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Bumba's Spear is pretty broken ATM so going for anything else is just flavor preference.
Bumba's Hammer is an option given Cabrakan does auto attack damage for his 1 ability. If you want super fast cooldowns Hammer is viable.
Soul Gem and Blood-Soaked Shroud are also good items to consider swapping in.
Tap each threat level to view Cabrakan’s threats
As of 8.9 Clio is absolutely terrifying to deal with. She solely makes Cab not very viable in jungle as you'll be up against her almost every game. Her one shot build does more damage, can be setup from far away and from within walls. The fact she can go inside walls completely ruins any ultimate setup where you trap her up against walls. While she lacks hard CC, the silence can ruin your combo. Clio is Cab's official worst nightmare.
Array ( [god] => Array ( [god_id] => 117 [display_name] => Cliodhna [url] => cliodhna ) [scoreVal] => 1 [notes] => As of 8.9 Clio is absolutely terrifying to deal with. She solely makes Cab not very viable in jungle as you'll be up against her almost every game. Her one shot build does more damage, can be setup from far away and from within walls. The fact she can go inside walls completely ruins any ultimate setup where you trap her up against walls. While she lacks hard CC, the silence can ruin your combo. Clio is Cab's official worst nightmare. ) 1
Wasting a combo on Karen when she has beads and ultimate ready is just the worst thing ever. She can leap out of your ultimate and use her ultimate to survive anything you throw at her. Gods that can survive your combo and also do a ton of damage (especially close range) is your worst matchup. Unlike other junglers you don't have the auto attack damage to really box anyone. If you hit a combo and they survive you're most likely going to get hurt while everything is on cooldown.
Pay super close attention to her actives and ultimate. Your team can be really helpful if they called out when her beads are used so you can know when to go after her. Use the buddy system if you have to engage and her ultimate/actives are up and ready.
Array ( [god] => Array ( [god_id] => 20 [display_name] => Kali [url] => kali ) [scoreVal] => 1 [notes] => Wasting a combo on Karen when she has beads and ultimate ready is just the worst thing ever. She can leap out of your ultimate and use her ultimate to survive anything you throw at her. Gods that can survive your combo and also do a ton of damage (especially close range) is your worst matchup. Unlike other junglers you don't have the auto attack damage to really box anyone. If you hit a combo and they survive you're most likely going to get hurt while everything is on cooldown. Pay super close attention to her actives and ultimate. Your team can be really helpful if they called out when her beads are used so you can know when to go after her. Use the buddy system if you have to engage and her ultimate/actives are up and ready. ) 1
Pele is similar to you. She has a combo and ultimate that does hilarious damage. Depending on her build this goddess is the nightmare of team fights. She zooms from one teammate to the next deleting them from existence with ease if she goes full damage. But her bruiser build is not weak either. Mid to late game Pele is scary. Best way to deal with her is heavy CC combos. Make sure she can't play the game. Coordinate with teammates to set up combos and make sure you have anti-heal to deal with her passive. The more CC you have the better. This is one god building up and utilizing your passive to get two CC will help out if she beads your first one. She has a one shot combo as well, avoid her knock up so you don't get set up for it.
Array ( [god] => Array ( [god_id] => 97 [display_name] => Pele [url] => pele ) [scoreVal] => 1 [notes] => Pele is similar to you. She has a combo and ultimate that does hilarious damage. Depending on her build this goddess is the nightmare of team fights. She zooms from one teammate to the next deleting them from existence with ease if she goes full damage. But her bruiser build is not weak either. Mid to late game Pele is scary. Best way to deal with her is heavy CC combos. Make sure she can't play the game. Coordinate with teammates to set up combos and make sure you have anti-heal to deal with her passive. The more CC you have the better. This is one god building up and utilizing your passive to get two CC will help out if she beads your first one. She has a one shot combo as well, avoid her knock up so you don't get set up for it. ) 1
Thanatoast is a real pain in the *** to deal with. His silence can stop your combo. His lifesteal gives him really good sustain. His buff provides penetration and movement speed to chase you down. Plus his ultimate is an easy kill on you since you have no dash, leap or escape to dodge it.
Array ( [god] => Array ( [god_id] => 43 [display_name] => Thanatos [url] => thanatos ) [scoreVal] => 1 [notes] => Thanatoast is a real pain in the *** to deal with. His silence can stop your combo. His lifesteal gives him really good sustain. His buff provides penetration and movement speed to chase you down. Plus his ultimate is an easy kill on you since you have no dash, leap or escape to dodge it. ) 1
Ymir jungle is filthy effective against Cab as his CC can stop your combo, stop your Tremor and he too is a big beefy Chad. His walls are on a lot shorter cooldown than yours and his ultimate will kill you if your 1 is on cooldown since it's your only way to escape it as it will make you immune to slow.
Array ( [god] => Array ( [god_id] => 12 [display_name] => Ymir [url] => ymir ) [scoreVal] => 1 [notes] => Ymir jungle is filthy effective against Cab as his CC can stop your combo, stop your Tremor and he too is a big beefy Chad. His walls are on a lot shorter cooldown than yours and his ultimate will kill you if your 1 is on cooldown since it's your only way to escape it as it will make you immune to slow. ) 1
Da ji is here simply for her ultimate. Cab has no escape and being pulled out of position usually results in death. If you're fighting her with her teammates around she can teleport out of your ultimate/tremor combo but other than that you should be able to deal with her as long as you avoid her ultimate.
