Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Eset guides

Isis- Goddess of Magic (9/24/14)

8 0 30,840
by SMITEGusher updated November 28, 2014

Smite God: Eset

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Eset Build

Full Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Bancroft's Talon Bancroft's Talon
Build Item Void Stone Void Stone
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Starting Items

Build Item Vampiric Shroud Vampiric Shroud
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Actives to get

Build Item Greater Aegis Greater Aegis
Build Item Greater Purification Greater Purification

Actives never to get

Build Item Salvation Salvation
Build Item Greater Meditation Greater Meditation

After full build

Build Item Elixir of Power Elixir of Power
Build Item Elixir of Defense Elixir of Defense

After full builds swap boots for:

Build Item Shoes of Focus Shoes of Focus

Eset's Skill Order

Wing Gust

1 X Y
Wing Gust
1 3 6 7 10

Spirit Ball

2 A B
Spirit Ball
2 8 11 12 14

Dispel Magic

3 B A
Dispel Magic
4 15 16 18 19

Circle of Protection

4 Y X
Circle of Protection
5 9 13 17 20
Wing Gust
1 3 6 7 10

Wing Gust

1 X
Eset flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Eset is immune to Root and Knockback effects while casting.

Ability Type: Line, Buff, Damage
Damage: 45 / 65 / 85 / 105 / 125 (+45% of your Magical Power)
Maximum Damage: 140 / 220 / 300 / 380 / 460 (+180% of your Magical Power)
Gusts Spawned: 4
Movement Speed: 25%
Firing Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spirit Ball
2 8 11 12 14

Spirit Ball

2 A
Eset sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Eset can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.

Ability Type: Line, Stun, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+70% of your Magical Power)
Stun: 1s
Range: 80
Radius: 10
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Dispel Magic
4 15 16 18 19

Dispel Magic

3 B
Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a shield. If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first up to a maximum of 60%.

Ability Type: Circle, Silence, Damage
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Magical Protection Debuff: 10%
Debuff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Shield: 50 / 100 / 150 / 200 / 250
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Circle of Protection
5 9 13 17 20

Circle of Protection

4 Y
Eset plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Eset activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Ability Type: Circle, Buff, Damage
Damage: 180 / 215 / 250 / 285 / 320 (+50% of your Magical Power)
Healing: 75 / 110 / 145 / 180 / 215
Damage Mitigation: 30%
Max Charge: 700 / 1400 / 2100 / 2800 / 3500
Max Charge Damage/Heal Scale: 2 / 2.25 / 2.5 / 2.75 / 3x
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

A Isis guide by: Gusher

Hello, and welcome to my Isis guide. Over the coming weeks I will be doing my best to cover a majority of the gods in SMITE to give you an updated version of my builds in use of the current meta. I feel that there are not currently enough theorycrafters out there. So I will do my best to give you a large selection of gods to learn from.

Also a side note I moderate for a wonderful streamer by the name of Desanya be sure to check her out and you can catch me on to ask any questions:http://www.twitch.tv/desanya

Pros / Cons


Pros

Great wave clear resulting in great pushing power
Zone control
Strong harpie presence
Strong catch potential
Immunity to root and knock ups



Cons

Squishy
Misuse of ultimate can alter fights outcome
Weaker Mid game than most mages
Long cooldowns

Early Game

Isis has what is considered the best level three in mid lane. It is key to land all of your wind gust's prior to level three in order to secure yourself a easy first blood. Note* this does require a bit more of a aggressive play style which not all players will be comfortable with. On average your lane opponent will have a total of somewhere around 550-600 hp at level 3 (assuming they start Vampiric Shroud.

Also prior to level three it is important to utilize Isis's auto attack multiplier. Isis's auto attack consists of three moves which scale as follow: 1x/1x/1.5x it is important to note your third hit is an actual AoE that reaches 6ft around the target hit. Use this to poke early to set up your level three cheese.

How to level three cheese
Spoiler: Click to view

Mid Game

If you are doing well at this point your Shoes of the Magiand Bancroft's Talon are completed and you are ready for rotations.

Isis has a very strong gank using your Spirit Ball and Dispel Magic will give your team plenty of time for follow up on your gank. Sometimes you want to lead with your Dispel Magic before Spirit Ball if your enemy knows you are coming and has a form of escape.

Isis also has a very strong objective control using her Circle of Protection. Your allies will mitigate 15% damage which means both Physical and Magical. Also if your team does a decent enough job of dealing damage in the circle your heal can hit in the upwards of 4900+ hp to your teammates which can be the key move to winning the team fight.

