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Let the Eternal Darkness Embrace You *Guide and Build*

4 1 16,387
by Aquariatus updated August 30, 2016

Smite God: Anubis

Build Guide Discussion 15 More Guides
Choose a Build: Ideal Items
Ideal Items My Typical Build (Joust/Siege) Example Assault Build
Tap Mouse over an item or ability icon for detailed info

Anubis Build

Core Items

Build Item Shoes of Focus Shoes of Focus
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Warlock's Staff Warlock's Staff

Cooldown (pick one)

Build Item Chronos' Pendant Chronos' Pendant
Build Item Breastplate of Valor Breastplate of Valor

Power (Pick One, preferably not two)

Build Item Rod of Tahuti Rod of Tahuti
Build Item Bancroft's Talon Bancroft's Talon
Build Item Book of Thoth Book of Thoth

You're Gonna Want this

Build Item Spear of Desolation Spear of Desolation
Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard

Defensive Items

Build Item Breastplate of Valor Breastplate of Valor
Build Item Spirit Robe Spirit Robe
Build Item Hide of the Urchin Hide of the Urchin

Situational Items

Build Item Divine Ruin Divine Ruin
Build Item Gem of Isolation Gem of Isolation
Build Item Shoes of the Magi Shoes of the Magi

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Situational relics

Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings
Build Item Phantom Veil Phantom Veil

My typical build (Joust/Siege)

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Shoes of the Magi Shoes of the Magi
Build Item Warlock's Staff Warlock's Staff
Build Item Spear of the Magus Spear of the Magus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Anubis's Skill Order

Plague of Locusts

1 X Y
Plague of Locusts
3 6 12 15 16

Mummify

2 A B
Mummify
2 7 14 18 19

Grasping Hands

3 B A
Grasping Hands
1 4 8 10 11

Death Gaze

4 Y X
Death Gaze
5 9 13 17 20
Plague of Locusts
3 6 12 15 16

Plague of Locusts

1 X
A plague of locusts bellows forth from Anubis' mouth, smothering all enemies in the area and doing damage every .25s for 3s. Anubis is immune to knockback while channeling and moves at 50% speed.

Ability Type: Cone, Damage
Damage Per Tick: 18 / 26 / 34 / 42 / 50 (+22% of your Magical Power)
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Mummify
2 7 14 18 19

Mummify

2 A
Anubis fires a bandage projectile, mummifying and stunning his target.

Ability Type: Line, Stun
Stun Duration: 2s
Range: 70
Cost: 60
Cooldown: 17 / 16 / 15 / 14 / 13s
Grasping Hands
1 4 8 10 11

Grasping Hands

3 B
Anubis calls for help from the underworld as hands penetrate the ground and claw at his enemies, doing damage and slowing every 0.5s for 2s.

Ability Type: Circle, Slow, Damage
Damage Per Tick: 25 / 40 / 55 / 70 / 85 (+35% of your Magical Power)
Slow: 25%
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Death Gaze
5 9 13 17 20

Death Gaze

4 Y
Anubis focuses all of his energy into a piercing gaze, doing damage to all enemies in the path, every 0.1s for 3s.

Ability Type: Line, Damage
Damage Per Tick: 20 / 25 / 30 / 35 / 40 (+13% of your Magical Power)
Range: 70
Cost: 90
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Welcome to my first guide! I've been playing smite for over a year, and I have constantly referenced SMITEfire during this time. I've finally decided it's time I make my own guide, and who better to make it for than Anubis. Anubis is one of my favourite gods, and currently my only Mastery 10. I typically play Joust, Siege, as well as Assault, and have tested my build(s) in all three of these game modes and have had a fair bit of success. I'm not saying I know everything, but hopefully after reading this guide you'll be able to play him (or at least understand him a bit better) too! This guide may not be the prettiest to look at, but I hope you find at least some of the information in it valuable.

Anubis can be challenging at first, but with some practice you'll be landing your combos in no time!

If you have any questions, or would simply like someone to play with, my username is Aquariatus in game as well!

