Vote received! Would you like to let the author know their guide helped you and leave them a message?
Gilded Arrow it provides you of a high auto attack damage during early game, extra gold and mana sustains that will help you get earlier into de mid game!
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Gooseberries is indispensable in hunters based on basic attack damage because when it's fully stacked, every auto attack you hit in a minion or a god will damage others (gods or minions) around in a small area. This passive will help you avoid using essential fighting skills on push and make you have more pressure.
Death's Temper is insane for team fights in late game because it gives you attack speed, power and an additional basic damage buff that will increase a lot your DPS as ADC for securing objectives and burning tanks.
Asi after the last buff where it was given flat penetration, is essential on an basic attack damage build because it gives you attack speed, power, lifesteal and penetration.
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed. I would really recommend it to buy it as second item before Executioner ---> instead of Qin's Sais.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Silverbranch Bow it provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Titan's Bane it is always a good choice if you need more penetration in your build but I think it is enough if you have bought Executioner and Dominance.
Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Tap each threat level to view Hou Yi’s threats
Tap each synergy level to view Hou Yi’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Hou Yi as an ADC.
Here are my socials:
Passive - Suntouched
This is Hou Yi's passive ability. If he is struck by a Critical Hit - he will become immune to ALL Critical Hits for 3 seconds. Making this a very useful boxing tool against Critical Hit Based Gods like Jing Wei and Critical Hit Based Builds. Additionally, this cannot be removed by any form of CC, so it always lasts for the full 3 seconds. |
Ability 1 - Ricochet
This is ALWAYS the first ability maximized as it is his only form of good waveclear and damage during the early game. Ricochet is an ability that can bounce of a surface up to 2 times, with each shot gaining 40% more damage per bounce. (Note: This "Bonus Damage" is only against enemy gods. This ability is useful for clearing waves and camps. It is also good for poke due to its 10 second cooldown. Ricochet can be deadly in close-quarters due to fast rebounds causing large amounts of damage in short periods of time. Also, Ricochet can be used to poke distances at greater lengths when rebounded off a wall. This means that more distance can be between you and the enemy whilst still applying damage (note: This shot is easier to dodge though). This skill can be upgraded at level 9, as well as Sunbreaker. By holding your Level-up Point gained at level 8, as it gives more dmg output overall. Not a necessity but it might help you in early game. Ricochet can also be used to kill recalling enemies, due to them thinking they are at a safe distance so the bounces allow for a kill from greater distances, giving one of the most satisfying feelings in Smite. |
Ability 2 - Mark of the Golden Crow
This ability gives Hou Yi's entire kit a bit more flavour, by applying additional effects to one singular enemy with the 10 second Crow's Mark. Each ability gains a new secondary effect: - Ricochet gains a 1 second stun (stuns DO NOT stack with bounces). - Divebomb gains a small knock-up effect. - Sunbreaker gains a 20% slow lasting 0.5 seconds (each sun causes a slow). Also, enemies become visible on the minimap whilst having the Mark of the Golden Crow and a ping sound (same as a ward) plays when the enemy is behind a surface (Note: For some reason minions and other gods can act as surfaces, creating the ping). This Ability should be used on the god you are focusing either in a solo fight or in a team fight, as it gives potential for additional effects and damage to be applied. |
Ability 3 - Divebomb
There isn't much to this Ability, it is Hou Yi's leap. (Note: I'd highly recommend this for an escape only, as it has a lengthy 15 second cooldown) The main use for Divebomb is to escape tricky or un-winnable situations, the ability can leap over walls and can be circled in a full 360 degrees. Divebomb can be used to execute or chase an enemy on low hp, this is only advised if you have more than 50% Health or if being trade killed is worth it, as in the late game it can take up to 60 seconds to respawn and that isn't really worth 1 kill. Finally, if the Mark of the Golden Crow is applied to a target, who then dashes away it MIGHT interrupt a dash or other slow casting abilities by providing a slight knock-up, but it is very difficult to apply this interruption and requires hours of practice plus good timing. |
Ultimate - Sunbreaker
Hou Yi's ultimate skill, he shoots 9 arrows into the sky causing 9 suns to fall from the sky to a fixed location within a radius of 30 units. The Ability lasts for 4.5s seconds (Note: Each sun falls every 0.5 seconds). Each time a sun hits the floor damage is applied, so enemy Gods take damage every 0.5 seconds when in the radius of Sunbreaker. Also, enemies with the Mark of the Golden Crow are slowed. Sunbreaker is very useful in team fights as it can change the flow of a team fight, as the enemy should focus on evading Hou Yi's ultimate and this allows for a few extra basics or a Ricochet. It can cause massive damage when coupled with the stun from Ricochet (using Mark of the Golden Crow) it means the enemy god is stunned for 1 second, they take a minimum of 2 hits from Sunbreaker. This ability should be used sparingly, however it can be used to clear waves and defend the tower if you're being pressured by an enemy god.. |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Leave a Comment
You need to log in before commenting.
Collapse All Comments