This Section is built around the core items above. I will provide some alternatives, but with
Danzaburou so new I haven't had a chance to test all of the different combinations. Hopefully, this guide will help others find what works for them and what doesn't.
Jungle Build
Relic 1
Blink Rune Typical Jungler relic to provide another engage option, and get the jump on enemies. Ideally we will blink into the enemy and hit with
Alluring Spirits follwed by
Fool's Gold
Relic 2
Purification Beads
Almost a requirement right now in smite. Beads provide you with much needed CC immunity.
ALTERNATIVE
Aegis Amulet Is an alternative if enemy comp has very little or no CC. Aegis is great for the enemy
Danzaburou Uproarious Rocket or the enemy
Tsukuyomi Ult.
Starter Item
Assassin's Blessing is a must for the jungle. 30% bonus damage to camps, some power, some health, and HP/mana restored for each Jungle monster killed. Once evolved you also gain 5% movement speed, and +5 penetration.
Item 1 (Boots)
Ninja Tabi is my preferred choice for boots with this build. They provide needed movement speed, some attack speed, some much needed mana, and some power.
ALTERNATIVE
Warrior Tabi Is an option since we are getting attack speed from crusher, but I haven't personally tried using them on
Danzaburou yet. I could see the extra 20 power early game being useful, but I think midgame the attack speed will provide more value.
Item 2
The Crusher Provides great value early with 30 power, +20% attack speed, and +15 physical penetration.
ALTERNATIVE
Jotunn's Wrath Is an alternative providing early CDR and additional mana, but no attack speed. If you plan on building
Fail-Not I would stick with
The Crusher.
Item 3
Hydra's Lament Power, 10% Cool down reduction, and +10 MP5. Most importantly is the passive which provides an additional 40% damage to your basic attacks for up to 8 seconds after using an ability. This item is perfect for
Danzaburou, but you need to be sure to use it. Make sure your firing a basic attack after each ability.
Item 4
Fail-Not Is an item that can only be purchased by Hunters and I highly recommend taking advantage of it. It provides you with 45 Physical power, 20% Cool down Reduction, 10% physical penetration, and 20% critical strike chance. It also has a useful passive since we will often be engaging with
Uproarious Rocket your next basic attack/ability after your ultimate that hits an enemy will mark them increasing the chance you and your allies can land a crit by 15% for 10 seconds.
Item 5
Heartseeker brings some additional %penetration for shredding tanks, lots of power, some mana, and some MP5. The passive is great for high HP targets.
Item 6
Bloodforge is the final piece of your build that will replace your Blessing. It provides you with 75 physcial power and 15% physical lifesteal. The passive will provide you with a nice shield and some movement speed after killing an enemy god.
ALTERNATIVE
Malice Is an item i haven't tested yet, but I think fits the build. Provides 40 power, 25% crit chance, and most importantly 10% cdr to get you to the Cool down reduction cap. It's not something I typically build, but I think it fits.
Hydra's is kinda unnecessary imo. Cuz most of your initiations will be long-range and pricing hydra every time will be hard. Actually, for similar passive, I think Runeforged Hammer is better cuz it's passive not limited with only basics it includes all damage that comes from you.
Also, I think he needs lifesteal a little bit earlier. Not as the 6th item imo.
But still a good one. Good days.
Danzaburou is just a super interesting god with how he plays. I push his ability usage to its limits by building transcendence, power boots, soul eater, jotunns wrath, hydras lament, and Heartseeker.
His passive gold gain really makes the expense of the build not noticeable and I often am able to start building stacks for soul eater and transcendence at the same time. Its a pretty gross build.
@Branmuffin17 is a really good Danza player. Bran, what do you think?