Array ( [god] => Array ( [god_id] => 88 [display_name] => Da Ji [url] => da-ji ) [scoreVal] => 2 [notes] => Da ji is here simply for her ultimate. Cab has no escape and being pulled out of position usually results in death. If you're fighting her with her teammates around she can teleport out of your ultimate/tremor combo but other than that you should be able to deal with her as long as you avoid her ultimate. ) 1
Three... count em! Three CC abilities. Root, knock up and taunt. CC really is the bane of Cab players and trying to initiate on Erlang is extremely difficult. He can also feel pretty tanky at times with his protections and heal on taunt. If you engage and don't put him down with your combo you'll be stuck there for quite some time as his CC combo doesn't even let you fight back. I would even beads preemptively as you're going in to make sure he doesn't turn your combo into his combo.
Array ( [god] => Array ( [god_id] => 78 [display_name] => Erlang Shen [url] => erlang-shen ) [scoreVal] => 2 [notes] => Three... count em! Three CC abilities. Root, knock up and taunt. CC really is the bane of Cab players and trying to initiate on Erlang is extremely difficult. He can also feel pretty tanky at times with his protections and heal on taunt. If you engage and don't put him down with your combo you'll be stuck there for quite some time as his CC combo doesn't even let you fight back. I would even beads preemptively as you're going in to make sure he doesn't turn your combo into his combo. ) 1
Another one shot enthusiast. Honestly there's no shame in adding Spectral Armor to your build just to stop his one shot potential. His ult and 3 can set his combo up but they can both sort of be dodged. Not by you of course you're a chonker but you can beads and hopefully smash him before he smashes you cause you know he definitely has Blink Beads as well. If he has Beads / Aegis it will turn into a boxing match you might not win. Your best counter is just praying to Kuku, or whoever the Mayan god is, that Merc will go Blink.
Array ( [god] => Array ( [god_id] => 44 [display_name] => Mercury [url] => mercury ) [scoreVal] => 2 [notes] => Another one shot enthusiast. Honestly there's no shame in adding Spectral Armor to your build just to stop his one shot potential. His ult and 3 can set his combo up but they can both sort of be dodged. Not by you of course you're a chonker but you can beads and hopefully smash him before he smashes you cause you know he definitely has Blink Beads as well. If he has Beads / Aegis it will turn into a boxing match you might not win. Your best counter is just praying to Kuku, or whoever the Mayan god is, that Merc will go Blink. ) 1
Jungle Ullr has returned, to your demise. This god is a hard counter to Cab. Axe stun disrupts your combo. He can leap over your walls. His burst is enough damage to straight up delete even guardian junglers. Plus with the buffs to ability based items he can hit harder and have cooldowns extremely fast so jumping and speed buffing will make him a slippery enemy.
Array ( [god] => Array ( [god_id] => 51 [display_name] => Ullr [url] => ullr ) [scoreVal] => 2 [notes] => Jungle Ullr has returned, to your demise. This god is a hard counter to Cab. Axe stun disrupts your combo. He can leap over your walls. His burst is enough damage to straight up delete even guardian junglers. Plus with the buffs to ability based items he can hit harder and have cooldowns extremely fast so jumping and speed buffing will make him a slippery enemy. ) 1
Ao Kuang at times feels like the worst and best match up? Pretty slippery target with his stealth/teleport. If you catch him though he doesn't have a stun to knock you out of Tremors so he'll have to teleport. If that's on cooldown he'll most likely ultimate you to save himself. If that's on cooldown too free kill.
His attack speed/lifesteal build is insane. His attack speed and ability to out box other junglers is god tier. Luckily you're a Chad and one shot people. You don't box cause boxing is for Kyle's. Ao Kyle can easily be one shot but catching him is the hard part. If he survives the combo somehow it's best to just leave. He'll regain all his health from lifesteal and be able to poke you with abilities till he can execute.
Array ( [god] => Array ( [god_id] => 60 [display_name] => Ao Kuang [url] => ao-kuang ) [scoreVal] => 3 [notes] => Ao Kuang at times feels like the worst and best match up? Pretty slippery target with his stealth/teleport. If you catch him though he doesn't have a stun to knock you out of Tremors so he'll have to teleport. If that's on cooldown he'll most likely ultimate you to save himself. If that's on cooldown too free kill. His attack speed/lifesteal build is insane. His attack speed and ability to out box other junglers is god tier. Luckily you're a Chad and one shot people. You don't box cause boxing is for Kyle's. Ao Kyle can easily be one shot but catching him is the hard part. If he survives the combo somehow it's best to just leave. He'll regain all his health from lifesteal and be able to poke you with abilities till he can execute. ) 1
Currently, Arachne is dummy strong. She'll be way faster and will probably invade your camps a lot. But you're a big beefy Chad and she's a tiny spider lady. She has no escape other than her ultimate. You literally have to put her down with one shot. Best case scenario is she beads, she'll be forced to use her ultimate to escape which means she can't use it on teammates. The worst fight with her is one where she beads and the majority of your stuff is on cooldown. If she beads your combo you'll want to disengage or try to bait out her stun. Otherwise her combo can melt health bars.
Array ( [god] => Array ( [god_id] => 2 [display_name] => Arachne [url] => arachne ) [scoreVal] => 3 [notes] => Currently, Arachne is dummy strong. She'll be way faster and will probably invade your camps a lot. But you're a big beefy Chad and she's a tiny spider lady. She has no escape other than her ultimate. You literally have to put her down with one shot. Best case scenario is she beads, she'll be forced to use her ultimate to escape which means she can't use it on teammates. The worst fight with her is one where she beads and the majority of your stuff is on cooldown. If she beads your combo you'll want to disengage or try to bait out her stun. Otherwise her combo can melt health bars. ) 1
Fenrir early game can be troublesome but you should really focus on farming and making sure you're out leveling him. It's going to be really rough for the first phase of the game because Fenrir loves to gank a lot early on. The last thing you want to do is constantly rotate to lanes and try to keep up with him on ganking. Farming and making sure you're not getting behind is the best way to counter Fenrir as he'll most likely disappear late game.
