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Hi, I'm FemFatalis, I've been playing Smite since the Agni remodel patch, and this is my first guide. I main ADC in conquest, and I'm here to tell you about one of the best ADCs in the meta: Ullr, the Glorious One.
Ullr was released near Smite's release. He is the first hunter to have a stance change, and was initially recognized as a potent ADC. However, since his release, Ullr has been used in other roles, most recently by TSM's TheBoosh in mid lane during the Spring Split. Obviously, Ullr was made to be a carry, and I believe he works best in the duo lane.
The ADC build for Season 2 has settled, especially with the advent of the Summer Smite Pro League. The agreed-upon build by most pro players, notwithstanding particular circumstances or matchups, is Heartseeker, Asi, Warrior Tabi, The Executioner, Rage, and Deathbringer. After Heartseeker's price decrease and base power increase, it beats out all other options for sheer cost efficiency and kill potential.
Start the game with Bluestone Pendant for mana regen, Morningstar for early power and a jumpstar on Heartseeker, and a Healing Potion to increase your survivability. Then build Heartseeker, Asi, and Warrior Tabi.
After the first three items are complete, the build becomes much more typical. The Executioner is just...perfect. Attack speed, power, and passive penetration are all a hunter needs. Then buy Rage, and Deathbringer for an effective crit package.
Greater Sprint and Greater Purification should be your actives 99% of the time. Greater Sprint allows you to stick to low-health targets and escape dangerous situations with slow immunity. Greater Purification is arguably the best universal active in the game, since some characters like ADCs and mids should not get Hand of the Gods. If your opponents have extreme burst potential, such as a Loki and a Poseidon on the same comp, Aegis Pendant can save your life. Now comes the controversial active: Achilles' Spear. This active has been useless since its creation at the beginning of Season 2, but in the upcoming patch, it will be buffed. I don't recommend purchasing it right now, but I'm going to keep my eye on it after the buff.
I'm still in love with Que's Locomotive Build: Devourer's Gauntlet, Heartseeker, Hastened Fatalis, The Executioner, Rage, Deathbringer, but with the rise of Heartseeker, this build is too risky to perform in competitive Conquest. If fed, you can go for it, but otherwise, especially in ranked, stay away.
The hipster build for Ullr has always been Transcendence, Asi, Ninja Tabi, The Executioner, Rage, Deathbringer. Personally, I find this build strictly inferior to the new Heartseeker builds, since Transcendence comes online longer. If fed, you can buy Transcendence from your starting Morningstar, but even if you get a double kill in the first 2 minutes, there's no reason to not buy Heartseeker.
Start by clearing the red buff for your team's mid laner and clearing the purple buff for yourself. This is rather self-explanatory, and has been a part of ADC play since Season 2 began. Your abilities will have higher damage early game than most ADCs, so use them to pressure the enemy duo lane and push the wave. Ullr has no power spike at level 5, so be careful around ADCs with potent ultimates like Anhur's Desert Fury or Medusa's Petrify.
Once you have 1140 gold, back immediately to finish Heartseeker. This is the most efficient way to start building stacks, especially since building stacks on Heartseeker is risky. Then, at 1780 gold, back to buy Asi, and at 1550 gold, back to finish Warrior Tabi.
Mid game for Ullr begins when Warrior Tabi is finished and Bladed Arrow and Hail of Arrows are maxed. You'll want to farm your lane whenever possible; leave only to participate in teamfights and objectives like Gold Fury. Otherwise, farming your lane will get you to crit items quickly, which is what you want.
Ullr is an effective, efficient, and underrated ADC. He will always have a spot in the meta, and I believe he is particularly powerful now.
Thanks so much for reading my first guide! ^^ Ullr is my favorite hunter, and I realized this site has a lack of full guides for him. If you enjoyed, please upvote! Constructive criticism is also appreciated!
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Ive never played such an interactive, enjoyable, and versitile character. The fact that he has 6 skills that you can chain together in 20 different ways.
I don't think i'm ever using another ADC, and i'd like to know how he matches up against other characters in the duo lane.
Also interested in how well he fares as a solo laner. or even a jungler.. I think i could bully the solo lane with the range/life-steal axe passive if i got the right items.
Thanks for the awesome guide
Why do you get Expose Weakness / Invigorate way later in the game? As an Ullr player I find myself maxing it second for its utility in taking down towers and quickly killing the enemy duo lane early and mid game. I would at least get it to level 1 to secure kills and destroy towers early on.
Edit: these builds are also viable on most if not all ADCs. Ullr benefits the most from the Transcendence build due to his mana-hungry kit, but you can use the Locomotive build on any ADC, and you should be using the Heartseeker Asi build on them all.
This is quite a nice guide, but one thing I think you overlooked is how potent the lifesteal on Ullr's Axe Stance is. 25% at max rank is nothing to sneeze at, it can let Ullr box heavy hitters or quickly heal off of Harpies while taking a breather in a big push on the enemy before his team re-engages.
I also tend to build some lifesteal on Ullr anyhow, mostly as I play him solo lane, so the amount of healing I can get from melee basic attacks, which have the same base attack speed as he ranged attacks, is very startling.
Thanks for the comment! I agree, Ullr's passive Axe Stance lifesteal can be quite potent, especially when retreating from the Titan and quickly clearing a camp of harpies. However, it's simply not as useful as a power/speed steroid in Expose Weakness late-game, since the only time you need that lifesteal will usually be after level 20. Also, the build I use already builds Devourer's Gauntlet instead of Asi, so you'll have plenty of lifesteal.
I like Ullr in the ADC role, but players like CycloneSpin and TheBoosh have shown his potency in solo and even mid lane. However, I main ADC and haven't tried Ullr multiple times in either of those roles, so this guide focuses on using him as a traditional ADC. If I grow more comfortable with him in either of those roles, I will add a section or two in this guide.
I also tend to build some lifesteal on Ullr anyhow, mostly as I play him solo lane, so the amount of healing I can get from melee basic attacks, which have the same base attack speed as he ranged attacks, is very startling.