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Bumba's Dagger upgrades to Bumba's Spear, which is our best damage option late game.
Deals the highest amount of ability damage. Immunities from his kit and his mobility lets him get away with full damage builds.
Mantle of Discord would replace Heartseeker if you want the extra defense for the 1v1 / dive.
Bloodforge would replace Heartseeker if you wanted more sustain / snowball.
Hydra's Lament would replace Runeforged Hammer if you are used to this playstyle. The damage is about the same, except you have to be in melee range.
Tap each threat level to view Lancelot’s threats
Tap each synergy level to view Lancelot’s synergies
Passive - Camelot's Quest
Lancelot passively gains movement speed while mounted, and basic attack damage reduction while unmounted. Camelot's Quest gives him a minor edge in the 1v1, and helps him get closer to enemies while mounted. |
Ability 1 - Piercing Thrust / Shining Gallop
Lancelot dashes through enemies, dealing damage. If he hits an enemy, he can dash one more time. If he's mounted, this ability will instead cause him to dismount, causing his horse to dash through enemies, dealing damage and slowing all enemies in-front of him. Piercing Thrust / Shining Gallop is your main damage ability, used to clear camps and hit enemy gods. The mounted version of the ability is best used to slow the enemies, or stop blinks from afar. |
Ability 2 - Skilled Strikes / Crashing Dive
Lancelot slams his shield, knocking enemies up and pushing them away. He then stabs with his lance, dealing bonus damage to enemies within a cone. If mounted, Skilled Strikes / Crashing Dive will cause Lancelot to jump up, rooting enemies and avoiding attacks. He lands shortly afterwards, dealing damage on impact. Skilled Strikes / Crashing Dive is used to CC enemies, whether with the knockback while unmounted or to root while mounted. Using it while on the horse lets you avoid many abilities and jump over walls, so it will depend on the situation when you should do this. |
Ability 3 - Mount Up / Quick Turn
Lancelot mounts onto his horse, gaining a new set of abilities, movement speed, and a stacking health shield over 3 seconds. If he is stunned or the shield is broken, he is forcibly dismounted. If used while mounted, Lancelot does a quick 180 degree turn on his horse. Mount Up / Quick Turn should be used before combat begins, as the shield is too weak to keep you mounted while in combat. It is a very strong initiation ability. |
Ultimate - The Grand Joust
Lancelot rears his horse, crippling all enemies within a massive radius in front of him. He then dashes forwards, dealing damage to all enemies hit. When this ability is finished, he will be in a mounted state. The Grand Joust is used as a gap closer, finisher, or as a way to disengage from combat, as you will have the speed bonus of being mounted at the end of it. |
Lancelot is a highly mobile assassin, and his kit is designed to excel at dodging enemy abilities. When played at his best, he becomes very oppressive to play against. I'd like to use this part of the guide to give a thank you to his horse, truly the MVP at carrying fights. Thank you for making the 1v1 a 2v1 Mr. Horse, and I hope to work well with you in the future ^^
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