He becomes a different sort of the threat in late game however. As now he's turned into an ult bot. And that ultimate is a Cab's worst nightmare as your lack of escape, leap or dash means he can pull you to your doom. Beads really is your only life line since you don't have a fast escape. Having to use your beads and walling off your enemies as you run away might save you but you pay for it by not having your arsenal up and ready.
Array ( [god] => Array ( [god_id] => 35 [display_name] => Fenrir [url] => fenrir ) [scoreVal] => 3 [notes] => Fenrir early game can be troublesome but you should really focus on farming and making sure you're out leveling him. It's going to be really rough for the first phase of the game because Fenrir loves to gank a lot early on. The last thing you want to do is constantly rotate to lanes and try to keep up with him on ganking. Farming and making sure you're not getting behind is the best way to counter Fenrir as he'll most likely disappear late game. He becomes a different sort of the threat in late game however. As now he's turned into an ult bot. And that ultimate is a Cab's worst nightmare as your lack of escape, leap or dash means he can pull you to your doom. Beads really is your only life line since you don't have a fast escape. Having to use your beads and walling off your enemies as you run away might save you but you pay for it by not having your arsenal up and ready. ) 1
Rat is a fellow one shot god... squirrel himself. His early game might be the best there is. Hearing this little annoying voice off in the distance zipping around might be the most terrifying noise in the game. But there is a counter. Wards, just lots of wards. Oh and being able to look up is a good counter. Yeah apparently you can go into the settings and enable the ability to look up. Years of playing Smite and I never knew we had such a privilege.
Beads the ultimate and stun him then set off your combo. He'll beads your stun but if he doesn't have aegis he won't survive your ult. Critical nut is... a very dirty phrase in my mind apparently, but it's a devastating item even if it's not super meta anymore his one shot potential is still dangerous. It shall be a battle of the one shots then.
Array ( [god] => Array ( [god_id] => 66 [display_name] => Ratatoskr [url] => ratatoskr ) [scoreVal] => 3 [notes] => Rat is a fellow one shot god... squirrel himself. His early game might be the best there is. Hearing this little annoying voice off in the distance zipping around might be the most terrifying noise in the game. But there is a counter. Wards, just lots of wards. Oh and being able to look up is a good counter. Yeah apparently you can go into the settings and enable the ability to look up. Years of playing Smite and I never knew we had such a privilege. Beads the ultimate and stun him then set off your combo. He'll beads your stun but if he doesn't have aegis he won't survive your ult. Critical nut is... a very dirty phrase in my mind apparently, but it's a devastating item even if it's not super meta anymore his one shot potential is still dangerous. It shall be a battle of the one shots then. ) 1
Tap each threat level to view Cabrakan’s threats
Another Warrior that has a stun, does good damage and can bully gods with no escape. Tremor will be risky to use as he can shut it down the second you use it. Plus he has an execute so being in melee range while low on health is a bad idea. Don't forget about his buff, stim/steroid whatever you want to call it. It's insanely good. He gets % power buff, heal, crowd control reduction and protections all in one damn ability.
This is how he baits you. He could be low health and seems like going in on him would be ideal, then his pops his 2 and next thing you know you're the one at low health with his ultimate getting ready to execute you. Do not let him snowball because if he starts pulling ahead your whole team will suffer his wrath later on.
Array ( [god] => Array ( [god_id] => 94 [display_name] => Achilles [url] => achilles ) [scoreVal] => 2 [notes] => Another Warrior that has a stun, does good damage and can bully gods with no escape. Tremor will be risky to use as he can shut it down the second you use it. Plus he has an execute so being in melee range while low on health is a bad idea. Don't forget about his buff, stim/steroid whatever you want to call it. It's insanely good. He gets % power buff, heal, crowd control reduction and protections all in one damn ability. This is how he baits you. He could be low health and seems like going in on him would be ideal, then his pops his 2 and next thing you know you're the one at low health with his ultimate getting ready to execute you. Do not let him snowball because if he starts pulling ahead your whole team will suffer his wrath later on. ) 1
She was level 5 but she got nerfed. Pretty good one too her ultimate does not do ridiculous damage now unless she builds for it. Her late game is still scary but not as scary. Actually I think her early game has gotten a little better now since the builds for her have to use more damage now. Treat her roughly the same, poke and bruise her early game as that's your advantage over hers. Avoid feeding as she starts to get items online and becomes more of a threat. And make sure you're keeping up with XP and hopefully the jungle comes to help gank her often to keep her from snowballing.
Array ( [god] => Array ( [god_id] => 72 [display_name] => Amaterasu [url] => amaterasu ) [scoreVal] => 2 [notes] => She was level 5 but she got nerfed. Pretty good one too her ultimate does not do ridiculous damage now unless she builds for it. Her late game is still scary but not as scary. Actually I think her early game has gotten a little better now since the builds for her have to use more damage now. Treat her roughly the same, poke and bruise her early game as that's your advantage over hers. Avoid feeding as she starts to get items online and becomes more of a threat. And make sure you're keeping up with XP and hopefully the jungle comes to help gank her often to keep her from snowballing. ) 1
This is a pretty rough match up. He can leap over your walls. His damage and sustain is very good. Plus he can ultimate you into a tower if you're out of position. Not to mention he can shred your protections with his 2. You need to save your stuns to shut down his 2 as often as you can.
Array ( [god] => Array ( [god_id] => 93 [display_name] => Cerberus [url] => cerberus ) [scoreVal] => 2 [notes] => This is a pretty rough match up. He can leap over your walls. His damage and sustain is very good. Plus he can ultimate you into a tower if you're out of position. Not to mention he can shred your protections with his 2. You need to save your stuns to shut down his 2 as often as you can. ) 1
Cabrakan loves beating people up. Herc loves to get beat up and that only makes him stronger. While he's more often seen in support these days Herc can still counter a few gods in solo and be a viable pick. You're one of those gods that he can counter pretty well. His push/stun, pull combo is a nightmare for solo players with no escape and ability to sustain/heal makes him extremely difficult to deal with. His ultimate is also extremely dangerous as it hits just as hard as yours. Do not let him bait you into eating tower shots cause he will look to punish you for pushing up too far and shoving you into tower range.
Array ( [god] => Array ( [god_id] => 28 [display_name] => Hercules [url] => hercules ) [scoreVal] => 2 [notes] => Cabrakan loves beating people up. Herc loves to get beat up and that only makes him stronger. While he's more often seen in support these days Herc can still counter a few gods in solo and be a viable pick. You're one of those gods that he can counter pretty well. His push/stun, pull combo is a nightmare for solo players with no escape and ability to sustain/heal makes him extremely difficult to deal with. His ultimate is also extremely dangerous as it hits just as hard as yours. Do not let him bait you into eating tower shots cause he will look to punish you for pushing up too far and shoving you into tower range. ) 1
Invade his blue buff as often as you can. That's the only way to keep him in check. If you and your jungle can keep him from getting blue he'll run out of mana very fast. Other than that prepare to eat 7 abilities per second. Late game he's almost unkillable. If you see him diving your backline it might take 3 people to bring him down. Supports won't do enough damage to help the carry and mid to melt him before he wipes the backline. If the jungle, mid and carry can focus damage on him while the support tries to peel you should be fine to go zone out the enemy team from providing backup to him. He's almost like Cthulhu in that regard where you need to strategize as a team how to take him down. Laning phase is dependent on poking him with 2 and 1 as often as you can, his sustain isn't very good which is why he'll go Stone of Gia. Adding Soul Reaver to your build or maybe Obsidian Shard should help.
Array ( [god] => Array ( [god_id] => 99 [display_name] => King Arthur [url] => king-arthur ) [scoreVal] => 2 [notes] => Invade his blue buff as often as you can. That's the only way to keep him in check. If you and your jungle can keep him from getting blue he'll run out of mana very fast. Other than that prepare to eat 7 abilities per second. Late game he's almost unkillable. If you see him diving your backline it might take 3 people to bring him down. Supports won't do enough damage to help the carry and mid to melt him before he wipes the backline. If the jungle, mid and carry can focus damage on him while the support tries to peel you should be fine to go zone out the enemy team from providing backup to him. He's almost like Cthulhu in that regard where you need to strategize as a team how to take him down. Laning phase is dependent on poking him with 2 and 1 as often as you can, his sustain isn't very good which is why he'll go Stone of Gia. Adding Soul Reaver to your build or maybe Obsidian Shard should help. ) 1
Mulan early game does massive damage and her stun can stop your Tremor. As your only form of wave clear requires being close to minions you'll be taking a lot of damage till you get your Breastplate of Valor up. She'll use you to farm her passive and get all her abilities maxed out quickly. You're job is just to carry on farming, clearing and keeping your XP up as Mulan will fall off later in the game if she's not taking a sizable lead.
She can force players into playing more passively which will let her dominate the lane. Don't expect to get many totems early game as she'll abuse her damage output to try and get ahead of you. Side note get anti heal for her spear cause she can get a massive amount of health back.
Array ( [god] => Array ( [god_id] => 108 [display_name] => Mulan [url] => mulan ) [scoreVal] => 2 [notes] => Mulan early game does massive damage and her stun can stop your Tremor. As your only form of wave clear requires being close to minions you'll be taking a lot of damage till you get your Breastplate of Valor up. She'll use you to farm her passive and get all her abilities maxed out quickly. You're job is just to carry on farming, clearing and keeping your XP up as Mulan will fall off later in the game if she's not taking a sizable lead. She can force players into playing more passively which will let her dominate the lane. Don't expect to get many totems early game as she'll abuse her damage output to try and get ahead of you. Side note get anti heal for her spear cause she can get a massive amount of health back. ) 1
Cthulhu is lane bully with high damage and good sustain. His dash can stun and do a chunk of your health bar. His ult can make him sustain almost anything. His early game isn't very good though which is why he's often seen in solo just to boost his XP faster and get him online for that mid-late game phase where he's destroying your backline while your team scrambles to take him down before he wipes all your damage dealers. While you're very similar in that regard, your early game is way better. Bruise him up as much as possible before he hits level 5. If he uses his ultimate your team will need to focus fire him down. If you're laning and he uses it, try to get him towards tower and minions to get the extra damage off to scare him away. But if it's late game you need to decide if you should ignore him and keep harassing his team, or if your team needs help taking him down. While you should be focusing on squishy targets Cthulhu is one god that might demand your attention, getting Soul Reaver to help your team will put the hurt on him. But my best advice, BAN HIM.
