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GRANDMASTER NEITH ADC GUIDE

71 21 157,704
7.2
by TottiGR updated November 26, 2024

Smite God: Neith

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Neith Build

Skills Starter Build

Notes Bluestone Pendant is an essential item for skill based damage ADCs, provides you power, mana sustain and hp sustain.

Morningstar will evolve into Transcendence.

Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!

Notes

Bluestone Pendant is an essential item for skill based damage ADCs, provides you power, mana sustain and hp sustain.

Morningstar will evolve into Transcendence.

Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!

Build Item Bluestone Pendant Bluestone Pendant
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Golden Shard Golden Shard
Build Item Purification Beads Purification Beads

SKILLS full Build

Notes Bluestone Brooch gives you a lot of power and stacks damage with your main push and damage skill Suppress The Insolent.

Transcendence always build this item with skill based ADCs, it gives you power, CD and infinite mana sustain.

Jotunn's Vigor provides you of 20% CD that fits perfectly in a skill based build like this one and also of a good ammount of power and mana sustain for not much gold and the passive will help you a lot during late game fights with the lifesteal!

The Crusher is essential because when you are using any of your skills, the passive will give you an extra 30% damage to enemies/minions.

Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence passive.

Fail-Not provides you with CD, crit chance, power and penetration, the perfect item for any ADC.

Temporal Beads provides you with immunity to cc and cooldown reduction.

Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.

Notes

Bluestone Brooch gives you a lot of power and stacks damage with your main push and damage skill Suppress The Insolent.

Transcendence always build this item with skill based ADCs, it gives you power, CD and infinite mana sustain.

Jotunn's Vigor provides you of 20% CD that fits perfectly in a skill based build like this one and also of a good ammount of power and mana sustain for not much gold and the passive will help you a lot during late game fights with the lifesteal!

The Crusher is essential because when you are using any of your skills, the passive will give you an extra 30% damage to enemies/minions.

Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence passive.

Fail-Not provides you with CD, crit chance, power and penetration, the perfect item for any ADC.

Temporal Beads provides you with immunity to cc and cooldown reduction.

Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Transcendence Transcendence
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Fail-Not Fail-Not
Build Item The Crusher The Crusher
Build Item Heartseeker Heartseeker
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Other items

Notes Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Fail-Not if you go for it.

Titan's Bane If you are losing hardly the game and you don't have enough gold, go for this item instead of Heartseeker. Will give you much penetration for a low cost compared to Heartseeker.

Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).

Brawler's Beat Stick in case they have bought lifesteal or have much healing gods you should always look to buy this item, ideal for power and antiheal instead of buying Jotunn's Wrath.

Soul Eater fits perfectly with skill damage gods because you will lifesteal when using skills.

Blackthorn Hammer in case you want to play passive during early game it can be the best choice for the first item instead of building Transcendence. It provides you of good power, hp and mana sustain stats!

Jotunn's Wrath provides you of 20% CD that fits perfectly in a skill based build like this one and also of a good ammount of power and mana sustain for not much gold. Later you should upgrate it to Jotunn's Vigor to get the lifesteal passive that will make a huge change during late game teamfights.

Notes

Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Fail-Not if you go for it.

Titan's Bane If you are losing hardly the game and you don't have enough gold, go for this item instead of Heartseeker. Will give you much penetration for a low cost compared to Heartseeker.

Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).

Brawler's Beat Stick in case they have bought lifesteal or have much healing gods you should always look to buy this item, ideal for power and antiheal instead of buying Jotunn's Wrath.

Soul Eater fits perfectly with skill damage gods because you will lifesteal when using skills.

Blackthorn Hammer in case you want to play passive during early game it can be the best choice for the first item instead of building Transcendence. It provides you of good power, hp and mana sustain stats!

Jotunn's Wrath provides you of 20% CD that fits perfectly in a skill based build like this one and also of a good ammount of power and mana sustain for not much gold. Later you should upgrate it to Jotunn's Vigor to get the lifesteal passive that will make a huge change during late game teamfights.

Build Item Mantle of Discord Mantle of Discord
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Soul Eater Soul Eater
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Phantom Shell Phantom Shell

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10

Unravel

2 A B
Unravel
3 11 12 14

Back Flip

3 B A
Back Flip
2 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Unravel
3 11 12 14

Unravel

2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Back Flip
2 15 16 18 19

Back Flip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Neith Threats

Tap each threat level to view Neith’s threats

Max
4
Major
0
Even
0
Minor
0
Tiny
0

Neith Synergies

Tap each synergy level to view Neith’s synergies

Ideal
5
Strong
0
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Neith as an ADC.


Here are my socials:

Abilities

Neith's Abilities


Passive - Broken Weave

Broken Weaves are created at locations where enemy deaths occur, as well as when Neith uses Backflip.

Always be aware of where your weaves are. They provide enhanced function with Neith's Spirit Arrow and Unravel, and can also be used as zoning tools, as enemies may be afraid of stepping into the area range of a weave.


Ability 1 - Spirit Arrow

Neith's main wave-clear ability, as well as her most straightforward poke. It can be used as a standalone ability, but whenever possible, you should always try to combine it with a Broken Weave for maximum damage and the area root.

For stronger clear in the early game (laning phase), use Back Flip in the midst of the minion wave to create a Broken Weave, then hit all minions with Spirit Arrow for double the damage.

If an enemy is within range of a Broken Weave but is not aligned with your shot, aim for the weave, as it is stationary and can more easily guarantee damage is dealt.

The ability doesn't fire immediately, and has an average travel time, so learn to lead enemies that are on the move when looking for a direct hit.


Ability 2 - Unravel

This is Neith's self-healing ability, and can be used on minions and gods.

When at lower health, combine with a Broken Weave for increased healing effect.

When boxing, use this for the attack speed debuff against basic attacking enemies to gain a temporary advantage.

This ability will heal you based on the amount of enemies you hit, maxing out at 3. It'll heal you more if you target a god, and will always prioritize the bigger heal from gods if you also happen to target minions.


Ability 3 - Backflip

This is Neith's primary escape ability, and should often be saved when threat of enemy engagement is nearby.

This are some examples of how to use Backflip in different situations:

Chase: With a relatively quick travel time, this can be used to chase a retreating enemy, though it is awkward to use since she moves backward from the direction she's facing.

Gank: Use this to surprise an unsuspecting enemy, especially when they are already engaged with your teammate. Approach them from behind, preferably from their side of the map, to apply a movement slow and a Broken Weave. Their retreat will be threatened by the threat of the weave.

Teamfight: When committing to a teamfight, use this to hit multiple enemies with the large cone for the slow and the Broken Weave, and follow it up with Spirit Arrow.


Ultimate - World Weaver

Neith]]'s ultimate skill, it is a global ultimate and can hit any enemy god on the map, no matter where they are.

I recommend you to use this anytime to spot exactly where enemies are, which is a great addition to placing wards. Whenever you do this, you don't need to fire your World Weaver, you can always cancel it without any penalty.

In fact, this ultimate is most popularly used as a setup to a gank or to secure a kill for you and your teammates. It shouldn't only be used to finish off an enemy, as they may also have means to avoid the damage.

You can also use this ultimate for peeling your teammates if you know teammates are in trouble and are trying to escape, use this on the attacking enemy for the stun.

Warning: The damage can be blocked by Aegis Amulet and specific enemy abilities, such as Change's Moonlit Waltz. Enemy teammates can also step in front of the attack and block it.
Leveling Priority

Neith Combos

Backflip > Spirit Arrow > Basic Attacks > Unravel > World Weaver > Basic Attacks (in case the target is not death yet)

World Weaver > Spirit Arrow > Basic Attacks > Unravel > Basic Attacks > Back Flip --> You can use it for chasing enemies or just play safe in case you are getting ganked by enemies.

Backflip (To gank the enemies ADC) > Spirit Arrow > Unravel > Basic Attacks > World Weaver for securing the kill if he is escaping.

How To Play Neith

Gameplay Start / Early Game:
  • Start at the Gold Fury side Green buff. When it spawns, hit it with an auto attack to leash/aggro the camp and pull it towards the exp camp, meanwhile the support deals damage to the camp, after doing both things, you two will go to the purple buff, do it and then come to lane to push the minions.

  • After these camps are cleared you will be level 2 level up your dash Back Flip so you will have an skill that can be used for escaping or for ganking the enemies duo lane.

  • After pushing 3 wave, shield buff will spawn so your support and you will go for it depending of the pressure wave; if you have no wave pressure you will need to ask your jungler for coming to fight it or just leave it, but if you have hardly won the push of the wave you should use your attack speed shard to do it as quick as possible, for securing the buff you should always maintain your Spirit Arrow available. The good part of the Spirit Arrow is that it can cross the walls so you can secure the shield buff while rooting the enemies behind the wall. Anyways, I do recommend as a hunter that if someone comes to contest, you should always try to fight them instead of securing the buff because you have a really good god for early fighting.

  • After picking it up make your way back to the centre of the lane. If you think it's going to be hardly difficult to secure the buff, just run back into the lane and pressure the enemies by pushing the wave quickly by using Back Flip and Spirit Arrow into the mark.

  • As Neith remember to be always watching the map because you have a global ultimate World Weaver to help your allies by securing kills or stunning the enemies in difficult situations. It can also help your jungler when he is ganking your lane by forcing enemies ADC's Temporal Beads so he will be a free kill to any CC of your teammates.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around shield buff and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can pull the Purple buff wherever you want so if you have no pressure / you are low hp ask your support to be in the pit before it spawns and tell him to leash it as far as needed to not get invaded by the other duo lane)

  • This hunter has a really good fighting kit of skills so you should be always looking to fight 1vs1 the other ADC (if you are ahead). Don't try to risk your life so you can poke the enemy ADC from the distance by using Spirit Arrow over the enemy hunter and then trying to hit the Unravel to heal yourself and slow the enemies attack speed, this will poke him out and easily convert him into an easy kill for your teammates. I need to clarify that if you don't wave any wards spotted on the map remember you should always take care of it. Just be confident during laning phase, your confidence will play a really good paper on succeeding, so just try it out. If you don't risk you will never achieve :p.

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, shield and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other hunter.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Stygian Beacon for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or shield buff and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER HUNTER!)

  • When the Beacon spawns often both teams will try rotate over to control it, especially the mid, support and jungle. You will need to think about who is more likely to have their teammates to rotate over first to impact your decision if contesting the beacon will be worth it and if there is any kill potential around the objective.

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyro as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • Stay aware of rotations (jungle and support) during this minutes because your death as ADC will be a really good factor over pulling Gold Fury or even burst it. So your team won't have any chance of contest.

  • Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight)


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have upgraded Temporal Beads and Aegis of Judgement before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage, sometimes involving one team going for a non fully committing attempt at doing the objective to bait the other team to step up.

  • BE CONSTANTLY CALLING ALL THE INFORMATION: WHEN THEY ARE ENGAGING ON YOU, BE ALWAYS SURE ABOUT YOUR DECISION MAKING, IF YOU DOUBT YOURSELF OR EVEN YOUR TEAMMATES YOU WILL NEVER SUCCED!

How To Ward As ADC

Low Pressure Warding:

Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Wards your purple buff and make sure to call your teammates at least 1 minute before spawning.


In case you have low pressure god but none is invading purple you can also ward like in the photo below. You will always know when someone is coming and you won't have to outposition yourself to ward so you will be safe.


Normal Pressure Warding:

Over here is shown the ideal normal pressure warding spots around duo lane, you should always look to Sentry Wards defensively and use a normal ward on the offensive position. Enemies could Sentry Wards your normal ward so you should call your support for warding there.


High Pressure Warding:

In case you have a high pressure duo set up (hunter with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared for getting ganked over duo] .


Late Game Warding:

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and Mid) form what we call as "backliners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.


  • White Circles: These are all offensive locations that allow you to spot enemies near to or approaching objectives, and are helpful in covering multiple approaches. The closer you get to the Fire Giant, the more contested those spots will be and the more likely enemies will try to counter-ward. The ones closest to the enemy base can give you very early notice.

  • Red Circles: Fairly obvious, but it's always good to have vision on the main jungle objectives, especially the Fire Giant. Sentry Wards are key here, as they allow you to spot and remove enemy wards. You can place wards directly on top of the objectives, or put them slightly to one side to try to spot enemy wards or protect yours from being detected.
Counter-Warding: Enemies may drop wards on your defensive side in similar (opposite) spots to where you would place yours. If the Fire Giant is already covered and you have a spare Sentry Ward, place them in these spots to limit the enemy's vision on your team.

Defensive Warding: If you're pushed back to your phoenixes or inside your base, locate your wards in the nearby jungle and general approaches.

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