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Deity Mulan Solo

Solo Conquest
2 0 249
by lestimics updated March 4, 2025

Smite God: Hua Mulan

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Hua Mulan Build

Started build

Notes Bluestone Pendant It is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice Hp sustain for the lane.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Notes

Bluestone Pendant It is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice Hp sustain for the lane.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Health Chalice Health Chalice
Build Item Blink Rune Blink Rune

Full Build

Notes Bluestone Brooch Gives you a lot of power and poke with your skills.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Void Shield Mixed item that reduce physical defenses to near enemies.

Oni Hunter's Garb is the best magic defense item because it provides you with mitigations the more enemy players you have around.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Notes

Bluestone Brooch Gives you a lot of power and poke with your skills.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Void Shield Mixed item that reduce physical defenses to near enemies.

Oni Hunter's Garb is the best magic defense item because it provides you with mitigations the more enemy players you have around.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Gladiator's Shield Gladiator's Shield
Build Item Void Shield Void Shield
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Glorious Pridwen Glorious Pridwen
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mantle of Discord Mantle of Discord
Build Item Blink Rune Blink Rune

Situational Items

Notes Magi's Cloak defenses, cooldown reduction and its passive makes CC's immune to the first CC once every 60 seconds. This item you have to replace for Mantle of Discord if you need this passive.

Brawler's Ruin This offensive item gives you a lot of strength and applies antihealing when dealing damage. If you want to do more damage replace it for Mantle of Discord

Notes

Magi's Cloak defenses, cooldown reduction and its passive makes CC's immune to the first CC once every 60 seconds. This item you have to replace for Mantle of Discord if you need this passive.

Brawler's Ruin This offensive item gives you a lot of strength and applies antihealing when dealing damage. If you want to do more damage replace it for Mantle of Discord

Build Item Magi's Cloak Magi's Cloak
Build Item Brawler's Ruin Brawler's Ruin

Hua Mulan's Skill Order

Cross Strike

1 X Y
Cross Strike
1 7 10 11 12

Spear Thrust

2 A B
Spear Thrust
2 3 6 8 9

Grapple

3 B A
Grapple
4 15 16 18 19

Divine Mastery

4 Y X
Divine Mastery
5 13 14 17 20
Cross Strike
1 7 10 11 12

Cross Strike

1 X
Strike twice with your sword, dealing Physical Damage to all enemies hit.
  • Skilled: Gain an Attack Speed increase after using this ability.
  • Adept: Perform a third strike in an extended cone in front of you, dealing Physical Damage.
  • Mastered: Permanently gain Attack Speed.
Damage: 75 / 95 / 115 / 135 / 155
Damage Scaling: 30% Strength
Adept Strike Damage: 75 / 95 / 115 / 135 / 155
Adept Strike Damage Scaling: 30% Strength
Attack Speed: 25%
Buff Duration: 6s
Mastered Attack Speed: 10%
Cone Range: 4m
Extended Cone Range: 4.8m
Cone Angle: 100 degrees
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 60 / 65 / 70 / 75 / 80
Spear Thrust
2 3 6 8 9

Spear Thrust

2 A
Thrust your spear forward, striking enemies in front of you, Slowing them and dealing Physical Damage.
  • Skilled: Heal for up to 3 enemies hit.
  • Adept: Strike a second time with increased range, dealing bonus Physical Damage if the same enemy is hit twice.
  • Mastered: Permanently gain Strength.
Damage: 100 / 135 / 170 / 205 / 240
Damage Scaling: 35% Strength
Adept Strike Damage: 20 / 30 / 40 / 50 / 60
Adept Strike Damage Scaling: 10% Strength
Slow: 25%
Slow Duration: 3
Heal: 12 / 23 / 34 / 45 / 56
Permanent Strength: 5%
Heal: 5
Range: 4m
Adept Range: 5.6m
Radius: 80m
Cooldown: 14
Cost: 50 / 55 / 60 / 65 / 70
Grapple
4 15 16 18 19

Grapple

3 B
Fire an arrow with a rope attached. If it hits an enemy god, Stun them, deal Physical Damage, and pull them toward you while dashing at them and following up with a slash.
  • Skilled: Gain a Protections buff after hitting an enemy god.
  • Adept: Dash can now target walls.
  • Mastered: Permanently gain Movement Speed and Protections.
Adept Slash Damage: 50 / 50 / 60 / 70 / 80
Adept Slash Damage Scaling: 20% Strength
Stun Duration: 100
Protections: 25 / 30 / 35 / 40 / 45
Protection Buff Duration: 6s
Permanent Protections: 5%
Permanent Movement Speed: 5%
Permanent Movement Speed: 5%
Range: 9.6m
Radius: 80m
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60

Additional Notes:
  • Stun is unaffected by diminishing returns.
  • You are immune to crowd control while pulling a God.
Divine Mastery
5 13 14 17 20

Divine Mastery

4 Y
Unleash your entire arsenal, dashing forward with sword slashes that deal Physical Damage and Root enemies. Follow up by using divine energy to Knock Up enemies with your spear, dealing Physical Damage. Finish with a powerful projectile attack from your bow, dealing Physical Damage.

