanky items will be enough to kill squishy enemies. It's vital for Cab solo to just bully Mid and ADC as much as possible so the support has to deal with peeling you giving your team the distraction they need to get in and do damage.

Denied!


This is a very effective way to utilize Cab as solo in late game. As a team fight is under way there's tons of gods that are designed to be "clean up" or "ganker" gods who sit back during a team fight then come in to wipe your low health teammates. If you can get behind them and focus on disrupting their plans it will help your team. Use your ultimate on them with the walls blocking off their path towards your team while doing damage to them as well then Tremor should force them to either use CC immune abilities, actives or waste abilities to get away from you. If you make an enemy waste abilities on you then they can use them on your team. Other gods who are important to wall off and deny access to a teamfight are gods like Cupid, Olorun or Nemesis. Gods with ultimates that can completely turn teamfights around or win them outright. Focus your efforts on them making sure they have to deal with you first allowing your team some breathing room.

Support

While solo and jungle Cabrakan haven't benefited too much from Season 8 I think Cabrakan support with these new updates is pretty useful now. He's okay at peeling but now he's very good at being a diving support that sets up kill for teammates with his high damage output. Cabrakan support is best suited when you have a solo laner that has some peel potential to let you do some diving while they baby sit the squishy teammates.

Counter their builds!


This is important to supports as you have to be prepared for your enemies. Support should nearly have their entire build based on what the enemy is buying and who they're up against. If you're dealing with a magical ADC you'll know you want anti heal. If the enemy team has a lot of crit Spectral Armor is the way to go. If you need extra health go with Pestilence and if you need physical protection or MP5/Mana go with Contagion. If you're against a CC heavy team get those crowd control reduction items pretty quickly. Builds are really a suggestion. The right build is never told you before going into a game. The right build is created whilst you size up your enemy builds and gods. Aura build are pretty cookie cutter but counter items still need to be added in as well.


Aura


This is the happy friendly support build that will make your teammates love you. Not much in the way of damage or anything. You're just eating ultimates and providing protection for teammates, mostly peeling for your squishy teammates and setting up CC combos for your team to kill.


Troll Tank


This build has some greedy tank items and sacrifices damage as well as helpful items for your team but you'll be almost immune to death. You'll do no damage and take no damage. I wouldn't recommend this build but it can be pretty fun watching the entire enemy team focus fire on a single god while you emote laugh at their pathetic attempts to scratch your armor. It is very useful as a way to spam actives and just bully the enemy team constantly with your CC.

Bruiser Guardian


This is my favorite build in casuals because this build hurts, a lot. If my team is really struggling for damage and needs help securing kills (because they're potatoes) you're tanky and hurty enough to go finish off enemies and survive. This is only helpful if you have a solo that's able to do some peel as well as dive to help you out in that role.

Know your role!
Supports have either two jobs or they do both. You stay back and help peel when someone dives on your squishy teammates, or you go do the diving to set up CC combos to help your teammates get kills. Cabrakan is definitely the latter. You don't have much in the way of peeling off people from diving your squishy friends other than CC and maybe the ultimate but that's a long cooldown. The idea is you're going to have to be so annoying to the enemy team their support and tanks will have to protect them from you rather than dive your squishy teammates. Having a bit of damage will force teams to focus on you rather than ignore you, or that's at least the goal. I feel this is Cabrakan's natural habitat, when he's doing tons of damage and feels like he's designed to play super aggressively as support like Cthulhu and Cerberus. He doesn't fit into support very well just like them but there are situations where he can be a decent support.

Your ultimate should be used to set up a death trap for your carry/ADC to get easy kills. For example a Cabrakan ultimate + Tremors followed up by a Hou Yi ultimate right in the circle of Tremors can be easy free kills. The ultimate can also be used as way to save teammates by blocking off enemies routes. If you see a gank coming and you're pushed out too far you can wall off the route and force them to use an ability to get over it or attack the wall if they don't have a leap. This will either buy time for your teammate, ruin their combo or stop a gank all together.

Pythagorem's Piece is an item I think a lot of teams need. This wonderful little item gives you %pen, +200 health, 40 power and some lifesteal to top it off. However the passive adds bonus lifesteal to your team, adds 30 power to all your mages and 20 physical power! It might not sound like a lot of power but if you consider it's just as much physical power as Void Shield and only 5 damage off Asi or Hasten Katana that's not too shabby. Granted it's not an item supports usually buy but if you have a heavy lifesteal team and they aren't going to buy it, it will fit into an aura build for you to help your teammates get more lifesteal as well as a little power boost.

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Collapse All Comments

1
Diegool | May 20, 2021 7:04pm
Gg
1
FROST LORD | January 13, 2021 5:52pm
I love dat power
1
S7evin424 (2) | January 14, 2021 8:27pm
Cabrakan loves power :)
1
Elderior | November 6, 2020 5:22am
Thank you!
I have recently taken a like to Cabrakan and today had my first bad experience while facing Hades in the solo lane. Seems I still don't know how to fight him. I might try the Troll Tank build, let's see how it plays out. Cheers!
1
S7evin424 (2) | November 7, 2020 10:54am
Elderior wrote:
Thank you!
I have recently taken a like to Cabrakan and today had my first bad experience while facing Hades in the solo lane. Seems I still don't know how to fight him. I might try the Troll Tank build, let's see how it plays out. Cheers!


If you figure out how to deal with him let me know! Cause I sure as hell can't. Not with Cabrakan at least. His wave clear is almost unfair. I guess my only real strategy against him is just let him do what he wants in solo and try not to let him get any kills cause late game he'll fall off? I dunno.
2
Devampi (105) | November 8, 2020 1:14am
jup that sounds like what to do against hades. if you're lucky and he misplays you can do a bit more early but otherwise his pressure will easily win him lane if you fight him.
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1
The6thEspada | October 1, 2020 9:42pm
I'll use troll build and afk in the center of mid lane.
1
S7evin424 (2) | October 2, 2020 3:48am
It's so fun, be sure to dance emote while you do it lol
3
xmysterionz (72) | September 29, 2020 5:02am
I personally loved the title lol
1
S7evin424 (2) | September 30, 2020 11:25pm
Glad someone appreciates bad puns thanks :)
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League of Legends Build Guide Author S7evin424
CabraCAN do everything Jungle/Solo/Support 8.9 UPDATE!
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