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Thanks for taking a look at my Ah Muzen Cab build. This guide aims to break down my play style with the god of bees, and present a different approach to some of the current standard builds circulating around the battlefield of the Gods.
Abbreviation List
AA: Auto Attack
ADC: Attack Damage Carry (Sometimes referred to as Hunters)
AMC: Ah Muzen Cab
AOE: Area of Effect
CC: Crowd Control
Crit: Critical Strike
DOT: Damage over Time
EXP: Experience
OOM: Out of Mana
Ult: Skill 4 or Ultimate Skill (Stinger)
1: Hive
2: Swarm
3: Honey
4: Stinger
Without further Adieu Lets get to the guide.
DetailsHealth: 450(+73) Mana: 230(+40) Speed: 350 asdf asdf |
Basic AttackRange: 55 Attack Speed: 0.92 (+0.012) Damage: 38 + 2.2 (+100% of Physical Power) Progression: N/A |
DefensesPhysical: 12 (+3) Magical: 30 (+0.9) HP5: 7 (+0.71) MP5: 4.4 (+0.38) asdf |
Pros High AA Damage High Mobility AOE DOT AOE Slow Versatile Laning Phase (Can either Solo, Duo, or Jungle effectively) |
Cons Reliant on Hive Placements Low Health High Mana Costs No Escape asdf asdf |
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Acts as an attack speed/move speed steroid as well as a hub for ![]() ![]() |
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A secondary way to apply ![]() ![]() |
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AMC's primary method of clearing the lane. Swarming the puddles of ![]() ![]() ![]() |
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AMC's largest single shot damage, this attack can take out anywhere from 1/4 - 1/2 of an enemy god's health, and upon retrieval the CD is reduced 80%. |
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Early game sustain item that pairs nicely with your regeneration from ![]() |
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I always like to have at least a pair of rank 1 ![]() |
Sprint |
AMC has no escape of his own, sprint is a cheap solution that gives you a very powerful chasing tool later in the game, and when upgraded to rank two allows you to break slows (![]() |
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AMC is mana hungry and the blue buff doesn't have 100% up time, you need these to sustain you through the time that it is down. Once again AMC requires a fine balance of aggression and defense, if you are OOM you can't protect your ![]() ![]() |
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This is a natural progression from ![]() |
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I always say that rank two on sprint is mandatory for just about every character. For AMC it is especially true early on. ![]() |
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Finishing your boots is important, AMC focuses on his AA damage for the most part; so the penetration ![]() ![]() |
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I like to take this item when the enemy team isn't very CC heavy. It makes chasing and securing kills easier in the late game. It also acts as a great item for team support during big team fights. If you are finding CC to be a problem I would instead go with ![]() ![]() |
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This is an excellent item to build if you want the benefits of ![]() ![]() |
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As previously mentioned if you are being inundated with heavy CC grab one of these two items to prevent it. |
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This item is mandatory for chasing. It removes the movement penalty for attacking and lets you stick to enemies trying to flee. |
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Assuming you chose to buy ![]() ![]() ![]() |
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If the enemy team has a few heavy hitters of their own and you feel the defensive boost will do more good than the crit bonus from ![]() *It is worth noting that Aura's apply before item effects so this item does make the returns from ![]() |
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Similar to the ![]() |
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This is a great item to take over ![]() ![]() |
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Whatever active you chose in the laning phase, make sure it gets to rank three. |
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If you chose to rush ![]() ![]() |
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Penetration. By this point in the game a lot of the enemy team has probably started trying to build defensive items to counter you. With ![]() ![]() |
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The ultimate damage item, after building ![]() ![]() ![]() |
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Instead of Death Bringer this item can bring some more burst into your build. If you notice that kills are getting away with two hits left frequently this is a good alternative. |
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If the enemy team is mostly physical damage based build this instead of ![]() ![]() |
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If you haven't built this already you need to, the bonus crit chance is mandatory for AMC. I would build this instead of ![]() ![]() |
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If you are going to pick this item up don't wait past the fourth item slot. Damage is inevitable in this game, and ![]() |
In conclusion,
AMC is a very fun character to play, he has a lot going for him and can dish out some very admirable damage. However, he requires a lot of maintenance early game and will OOM if you don't pace your self. Be aggressive but don't over commit, keep your awareness, and most importantly have fun.
VVGL VVGF
-TheOSC
asdf
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Thank you for the time and effort you put into this!
I can tell you the gameplay/skill usage and item explanations are terrific. Very useful things I didn't know about this god and great descriptions.
My only suggestions are for the aesthetic appeal for the guide: Leave some spacing between images and texts and headings, try to include icons to get rid of wall of texts, try using columns for a better looking organization within each section. This guide is deserving of an upvote :) /\
A useful link: BB Coding Guide