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Bluestone Pendant is an essential item for skill based damage ADCs, provides you power, mana sustain and hp sustain.
Morningstar will evolve into Transcendence.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Bluestone Brooch gives you a lot of power and stacks damage with your main push and damage skill Suppress The Insolent.
Transcendence always build this item with skill based ADCs, it gives you power, CD and infinite mana sustain.
Soul Eater fits perfectly with skill damage gods because you will lifesteal when using skills.
The Crusher is essential because when you are using any of your skills, the passive will give you an extra 30% damage to enemies/minions.
Fail-Not provides you with CD, crit chance, power and penetration, the perfect item for any ADC.
Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence passive.
Temporal Beads provides you with immunity to cc and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Fail-Not if you go for it.
Titan's Bane If you are losing hardly the game and you don't have enough gold, go for this item instead of Heartseeker. Will give you much penetration for a low cost compared to Heartseeker.
Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Brawler's Beat Stick in case they have bought lifesteal or have much healing gods you should always look to buy this item, ideal for power and antiheal instead of buying Fail-Not.
Jotunn's Vigor can be a really good choice instead of buying Soul Eater because it gives you flat pen, lifesteal, 20% cooldown and a lot of power.
Tap each threat level to view Chiron’s threats
Tap each synergy level to view Chiron’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Chiron as an ADC.
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Passive - Herbal Medicine
This passive is really good during the laning phase because it grants you and your support some extra healing every time Chiron uses an skill. It also provides you or your allies depending on who are you using your abilities on. In conclusion, it provides you a magical/physical damage buff that will give you pressure and higher chances of winning trades or duo fights. |
Ability 1 - Training Exercise
Chiron's first skill to max out, as it is your main lane clearing and highest dmg skill. It is very good at poking enemies too, as it also applies Target Mark, not to mention the cleansing effect, granting a brief CC immune time for every friendly god inside (and yes, it does save lives + proc passive on target with lowest health around). |
Ability 2 - Masterful Shot
Chiron's second skill and the one that should be the 2nd maxed out. It follows every enemy with a Target Mark (either jungle, minion or god, with no cap of how many market targets you can gather simultaneously in 3.5 seconds). Any target hit by this ability also get a slow of 25-35% for 2 seconds, which can come in handy. |
Ability 3 - Giddyup!
Chiron's escape/chase ability, that not only increases move speed, but also grants a physical power buff and allows basic attks mid-skill. Galloping through enemy gods causes some damage (and procs The Crusher and Bluestone Pendant DoT) and knock-ups (beware of Gaia Stone users though, as the Health recovery should outweigh damage from ability itself). Marking enemies with basic attacks and Training Exercise, retreat with Giddy up and immediately casting Masterful Shot is the safer ability cycling with poke & lane clearing damage. In team fights, fleeing enemies that don't get killed by Masterful Shot still get a considerable slow, allowing Giddy up to catch up & finish them (either with basic attks, ability damage itself or a second Masterful Shot (if you cap skill CD%, it is possible). |
Ultimate - Centaurus
Chiron's ultimate skill. Is one of the hardest-to-hit ult in the game, it does come with some perks. It does apply Target Mark, go through walls, towers, multiple enemies, and jungle objectives (useful for stealing objectives from afar while damaging opponents - and even finishing some of them with a Masterful Shot follow-up). However, you are basically still during the 3-shot casting ultimate, opponents facing you can easily dodge and predict your shots and it does take some time of DPS off from teamfights, so timing and positioning are essential here. You become so unbelievably still during this ult that even if you are killed during casting, you can shoot all 3 projectiles before actually dying and this comes with a second chance: getting the kill-damage with this ult while pseudo-dead allows you to come back to life with health = damage inflicted on kill. It is one of the most interesting perks of an ultimate (yet Kali's version of this reincarnation is obnoxiously more aggressive and easier to explore). Mostly, 1v1's to death with another Hunter/Jungler that has the advantage can be held until the last section of health and before dying right away, cast this ultimate and finish the opponent (not event Neith's escape can save her from this - yet breath deeply and use all your aiming skills to this, as you have a small window and 3 questionably-useful shots to hold the line). |
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