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Replace Shoes of Focus with Pridwen after you bought Elixir of Speed.
Shoes of Focus is the option you'll get 90% of the time. Reinforced Shoes is only good against a high pressure match-up (Say Izanami and Sylvanus), and Traveler's Shoes will help with early rotations and MP5.
..... PROS .....
• Super tanky. • Lots of CC with Abduct and Solar Flare; • Can save allies from death with Scarab's Blessing; • Rising Dawn can help with clear and protect allies; • Can shield allies with Fortitude;. |
• Useless if behind; • Mana hungry and long cooldowns; • Scarab's Blessing is hard to master and can be countered by executes; • Abduct makes you vunerable to basic attacks; • Big hitbox, easier to get hit; • Low damage, very reliant on his team. |
Latest Update
•23/02/2020 - Version 1.0 - Guide published and updated for Patch 7.2, "The Ascendant Warrior". |
Changelog
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Description: Every 5s, Khepri applies a shield to himself and nearby allied gods for 2% of the target's Maximum Health for 15s. The rate is slowed to every 10s while in combat. (Max 10%). Overview: Fortitude is an AOE shield that affects all allies nearby and scales with the target's health. It's great during the laning phase to protect your ADC, and good to apply to all allies before a big teamfight. Just remember that you have to stay close to your allies, otherwise the shield fades away | |
Description: Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards while gaining increased Protections. Enemies are silenced for the duration of the pull. Overview: The best CC in Khepri's kit, Abduct can basically grant a kill in later stages of the game, if your team respond accodngly to it. However, you have to be VERY careful when using it, because it doesn't stop basic attacks, so even with increased protections, be ready to take a few hits if you use it on the enemy ADC or Assassin. You also don't want to use this ability without being CERTAIN that you'll grab someone, otherwise you'll end up out of position. | |
Description: Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration. Overview: At first, this ability might look like just a clear ability, but it's much more than that! Aside from helping with clear, Rising Dawn can reduce physical protections and increase your own allies protections overall. It also works on minions, so try to hit both waves (allies and enemies) when casting this ability. | |
Description: Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area. Overview: A big AOE root that can be used to iniciate onto a target or to peel for your allies. Be sure to use it accordingly, since the cooldown is high. | |
Description: Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location. Executed allies do not revive. Overview: His ultimate is the reason I like Khepri so much! If timed correctly, you can save allies from certain death, either by cleasing them from CC or by reviving them on your location. Just keep 2 things in mind: 1. If they die, they'll respawn on your location, so be sure to stay away from danger when doing so; 2. Executed allies DO NOT come back. So if Achilles, Ao Kuang or Thanatos execute your allies, there's nothing you can do to save them. |
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Combo #1
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Combo #2
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Core Items
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Boots Options
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Physical Protection Options | |||||||||
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Physical Protection Options
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Magical Protection Options
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Dual Protection Options
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Other Items to Consider
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Relics | |||||||
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Relics
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Consumables | |||||
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Consumables
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Early Game |
Early Game
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Mid Game |
Mid Game
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Late Game |
Late Game
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Warding
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Comments bellow are from before the guide was published. Builds got changed since then.
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As always, feedback is appreciated.
Also, on your credits in the end of your guide, my name is now green, not yellow ;p
I always considered Breastplate of Valor a selfish item, I avoid building it on supports (even at solos, actually) because there are better options when you're thinking about protecting your team.
As Kriega, Bran and Devampi discussed bellow, Pridwen is a better option than BoV, although Khepri doesn't use it very well.
I've sent you a PM on Discord about this.
(Then again, maybe I call BS because he hates playing Support LOL)
I can agree with Chunk that early CDR can be very nice. He can be a bit mana hungry because you can very easily use all 3 of your main abilities when you're playing more aggressively, and it's also nice that all 3 have the ability to deal damage and have secondary use besides just damage.
But as a Support, I also feel that getting an item without some outside effect (depending on point of view) isn't as preferable. IMO, my normal build direction would be very similar to Vini's here. Shoes of Focus gets the early CDR and mana. Probably get 2 of the 3 aura items next (though there's the possibility of getting Stone of Binding after Shoes for aggression). Rather than Genji's Guard, though, I think I'd prefer Shogun's Kusari. Khep wants to be close to his teammates, so they'll benefit from the AS (especially mid-game ADCs who haven't fully built up their AS yet). Keep in mind it'll also greatly enhance a team objective push since only basics can damage towers/phoenixes.
And if you go that route, that's 20% CDR right there. Pridwen is an option to get you fully there a bit later in the build, and while that can be good, I also feel there are at least 3 other items with CDR that are very functional for Khepri... Spirit Robe, Witchblade, and Relic Dagger.
So in the end, although I feel Prid is functional, I prefer other options.
The second point is that it's also slightly a more selfish item just like BoV. While IMO a support will see the most value with items that provide some effects for their team (aka aura items or debuff/buff items lotus crown, Stone of Binding or old protection reduction spear)
Looking good. You've got most things covered, just like Papps with his new Faf guide.
Some of the same comments I applied to Papps' guide apply with this build list: