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D.O.G. (Destroyer of Gods) Kukulkan

0 2 13,087
by Advanced Drone updated December 13, 2015

Smite God: Kukulkan

Build Guide Discussion 11 More Guides
Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

Full Build

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver
Build Item Greater Purification Greater Purification
Build Item Greater Meditation Greater Meditation

Starting Items

Build Item Vampiric Shroud Vampiric Shroud
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
2
Build Item Cloak of Meditation Cloak of Meditation

Building Passive

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Soul Reaver Soul Reaver

Building Health

Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation

Building Magical Power

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Optional Items

Build Item Soul Stone Soul Stone
Build Item Divine Ruin Divine Ruin
Build Item Weakening Curse Weakening Curse

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 7 11 14 16

Slipstream

2 A B
Slipstream
3 12 15 18 19

Whirlwind

3 B A
Whirlwind
1 4 6 8 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 7 11 14 16

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
3 12 15 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 4 6 8 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Introduction

Kukulkan is a mage that can deal more damage than most other mages. This is primarily due to Kukulkan's passive which allows you to build extra magical power with items that provide mana. However, Kukulkan falls short on mobility. He is one of the slowest mages in the game and doesn't have a direct escape in his kit. With this information, we can acknowledge that Kulkulkan will have to fight instead of fleeing fights. Luckily, this guide will provide suggestions to increase health and sustainability, increase damage to reduce the chance of fleeing fights, and strategies to maximize efficiency when playing Kukulkan as the Mid role.

Items

Vampiric Shroud

Vampiric Shroud is the best starter item for sustainability. This item allows you to reduce the amount you recall by providing health and mana per minion kill. While you do have to be the one to finish a minion to get the health and mana, the D.O.T. from Whirlwind helps to ensure minion kills.

Soul Stone

Soul Stone is the best starter item for damage. The provided magical power and mana maximize potential damage early in the game by building your passive. This item allows you to play aggressive, but it will be harder to stay in lane if you take damage.

Shoes of Focus

All mages should have shoes since they are naturally slower gods. Shoes of Focus are the best shoes for Kukulkan as these shoes maximize your damage by building your passive better than other shoes and give you cooldown reduction to clear your lane more efficiently. Although I have Shoes of Focus as the first item to purchase, I recommend you purchase Shoes and Book of Thoth before buying Shoes of Focus so you can gain stacks for Book of Thoth while you are farming.

Book of Thoth

To not build mana is to waste Kukulkan's passive, Kukulkan's passive is used most effectively with items that provide both magical power and mana so the item provides additional magical power. The Book of Thoth is an example of such an item. While this item is more mana-based than other items, this item allows you to cast more abilities in a fight as your cooldown reduction will require more mana to use abilities more often.

Ethereal Staff

In order to survive fights, Kukulkan requires health. This item gives a great amount of health to survive fights, mana to build your passive, and magical power three ways: provided magical power, converted magical power from health, and converted magical power from mana. This makes Ethereal Staff the best item to gain the most amount of health while maximizing magical power.

Gem of Isolation

This item is like Ethereal Staff, but provides less magical power, health, and mana. The important part of the item is the slow from basic attacks. This allows you to aim your ultimate when combined with the slow from Zephyr.

Rod of Tahuti

There is not much to be said about this item as it has one main purpose: provide a great amount of magical power. This item provides the most magical power out of all the other items in this build. Building this item prevents your abilities, primarily your ultimate, from becoming obsolete in fights. Your ultimate should be a high risk due to the accuracy it requires, but it should yield a high reward when it attacks instead of a low reward.

Soul Reaver

Just like Rod of Tahuti, this item's main purpose is to provide magical power. It also provides mana to build your passive, but the extra damage from the item's passive is why this item is in this build. The damage from Rod of Tahuti and Soul Reaver should insure that any enemy who is hit dies if not a few attacks away from dying.

Divine Ruin

If you wanted to use this item, you could replace Gem of Isolation with it if you wanted to insure enemies will not recover from abilities. However, you are sacrificing the health, which can allow you to stay in fights longer, and the slow to aim your abilities. This item should only be used if you want to build damage over sustainability.

Greater Purification

With a slow god like Kukulkan, it is important to have crowd control immunity to escape deadly situations as enemies will try to take advantage of your weak mobility by using crowd control that will keep you in place. It is easier to use this active over Greater Aegis as Kukulkan has more health than other classes and this item requires less preparation to use.

Greater Meditation

Early in the game, having this item, or at least Meditation, will help you clear your lane more efficiently by having mana ready to use for abilities. Late in the game, this item provides sustainability in fights as you can escape from fights with Greater Purification, and then using Greater Meditation to prevent deadly damage from killing you.

Weakening Curse

This active doesn't provide as much sustainability as the other actives, but it allows you to aim your abilities easier and punish enemies further. If you want to sacrifice sustainability for potential damage, replace Greater Meditation with this active.