Circle of Protection numbers
Spoiler: Click to view

Late Game

Isis's Spirit Ball is a excellent tool that your team should look to follow up on. At max range it provides a 1.5 second stun which is plenty of time for your main initiator to begin the fight off of.

You have your Soul Reaver, you are ready to one shot a carry with it. Always look to land a Spirit Ball with soul reaver, this will chunk atleast 80% of a adc's health pool in one skill. a simple Wing Gust to follow up with and its a 5v4 for your team before anyone could react.

At this stage in the game the enemy teams assasin will be looking to 100-0 you as soon as the fight begins. Be sure to have your Greater Aegis ready, the two seconds will be more than enough time for your team to react and it also will blow the assasins entire rotation.

Tips & Tricks

Ending Statement

I hope you guys liked the guide I appreciate all and any constructive feed back and I hope this guide has opened you to many new ideas.



Also be sure to check out http://www.twitch.tv/desanya You can catch me on there to answer questions and enjoy our madness ^_^

Changelog

October 24th, 2014: Added a changelog



November 2nd, 2014: Removed color and added a lot of BB Code

November 24th, 2014: Reformatting to chapters

November 26th, 2014: Updated for freshness

November 28th, 2014: Added a Pros / Cons Chapter

November 28th, 2014: Added various spoiler tabs to hide walls of text

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
SMITEGusher (6) | October 30, 2014 3:12pm
Fkire wrote:

"Lets talk about the damage portion of Isis's ultimate. At max rank Circle of Protection explodes dealing 320 (+50% magical power) to all enemies within the 30ft radius of the circle. Lets say you were able to achieve enough damage to get your 3.5x multiplier before bursting your circle. Your build will grant you 593 magical power at full build. meaning the bonus damage added to your ultimate will be about 297. This brings the base up to 617 mutiplied by 3.5 comes out to be 2159 damage to all enemies within the circle. This is what makes Isis ultimate so great for objective control."

The multiplier is for the damage done within the radius of the circle, not for the base damage of the skill, and it gets up to 4000 damage. On a 1vs1 scenario, the amount of damage depends on two things: Isis's MP to take more health out of your opponent, and Isis's health so the opponents can take more health out of you before dying. I usually build warlock's sash and sometimes even ethereal staff and it goes really well. You get near the 2.8k health. You become very hard to burst down, and no one can box you in your ult. With the maxed ult you need around 1150 of damage to get the max explosion, so this gives you around 1.5k health to react. Great vs assassins ganks.


Thank you for catching my mistake! It has been fixed I appreciate it.
1
Fkire (1) | October 30, 2014 9:11am
"Lets talk about the damage portion of Isis's ultimate. At max rank Circle of Protection explodes dealing 320 (+50% magical power) to all enemies within the 30ft radius of the circle. Lets say you were able to achieve enough damage to get your 3.5x multiplier before bursting your circle. Your build will grant you 593 magical power at full build. meaning the bonus damage added to your ultimate will be about 297. This brings the base up to 617 mutiplied by 3.5 comes out to be 2159 damage to all enemies within the circle. This is what makes Isis ultimate so great for objective control."

The multiplier is for the damage done within the radius of the circle, not for the base damage of the skill, and it gets up to 4000 damage. On a 1vs1 scenario, the amount of damage depends on two things: Isis's MP to take more health out of your opponent, and Isis's health so the opponents can take more health out of you before dying. I usually build warlock's sash and sometimes even ethereal staff and it goes really well. You get near the 2.8k health. You become very hard to burst down, and no one can box you in your ult. With the maxed ult you need around 1150 of damage to get the max explosion, so this gives you around 1.5k health to react. Great vs assassins ganks.
1
SMITEGusher (6) | October 28, 2014 5:45pm
xXDenDeXx wrote:

wow, i love the highlighting in the text it helps a lot to find specific info
Great job on this guide


I appreciate the feedback I am glad the highlighting has helped you, this was my intention and I am glad someone has noticed.
1
xXDenDeXx | October 28, 2014 10:32am
wow, i love the highlighting in the text it helps a lot to find specific info
Great job on this guide
1
SMITEGusher (6) | October 1, 2014 6:50pm
Veroccia wrote:

Thank you so much for making this challenging chicka playable for me!

I am so glad to hear feedback like this! Thank you for the kind words <3 More guides to come in the future.
1
Veroccia | October 1, 2014 3:14pm
Thank you so much for making this challenging chicka playable for me!
1
Desanya (1) | September 30, 2014 12:10am
Great guide!! This is very informative.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved