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Erlang Shen Solo/Jungle - "Is it a bird? Is it a plane?..." [Season 9]

37 5 49,102
8.9
by HarbingerOfMemz updated January 29, 2022

Smite God: Erlang Shen

Build Guide Discussion 0 More Guides
Choose a Build: Solo
Solo Jungle
Tap Mouse over an item or ability icon for detailed info

Erlang Shen Build

Against physical

Notes You can switch your starter for Manikin Sceptre into Manikin Mace or sell Death's Toll/Manikin Sceptre for Serrated Edge. Qin's Sais or [Envenomed Deathbringer] both are fine 6th items.

Notes

You can switch your starter for Manikin Sceptre into Manikin Mace or sell Death's Toll/Manikin Sceptre for Serrated Edge. Qin's Sais or [Envenomed Deathbringer] both are fine 6th items.

Build Item Death's Embrace Death's Embrace
Build Item Berserker's Shield Berserker's Shield
Build Item Frostbound Hammer Frostbound Hammer
Build Item Toxic Blade Toxic Blade
Build Item Talisman of Energy Talisman of Energy
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Qin's Sais Qin's Sais

Against magical 1

Notes You can switch your starter for Manikin Sceptre into Manikin Mace or sell Death's Toll/Manikin Sceptre for Void Shield.

Notes

You can switch your starter for Manikin Sceptre into Manikin Mace or sell Death's Toll/Manikin Sceptre for Void Shield.

Build Item Death's Temper Death's Temper
Build Item Shogun's Kusari Shogun's Kusari
Build Item Toxic Blade Toxic Blade
Build Item Berserker's Shield Berserker's Shield
Build Item Qin's Sais Qin's Sais
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Void Shield Void Shield

Sustain against phyical

Notes Switch Bulwark of Hope for Pestiliance if you need anti-heal.

Notes

Switch Bulwark of Hope for Pestiliance if you need anti-heal.

Build Item Infused Sigil Infused Sigil
Build Item Mystical Mail Mystical Mail
Build Item Witchblade Witchblade
Build Item Bulwark of Hope Bulwark of Hope
Build Item Berserker's Shield Berserker's Shield
Build Item Void Shield Void Shield

Sustain against magical

Notes Switch Bulwark of Hope for Pestiliance if you need anti-heal.

Notes

Switch Bulwark of Hope for Pestiliance if you need anti-heal.

Build Item Infused Sigil Infused Sigil
Build Item Shogun's Kusari Shogun's Kusari
Build Item Mystical Mail Mystical Mail
Build Item Bulwark of Hope Bulwark of Hope
Build Item Berserker's Shield Berserker's Shield
Build Item Void Shield Void Shield

Relics

Notes Magic Shell is amazing for early-game-boxing. Belt of Frenzy enables additional lategame-aa-damage. Teleport glyph can be a first relic, if you fell confident with your enemy.

Notes

Magic Shell is amazing for early-game-boxing. Belt of Frenzy enables additional lategame-aa-damage. Teleport glyph can be a first relic, if you fell confident with your enemy.

Build Item Magic Shell Magic Shell
Build Item Fortifying Shell Fortifying Shell
Build Item Belt of Frenzy Belt of Frenzy
Build Item Belt of Insatiable Hunger Belt of Insatiable Hunger
Build Item Teleport Fragment Teleport Fragment
Build Item Persistent Teleport Persistent Teleport

Optionals

Notes These are optional items though some of them are listed in regular builds. YOU DO NOT HAVE TO BUY THEM EVERY GAME.
Both Midgardian Mail and Witchblade are counters to autoaatackers.
Spectral Amor is a counter to at least 2 people building crit (against a single person only if he is devastating)
Magi's Cloak is a counter to few but deadly cc-dealers. For exampe Ao Kuang ult.
Pestiliance is great anti-heal.
Runic Shield is a counter to low-power-guardians in solo lane.
Qin's Sais are a great aa-damage item
Toxic Blade offers very strong anti-heal
Void Shield is a late-game %-pen option

Notes

These are optional items though some of them are listed in regular builds. YOU DO NOT HAVE TO BUY THEM EVERY GAME.
Both Midgardian Mail and Witchblade are counters to autoaatackers.
Spectral Amor is a counter to at least 2 people building crit (against a single person only if he is devastating)
Magi's Cloak is a counter to few but deadly cc-dealers. For exampe Ao Kuang ult.
Pestiliance is great anti-heal.
Runic Shield is a counter to low-power-guardians in solo lane.
Qin's Sais are a great aa-damage item
Toxic Blade offers very strong anti-heal
Void Shield is a late-game %-pen option

Build Item Infused Sigil Infused Sigil
Build Item Midgardian Mail Midgardian Mail
Build Item Witchblade Witchblade
Build Item Spectral Armor Spectral Armor
Build Item Magi's Cloak Magi's Cloak
Build Item Pestilence Pestilence
Build Item Runic Shield Runic Shield
Build Item Qin's Sais Qin's Sais
Build Item Toxic Blade Toxic Blade
Build Item Void Shield Void Shield

Erlang Shen's Skill Order

Spot Weakness

1 X Y
Spot Weakness
3 15 16 18 19

Pin

2 A B
Pin
2 8 11 12 14

72 Transformations ES

3 B A
72 Transformations ES
1 4 6 7 9

9 Turns Blessing

4 Y X
9 Turns Blessing
5 10 13 17 20
Spot Weakness
3 15 16 18 19

Spot Weakness

1 X
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage and Lifesteal on each strike. He also applies a stacking debuff to enemy gods, reducing their damage dealt to all sources. Stacks last 3s.

If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.

Ability Type: Buff, Damage
Physical Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Physical Power)
Lifesteal: 4 / 8 / 12 / 16 / 20%
Damage Reduction: 5 / 5.5 / 6 / 6.6 / 7%
Max Stacks: 3
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Pin
2 8 11 12 14

Pin

2 A
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.

Ability Type: Circle, Root, Damage
Damage: 85 / 130 / 175 / 220 / 265 (+55% of your Physical Power)
Root Duration: 1.5s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
72 Transformations ES
1 4 6 7 9

72 Transformations ES

3 B
Erlang Shen transforms into an Mink or Turtle and charges forward, becoming immune to knockups and slows.

Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed and Movement Speed for 4s.
Turtle: Knocks up enemy gods and gains a health shield that is boosted by 75% of your protections from items for 12s.

Ability Type: Line, Buff, Damage
Turtle Damage: 55 / 100 / 145 / 190 / 235 (+40% of your Physical Power)
Shield Health: 50 / 100 / 150 / 200 / 250
Mink Damage: 80 / 140 / 200 / 260 / 320 (+70% of your Physical Power)
Mink Attack Speed: 15 / 20 / 25 / 30 / 35%
Mink Movement Speed: 15%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16s
9 Turns Blessing
5 10 13 17 20

9 Turns Blessing

4 Y
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 12% of his Maximum Health.

Ability Type: Cone, Taunt
Heal: 100 / 150 / 200 / 250 / 300 (+12% of your Maximum Health)
Damage Mitigation: 35%
Taunt Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 70s

Game Progression (Solo)

Early-Game

Your early-game clear is probably superior to your enemies. Therefore be the attack the first wave mid-lane and keep the minions out of your towerline not to lose farm.

Mid-Game

Farming is your main objective as you probably you kill your enemy often. Securing totems, your and your enemies harphy and maybe his blue-buff is key to reaching late-game where you can shine.

Late-Game

Obtaining your fourth item starts your rotation, midlane-mages are snacks for you and you have damage for scorpians, Pyromancers, Furies and maybe even Fire Giants.

End-Game

You can engage teamfights right after your support does, as you aren't the tankiest of all solo-laners. Diving mages/carries in sieges is very easy for you though because you have high damage close up and can keep them at you with your slows/taunt.

Game Progression (Jungle)

Early-Game

Your route usually is: Yellow -> 3 harphies -> Midlane for 1 wave -> Duo-side neutral harphies -> Duo-lane. If the enemy mid-laner tries to steal the harphys turtle-root-combo him with your mid-laner for an early kill.

Mid-Game

Due to your fast clear deep rotations and invades are possible. Once you get your third carries and mid-laners are easy prey.

Late-Game

Priotize objectives over teamfights if the enemies have good wards and group. You can even split-push due to your high aa-damage.

End-Game

Engage teamfights late and dive mages/carries because you have high damage close up and can keep them at you with your slows/taunt. Splitpushing still is considerable prior to farming. Don't let your team 4v5 them though.

I will try to update this guide and react to your feedback.
I really enjoy the turtle-rat-man and i hope you too ^_^

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League of Legends Build Guide Author HarbingerOfMemz
Erlang Shen Solo/Jungle - "Is it a bird? Is it a plane?..." [Season 9]
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