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ITS VERY IMPORTANT THAT YOUR TEAM PROTECT AND SUPPORT YOU BEACUSE YOU HAVE A GOOD ESCAPE BUT YOU ARE VERY SQUISHY
Bloodforge: great life steal (I prefer Bloodforge because devourer `s gloves have more attack but I prioritize lifesteal)
Ninja Tabi: move speed and cooldown
Rage: its a very good item because if you don`t hit a crit, your critical strike chance increases by 10% (max. 5 stacks). Resets on successful crit.
Deathbringer: increase your damage when you hit a crit
Titan`s Bane: ANTI TANK
Malice: to increase the damage of the crit
Pros:
really good stun
fantastic ulti
good escape
Cons:
squishy
low damage if you dont know how to use him
a lot of cooldown
heart bomb: its the best way to enter into a fight... more if you have full the passive
share the love: it has a good sustain of health and mana because if you pick up the hearts, your life is going to regenerate, but if an allie pick up the heath, your mana is going to regenerate
Flutter: only serves to escape or to initiate
Fields of Love: if you throw it, and the enemy is in the middle, and your passive is full, you will stun him and you are going to remove a lot of life
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It just seems like I crit more often with Malice. Guess someone will come in here and do all the math to prove a point, but I definitely don't feel like it.
The Math has been done (not by me) but yes Malice is statistically better than Rage (meaning Malice has higher dps on average)
You mentioned Flutter is only used for an escape, but from my usage of Cupid it is also an extremely great way to initiate. Simply just Flutter past the enemy. Turn around and then use Heart Bomb followed by Fields Of Love.
Also you shouldn't just tell people to build in any order. From my use of Cupid I would say to just completely remove Frostbound Hammer. Compared to an item like Qin's Sais it is almost useless. Plus you don't need to slow them when you are almost always initiating with the stun followed by the mesmerize from your ultimate.
I also would prefer Malice> Rage. It just seems like I crit more often with Malice. Guess someone will come in here and do all the math to prove a point, but I definitely don't feel like it.
Instead of Bloodforge I think that devourer's gloves work better. Especially for early game. They are cheap and when finished have very high damage and lifesteal. I know that Bloodforge has a higher damage potential. However, after you finally get the Bloodforge passive built all the way(which is what you need to surpass devourer's gloves) you have lost the damage in the first 3 hits that you had lower power. Plus most enemies will cringe by that fifth hit.
Those are just my opinions.