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Grandmaster Thanatos Jungle

24 7 42,180
8.1
by AutoSpeed updated March 30, 2024

Smite God: Thanatos

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Thanatos Build

Starting Items

Notes Bumba's Spear has shown to be the best S11 starter

Notes

Bumba's Spear has shown to be the best S11 starter

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Healing Potion Healing Potion
3
Build Item Blink Rune Blink Rune
Build Item Golden Shard Golden Shard

Full Build

Notes Focuses on high ability damage, and hard hitting auto attacks. We have a deceptive amount of mobility with Scent of Death and movement speed items.

Notes

Focuses on high ability damage, and hard hitting auto attacks. We have a deceptive amount of mobility with Scent of Death and movement speed items.

Build Item Bumba's Spear Bumba's Spear
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Runebreaking Hammer Runebreaking Hammer
Build Item Serrated Edge Serrated Edge
Build Item Heartseeker Heartseeker
Build Item Temporal Beads Temporal Beads
Build Item Scorching Blink Rune Scorching Blink Rune

Crit

Notes if you wanted to snowball, look no further >:D

Notes

if you wanted to snowball, look no further >:D

Build Item Seer Of The Jungle Seer Of The Jungle
Build Item Golden Blade Golden Blade
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Rage Rage
Build Item Devoted Deathbringer Devoted Deathbringer

Replacement Items

Notes These items would replace Heartseeker for your 6th item slot.

Spectral Armor is a good pickup if 2+ enemies are building Crit.

Mantle of Discord is a good pickup if Magi's Revenge does not help the jungle 1v1.

Magi's Revenge if you find yourself having to relic before you get the chance to deal damage.

Notes

These items would replace Heartseeker for your 6th item slot.

Spectral Armor is a good pickup if 2+ enemies are building Crit.

Mantle of Discord is a good pickup if Magi's Revenge does not help the jungle 1v1.

Magi's Revenge if you find yourself having to relic before you get the chance to deal damage.

Build Item Spectral Armor Spectral Armor
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Revenge Magi's Revenge

Thanatos's Skill Order

Death Scythe

1 X Y
Death Scythe
1 4 6 7 9

Scent of Death

2 A B
Scent of Death
3 8 11 12 14

Soul Reap

3 B A
Soul Reap
2 15 16 18 19

Hovering Death

4 Y X
Hovering Death
5 10 13 17 20
Death Scythe
1 4 6 7 9

Death Scythe

1 X
Thanatos flings his scythe at an enemy, dealing damage and an additional 10% of the target's maximum health against enemy gods. Enemies hit are slowed for 3s and heal Thanatos based on damage dealt. Consumes 4% of Thanatos' current HP when used.

Ability Type: Projectile
Damage: 100 / 170 / 240 / 310 / 380 (+60% of your Physical Power)
Bonus Damage (Gods): 10% of Max HP
Healing: 50% of damage dealt
Slow: 20%
Cost: 25 / 35 / 45 / 55 / 65
Cooldown: 12s
Scent of Death
3 8 11 12 14

Scent of Death

2 A
Thanatos senses death, gaining immunity to Slow effects and additional move speed and Physical Penetration for 6s. His speed bonus increases up to double when moving toward an enemy god within the instant kill health threshold of his Ultimate. Consumes 4% of Thanatos' current HP when used.

Ability Type: Buff
Penetration: 10 / 15 / 20 / 25 / 30
Move Speed: 10 / 15 / 20 / 25 / 30%
Bonus Speed (Low Health): 10 / 15 / 20 / 25 / 30%
Cost: 20 / 25 / 30 / 35 / 40
Cooldown: 13s
Soul Reap
2 15 16 18 19

Soul Reap

3 B
Thanatos swings his scythe, dealing Physical damage and Silencing enemies he hits. Thanatos moves at a reduced rate while swinging. Consumes 4% of Thanatos' current HP when used.