Skills

Zephyr

This ability is primarily meant to slow an enemy and can b e used multiple ways. Zephyr can be used to ease the aim of your abilities, to catch up to a fleeing enemy, and to slow an enemy to escape from fights.

Slipstream

There is not much to be said about this ability. It can be used offensively and defensively. The ability excels being used offensively as you can initiate fights and catch up to fleeing enemies. However, using this ability defensively is less effective as you are more vulnerable to damage and slows than a god with a direct escape.

Whirlwind

Kukulkan relies on this ability early in the game to clear the lane he is in. Upgrading this ability early in the game allows Kukulkan to level up faster as minions die faster. In fact, a max rank Whirlwind can clear a wave of minions by itself. Otherwise, Kukulkan can use this ability to an enemy with low health to have the D.O.T. kill them.

Serpent of the Nine Winds

This ability is what Rod of Tahuti and Soul Reaver are in the build for. Using this ability in the middle of a fight. where enemies are confused, can turn that fight into your favor. With this build, this ability has the potential to kill most gods regardless of health.

Team Fights

Fighting Directly

When fighting directly, you should use Slipstream to approach a fight and attack an enemy with Zephyr. This allows you to aim Serpent of the Nine Winds, and if the god lives or you miss your ultimate, aim Whirlwind to add D.O.T. to help finish an enemy.

Ganking

When attacking from the jungle, you should save Slipstream as you are coming in unnoticed. Instead, initiate the fight with Whirlwind as it will be hard to aim Zephyr or Serpent of the Nine Winds with the enemies moving. Follow up with Zephyr to keep the enemy in Whirlwind longer and to help aim your ultimate. If the enemy lives or you miss your ultimate, attack with basic attacks or any abilities off cooldown and use Slipstream if you need to catch up to fleeing enemies and finish them.

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1
Devampi (105) | November 2, 2015 12:38am
deathdevil wrote:

I think valourous chest -
protection and mana for passive. If you don't want to build chronos' pendant.
Mail of renewal doesn't give mana for kuku's passive.


however for damage Breastplate of Valor isn't as good Chronos' Pendant.

Mail of Renewal might not give mana but that passive still is very strong as you will get 15% of your hp and mana returned
1
deathdevil (1) | November 1, 2015 11:11am
I think valourous chest and shoes of the focus are important max cooldown and protection and mana for passive. If you don't want to build chronos' pendant. Mail of renewal doesn't give mana for kuku's passive.
1
GameGeekFan (50) | October 30, 2015 10:13pm
Polynomicon is actually good for a 1 - basic combo, if you can hit it that is. Usually because he has so much magical power (into the 800s with my builds), it does ALOT.

Other than that I have to agree. If you were really trying to make it easier for yourself to get ult kills just use Gem of Isolation.

A mage benefits from the saying "offense is the best defense", which is so, so true.

This mage benefits from tons of zoning and hard cc from support. And his 2 isnt that big of a boost to speed to completely neglect boots.
1
GingahBread (1) | October 30, 2015 10:08am
By not building boots you're opening yourself up to ganks, losing out on speed to escape with, and you're missing out on either free pen, or extra mana + CDR. Not building them is a horrible decision.


Kukulkan also doesn't really use his basics that much, so Soul Stone is a very poor starting item. Vamp Shroud is much better, especially since KKK doesn't have any built in sustainability.


Polynomicon is a poor choice for Kukul, as he really isn't meant for basic attacking. He drops Tornadoes and repositions, throwing Zephyr and his ult as needed.


You're also missing Rod of Tahuti, so you really won't be instakilling anyone without that damage spike.
1
Malinward04 | October 30, 2015 8:16am
I understand what he trying to say, it wouldn't work for me but im sure that I does work for some. I personally only use his ult in combo with hard cc's. thanks for sharing I hadn't thought of mail of renewal with him
1
overld1 (18) | October 30, 2015 12:12am
Kukulkan is the slowest Mage in the game he needs boots to go his location without using slipstream. No matter what boots are the most important item in the game.
1
Advanced Drone | October 29, 2015 10:05pm
overld1 wrote:

Also why is there no boots that's already a fail right there

Kukulkan doesn't need boots as Slipstream already gives him escape ability and saves an item slot.
1
overld1 (18) | October 29, 2015 9:28pm
Also why is there no boots that's already a fail right there
1
Advanced Drone | October 29, 2015 9:13pm
overld1 wrote:

The one biggest flaw of this build that you have to land your ult to make it work. If you can't aim kukulkan' ult this build is useless.

Even if you miss the ultimate, you can still use your other damaging abilities to kill a god, which is totally possible.
1
TheZodiacWolf (23) | October 29, 2015 8:27pm
No boots fam?
1
overld1 (18) | October 29, 2015 7:07pm
The one biggest flaw of this build that you have to land your ult to make it work. If you can't aim kukulkan' ult this build is useless.
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League of Legends Build Guide Author Advanced Drone
D.O.G. (Destroyer of Gods) Kukulkan
Table of Contents

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