This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
K
This build is made win your lane and team fights. By using these items along with fafnirs coerce ability you can Buff your allies with the following stats:
25% dmg
35% attack speed
20 phys power
10 phys lifesteal
30 mag power
12% mag lifesteal
15 phys def
15 hp5
25% slow added to attacks AND abilities
Fafnir also gets a magic defense reduction aura
Fafnir also gets a reduction to enemy healing in the form of an aura.
All of that plus a flex slot to further impact team fights
For best results have your hunter use runeforged hammer. It will proc automatically with fafnir’s gem of isolation and your hunter won’t miss out on the attack speed from other items. The added HP it grant will help keep them alive as well.
I recommend purchasing these items in order unless circumstances dictate otherwise. An example would be if you are leaning against an Aphrodite or double magic you can get pestilence early. Or if it’s a double physical you can flex midgardian or jade emperor helm into your build earlier. Sell blessing when needed. Sell boots when needed.
Guardians blessing- standard guardian item. Fafnir benefits with extra protections from the extra gold he receives.
Travelers shoes- the mp5 from this item should be enough to keep you in the lane as long as you need to be. The extra movement speed is nice as well.
Sovereignty- grants you and your ally physical protections and 15hp5 and boosts fafnirs health
GEM OF ISOLATION- more power, more HP. This item works with fafnirs coerce allowing him to buff his allies and transfer gem of isolations effect to his allies attacks AND abilities.
PYTHAGOREMS PIECE- more hp. 10% cdr. The power granted from this item will further increase your self heal. In addition the lifesteal from this item will increase your self heal as well since once you buff you’re hunter a percentage of the damage he deals will be considered fafnirs damage so you can buff him and sit back and heal from it. This also gives your carry a power and lifesteal aura whichever will further increase their sustain.
VOIDSTONE- more HP. Magic defense. The magic defense reduction aura will help when’s you rotate to gank the middle lane. During the late game phase this item will also help your mage by reducing the enemy teams magic defense.
PESTILENCE-magic defense. More hp. This item also grants fafnir a reduction aura to enemy’s healing. Very good for team fights which is what your team will be focused on at this stage of the build.
FLEX item- STONE OF BINDING/MANTLE OF DISCORD/MIDGUARDIAN MAIL/SHOGUN’S KUSARI/JADE EMPEROR’S CROWN
Pros
-This build is aura based so it doesn’t require as much skill as a regular build but will usually yield better results
-This build is excellentl for tanking towers, Phoenix, gold fury, fire giant,titan
-This build is excellent in 2v2 situations during a match
-This build really shines during team fight phase which will ultimately decide most games
Cons
-You will not win many 1v1 exchanges with this build, find a friend before fighting
-An aura based build loses its effectiveness if teammates leave the game or do not group up
-Sometimes you will buff an ally and they will backpedal and not attack completely wasting the buff, welcome to the support life.
THE JUNGLE IS YOUR FRIEND
You can hide behind walls and coerce allies through the walls. This will allow them to win 1v1s without the enemy even realizing you buffed them. You can also jump out from behind the wall and land a quick disarm and/or stun that can change a 1v1 (plus you) fight in your favor quickly.
GET BUFF’d
What separates fafnir from other guardians is his unique coerce ability. This is a steroid/stim that you give to an ally (or allies in dragon form). It increases their attack speed and damage output while giving them fafnirs ability effects (gem of iso, spear of magus, soul reaver, etc.). The primary target for the buff should be your carry or mage as they are able to make best use of it with their range and kit but it can also be used nicely on an assassin to power them up and make for a quick kill. Warriors would be the next priority and lastly fafnir himself. If you are by yourself you can use it on yourself to power up your hammer throw and jump to help clear a minion wave.