Ability Type: Cone, Silence, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+70% of your Physical Power)
Silence Duration: 1s
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 14s
Hovering Death
5 10 13 17 20

Hovering Death

4 Y
Thanatos flaps his wings and ascends for 5s, unable to be hit. While airborne, he moves unimpeded at an increased speed before diving to his target location, dealing damage. Enemies below a Health threshold are instantly killed. All others are Stunned. Consumes 8% of Thanatos' current HP when used.

Ability Type: Circle, Stun, Damage
Damage: 110 / 145 / 180 / 215 / 250 (+80% of your Physical Power)
Kill Health Threshold: 24 / 28 / 32 / 36 / 40%
Stun Duration: 1.5s
Bonus Move Speed: 150%
Radius: 15
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 90s

Thanatos Threats

Tap each threat level to view Thanatos’s threats

Max
3
Major
2
Even
8
Minor
7
Tiny
3

Thanatos Synergies

Tap each synergy level to view Thanatos’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Introduction

Hey, my name is AutoSpeed and I have been a Grandmaster + 3500 (MMR cap) in Conquest, Joust, and Duel in every recent season. I'm happy to share my knowledge of the game with everyone, and I appreciate any and all feedback!

Here are my channels:

Thanatos Basics

Thanatos' Abilities


Passive - Harvester of Souls

Thanatos heals each time he kills an enemy, and if he kills an enemy god his abilities get their cooldowns reduced by 5 seconds.

Enemies within the execute threshold of his ultimate Hovering Death are revealed to Thanatos at all times, until they die or regain health.


Ability 1 - Death Scythe

Thanatos throws his Scythe in a straight line, dealing massive damage to the enemy hit, slowing them, and healing Thanatos based on the damage dealt.

Death Scythe is Thanatos signature damage ability, used to clear camps and hit enemy gods with. It's a difficult skillshot to hit, but is one of the strongest non-ultimate abilities in the game in terms of damage.

Death Scythe is a dangerous ability to miss, and it's accuracy will determine the outcome of almost every fight.


Ability 2 - Scent of Death

Thanatos gains movement speed, penetration, and becomes immune to slows. If Thanatos is running towards an enemy within the execute threshold of Hovering Death, the movement speed gained is doubled.

Scent of Death gives a large amount of movement speed and a deceptive amount of bonus damage through penetration. Use this ability before every fight.


Ability 3 - Soul Reap

Thanatos swings his Scythe in a cone in front of him, silencing and damaging enemies hit.

Soul Reap has good uses into certain enemies, but is dangerous to use as Thanatos cannot take any action until the ability is finished casting. Many enemies can react to the channel and CC Thanatos or avoid it, so be aware. Soul Reap is effectively used to prevent the enemies from dodging Death Scythe.


Ultimate - Hovering Death

Thanatos soars into the sky, gaining bonus movement speed. He can choose to land at a nearby location within the next 5 seconds, damaging and stunning enemies hit. Enemies below a certain health threshold are instantly executed.

Hovering Death is used to initiate or finish a fight. It's execute threshold increases as you rank up the ability, and it increases the effectiveness of Scent of Death and Harvester of Souls.


Ability Rotations:

Melee Range Damage Combo:

Scent of Death > Auto Attack > Death Scythe > Auto Attack > Soul Reap > Auto Attack

If the enemy is not yet in Melee Range:

Scent of Death > Soul Reap > Auto Attack > Death Scythe > Auto Attack

Blink Combo:

Scent of Death > Blink Rune > Death Scythe > Auto Attack > Soul Reap

Initiation with Ultimate:

Scent of Death > Hovering Death > Auto Attack > Death Scythe > Auto Attack > Soul Reap

If you expect the effects of Scent of Death to expire while in mid-air with Hovering Death, it is okay to save Scent of Death for landing.

