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Gilded Arrow it provides you of a high auto attack damage during early game, extra gold and mana sustains that will help you get earlier into de mid game!
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Ornate Arrow is insane for team fights in late game because it gives you attack speed, power and an additional critical chances that will work really good with a critical damage based build like this one!
Crimson Claws it is the perfect lifesteal choice because it gives you good ammount of power, attack speed and the passive gives you a shield that can save you in 1vs1 or in other circumstances like getting ganked by the enemy jungler or support!
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Titan's Bane it is always a good choice if you need more penetration in your build but I think it is enough if you have bought Executioner and Dominance.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed.
Demon Blade provides you good critical chance, power, attack speed and penetration. Always a good choice if you go for a critical damage based build. You should always buy it instead of Executioner or Dominance.
Qin's Sais you should always buy this item because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Fail-Not provides you with multiple insane stats like critical chance, penetration, CD and power. It is also good because having some critical chance will be essential for late game fights and more important, doing more DPS to objectives like Fire Gigant, Gold Fury or Pyromancer.
Tap each threat level to view Danzaburou’s threats
Tap each synergy level to view Danzaburou’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Danzaburou as an ADC.
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Passive - Dubious Savings
Whenever Danzaburou actively gains gold, he stores 10% into one of his money pouches instead. When a pouch is filled, he gains bonus gold and a permanent Physical Power increase before switching to a larger money pouch. Remember it's essential to keep in mind that get behind the enemy is a sentence of death, because you gain actively less gold than him, so if you get behind you will allow him to snowball you due to your passive. If you notice that you are at risk of getting behind, stay safe and DO NOT stopping farming. |
Ability 1 - Fool's Gold
Danzaburou rolls out 3 money bags that pass through and damage enemy minions, but stop on enemy gods. When a money bag stops moving or hits a god, it reveals to be an explosive, which detonates after a short delay applying a lot of damage. Gods hit are damaged and intoxicated, dropping a gold coin that both Danza or any ally can pick up to provide him exactly 10 gold. |
Ability 2 - Alluring Spirits
Danzaburoutakes a swig of his sake bottle, gaining health, before hurling it in front of him, dealing damage to enemies in the inner circle. The bottle of sake applies stacks to enemy gods in the area slowing, and upon reaching 3 stacks, taunting (*with no diminishing returns*) them towards the sake bottle. You may use this skill for a lot of proposes like self-peel and get distance (kitting) from enemies trying to stick on you, engaging in a fight, to support a teammate… The taunt opens a lot of possibilities. Try to always hit the center of the area on the enemy, making it almost impossible to escape/avoid the taunt |
Ability 3 - Tanuki Trickery
Danzaburou creates a field where he moves faster, is slow immune, takes less basic attack damage, and has no basic attack penalty (pretty balanced). Enemies in the field are slowed by 20%. If he leaves the field, it fades, turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and structures like phoenixes or towers without getting any damage. This ability can make you unbeatable on boxing (fighting 1 vs 1) while, if used in a smart way, can also be a good escape. Just remember that tick damage may break your transformation, so avoid them or wait until the end to leave the circle. You are untargetable by towers/phoenixes while in leaf form, are not revealed through the true sight they have (unlike other stealth) and they stop aiming at you when you become a leaf, but it does not stop or make incoming shots to miss. |
Ultimate - Uproarious Rocket
Danzaburou's ultimate skill. He summons a magical leaf that transforms into a large bamboo rocket! While preparing, the tanuki can aim the rocket within 180 degrees to lock onto enemy gods, or he can refire this ability to become the rocket, also becoming untargetable. Once fired, the rocket will pass through and damage enemy minions, stopping on the first Enemy god/wall hit damaging and stunning them while dealing 50% damage in a larger area. Your ultimate is an awesome skill, you may use it to engage in a fight, start a fight, self-peel, escape, or just to become CC immune from something like Ares No Escape. You are totally untargetable and damage immune while inside the rocket, not even towers/phoenixes will hit you (different of Heimdallr's bifrost which towers can aim/fire while he is teleporting), so you may pass through structures without thinking about anything. |
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