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Kuku- The Mosquito (Non-Conq)

0 1 14,440
by Ironrod updated January 9, 2019

Smite God: Kukulkan

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Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

Notes Book of the Dead can be bought instead of Rod of Tahuti if looking for a cheeky shield as part of your build to help with sustainability

Notes

Book of the Dead can be bought instead of Rod of Tahuti if looking for a cheeky shield as part of your build to help with sustainability

Build Item Book of Thoth Book of Thoth
Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 8 11 12 14

Slipstream

2 A B
Slipstream
4 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 3 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
4 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 3 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Kukulkan Threats

Tap each threat level to view Kukulkan’s threats

Max
0
Major
0
Even
1
Minor
1
Tiny
0

Introduction

First post, Constructive criticism and feedback welcomed :) love mixing things up as well, so please drop in alternative items etc

Just a quick build for those who play Kuku in any mode (tho using this in Conquest probably won't be sustainable).

This build is great for damage, wave clear and pissing the opponents off. It's a non stop hassle build which turns Kuku into a giant mosquito.

Items

The skill order allows for a decent manna pool to be built, damage and skill cooldown to be established early which means Kuku can be on it like sonic from the start.

Skills

The reason why Slipstream isn't introduced earlier is that for most of the game modes you don't need it at the start. Play behind your team mates and drop your Whirlwind to do damage, keep the enemy at bay and stay safe. Later on once you have finished your stacks on Book of Thoth and have your shoes, you should also have your 1st tier of Slipstream. Use it to nip in, hit the enemy with Zephyr followed by placing Whirlwind behind them and then getting out. Equally use it at the end of Whirlwind for a better escape.

My preferred order is: (Full Health God) Zephyr > Whirlwind > Slipstream
(3/4 - low health) Slipstream > Zephyr > Whirlwind > Spirit of the Nine Winds
(Ah **** people are coming to swat me!! - you are on low health) Spirit of the Nine Winds > Slipstream

Come late game, you will be doing silly damage. Spirit of the Nine Winds will be able to one shot some Hunters and most mages and Assassins.

If you wanna try getting the most out of Kuku, try a cheeky Spirit of the Nine Winds or Whirlwind from behind a wall to catch the enemy of guard and watch those numbers fly and their green bar shrink!

Pros / Cons

Pros
1) Whirlwind clears waves easily, does great damage late game that forces enemies to retreat and can often finish of God's with 1/2 health or less.
2) Spirit of the Nine winds is hard hitting. Is also great at finishing objectives
3) Build also allows great support play and will free your team up to pursue buffs etc while you can push the lane wave

Cons
1) If caught up in CC, Kuku will melt like a berocca in the rain
2) The build doesn't allow you to take a lot of damage so gankage will hurt

Summary

I have found this build to be highly destructive and have never lost an arena game with it. It allows Kuku to be a pest to the opposition and a dream for teammates.

This is my first post, let me know of anything you guys do differently and what impact it has :)

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1
Epicbuttercat (2) | January 9, 2019 4:05pm
Hi, here is my recommendation

Because Whirlwind is tick damage that means the passive of Spear of the Magus is very effective towards tanks so i would at least make it another option but for me i always go with this

(also btw i made this mistake also so if you are going to make changes then publish it next to save and then other people can see the changes, if you already did know then well good.
1
Ironrod | January 9, 2019 8:17pm
Hey! Thanks for your input. Yeah i put Spear of the Magus in my other build but didn't realise about the save then publish bit. Thanks for that. It's great to see what other people use and how it works etc. I personally hate facing Kuku, if you get caught in Whirlwind then often requires a trip back to the fountain :)
1
Kriega1 (143) | January 9, 2019 10:08am
No point of getting Rod of Tahuti on Kukulkan, just too expensive and other items are much better on him. Get Book of the Dead instead. Swap magi boots for cdr boots and replace deso with magus.

e.g. Book of Thoth, Shoes of Focus, Spear of the Magus, Chronos' Pendant, Soul Reaver, Book of the Dead.

As an alternative to Chronos' you can get Polynomicon instead.

Gem of Isolation isn't a bad item either. Also add Divine Ruin and Obsidian Shard as situational items.
1
Ironrod | January 9, 2019 3:23pm
Hey thanks for your comment.

I found that getting Rod of Tahuti was affordable and easy to buy due to the constant minion and God kills i was getting. The passive as well meant i was shredding anyone who didnt build substantial Magical defense which i found in casual matches is very high. I do like Book of the Dead as well as the others you have mentioned and will feed it into the guide. Not a massive fan of Polynomicon as i feel it takes away from the cooldown % in this build, which is vital for being the mosquito which is always hanging around with Whirlwind.

Thank you for your comments, will be sure to update the guide and play around with the build some more.
1
Kriega1 (143) | January 9, 2019 3:53pm
Ironrod wrote:


The passive as well meant i was shredding anyone who didnt build substantial Magical defense which i found in casual matches is very high.


You do realise that the less health/protections the target has, the less effective Tahuti's passive is? You will obliterate squishy characters by building Spear of Desolation or Soul Reaver better than Rod of Tahuti. And as I said already Tahuti is overpriced.

Ironrod wrote:


Not a massive fan of Polynomicon as i feel it takes away from the cooldown % in this build, which is vital for being the mosquito which is always hanging around with Whirlwind.



Fair enough, but it's still an option, and you can still have cdr in your build.
1
xmysterionz (72) | January 9, 2019 6:58am
I just miss some pen. You should build instead of Spear of Desolation Spear of the Magus to get some higher pen that combo very well with your Whirlwind. If facing multiple tank enemies Obsidian Shard is better.

Without pen, you are only effective against squishy targets (people without defenses), and with pen you are effective against all enemies.

Also when I read "mosquito" I remembered this guy (but I dunno why :v) :

1
Ironrod | January 9, 2019 3:14pm
haha i like it.

I did use Magus for a while but when playing found that few people other than tanks were building magical defense. Think because they were scared of the Assassin or hunter and didnt want to buy too many items that took away big amounts of power from their own builds, so Spear of Desolation gave that extra power with the cooldown also.

I still found i was doing good damage against tanks but Obsidian Shard should def be in the potential build if facing tankier Gods.

Thanks for your input :). Will update some of the stuff on the build.
1
Kriega1 (143) | January 9, 2019 4:01pm
Ironrod wrote:

I did use Magus for a while but when playing found that few people other than tanks were building magical defense.


Do you know what base protections are? If not, I recommend you take a look at any gods stats on the smite wiki, or the Word of Thoth.
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1
Kriega1 (143) | January 9, 2019 10:08am
Not to mention Magus allows for true damage against squishies.
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League of Legends Build Guide Author Ironrod
Kuku- The Mosquito (Non-Conq)
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