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Izanami, the god of the gods, the emperor of the battleground!

21 6 31,911
8.5
by Spielmister updated November 22, 2021

Smite God: Izanami

Build Guide Discussion 1 More Guides
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Build Summary

Against Tanks

Notes Nice Pen

Notes

Nice Pen

Build Item Gilded Arrow Gilded Arrow
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Odysseus' Bow Odysseus' Bow
Build Item Asi Asi
Build Item Diamond Arrow Diamond Arrow

Izanami's Skill Order Notes This is a 2 1 3 4 Leveling Order, but you can switch it to 1 2 3 4 as well. Depends on the situation and on your preferences.

Notes

This is a 2 1 3 4 Leveling Order, but you can switch it to 1 2 3 4 as well. Depends on the situation and on your preferences.

Sickle Storm

1 X Y
Sickle Storm
2 8 10 11 12

Spectral Projection

2 A B
Spectral Projection
1 4 6 7 9

Fade Away

3 B A
Fade Away
3 15 16 18 19

Dark Portal

4 Y X
Dark Portal
5 13 14 17 20
Sickle Storm
2 8 10 11 12

Sickle Storm

1 X
For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit. This Bonus Damage applies to all targets, including Structures.

Ability Type: Ranged Basic, Buff
Attack Speed: 45 / 50 / 55 / 60 / 65%
Bonus Damage: 10 / 15 / 20 / 25 / 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spectral Projection
1 4 6 7 9

Spectral Projection

2 A
Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line.

If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.

Ability Type: Line, Slow, Damage
Damage: 65 / 115 / 165 / 215 / 265 (+80% of your Physical Power)
Slow: 20% + 10% per Kill (Max 30%)
Slow Duration: 3s
Range: 70
Cost: 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Fade Away
3 15 16 18 19

Fade Away

3 B
Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position.

Taking damage, or firing a damaging Ability or Basic Attack breaks her Stealth.

Ability Type: Leap
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 55
Cost: 70
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Dark Portal
5 13 14 17 20

Dark Portal

4 Y
Izanami summons a dark portal which Damages and Silences all Enemies in range.

Ability Type: Circle, Silence, Damage
Damage: 240 / 340 / 440 / 540 / 640 (+100% of your Physical Power)
Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Range/Radius: 60/15
Cost: 100
Cooldown: 80s

Extended Build

Kill em with that Crit Baby

Notes Nice Crit

Notes

Nice Crit

Build Item Gilded Arrow Gilded Arrow
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade
Build Item Ornate Arrow Ornate Arrow

Why am I writing this guide?

Hey there guys,

I am Spielmister, Carry Main and former League of Legends Player. English is not my mother tongue, so please apologize for some mistakes. If you write me what I did wrong, I'll correct it as soon as possible.

I found Izanami and instantly falled in love with her, but I sadly needed to see that there is just one guide for her on the current patch, so I tested. I tested A LOT. This are the two builds I recommend the most, of course, those are highly situational.

Further down this guide I'll explain some tricks and tipps for her playstyle and her kit.

If you wanna add me, my ingame name and my steam name are both Spielmister. Just hit me up and we can play, always looking for fun games ^^

Why should I play Izanami?

Okay, you played Izanami once or just got a skin for her or whatever. And now you are asking yourself: Why the heck should I play her?

To put it fairly simple: I think she is one of the most impactful carrys of the entire game. She has her Buff Ability (1), she has a slow (2) to engage, disengage or initiate, she has a "alright, I'mma head out/in" ability (3) which not only teleports/dashes you, but also makes you invis for a couple of seconds. Her Ult is massive damage combined with a silence. Her utility plus her massive damage makes her a great allround carry.

Downside: If you used your 3, you are basically defenseless. If your enemy is smart and tracks when you use your 3, he can punish you badly, same with bad engages with it.

Some Tipps and Tricks

Never use your 1 on minions. Your basic attacks are perfect for minions (it comes back to you + dealing a second time damage), so safe your 1 for fights.

Your 2 is a great engage! Use it as such, or use it when you get chased.

Your 3 is your escape, its your life. If you are not sure if you can manage to leave a fight without it, dont use it to engage.

Your 4 can be placed directly under you if you get chased. It gets easier to hit when you use your 2 directly before placing your ult, so your enemies cant run out of it as easily.