Pros / Cons


Pros
+ Good Passive
+ High Damage Output
+ Combos allow for really high burst damage
+ Easily snowballs out of control. (A well fed Bubis is a happy Bubis!)
+ Great Lane and Camp Clear
+ A "little" bit broken



Cons
- Squishy
- Purification can mess up your combo
- Snare (your 2) can be hard to hit, especially on slower computers.
- No escape moves, making you susceptible to ganks.
- Rooted during 2 out of 4 abilities

Skills

Sorrow | Passive

Your passive is incredibly useful, and goes incredibly well with your build. All of your abilities steal physical and magical protection from the target, and you gain increased scaling to your item-based magical lifesteal. This means your abilities not only make your target weaker, you also gain increased lifesteal, which is a big bonus. On top of all this, you also get an additional 30% reduction to all crowd control duration.
Plague of Locusts | 1

This makes you spit out a swarm of locusts in a cone, which deals damage every 0.5 seconds, for 3 seconds. You are rooted during this ability, which can make it unfit for team fights as it requires you to be up close for it. While you're focusing on one player, the rest of the team can easily kill you. However, this ability grants you knockup immunity, which with proper timing can save you from being thrown into a cluster of enemies.
Mummify | Snare | 2

This is one of your most useful abilities, as it allows for easy setup for your ultimate. You throw out a "bandage projectile" which stuns, and snares your target. The stun duration increases by 0.2 seconds with each level. This can be used both up close, and from far away. However, the timing required to land it can be difficult, and takes a fair bit of practice.
Grasping Hands | Main Ability | 3

In my opinion, your 3 should be your go-to ability. Grasping Hands allows for easy lane clear, and slows your enemies by 25%. This allows you to regain lost health quickly, and safely, as it is easy to land, can be used from a safe distance, and does not root you. This can also be placed beneath your enemy's feet to slow them down if they're attempting to get away. You're going to want to make this your priority when upgrading your skills.
Death Gaze | Ultimate | 4

This skill deals out some SERIOUS damage, and is the skill Anubis is most known for. This is best used against squishy mages, and gods who do not have a dash/escape. When activated you send out lasers from your EYES and can swivel in place to follow your enemies as they try to escape. This practically erases your enemy's health bar. Death Gaze passes through walls, obstacles, and even enemies, which means not even body blocking can save them. The only flaw to this move is that you are rooted in place while using it, but are immune to crowd control. This move lasts for 3 seconds.

Combos

In this section, I will outline the main combos you should use while playing Anubis.



Your Standard Poke



+

(3 + 2)


This allows you to get some ticks of damage and potentially set up for an ultimate. You want to make sure you have this combo down, or else it will be more difficult to use your more complex combos later.

An alternative to this is to reverse the order, but this should not be attempted until you are CERTAIN you are able to land your snares. The reverse allows you to GUARANTEE damage- assuming you land your snare. This order is also useful when the enemy has an escape, as it stops them from being able to run away at the first sign of trouble.

Hardcore Poke



+ +

(3+2+1)



While using this combo you should NOT switch the order of your 3 and 2. This is because once enemies realize they are free from your snare, they will turn and start attacking you because you are rooted by your 1. This combo has some kill potential, but is risky as you are rooted for a duration of the combo.

Killer Damage (Literally)



+ +

(3+2+4)



The perfect combo consists of a well placed 3, a perfectly hit 2, and then an Ult (4).

Your 3 slows your target, making it easier to land your 2, and after the preliminary damage, your ultimate shreds through any poor souls who are still left standing. The snare is very useful, as enemies are unable to escape while you are dishing out the high damage with your ult.

Items

Now that I've gone through the basic skills, I'll now go through each item I've suggested for your build, and why. This build is very damage and cooldown oriented, as you'll be able to take out enemies quickly, and frequently.


Core Items


I choose Shoes of Focus over Shoes of the Magi 9 times out of 10, because I find Anubis can be mana hungry at times. The cooldown reduction is an added bonus. I will choose Shoes of the Magi when the other team is building magical protection, and I know I will have a hard time taking them down with regular penetration- OR I know that I will be able to take the team out with a fair amount of ease.

Pythagorem's Piece offers 15% Magical lifesteal, as well as 15% magical lifesteal aura for your teammates. It also gives 60 magical power for you, and 30 magical power for your team. I will typically choose this over Bancroft's Talon to start because the additional lifesteal is helpful for taking out enemy minion waves and leveling quickly. Bancroft's Talon only becomes truly effective when you are low on health, and as a squishy mage with only a bit of health to start, it's not very good for early game when you DON'T want to be dying. It does become a reasonable choice later on- but I'll get to that.

warlock's sash
Warlock's Sash is an excellent item for Anubis. Not only does it give a MASSIVE health and mana boost, it also gives a decent amount of magical power to start, which only gets better as you build more stacks. Your 3 makes it really easy to clear waves, and at max stacks, it gives you an additional 60 Magical power (for a total of 110 magical power on this item), and a total of 600 health. This item CANNOT be used in assault, so just skip it, and substitute something else. You want to get this fairly early on so you can start building stacks, but I usually choose to get it after Pythagorem's Piece for multiple reasons. If you want the full details on why, I've placed them under the cut to save you some reading.

Reasons on Why I get Warlock's Third


Cooldown Items


You'll want to get Chronos' Pendant if defense/mana isn't an issue, and you want MORE power. It gives 20% cooldown reduction, as well as +75 Magical power and +25 MP5.

Get Breastplate of Valor if you're having some trouble with physical enemies, or you always seem to be out of mana. Like Chronos' Pendant, it gives 20% cooldown reduction, but it also gives +75 Physical protection and +300 mana.


Power Items


I would almost say Rod of Tahuti is a must on damage based mages, as it gives a stellar +125 magical power, +15 mp5, AND it passively increases your magical power by 25%. This item really gives a needed boost to really start tearing through enemies. It is a pricier item, but is definitely worth it.

Bancroft's Talon becomes relevant again. By now, you should have a substantial amount of health, and may survive dropping down to the required health for Bancroft's Talon to be really beneficial. When at 25% health, you gain 100 additional magical power. This can occasionally get you out of a tight battle, but otherwise it's not super useful. In assault, this item is a GOOD choice, as you're more likely to be at low health for a longer period of time. In other gamemodes, really doesn't do a whole lot for you, unless you feel you need more lifesteal. The item itself gives a fair amount of magical power (+100) and +12% magical lifesteal. Some people love it, some people hate it. I personally don't find it super helpful.

Book of Thoth is a good item, but as you become more familiar with Anubis, I would suggest skipping this item as it can be substituted for something better. It gives +100 magical power, +125 mana, and +15 mp5. Additionally, you gain 10 mana per stack (max 75 stacks), and 3% of your mana is converted to magical power. The double stacking method can making laning a breeze, or really difficult if you're simply not getting the minion kills you need. This item is banned in assault.

Despite listing Bancroft's Talon and Book of Thoth, it is recommended that you SKIP these and purchase penetration instead.

Additional Items


If you passed up on both Bancroft's Talon and Book of Thoth, may I suggest to you some penetration. I would suggest you pick either Spear of Desolation or Spear of the Magus to complete your build, but I've listed Obsidian Shard too.

Spear of Desolation, or as I like to call it, Spear of Triple Kill. This item kicks butt on Anubis. If you're looking to tear through some tankier gods, get even stronger, and kill MORE people, this is the item for you. It gives you 120 magical power, and +20 magical penetration. On top of this, when you kill an enemy god, ALL of your cooldowns are reduced by 8 seconds. It's expensive, but it's awesome.

Spear of the Magus is often preferred to Spear of Desolation, however, which you choose is completely up to you. It gives +40 magical power and +15 magical penetration. As well, enemies hit by your damaging abilities have their magical protection reduced by 10, for 5 seconds. The reason this item is so good on Anubis is because of the tick ability, and how nicely it goes with Anubis' skill set. I typically will choose this item.

Obsidian Shard is okay. It gives you +70 magical power, and +33% magical penetration. Personally, I don't think it's a great item, but it can be a helpful addition if the enemies have a lot of magical defense.


Defensive Options


I don't typically recommend building defense on Anubis, as he is incredibly squishy, and it would take quite a few defensive items to change this. However, they can be occasionally helpful.

If the enemy team has a lot of crowd control, get Spirit Robe It gives you +40 physical, and +40 magical protection, as well as 10% cooldown reduction and 20% Crowd control reduction. Though the real kicker on this item is the passive. Basically, every 10 seconds when you are hit by a hard crowd control effect, your damage taken is reduced by 15% for 3 seconds.

Breastplate of Valor can be beneficial when you're having struggles with physical gods, or a lack of mana (by by now I can't imagine you would be). It gives +75 Physical protection, as well as 20% cooldown reduction and +300 mana. This is often a good substitution for Chronos' Pendant

I'm going to be honest, I rarely get Hide of the Urchin unless for some odd reason I still find myself constantly low on health and mana. It gives +35 physical and magical protection, +250 health and mana, and +3 magical and physical protection for each god kill or assist.


Situational Items


Healers on the other team making it difficult to kill enemy gods? Get Divine Ruin. It gives you +65 magical power, +15% lifesteal, +150 mana, and any enemies hit by your abilities have their healing reduced by 40% for 8 seconds.

If you're having difficulty landing your snare, or just want to get in more ticks of damage, get Gem of Isolation. I would usually suggest this item for beginner players, until they get better at landing their 2, or for people who sometimes have ping issues and slowing the enemy team down makes it easier to land abilities. That being said, it offers quite a bit of magical power (+70), as well as +250 health and mana, making it a viable choice for any Anubis player.

I've put Shoes of the Magi here again just to reiterate what I stated earlier in the Shoes of Focus section. I'll get Shoes of the Magi if I know the enemy team is going to be building magical defense, and I know I wont be able to get through it with regular penetration.


Relics


Finally, on to relics.
phantom
phantom was brought to my attention by Branmuffin17 (thank you!). It allows for Anubis to have his much needed escape. Phantom allows for the user to pass through players and player made objects for 5 seconds, and reduces the basic attack movement reduction by 100% while active. This could prove to be beneficial with Odin's ultimate, as gods like Neith can just backflip out of it, whereas you're just stuck. Now you have a way to combat these traps, and so you're able to escape from close quarters easily. However, this item is very situational, and should only be chosen when facing an Odin,cabraken, or any other god that creates a structure (like Ymir's Ice Wall).

Purification
Purification can easily get you out of hard crowd control situations (a Hades ultimate being an example of this), but is somewhat of a situational item. However, it is a relic you do usually want as most gods have some form of crowd control.

sanctuary
Sanctuary protects you from all damage for 2 seconds, but prevents you from taking any action, however you can still move. This is useful for dodging a short ult (like Neith's) or trying to run away from a battle scratch free.

sprint
I usually only purchase sprint during Assault. It can be useful for running away, or getting up and down the lane quickly. I would not recommend purchasing this item in other game modes, and it can often be substituted for something better during assault.

meditation
meditation is good as it allows you to be a team player, and can raise your health and mana in a pinch- which can be handy to avoid Thanatos' and Ao Kuang's ults. After some input from comments, meditation should mainly be purchased in assault. I would say that this should ALWAYS be your first relic in assault, but it can occasionally be substituted for purification first if there is a lot of crowd control on the enemy team (i.e. Hades) because you do not have an escape.

Tips for Beginners

1. If using your 1 as a lane clear, check your surroundings first.
While rooted, it is VERY easy for gods to start beating the **** out of you. Check your surroundings before using this as a wave clear! If you want to be safe, just use your 3. That being said, don't be afraid to right click and cancel this ability.

2. ALWAYS use the entire duration of your Ultimate (assuming you're not being attacked).
A mistake I commonly see made by beginner players is cancelling their ultimate if an enemy gets away. Don't do this! Instead, find something else to hit. Whether it be another god, or a minion wave, don't let your ultimate go to waste!

3. Listen to other player's advice.
This is not the written-in-stone build you MUST follow, it is merely intended to guide you in the general direction. If another player suggests an item to you, it is probably for a reason.

4. Relax, and have fun.
Smite is a video GAME, intended for enjoyment. Chances are you're playing casual, so don't sweat it if you make a mistake! If you're really worried, before the match starts you can always say something along the lines of "I'm new to Anubis and still trying to figure him out. Sorry for any mistakes!" We've all been there. It's part of learning. That being said, DON'T be the guy that yells at other players if they make a mistake, or uses the VGS chat to spam "You Rock!".

Other Tips and Tricks

The stuff in here may have been addressed already earlier in the guide, but this serves as a master list for anyone who wants to get a bit of an edge while playing Anubis (or didn't feel like reading through the entire thing).



- Due to your lack of mobility, you may find yourself being ganked far more frequently than you may be accustomed to. Warding, and keeping an eye on the mini-map is a good way to help negate some of the damage the enemy jungler may cause.

- If you find yourself in a bad position while using Plague of Locusts or Death Gaze, you can right click to cancel these abilities. This may seem like a dumb trick to put in, but it took me way longer than it should have to realize I could do this.

- Putting Grasping Hands underneath you when you see an enemy assassin getting ready to strike, like Loki, Thor, or Serqet, can deter them and may just save you. If not, you'll gain some health from lifesteal, and can deal out some damage to said assasin.

- Grasping Hands can also be placed beneath your enemy's feet to slow them down if they're attempting to get away.

- You can sometimes adjust the order of combos to make them easier to land, or to make them deal more damage.

- Plague of Locusts grants you knockup immunity from an enemy like Hercules. With proper timing this can save you from being thrown into a cluster of enemies.

Conclusion

Anubis is a mage designed for high damage output. He is fairly squishy, and can be countered by enemy gods with escapes, and/or purification. However, he is still very strong. Anubis is able to hold his own due to his strong passive, but is very immobile, as he has no escapes. He is somewhat simple to get the hang of, but the timing for certain abilities requires some practice.

I hope you've enjoyed my guide and build for Anubis and found some of my insight useful. Constructive feedback is always appreciated.


Please feel free to leave a comment, or message me either in-game, or via Private message. I'm happy to answer any questions that you may have!

Guide Adjustments/Fixes

Any adjustments, and/or fixes made to the guide will be listed here.

08/09/2016
Guide Created

08/09/2016
Item changes made based on comments, thanks GamerGeekFan and Branmuffin17. Removed meditation from builds, and removed curse. Added phantom as a viable relic. Moved a build example from side tab onto main page. Tweaked skill order. Fixed a few grammatical/spelling errors. Changed Boot type on assault build (thank you Daelinn).

08/24/2016
Minor language edits.

08/27/2016
Small edits made in preparation for 3.16. More to come.

08/30/2016
More tweaks in preparations for 3.16. Language edits made. Situational relics section added. More explanation added to certain items. Stats highlighted for each item.

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2
Papa Murmz (16) | August 30, 2016 10:27am
Your "Guide Adjustments/Fixes" Section looks oddly familiar.
1
xZeroStrike (46) | August 30, 2016 3:26am
Very nice guide.
However Phantom is to situational and only works against very few obstacles and thus I wouldn't include it, or at least let the people know it's very situational and should only be picked if needed.

You may also want to Highlight important information (<- see how that stands out) to make important info easier to read.

Example would be: "<insert item here> gives 40 physical power."

Just some ideas. Very good guide nonetheless.
2
Aquariatus | August 30, 2016 9:35am
I've added a situational relics section, as well as added more description to phantom, and some other items. Also went through and highlighted stats with just white, as bold felt a bit cluttered to me. Thank you for the suggestions, I really appreciate your feedback.
1
DucksRock (41) | August 22, 2016 1:32pm
Overall pretty great guide except that i don't see a reason to use phantom on Anubis unless you're facing an Odin or Cabrakan.

+1
1
Aquariatus | August 24, 2016 12:32pm
It really does help for a getaway (and Anubis definitely needs one) which is why I've included it.
1
DucksRock (41) | August 24, 2016 1:09pm
only against Cabrakan and Odin, but beads is the active you want to have most of the time.
1
Azoius (1) | August 22, 2016 9:18am
wich item would you skip for gem of isolation?
1
DucksRock (41) | August 22, 2016 1:30pm
Replacing Spear of Desolation with it might be the best idea, since it costs a ton and relies on you getting kills, regardless of the stats.
1
Aquariatus | August 24, 2016 12:34pm
Yes, definitely substitute Spear of Desolation if you want Gem of Isolation.

Comment has been deleted

1
Aquariatus | August 24, 2016 12:30pm
I prefer not to get Gem of Isolation as I rely a lot on my cool downs and the slow doesnt really appeal to me, but I do see the appeal. Typically I build Spear of the Magus first, and then if I want more pen I build Spear of Desolation. I do tend to find spear of desolation helpful.
1
Daelinn (25) | August 9, 2016 4:08pm
Indeed a job very well done; nice to look at while covering much interesting information; the Tips for Beginners section was a great addition as well, really enjoyed it.

Other than personal preferences there's one thing (well actually two, but very similar) that I think might be worth considering- the boots choice in the typical build.

From what I understood, when comparing Shoes of Focus and Shoes of the Magi, the main argument for the CDR ones was the added bonus to mana pool, and CDR being an extra bonus; which is actually true after the CDR nerf. Anyways, I'm not sure if such investment is actually worth it- the extremely early game where this amount of mana will make a difference does not last very long, and Anubis does not have that much damage yet for the 10% CDR to make a difference.
Also to be honest, I've never found Anubis being much more mana hungry than a typical character- probably not many of them will spam abilities regardless- aspecially when starting with some potions the sustain shouldn't really be a problem most of the time.

Shoes of the Magi on the other hand, aspecially in the early game (and/or against opponents without magical defence items) match extremely well with Anubis' passive stealing 21 protections from the target, providing together 31 points of effective "penetration"- which is a perfect amount (aspecially against other mages, for example in laning phase of Conquest but in other modes too), as every charatcer starts with 30 points of magical protection (with a tiny scaling on classes other than mage excluding some tankier ones like Hades)- because of that one would deal true damage to important targets, and have a decent increase in damage even against naturally tankier characters as shredding through the lowest levels of protections yields the best results.

Anyways, regardless of choice I'd only suggest considering changing the shoes type in the Assault build, as it overcaps CDR by 10%, and other items providing this stat are solid, making the boots the best option to swap.

The whole definitely deserves upvoting for me, well done.

As a slight offtopic maybe, but if you'd ever want to practise a mirror match in a custom game to compare builds/playstyles I'd be glad to join.
1
Aquariatus | August 9, 2016 5:12pm
I definitely see where you're coming from. I guess with my playstyle, I've always found he uses quite a bit of mana (I am very liberal with my placement of Grasping Hands), but I have made the change you suggested to the assault build, and I'll definitely try it out later tonight. I really appreciate all the feedback I'm getting, as I'm always looking to improve upon my playing.

As for the mirror match, I would greatly enjoy doing that as I don't get a chance to play against Anubis' around my level very frequently. Just hit me up on Smite (or in my pm's) one of these days and we can arrange it.
1
GameGeekFan (50) | August 9, 2016 12:33pm
I would get stacking items as a second item or a first item, especially for a warlock's sash with 100 stacks.

By "Additional Choices" I hope you mean "Always Needed" cause pen can greatly increase your damage ouptut. Should be in every mages build.

I really dont recommend curse or med on Anubis, since those are more for warriors and supports. I CAN see a blink to a Mummify combo tho.

Nice BBCoding. Easy to read and easy to understand.

EDIT: Forgot to mention that you should just level one ability first then go in order. For Anubis it would be leveling his 3 first, then 2, then 1, and 4 whenever you can.

The skill order would go (in conquest anyway) 1-3-2-3-4-3-3-2-4-3-2-2-4-2-1-1-4-1-1-4
1
Branmuffin17 (400) | August 9, 2016 12:51pm
Agree on all that...very nice organization and BB coding for your first guide.

Absolutely agree that penetration is ALWAYS preferred. Shoes of the Magi, if chosen, doesn't provide enough by itself.

You say in your spoiler (in the core items), "reasons why I get Warlock's second," though I think you meant third.

You might also consider posting what would be an example final build (perhaps your most common one). Showing the order of all of the items would be helpful to others.

For relics, definitely not Curse for you...and you REALLY should consider adding Phantom as an option, which really seems to have been added just for Anubis, lol.

Will withhold a vote for the time being, but will check back (or remind me) later.
1
Aquariatus | August 9, 2016 2:22pm
Thanks for the input guys, I've made edits where I saw fit and I appreciate your comments greatly. I only made minor tweaks to the skill order, because I personally don't like having a move that is totally useless while one is super strong. This makes it feel more balanced to me, and by doing this I know I can deal damage even when one of my abilities is on cooldown. I've moved the build I mainly use from the side tab to the front page, so hopefully that will make it easier for people to see. Once again, thank you for your feedback!
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