START:
It's a supports best item and for Ganesha it's like the Yin to his Yang! You can just clear hard and not worry about stealing last hits. Get it every game no exceptions. Don't forget to sell it once your got other 5 items.
Once you get this you wont need to worry about buying wards all the time. Early warding is quite underrated cause not getting ganked helps alot. 2 wards can be placed every back so after 4 backs/respawns 8 wards can be placed and by then it pays for itself! Enjoy your free vision. The sooner you get it the more wards and cost efficiency you get. Otherwise get is as soon as you feel comfortable too.
No one wants to Ward but everyone wants to Win. Early game you want these Healing Potion Multi Potion Ward and Midgame to Lategame you want these Ward Sentry WardPotion of Physical Might Potion of Magical Might. And if you're not a Hunter than this Rule applies to you! Counter warding is a more advanced but necessary tactic... you want to place those on the Fire Giant and around mid lane and Gold Fury (you can place the ward directly in the gold fury makes it harder for the enemy to Sentry Ward it)
If you need early speed and to finish boots faster.
Early sustain is important!
SHOES:
Great shoes for any support especially against
Damage over time and
attack speed.
Great if you need to use your skills as much as possible like
Ohm
Solid item if behind and to rotate around the map fast.
!!! If your build is done you can sell Shoes for
.
CORE:
Basically
Sovereignty +
Heartward Amulet =
Gauntlet of Thebes. You want to get this Right after boots in most situations or after
Sovereignty or
Heartward Amulet
Early
hp5 helps a lot early not to mention the huge
physical protections with the
aura lets you tank hunters minions and towers + make your team safer. Get
Sovereignty right after finishing boots if you are against 2
Physical gods in duo lane.
Same as
Sovereignty but
magical version with
mp5. Helps alot againt
aoe magic damage. get it if you are against 2
magic gods in duo lane.
COOLDOWN:
Spirit Robe offers nice protections but no health and some
CDR and defense against it. Since
Ganesha is a
Tank with long cooldowns he will be in the middle of all the action. He will take Damage, Crowd control and do the same to the enemy so
Spirit Robe offers nice balance of those things.
Basically a more expensive and potent version of
Spirit Robe and the passive come in really handy when you're in those close fights.
Mantle of Discord helps you too escape since its an automatic self peel and
Purification Beads also helps you in fights and people usually don't expect the stun. Getting bought
Spirit Robe and
Mantle of Discord is not a bad idea since for
5400g you get a lot of protections, 30 CDR, and CC protections + a stun and
Purification Beads.
Something to consider if you're against a 4
physical gods and maybe if you're far ahead.
Also to keep in mid if you go against
magical gods.
SITUATIONAL:
Anti hunter item basically. It slows them and lowers there DPS so if attack speed is a problem like
Rama or
Kali you won't regret buying.
Anti slow item that can be built on any god in the game. If gods like
Ah Puch,
Bastet,
Poseidon,
Kukulkan, anyone with
Gem of Isolation,
Ares,
Ravana or a slow heavy team in general giving you problems then you won't regret getting this one. There are alot of slows in the game and slows turn into speed boosts and enemies hardly expect it tho cooldown takes a while so watch out.
Anti heal item get it against change,
Ra,
Aphrodite or even
Guan Yu and
Hercules any god that can heal a lot.
Anti CC item against a hard CC heavy team like
Ares,
Artemis,
Neith,
Nox basically automatic
Purification Beads.
Anti Physical power It acts somewhat like
Sovereignty useful against gods like
Kali,
Skadi,
Mercury.
Good against Auto Attack heavy gods like
Rama,
Kali, or any
Hunter. Pairing it with
Shield of Thorns will make a hunter commit suicide if they hold
left mouse button on you.
SHRED:
Great pick if you want to deal more damage and help your teammate deal more + magic protection.
Dharmic Pillars +
Sundering Spear +
Turn of Fate
+
Void Stone... now watch them melt!
Cheep item to pick up if you feel confident that your team will follow up on your CC + protections are nice. You can also sell it once your build is done.
RELICS:
Simple item for melee gods to position themselves... Most likely in the enemy's face :)
Magic Shell+
Ohm+
Sovereignty+
Gauntlet of Thebes+
Heartward Amulet = OVER A 100 PROTECTIONS FOR YOUR TEAM! in a teamfight this can Turn things around fast.
Stop hitting yourself stop hitting yourself! Effective against highburst squishy gods like
Vulcan,
Zeus,
Scylla. Its always hilarious when a mages like
Vulcan or
Agni leaves there
Inferno Cannon/
Path of Flames and runs with low
hp while you just step into the damage and pop
Shield of Thorns.
Hide of the Nemean Lion+
Shield of Thorns can make any hunter twitchy with fear.
A fine anti slow relic to boost your teams speed and counters slows. It also allows your team to either run away faster or to chase especially if your teammates lack mobility. If Enemy has a slow heavy comp this will be useful too. Also it allows you to control your team like a leader cause when your team hears you
POP Heavenly Wings you flee they flee, you attack they attack and it also intimidates the opponents.
Anti attack speed + extra cc. Counters hunter and helps you chase them. works well with
Dharmic Pillars+
Ohm.
Meditation Cloak
Best for Assault and counters
execution gods such as
Ao Kuang,
Achilles and
Thanatos just pop it right as they about to execute you or your teammate and quickly peel with
Ohm and
Remove Obstacles.
And you listed nemean twice.
Also add witchblade, relic dagger, frenzy relic, cursed ankh relic, phantom relic, oni hunter's garb, shogun's kusari, mantle of discord, magi's cloak as situationals.
Also would be nice to see an example build as well.
and i might add an example build.
Reason why so many potions and no boots?
sustain early game is so strong
you can stay and farm in the lane for much longer and safer
when you're full hp and your opponent has to back you have the advantage
early sustain > 6% movement speed (especially if you have sprint/dash)
Witchblade, relic dagger, frenzy relic, cursed ankh relic, phantom relic,shogun's kusari, mantle are very situational and are rarely needed in most situations. I want to focus on the bare minimum scenarios so that newer players would get a basic idea on how the god works. if you want a complex ALL situations possible guide with a walls of text go look for a different guide.
this is only my opinion and what gave me success I'm no pro
so yeah cool that you checked out my guide and bothered to comment too i really appreciate it <3
also health chalice is less health overall at lvl 1 than 5hp pots with some purple ones. by the time you start getting Gauntlet of Thebes you don't need hp5 consumables anymore (you buy wards) . we just have to agree to disagree on this one. Also you're not wrong, movement speed and boots is really powerful having it early helps a lot.