Sword Damage: 80 / 130 / 180 / 230 / 280
Sword Damage Scaling: 60% Strength
Spear Damage: 100 / 140 / 180 / 220 / 260
Spear Damage Scaling: 40% Strength
Arrow Damage: 175 / 225 / 275 / 325 / 375
Arrow Damage Scaling: 60% Strength
Protections: 30%
Root Duration: 100
Dash Range: 10.4m
Spear Attack Range: 10.4m
Bow Shot Range: 13.6m
Dash Radius: 2.4m
Spear Attack Radius: 160m
Bow Shot Radius: 88m
Cooldown: 90
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Mastered Sword: Turn up to 90° during the forward dash.
  • Mastered Spear: Knocking up enemies adds 3 seconds to their active cooldowns.
  • Mastered Bow: Arrow travels 40% faster.
  • Dealing damage with any part of this ability grants Skill towards the corresponding weapon.
  • Gain Protections for the duration of this ability.
  • This ability can be cancelled early.

Hua Mulan Threats

Tap each threat level to view Hua Mulan’s threats

Max
0
Major
1
Even
1
Minor
1
Tiny
0

Hua Mulan Synergies

Tap each synergy level to view Hua Mulan’s synergies

Ideal
0
Strong
1
OK
1
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Hua Mulan as Solo.

Here are my socials:

Abilities

Hua Mulan's Abilities


Passive - Training Arc

Hua Mulan improve her skills by hitting enemies and you get benefits.

Hua Mulan also has a consumable called "Training Grounds" that you place a flag with a large area, which provides more movement speed and more experience gained.


Ability 1 - Cross Strike

Hua Mulan strikes twice with her sword, dealing physical damage to all enemies hit. She also gains additional benefits at each level of weapon mastery (She has 3 levels of mastery).

Skilled: Gains an attack speed ​​boost after using this skill (You need to deal 500 damage to improve it).

Adept: Performs a third strike in an extended cone in front of her, dealing physical damage (You need to deal 1500 damage to improve it).

Mastered: Hua Mulan permanently gains attack speed ​​(You need to deal 6500 damage to improve it).


Ability 2 - Spear Thrust

Hua Mulan thrusts her spear forward, striking enemies in front of her, slowing them and dealing physical damage. She also gains additional benefits at each level of weapon mastery.

Skilled: Heal for up to 3 enemies hit (You need to deal 500 damage to improve it).

Adept: Strike a second time with increased range, dealing bonus Physical Damage if the same enemy is hit twice (You need to deal 1500 damage to improve it).

Mastered: Permanently gain Strength (You need to deal 6500 damage to improve it).

Spear Thrust is Hua Mulan's main skill with which you will do a lot of damage and also provides HP sustain.


Ability 3 - Grapple

Hua Mulan fires an arrow with a rope attached. If it hits an enemy god, she stuns them, deals physical damage, and pulls them towards her while dashing at them and following up with a slash dealing physical damage. She also gains additional benefits at each level of weapon mastery.

Skilled: Hua Mulan gains a protections buff after hitting an enemy god (You need to deal 200 damage to improve it).

Adept: Dash can now target walls (You need to deal 500 damage to improve it).

Mastered: Hua Mulan permanently gains movement speed ​​and protections (You need to deal 2000 damage to improve it).

This skill is great to try to pick someone or do a little engage.


Ultimate - Divine Mastery

Hua Mulan dashing forward with sword slashes that deal physical damage and root enemies, then deals physical damage and knocks up them and finishes with a projectile attack from her bow that deals physical damage.

It is very useful to start or end an engage thanks to her chain of CCs.


Example Combos:

Grapple to get close > Spear Thrust > Cross Strike > Divine Mastery

(To do engage) Divine Mastery > Spear Thrust > Grapple to get close > Cross Strike

If you are in melee fight Spear Thrust > Cross Strike > if enemy dash chase with > Cross Strike

How to play Hua Mulan

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to push as fast as possible so use the Training Grounds consumable to get more experience and try to gather minions using Cross Strike hitting the enemy and the minions, and be able to gather the minions to push with basics attacks.

  • You have 2 options, you can go to get your blue buff being level 1 but if you have used the Training Grounds correctly in the wave of minions, just by killing the small minions of the blue buff you will level up and you will be able to do it quickly. Or you can push one more wave of minions and then go to the blue being level 2 directly.

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience. Remember to try to hit your skills as much as you can to improve them.

  • On the side camps you can kill the gold camp which doesn't give you experience but a lot of gold, and the two harpy camps give gold and experience. Also if you have pressure online you can invade their harpies too.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, either by using the teleports of the sides of the lane for the duo lane or rotating to the mid lane.

  • If you do mid lane rotations, you have to look for mid or enemy jungle to try to hit Grapple because it is a very clear CC for your team to provide damage and look for kills, if you manage to kill him or get enough pressure, you can get to do the Gold Fury or the Pyromancer. You can also try to force a fight by invading the blue buff or the red buff, if your team is following you, can be a good time for you to engage if they want to defend their buffs.

  • If you use the teleporter from the solo to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 25:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage of the Grapple to go for a kill or force Purification Beads although be careful because you need your team to follow you to do damage. It is important to have the fire giant zone and her red buff guarded to look for an engage with Divine Mastery > Spear Thrust > Grapple.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your Grapple to get a kill and destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure since you have a lot of defense to tank and your jungle can do good damage to the Phoenix easily, adding to the fact that you can kill the jungle with your jungle if you hit Grapple.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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