Array ( [god] => Array ( [god_id] => 110 [display_name] => Cthulhu [url] => cthulhu ) [scoreVal] => 1 [notes] => Cthulhu is lane bully with high damage and good sustain. His dash can stun and do a chunk of your health bar. His ult can make him sustain almost anything. His early game isn't very good though which is why he's often seen in solo just to boost his XP faster and get him online for that mid-late game phase where he's destroying your backline while your team scrambles to take him down before he wipes all your damage dealers. While you're very similar in that regard, your early game is way better. Bruise him up as much as possible before he hits level 5. If he uses his ultimate your team will need to focus fire him down. If you're laning and he uses it, try to get him towards tower and minions to get the extra damage off to scare him away. But if it's late game you need to decide if you should ignore him and keep harassing his team, or if your team needs help taking him down. While you should be focusing on squishy targets Cthulhu is one god that might demand your attention, getting [[Soul Reaver]] to help your team will put the hurt on him. But my best advice, BAN HIM. ) 1
He's in meta for solo now and he's not someone you want to deal with. If you see the enemy pick Gilgamesh don't even bother picking Cab. He'll dropkick you into tower range, bully the fact you have no escape, do massive amounts of damage and his auto attack damage can make gods that require getting up close and personal will not enjoy fighting against this guy. He also has a jump that can counter your ultimate. Fighting Gilgamesh is a nightmare.
Array ( [god] => Array ( [god_id] => 114 [display_name] => Gilgamesh [url] => gilgamesh ) [scoreVal] => 1 [notes] => He's in meta for solo now and he's not someone you want to deal with. If you see the enemy pick Gilgamesh don't even bother picking Cab. He'll dropkick you into tower range, bully the fact you have no escape, do massive amounts of damage and his auto attack damage can make gods that require getting up close and personal will not enjoy fighting against this guy. He also has a jump that can counter your ultimate. Fighting Gilgamesh is a nightmare. ) 1
Pretty tough match up. Maybe it's just me but I feel like this is a hard counter. Has good range, his dash can CC you out of tremor, his ultimate will give him heals and let him leap over your walls. He has a fast escape option and you don't which he can also use to hyper farm quickly. With a Soul Eater build he'll have tons of sustain too. Bully him before he gets Soul Eater and invade his blue buff then after that you will have to hold out till you get your sustain going. His early game isn't as good as yours so bully as much as possible before the tables start to turn.
Array ( [god] => Array ( [god_id] => 16 [display_name] => Sun Wukong [url] => sun-wukong ) [scoreVal] => 1 [notes] => Pretty tough match up. Maybe it's just me but I feel like this is a hard counter. Has good range, his dash can CC you out of tremor, his ultimate will give him heals and let him leap over your walls. He has a fast escape option and you don't which he can also use to hyper farm quickly. With a Soul Eater build he'll have tons of sustain too. Bully him before he gets Soul Eater and invade his blue buff then after that you will have to hold out till you get your sustain going. His early game isn't as good as yours so bully as much as possible before the tables start to turn. ) 1
One god that doesn't have CC. This lets you clear up waves easily and can allow you to bully him for it. His sustain will require anti-heal built as soon as possible. Contagion as a first item after boots might not be the craziest idea. If he's not doing a Soul Eater build you might get away with saving up for Divine Ruin later on after getting BoV but if you're dying or anyone is giving him a passive in lane he's going to never leave solo lane. He has two abilities that give good healing for him, try to avoid getting hit by those.
Array ( [god] => Array ( [god_id] => 81 [display_name] => Camazotz [url] => camazotz ) [scoreVal] => 3 [notes] => One god that doesn't have CC. This lets you clear up waves easily and can allow you to bully him for it. His sustain will require anti-heal built as soon as possible. Contagion as a first item after boots might not be the craziest idea. If he's not doing a Soul Eater build you might get away with saving up for Divine Ruin later on after getting BoV but if you're dying or anyone is giving him a passive in lane he's going to never leave solo lane. He has two abilities that give good healing for him, try to avoid getting hit by those. ) 1
His Fearless can be rather annoying and if you're out of position you'll get tossed from a bad spot to an even worse spot. You have to play more aggressively than him if that's possible.
Array ( [god] => Array ( [god_id] => 41 [display_name] => Tyr [url] => tyr ) [scoreVal] => 3 [notes] => His Fearless can be rather annoying and if you're out of position you'll get tossed from a bad spot to an even worse spot. You have to play more aggressively than him if that's possible. ) 1
Anti heal is absolutely required. Divine Ruin or Contagion if you need the armor. Run away from his ultimate and don't attack him unless you're 100% you can bring him down because the more you hit him the longer his ultimate will last. This god is extremely good at proxy pushing waves so if you see him going for that, you should too as long their jungle isn't near by. It's tempting you just fight him on your side of the map but his ultimate and dash lets him escape quickly. If you can gank with a teammate while he's doing a proxy even better. Late game as long as someone has Cursed Ankh you should be fine against him. Maybe get it yourself if no one else will. His bruiser build does decent damage now so don't underestimate his power. That ultimate is one of the most annoying things to deal with. But the way his kit and auto attack builds tend to go now he invites himself to take a lot of damage so make sure you're constantly throwing jabs in there whenever you can.
Array ( [god] => Array ( [god_id] => 21 [display_name] => Vamana [url] => vamana ) [scoreVal] => 3 [notes] => Anti heal is absolutely required. Divine Ruin or Contagion if you need the armor. Run away from his ultimate and don't attack him unless you're 100% you can bring him down because the more you hit him the longer his ultimate will last. This god is extremely good at proxy pushing waves so if you see him going for that, you should too as long their jungle isn't near by. It's tempting you just fight him on your side of the map but his ultimate and dash lets him escape quickly. If you can gank with a teammate while he's doing a proxy even better. Late game as long as someone has Cursed Ankh you should be fine against him. Maybe get it yourself if no one else will. His bruiser build does decent damage now so don't underestimate his power. That ultimate is one of the most annoying things to deal with. But the way his kit and auto attack builds tend to go now he invites himself to take a lot of damage so make sure you're constantly throwing jabs in there whenever you can. ) 1
Relics depend on what teammates need and what enemy team comp you're dealing with. Sunder has become a very popular relic though as it helps your team gets kills faster.
