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Manikin Scepter upgrades to Manikin Mace, which will be a strong boost to our auto attacks. It also comes with deceptively high Fire Giant/Gold Fury damage.
Kali has a auto attacks of "0.5", which means they only do 50% normal damage, but they attack twice as fast. Attacking twice as fast gives extra value to on-hit items, such as Qin's Sais and Odysseus' Bow. This is why these items are standard for Kali.
Deals a slightly higher single target DPS than the other build, but you are vulnerable to Spectral Armor.
If you want crit, go Seer Of The Jungle and Eye Of The Jungle starter item over the Manakin's items, as our objective damage will be much stronger with 35% bonus damage in addition to our crit.
Magi's Revenge can be picked up if the enemies force your relics too much (Serqet, Ne Zha, etc.).
Bloodforge or Serrated Edge can replace Hastened Katana, with stronger snowball or tank damage, respectively. You would sacrifice chase to be able to stand your ground.
Tap each threat level to view Kali’s threats
Tap each synergy level to view Kali’s synergies
Passive - Marked for Death
Kali selects an enemy god. She gains extra physical penetration against that god. If she kills the selected god, she heals for a large portion of her health, and gains increased gold. Marked for Death is your target priority. You should almost always make it the enemy mid laner. If they die, your next target will be the closest god to them, hopefully not a support. This ability encourages her to all-in her target, as she gets a big reward for being successful. |
Ability 1 - Nimble Strike
Kali leaps, dealing damage to enemies in her landing area. Additionally, she heals for a % of the target's missing health. Nimble Strike is Kali's engage or disengage tool. It rewards you for using it aggressively, as the heal you receive is bigger than the enemies might think. You can also use it to heal off of jungle camps if you need some extra sustain. |
Ability 2 - Lash
Kali throws 3 blades, dealing direct damage on hit and a lingering damage over time afterwards. She gains increased lifesteal while hitting affected targets. Lash is your main damage ability, used to clear camps and hit enemy gods. Use it to stop blinks, to hit enemies up close, or when an enemy is out of range. |
Ultimate - Destruction
Kali gains an aura, preventing her from dying while also damaging all enemies surrounding her. She is immune to knockup, slows, incoming roots, but can be stunned. If her health is below 15% at the end, she will heal to 15% health. Destruction is her signature move, where she becomes flat out unkillable. Enemies have to run away, or relic to survive her damage. This ability encourages a heavily aggressive playstyle, and defines how you play every fight. |
Kali spends the mid game at a disadvantage, but getting through that unscathed is what sets your team up for victory. She has one of the strongest late games, and the difference maker is not your late, but your early game. It's okay to give up pressure to the hyper aggressive junglers, their time will come later. Focus on stalling out the game and saving your teammates, and slowly, but surely, you become a Destruction war machine.
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