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Pros
High sustain (Healing and Immunity for 1s)
High Mobility (Her passive)
Good team fight potential (Healing and the longest Stun in Smite)
Medium Damage (her 3 and 1 combo)
Cons
Very squishy Early - Early Mid game
Very weak to CC (mostly Silent, Slow and Stun)
Very mana hungry (early game and/or doesn't build mana regen)
Low ranged abilities
Jade Rabbit
Chang'e can purchase or sell items from anywhere and her Jade Rabbit companion will fetch them. When the rabbit reaches the store then returns, the transaction completes. Only one item can be purchased or sold in this way at a time. Chang'e also gains +25% movement speed with no backpedal penalty when using her dances.
Ability Type: Buff
Dance Move Speed: +25%
NOTE - Chang'e passive doesn't work during Assault cuz Hi-rez hate bunnies. Jade also move 3.5 x Chang'e movement speed.
Chang'e passive can be quite useful during team fights, escaping or when the enemy jungle is ganking mid. Remember to constantly buy mana or health potions during the Early game when low on Mana or HP, this will also help Chang'e to stay in lane more frequently than enemy mages (or Mid).
Cresent Moon Dance
Chang'e flings a crescent moon that hits all units in its arc, dealing damage to all enemies in its path.
Ability Type: Arc
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 5s
Chang'e famous kill stealing ability ^ (not joking btw). This ability starts from LEFT to RIGHT in a cone in front of Chang'e, so you can move from your current spot to RIGHT while performing this ability to hit all minions or dodge the enemy ability while damaging them while using your 1.
Moonlit Waltz
Chang'e performs an evasive spin dance, unable to be hit for 1s. For each tick of damage from an ability that was avoided, Chang'e restores mana to herself and her allies.
Ability Type: Area
Mana Restored: 20 / 30 / 40 / 50 / 60 per tick avoided
Cost: 60
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Another famous ability for Chang'e main aka Chang'e second Aegis. You press 2 to restore your and your allies mana per tick avoided abilities/basic attack plus you are immune. REMEMBER THIS - While performing this ability, this ability can be cancelled if you got stunned, silent, grab, pull or mesmerize so be careful. While performing this ability, hold down S and spam A and D to dodge enemy ADC or abilities if you are running away from the enemy.
Moonflower Dance
Chang'e twirls, scattering flowers around her which heal herself and all nearby allies while damaging nearby enemies. Her Moonflower Dance also reduces the healing of all nearby enemies.
Ability Type: Area
Healing: 50 / 70 / 90 / 110 / 130 (+30% of your Magical Power)
Damage: 65 / 90 / 115 / 140 / 165 (+50% of your Magical Power)
Healing Reduction: 50%
Radius: 30
Lifetime: 4s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
This ability is basically Hel's Dark + Light stand 3 (jk). NOTE - This ability will move clockwise around Chang'e. Idk what to talk about this ability xd, press 3 you get heal + damage enemy.
Now, prepare yourself for the longest stun in game everyone xd.
Waxing Moon
Chang'e's Waxing Moon dance is captivating, with this dance dealing damage and stunning enemy gods in front of her. Each subsequent god that is stunned is stunned for longer than the previous one.
Ability Type: Line
Damage: 160 / 235 / 310 / 385 / 460 (+70% of your Magical Power)
Stun: 1s + 1s for each god already stunned
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s
This ability is VERY VERY important to Chang'e to solo or to chase the enemy during team fights. Remember this - Use your ult when you see your team is ****ed or when engaged enemy base.
Combos -
Solo/team fight combo: Waxing Moon, Moonflower dance and Cresent Moon dance.
Escaping combo (Must have Passive online or not (prefer the passive is online): Waxing Moon or Moonflower Dance and Moonlit Waltz + (Sprint if avaidable)
Chasing Combo: Moonlit Waltz or Moonflower Dance + Gem of Isolation (is avaidable) and Cresent Moon dance.
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Which mode or modes is the build intended for...? Just curious, because no starter typically means teamfight modes, and your "support-ish" indication means probably teamfight modes. I'll be thinking of the "personal" build with that in mind. (Solo is obviously Conquest)