This build is to make sure you never die. Sunder is a must have relic for this build.
Personally this is my favorite casual build for support Cabrakan. Basically just solo support hybrid but you'll do tons of damage.
Since you're not going full damage the ultimate is mainly used to setup kills so you can prioritize other skills first. But the cooldowns is really what you're after when leveling up abilities.
Tap each threat level to view Cabrakan’s threats
Stun, knock up, intoxicate, damage and almost unkillable. Bacchus might be the last person you want to see in duo.
Array ( [god] => Array ( [god_id] => 26 [display_name] => Bacchus [url] => bacchus ) [scoreVal] => 1 [notes] => Stun, knock up, intoxicate, damage and almost unkillable. Bacchus might be the last person you want to see in duo. ) 1
Auto attackers like this guy will shred tanks and his ability to leap out of your walls means you will find it hard to set up ways to kill him. Plus his stun can knock you out of Tremors.
Array ( [god] => Array ( [god_id] => 62 [display_name] => Hou Yi [url] => hou-yi ) [scoreVal] => 1 [notes] => Auto attackers like this guy will shred tanks and his ability to leap out of your walls means you will find it hard to set up ways to kill him. Plus his stun can knock you out of Tremors. ) 1
Silence, leap (technically is a leap since she can go under walls), nasty auto attack damage and stealth makes this god troublesome to deal with.
Array ( [god] => Array ( [god_id] => 80 [display_name] => Izanami [url] => izanami ) [scoreVal] => 1 [notes] => Silence, leap (technically is a leap since she can go under walls), nasty auto attack damage and stealth makes this god troublesome to deal with. ) 1
His stun has a fast cooldown and he can shred tanks like no one's business. He'll CC Cab out of Tremor every time then follow with a combo that hurts like hell. Plus he can leap over your walls. This is the last hunter you want to see in duo.
Array ( [god] => Array ( [god_id] => 51 [display_name] => Ullr [url] => ullr ) [scoreVal] => 1 [notes] => His stun has a fast cooldown and he can shred tanks like no one's business. He'll CC Cab out of Tremor every time then follow with a combo that hurts like hell. Plus he can leap over your walls. This is the last hunter you want to see in duo. ) 1
Another god with leap making it hard to set up kills. His slow and stun can also create problems for your duo to clear if you can't tremor.
Array ( [god] => Array ( [god_id] => 5 [display_name] => Anhur [url] => anhur ) [scoreVal] => 2 [notes] => Another god with leap making it hard to set up kills. His slow and stun can also create problems for your duo to clear if you can't tremor. ) 1
Artio is pretty strong right now. Good mobility, good CC, good peel and can bully your ADC while you stand there and watch as all your stuff is on cooldown and she still has 6 abilities to spam. Not fun.
Array ( [god] => Array ( [god_id] => 90 [display_name] => Artio [url] => artio ) [scoreVal] => 2 [notes] => Artio is pretty strong right now. Good mobility, good CC, good peel and can bully your ADC while you stand there and watch as all your stuff is on cooldown and she still has 6 abilities to spam. Not fun. ) 1
Taunt is disgustingly effective for setups and kills. Athena hits pretty hard as well and can keep your attention on her while your squishy is getting wrecked. The fact she can show up anywhere in any fight at any time is also pretty terrifying.
Array ( [god] => Array ( [god_id] => 37 [display_name] => Athena [url] => athena ) [scoreVal] => 2 [notes] => Taunt is disgustingly effective for setups and kills. Athena hits pretty hard as well and can keep your attention on her while your squishy is getting wrecked. The fact she can show up anywhere in any fight at any time is also pretty terrifying. ) 1
If you're out of position this god can keep you there for a millennium. His ability to peel squishy gods and sleep tanks for very long time makes it hard for you to keep up while you're passed out.
Array ( [god] => Array ( [god_id] => 52 [display_name] => Kumbhakarna [url] => kumbhakarna ) [scoreVal] => 2 [notes] => If you're out of position this god can keep you there for a millennium. His ability to peel squishy gods and sleep tanks for very long time makes it hard for you to keep up while you're passed out. ) 1
He'll pull your squishy to their doom if you're not playing super aggressively and forcing him to use it on you. You want him to pull you instead. But his ability to pull, root and knock up can be a disaster to deal with as you don't have much mobility.
Array ( [god] => Array ( [god_id] => 58 [display_name] => Sylvanus [url] => sylvanus ) [scoreVal] => 2 [notes] => He'll pull your squishy to their doom if you're not playing super aggressively and forcing him to use it on you. You want him to pull you instead. But his ability to pull, root and knock up can be a disaster to deal with as you don't have much mobility. ) 1
Cupid can be annoying due to the Hearbombs but they do take a while to stack and stun so he can't shut down Tremor extremely fast like other hunters but with a decent build Cupid can demolish tanks easily.
Array ( [god] => Array ( [god_id] => 17 [display_name] => Cupid [url] => cupid ) [scoreVal] => 3 [notes] => Cupid can be annoying due to the Hearbombs but they do take a while to stack and stun so he can't shut down Tremor extremely fast like other hunters but with a decent build Cupid can demolish tanks easily. ) 1
While Freya does hurt like hell she only has an escape option using her ultimate. If you can force her to use it to escape your walls and Tremor you'll be doing your entire team a favor. But she can banish you out of Tremor as well so diving her can end poorly for Cab.