LET’S TALK ABOUT THE DRAGON IN THE ROOM
Fafnirs ultimate can be a bit of a double-edged sword. If you use it in plain sight the enemy team will usually backpedal away and laugh at you for wasting it or focus their skill shots on you as soon as you land. For example you could get hit with a kukulkan 3,1,4 combo as soon as you land. You could also find yourself in an Artemis trap, nox bubble, Anubis wrap, etc. To counter the enemy team running away you could use the blink relic as long as you didn’t damage any minions or gods while turning into a dragon. Just ult blink and now you are in their face and still have both stuns ready. To counter the skillshots consider using your ult behind cover like a wall and surprise them. You can also use fafnirs ultimate as a form of aegis/beads. It’s a great counter to an ares/Ymir ultimate as well as some others like Poseidon’s kraken. Another way to use it is to zone an area to allow your allies to escape. The AOE damage from the transformation is sometimes enough to discourage enemies from chasing. If your allies survive through the transformation process you have a couple stuns ready. There’s 1 more way you can use this ability. Desperate times call for desperate measures. If you find yourself overwhelmed you can use this to instantly refresh your jump, stun, and coerce abilities, allowing you to jump away then heal yourself and stun anyone who is in pursuit.
Do you like this build? Give it an upvote :) Hate this build? Downvote and Tell me why :)
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
In that, I think we don't think about the fact that it's an aura, and if there are OTHER healers, the healing THEY do (including lifesteal) is enhanced.
That said, I think including Asclep as a core item is, although thematic with the build combo (Faf + hunter building high lifesteal), not a great idea. Building that deeply into lifesteal and healing is asking for some hard anti-healing counters...and if the enemy doesn't recognize they need to build anti-heal, you're playing against very low skill/low awareness players, which also makes this build less viable in all situations.
The other major issue with the Faf portion of the build is it's just not very tanky. The only magical protection comes very, very late in the build, and having only 60 added physical protection is just not enough to be much of a tank. I get that your concept is to try to blow people up as quickly as possible through the various tricks you're employing, but you still might need to tank more than your build allows.
As for the hunter build, yes, you get some bonus damage from all of these things...BUT...you have no pen, other than the 15 flat from
And even if you have a slow in Gem to help keep enemies closer, your hunter doesn't even have Tabi, so their whole rotation is weak, and you'll be sitting there waiting for them to catch up to even engage in anything. Already talked about hard-countering lifesteal's whole effectiveness with anti-heal items. You're building 2 lifesteal items on Faf, and 3 on the Hunter, just to have those be perhaps only 60% effectiveness against a BBS or DR? That seems incredibly inefficient to me.
I DO like the concept. There's some thought put into this. But it just brings the capability to cut a huge portion of its effectiveness down with a single enemy item, and it's missing some key components to truly get the most out of it as you possibly can.
A modified version of what you're aiming for, without overdoing things and bringing in those inefficiencies to that great of a degree, would be something as follows:
Hunter:
In that respect, you don't worry about overcapping AS because you're building into Rage instead of WD...the other items like Asi and Exe, and possibly Ninja if you choose that over Warrior, give the hunter plenty of AS outside of the Coerce buff (and possibly Shogun's).
In that, I think we don't think about the fact that it's an aura, and if there are OTHER healers, the healing THEY do (including lifesteal) is enhanced.
Are you sure that
https://www.smitefire.com/smite/forum/news/5-13-update-notes-mid-season-58750
Good catch. Added notation to the item (and
Also... did you edit my comment? LOL
However, the build needs some work. Only one physical defense item,
Also, the "Hunter Build" (don't know why you've listed it) has no boots.
AS much as I appreciate the fact that you want to list an ADC build to synergize with
Examples?
Thanks to the changes in the latest patches, hunter builds are now more complex, so I think that listing an example build for hunters and saying that it should always be done like this is a huge oversight. Also, remember that the focus of your build should be
You know that at some point in the game the support should start rotating to let their ADC farm, right? When that happens, what are you going to do against the magical threats of the enemy team? You'll be too squishy to face them and protect your team. Also, remember that magical ADCs and Junglers exist, and they're also very strong.
I know that some guardians deal little damage, but we also have damage-oriented guardians. Have you ever laned against a
I don't mean to be rude by this, but I don't think you know how
That's only one of my concerns. I don't think this build provides enough protections to be useful. Remember that high health can be easily countered by items like