STAY ALIVE. Dont get greedy. You scale really really good, so if you just manage to get 0 deaths and slowly building your items, you get unstopable.

Use your team as peel. After some time, youll start to feel unstopable, and you will do dumb things, and you will get killed. Try to reflect in those situations and to learn how to see those situations coming.

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1
Branmuffin17 (400) | November 23, 2021 10:27am
Hi Spiel,

Ask for comments and you shall receive.
  • Gilded Arrow is a fine starter, but IMO it depends on your build direction. I feel Diamond Arrow is not the best upgrade. I would personally only go Gilded if I was doing a crit build and upgrading into Ornate Arrow. So for the first build, I would either change out Arrow and use Cowl or DT, or I would specifically build into Silverbranch Bow to get the most out of overcapping as possible. (FYI the max AS you can functionally get is 2.5. Anything beyond that is wasted unless you get Silverbranch.)

  • Before I comment on the next specific item, I want to address the item theme. In the case of the first build, it's high attack speed + Qin's. With Iza, her steroid is one of the strongest ADC steroids (75%), so you do need to consider that when creating your builds. I mentioned Silverbranch Bow above. I need to advise that your 1st build pretty strongly overcaps at full build when you activate Sickle Storm, and especially if you've built up stacks of Diamond Arrow.

    Silverbranch, a few months ago before the various item shifts and nerfs, was the preferred pathway for pretty much any god with a steroid. Now? Not at all. But you CAN make it functional in your 1st build. That said, if you're committing to that build path, there are changes I would make.

    1. Don't get Devourer's Gauntlet. You already have Asi (shown late in your build). I would just move Asi to an earlier slot so you get your sustain. It should probably be your 3rd item. Also...you've got 7 items in your build. Are you subbing Asi in for another item? You don't describe, so I'm not sure if you just added too many items or had a specific plan there.

    2. In place of Devo's, you probably want to get Ichaival. Provides a really nice power boost early game, provides added AS to help w/ overcap later.

    3. Slot Silverbranch Bow in. You can sub out Titan's Bane, which doesn't really need to be there due to this being a basic attack build, not an ability one, and you've got The Executioner to act as your main form of penetration.

    Your end build in the first build would be Hunter's Cowl OR Diamond Arrow OR Death's Temper -> Ichaival -> Asi -> The Executioner -> Silverbranch Bow / Qin's Sais -> Qin's Sais / Silverbranch Bow.

  • Speaking of build orders, you seem to prefer The Executioner early in the build (3rd item including starter in both builds). While it's not a bad item, I think it should be delayed until a bit later. 4th or 5th is typically optimal, when tanks have built more prots and Exe becomes more functional.

  • Your 2nd build overcaps on crit. That's a big no-no. Your optimal crit % is usually in the 60-85% range, I think. You don't ever need to hit 100%, much less overcap (where it does you no good). Also you again have 7 items (including upgraded starter). You need to present your ideas better here and indicate where you want to sub alternative items etc.

    There are things you can change here.

    1. Drop Rage. Slot Wind Demon in earlier in its place. WD + DB + Ornate = 60% crit. If you finish up that build w/ Poisoned Star or Shadowsteel Shuriken, you'll get to 75-80%.

    2. Keep Rage. Drop Poisoned Star. Possibly even sub out Deathbringer, as just Rage + WD + Ornate gives you 80% crit. Or sub out WD...Rage + DB + Ornate = 90% crit. Fill the rest of your build w/ AS and pen items.

    3 example builds...

    Ornate Arrow -> Ichaival / The Crusher -> Asi -> Rage -> The Executioner -> Deathbringer

    Ornate Arrow -> Devourer's Gauntlet -> Wind Demon -> The Executioner -> Deathbringer -> Poisoned Star / Shadowsteel Shuriken

    Hunter's Cow -> Ichaival / The Crusher -> Asi -> Rage -> Dominance -> Wind Demon
Also, I'm apparently out of the loop but the current meta crit build is: Death's Temper -> The Crusher -> Asi -> Wind Demon / Rage -> Rage / Wind Demon -> Dominance. You should try that as well.

All in all, these builds both need a lot of work. If you need further explanations for why you would build this way
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League of Legends Build Guide Author Spielmister
Izanami, the god of the gods, the emperor of the battleground!
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