Jungle Tutorial

Early Game:
  • Star at the Fire Giant side Speed Buff (or Red Buff), and group up the jungle camps with your mid laner. Once the Red and Speed buff jungle camps are cleared together, head towards your remaining speed buff. Your mid laner should help you clear this buff camp. Finally, head towards the exp camp near the Tier 1 Mid tower, presume you will clear this alone.

  • You now have 2 choices. You can stay in the Jungle towards the mid lane, looking for a gank on the enemy mid laner or clear the Mid-Harpies. The second option is to head straight to duo lane, and look for a gank on the enemy duo lane (and clear Scorpion). Heading to Duo lane has a greater risk, but much greater reward if successful.

  • While Thanatos does a large amount of damage early game, if you miss your Death Scythe you become very vulnerable. If the enemy jungler has a form of CC, it's better to back away and let them pressure. It's important you don't risk your early game in the first minute by stepping up too far on the first mid wave.

  • Your fight in the jungle is much stronger, as the enemies cannot hide inside the minion wave to avoid Death Scythe. Path confidently.

  • The standard priority of a jungler should be: Buff Camps > Rotations > Harpies. Thanatos has strong rotations, so if you see a nearby enemy laner pushed up it may be a good idea to fight them.

  • Scent of Death has a low mana cost, so don't be afraid to use it to travel around the map quickly.

  • At level 5, you gain your ultimate Hovering Death. You could use it to execute a low health tank, or to initiate on an enemy backliner. Having a cooldown item at the beginning of your build is important to keep pressure with Hovering Death uptime.

Mid Game:
  • Begins around ~14 minutes, or when most people have hit Level 12 and unlocked their Second Relic. Most enemy teams have gotten around to warding by now, and team fights become increasingly common. Most builds have started to show effectiveness.

  • At this stage of the game, it is important you play around your team. While you have strong fights, the enemy team will counter rotate effectively, and Thanatos has poor disengage outside of his ultimate. Your 1v1s are still strong, so if you out rotate an enemy or find the enemy jungler alone, you could look for the fight.

  • Buff Camps > Rotations > Harpies still stands, but running to a team fight/objective is more important. Use Hovering Death if the fight has already begun. If you spot the enemy jungler mid-air, it may not be a bad idea to land on them as they are most likely waiting for you attack first.

  • Waiting for a enemy frontliner to become low health may be a free execute with Hovering Death, but sometimes your team might loose the fight before you have the chance to go in. Play fights to your best judgement.

Late Game:
  • Almost everybody has hit Level 20, Fire Giant is the most important objective on the map. Starter items become unlocked at Level 20, which results in a damage/defensive spike. This means that everybody dies faster, and Team Fights are the most important thing.

  • You should always initiate fights 2nd. Engage with your Blink Rune, or Hovering Death if it is down. If you have neither of these abilities, it's better you hang back and peel for your backliners. Enemy junglers will try to blink on you to prevent you from diving, so watch out for them.

  • During a Siege fight, it is recommended you split push. Looking to Blink Rune into 5 people is not a great idea, as you have no way of protecting yourself. You are better suited to force the enemy jungler into a 1v1 (or 2v2 with solo laner) at Mid Phoenix, and decide if you want to fight them or use Hovering Death to rotate to the impending teamfight at the other phoenix.

Warding


Green = Early/Rotational wards, you don't go out of your way to place these wards. Place them while already in the area, they are used to prevent blind spots while you rotate. They also double as objective wards

Blue = Late game wards, you want to place them as high as possible without getting caught by the enemy doing so. They cut off chokepoints on the enemies side, which lets you know which side of the map they are on. Good wards for a Fire Giant fight

Final Advice

Thanatos is one of the most punishing junglers, both for your team and the enemy team. You could hit every Death Scythe and make the game feel unplayable for the enemies, but you also have the chance to miss it. Putting Death Scythe on "Quick Casting" or "Instant Casting" may improve it's fluency, and your accuracy will improve the more experience you have. Also, you are the god of death. Anyone telling you death isn't the best CC in the game is incorrect, it could last over 90 seconds.

Revel in your power! <3

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