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Gilded Arrow will provide you good early basic attack damage stats, mana sustain during laning phase and extra gold that will help you on finish your full build earlier than having other starter.
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Ornate Arrow insane item for ADCs in late game. Gives you a lot of attack speed, critical chance and basic attack damage. If you decide to go critical chance build, this starter must be on it.
Crimson Claws it is the perfect lifesteal choice because it gives you good ammount of power, attack speed and the passive gives you a shield that can save you in 1vs1 or in other circumstances like getting ganked by the enemy jungler or support!
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Demon Blade provides you good critical chance, power, attack speed and penetration. Always a good choice because of how many stadistics provides to yourself.
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Judgement provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed. I would really recommend it to buy it as second item before Executioner ---> instead of Qin's Sais.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Silverbranch Bow it provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Titan's Bane it is always a good choice if you need more penetration in your build but I think it is enough if you have bought Executioner and Dominance.
Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Tap each threat level to view Jing Wei’s threats
Tap each synergy level to view Jing Wei’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my professional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC platform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Jing Wei as an ADC.
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Passive - Rapid Reincarnation
Lets start with talking a bit about the passive Rapid Reincarnation. This allows you to be able to back to base much more often then most other hunters, although this does not seem as much it allows you to be able to back at moments notice when you can upgrade your items and instantly come back so you don't lose farm. Similarly if you die you can also come back, making the loss and death not as punishing, which in turn is what makes this character a good pick for beginning players. This passive can allow you to slowly creep on gold and xp over your opponent if you know how to farm. |
Ability 1 - Persistent Gust
Jing Wei's main clear it should now come to a surprise as to why her wave clear is not the best, as most often she will only be able to hit either the archers or the melee minions. As the archers are often stationary, further back and have less health I would advise using it on them, this can often lead to them taking a lot of tick damage in addition to the initial cast, either killing them or leaving them on low HP. If possible you can also bait the melee minions to come to the archer minions to be able to hit all of them. Another thing to note is that Persistent Gust can give you an INSANE attack speed boost or can set you up for an even safer escape with Agility |
Ability 2 - Explosive Bolts
DID YOU KNOW THE BOLTS DON'T HAVE A COOLDOWNS?! Although the ability itself has a cooldown, the bolts don't, meaning you can use Explosive Bolts to charge your crossbow and the cooldown will start as soon as you cast it but the bolts will stay, this means that after you fire your 3 bolts you can immediately recast the ability again making the bolts from 3 to 6. |
Ability 3 - Agility
The glue that sticks all of her kit, Agility is not only a great escape tool but also a really good engage tool, it gives Jing Wei a boost in power which is increase if she used it while knocked up, OH and what do you know, Jing Wei can knock herself up using Persistent Gust which also so happens to give her an attack speed buff, this combined with the buffed bolts from Explosive Bolts makes an insane buffed up hunter with one too many types of buffs. Power, attack speed and crit, everything a hunter could ask for and some movement speed for good measure. Only problem is that its her main escape. Unless... |
Ultimate - Air Strike
If all things fail and the battle looks dire, pop this on the direction of "not enemies" and you should be good to go. It gives CC immunity and gives a nice long range. You might even consider upgrading your Persistent Gust and Explosive Bolts before this ability as to rely more on your 3 ability buff combo and use your ult for the main escape in case things don't go as planned. |
Persistent Gust > Agility > Explosive Bolts > Basic Attack > Air Strike
Explosive Bolts > Persistent Gust > Agility > Basic Attacks > Air Strike
Air Strike > Explosive Bolts > Persistent Gust > Agility > Basic Attacks
Before fighting the other ADC you should always use Explosive Bolts to buff your Basic Attacks and have more crit chance that can make you win easily the 1vs1.
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