Array ( [god] => Array ( [god_id] => 24 [display_name] => Freya [url] => freya ) [scoreVal] => 3 [notes] => While Freya does hurt like hell she only has an escape option using her ultimate. If you can force her to use it to escape your walls and Tremor you'll be doing your entire team a favor. But she can banish you out of Tremor as well so diving her can end poorly for Cab. ) 1
Silence is really the big issues here. You're not doing anything while he's keeping you sidelined with no abilities to spam and having your protections shredded while in the process. He also can interrupt your tremor with his 3 and his walls hurt pretty badly as well.
Array ( [god] => Array ( [god_id] => 87 [display_name] => Ganesha [url] => ganesha ) [scoreVal] => 3 [notes] => Silence is really the big issues here. You're not doing anything while he's keeping you sidelined with no abilities to spam and having your protections shredded while in the process. He also can interrupt your tremor with his 3 and his walls hurt pretty badly as well. ) 1
While his ultimate can be a giant death trap Olorun does not have escape options and has a very weak healing ability. The lifesteal gives him some sustain but this is one god you should dive pretty easily.
Array ( [god] => Array ( [god_id] => 104 [display_name] => Olorun [url] => olorun ) [scoreVal] => 5 [notes] => While his ultimate can be a giant death trap Olorun does not have escape options and has a very weak healing ability. The lifesteal gives him some sustain but this is one god you should dive pretty easily. ) 1
If there's one thing to love about Cab support it's the fact that he can beat down Skadi like she's low tier trash. I don't like Skadi as a Hunter main myself. Her doggo gives her insane aggression. She does high burst damage and even if she has no escape her ice skating ring will have you do the electric slide into towers.
But as Cab you can go Michael Vick on Kaldr and then wall off this hunter with no escape then beat that pale popsicle up against your walls. If you've never seen Skadi play passively before, pick up Cab support and you will see that rare sight for yourself. If Skadi is playing super aggressively still it's properly because no one picks Cab support and Skadi doesn't know Cab counters her. Don't tell Skadi. Cause Skadi doesn't know! Skadi doesn't know! So don't tell Skadi :D
Array ( [god] => Array ( [god_id] => 74 [display_name] => Skadi [url] => skadi ) [scoreVal] => 5 [notes] => If there's one thing to love about Cab support it's the fact that he can beat down Skadi like she's low tier trash. I don't like Skadi as a Hunter main myself. Her doggo gives her insane aggression. She does high burst damage and even if she has no escape her ice skating ring will have you do the electric slide into towers. But as Cab you can go Michael Vick on Kaldr and then wall off this hunter with no escape then beat that pale popsicle up against your walls. If you've never seen Skadi play passively before, pick up Cab support and you will see that rare sight for yourself. If Skadi is playing super aggressively still it's properly because no one picks Cab support and Skadi doesn't know Cab counters her. Don't tell Skadi. Cause Skadi doesn't know! Skadi doesn't know! So don't tell Skadi :D ) 1
Gods with no escape options are going to be why you pick Cab as support. AMC might have movement speed but no CC immunity or escape options so Cab can beat him down with ease.
Array ( [god] => Array ( [god_id] => 45 [display_name] => Ah Muzen Cab [url] => ah-muzen-cab ) [scoreVal] => 4 [notes] => Gods with no escape options are going to be why you pick Cab as support. AMC might have movement speed but no CC immunity or escape options so Cab can beat him down with ease. ) 1
My sweet sweet main. As much as it hurts to say this Cab can beat down Artemis pretty easily and abuse her lack of escape. While she does pose a larger threat than Skadi due to her stun and ADC damage on tanks, she can be easy to dive on as long as your carry is putting some hurt on her. Walling her off and Tremor usually results in a dead Artemis. Results may vary depending on her support though.
Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 4 [notes] => My sweet sweet main. As much as it hurts to say this Cab can beat down Artemis pretty easily and abuse her lack of escape. While she does pose a larger threat than Skadi due to her stun and ADC damage on tanks, she can be easy to dive on as long as your carry is putting some hurt on her. Walling her off and Tremor usually results in a dead Artemis. Results may vary depending on her support though. ) 1
Now that they updated a lot of items to include magical power there's a lot more options for magical junglers to use. However Bumba's Spear is really in a league of it's own especially for non-auto attacking junglers. But whatever changes they make Cabrakan still does hilarious amounts of damage so his power one shot build is still rather effective. The only issue might be how large the map is and how slow characters like him are huffing and puffing the entire game running from lane to lane and farming all the while just to keep up. I wouldn't blame you for adding Doom Orb or Charon's Coin just to help out.
Cabrakan is still built one way and one way only, one shot. From early game to late, his damage never falls off. Although late game is where Cab has to adjust as his power will not fall off but targets become harder to deal with. Stuff like Magi's Cloak and Mantle of Discord start showing up on squishy targets which can throw a wrench in your fun. You'll be focused down quickly late game as your damage is something the enemy team has to respect, so you'll want to ward as much as possible and look for those squishy targets out of position for clean picks. Cab still plays like a fat Loki and Blink Rune is really your only form of initiation. You'll want to avoid team fights and sneak into a back line and delete their damage dealers then waddle away. Depending on if you bought some % pen like Obsidian Shard you can deal a lot of damage to tanks as well.
How do you one shot? Well the combo goes a little something like this.
With the passive built up that gives two stuns. If you've bought Polynomicon the 2nd combo underneath is the one you want to try. You'll proc the passive Poly and Spear of Magus when you stun with Refraction Shield and then use your ultimate then hit them with Seismic Crush which counts as an auto attack so you'll hit that with your Poly and stun at the same time. You'll want to space out the stuns to use their duration effectively. Remember you'll give your enemy Diminishing Returns so your second stun will suffer on their duration. Personally I like the Refraction stun. It's a little easier to hit and last longer. Nothing more awkward than swinging your arms at thin air desperately trying to hit the stun on your 1. The combo should look like this with your passive. When you use your ultimate remember that those walls are extremely annoying to not only enemies but your own teammates. Carefully positioning your ultimate to either trap an enemy by using the environment to your advantage can make your ultimate so much more effective. Item ChoicesBumba's SpearThe lifesteal starters are good. The Gem of Focus is nice. But Bumba's Spear is just too powerful to pass up. We're talking penetration, cooldown, massive power spike, good healing off jungle camps and true damage to top it all off. Bumba's Hammer is also very good and since Cab's combo does involve an auto attack it's not a bad choice but Cab benefits most from Spear. PolyThis item can be used with Seismic Crush since activating the ability will trigger Poly and when you hit your enemy with the stun it will also count as an auto attack giving that big damage punch. This just adds extra damage on top of the ability. If you're using your passive to start the combo you don't need to worry about it since Refraction Shield will trigger the combo as well. Duel SpearsGetting both spears can be filthy damage for Cab. Desolation is extremely helpful for cooldowns since you'll need a lot of cooldown for jungle. Once you start ganking the kills let your ultimate get up faster. As for Magus this is mainly there to make sure your ultimate puts the nail in the coffin. When you hit with Seismic Crush or Refraction Shield you'll proc that damage passive making the rest of your combo hit that much harder. On squishy targets this will absolutely pulverize them and you might not even need to use Tremors. Staff of MyrddinThis is useful for the cooldown reduction, power and penetration but also the passive turns your cooldowns into Omnipotence level of cooldown speed. This is so important for burst damage builds like Cab as any enemy that doesn't die from a combo will most likely turn the fight on you while everything is on cooldown. The Staff provides the chance to whip out some extra abilities provided you live long enough for the passive to help out. Rod of TabootyAbsolutely required. This item makes this build super expensive with both Staff and Rod together. But in the end it will all make sense as you're turning gods into paste. Your 1 and 2 combo will hit hard enough to easily take squishy targets down to 1/3rd their health bar. This item increases power against an enemy that is below half health making your combo hit even harder. This is also perfect for anyone who survives the combo to be easily killed by Tremors. The reason why you want to pump as much damage into your enemy before your ultimate with items like Spear, Poly and so on is because Cab is not designed to fight people. He's not a boxer. If someone survives your combo you're a sitting duck. If the enemy has beads and aegis make sure you watch out to not waste abilities when they're immune. Optional items: I really wanted Doom Orb in this build somewhere as Cabrakan might need the extra speed boost as a super slow chonk on big massive map. However Doom Orb, Staff and Rod is a build that only Bill Gates could ever afford. Charon's Coin is a possible option for movement speed however you'll want to get that quickly to start stacking it. Magi's Cloak is a very good item to consider for Cabrakan since you're required to get up close and personal. One CC can ruin your combo attempt and having one extra beads can be what you need to get that combo off. So Rangda's Mask is powerful and the damage this item gives off is a lot. However the nerf dragged it from 85 to 70 magical power and a straight up +20% damage to 15% damage. If you want a legit one shot build that mask is still a very good option. BUT you receive +15% damage and that's from ALL sources. It means you one shot but you also get one shot. That mask is extremely risky and I'd only recommend it if you're ahead or feel confident you can take people out before they take you out. I often never use it just because even with a lead or ahead in levels makes the mask feel like they're dead even on level with you since they do SO much extra damage to you. However Cab is one of those guardians that has high built in damage so he can be fine without a mask. However instead of the mask you could go with.... Hear me out, for the optional lifesteal build this item actually did a number on people. The passive makes Cabrakan absolutely pulverize everyone, including tanks. I look at this item like Rangda's Mask because it is a massive risk. After a combo a sizeable chunk of your heath will be gone, but so will the enemy's soul as you completely demolished them. In team fights this item ends up hurting you a lot so this is a very risky item I would only recommend for people comfortable with the passive. It's not wise to have on melee characters but Cabrakan plays like Loki, which makes it work since your objective is to pick people off then run away. |
Guardian Meta is upon is... once again. Guardian solo is insanely overpowering right now. Artio, Fafnir, Cerb, Cthulhu, Jorm and Xing are all doing well in solo. So Cab daddy has to be OP too right? Well... sadly no. He's okay in solo. His biggest problem is no hard CC immune, no poke at all and no escape. Cab is a very in your face kinda solo laner that is pretty tanky but not the most super tanky guardian. He's very easy to lock down and stop his combos. I've tried my luck with lifesteal and high sustain builds but damage bruiser builds with super tanky items is really his beet bet.
While solo and jungle Cabrakan haven't benefited too much from Season 8 I think Cabrakan support with these new updates is pretty useful now. He's okay at peeling but now he's very good at being a diving support that sets up kill for teammates with his high damage output. Cabrakan support is best suited when you have a solo laner that has some peel potential to let you do some diving while they baby sit the squishy teammates.
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I have recently taken a like to Cabrakan and today had my first bad experience while facing Hades in the solo lane. Seems I still don't know how to fight him. I might try the Troll Tank build, let's see how it plays out. Cheers!
I have recently taken a like to Cabrakan and today had my first bad experience while facing Hades in the solo lane. Seems I still don't know how to fight him. I might try the Troll Tank build, let's see how it plays out. Cheers!
If you figure out how to deal with him let me know! Cause I sure as hell can't. Not with Cabrakan at least. His wave clear is almost unfair. I guess my only real strategy against him is just let him do what he wants in solo and try not to let him get any kills cause late game he'll fall off? I dunno.