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So. You glanced at Freya's kit. You saw Brisingamen's Blessing, you heard something about "magical damage" and "low hp." She must be a mage. She's even tagged as a mage, right? Well, it's all true: Freya is set up to be a Magical Goddess. But what if I told you there was another way? What if Freya was just as powerful with physical damage?
Gather 'round the fire, child, and I shall tell you the tale of When Freya Went Physical. If you would like me to add anything, just ask.
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Last Update: 11/23/12
Because Freya is so fragile, you need to realize when to press your foe with Irradiate and Valkyrie's Discretion, and when to fall back with Pulse and Banish. I think Freya works best with a partner. She can be a serious threat on the battlefield, but she is NOT designed to take on 3v1. Play safe, play smart, and you will be a valuable asset to your team.
Note: I'm not going to copy paste her ability details. Just mouse over the icons :)
Warrior Tabi
I find these to be best for Phys Freya because of the extra damage, attack speed and crit. As mentioned above, Freya is pretty squishy... I suppose you could get reinforced boots instead, but I didn't really notice a difference.
Qin's Blades
This is a must for Phys Freya. It gives power, attack speed AND health (which is always good). The extra attack speed is really nice early game. The passive is amazing, too! If you are tempted to get Fatalis, I emplore you to reconsider WHY. Freya doesn't really need any cooldown items. Her cooldowns are already low enough. If you want more move speed, I would sooner pick up Heartseeker. As for attack speed, there are better items out there.
Ankh of the Golem
Now that we've kicked the Fatalis habit to the curb, I like to pick up Ankh. This item is pretty good for any Physical god. It gives you attack speed, health AND physical power (dependent on health). All of those things are golden on Freya. The passive of this item will be put to good use, as three of our items have extra health on them.
The Executioner
Once you get this far, you can really notice the attack speed kicking in. You should be able to cream enemy creep waves and jungle camps with Pulse alone. This item, in conjunction with Qin's Blades, should really help you slash down enemy gods with ease.
Soul Eater and Deathbringer
I like to finish Phys Freya off with these two items, in no particular order. What with how fast you attack and all that you have going for you, the crit is very potent. The extra lifesteal and health (which translates into more Ankh power) is also nice.
If Soul Eater or Ankh of the Golem are not to your taste, try substituting for Titan's Bane or Voidblade for the extra phys penetration. You might also enjoy witch stone for the attack speed and debuff aura... or Heartseeker for the movement and attack speed.
The cool thing about Store Abilities is that they have active and passive effects. The passive effects are always on, and the active effects can be used once every every 90-180 seconds. You may buy up to TWO Store Abilities. You cannot sell them after purchase, so choose wisely. What you buy will depend on who you face, but here are a few tips to consider:
sprint SPRINT
This ia a good overall ability. The passives are great: 10% move speed for running away and chasing, and a -30% duration to slows against you. The active is especially useful for running and chasing (+35% speed for 6 secs). I always try to fit this in my Freya builds.
Note: You may be thinking about Creeping Curse. It can be a good item, if you like playing defensive. It gives you a slow aura and an aoe slow on use. The passive can be useful when hunting gods down, and also from preventing enemy minion waves from advancing. However, I find Sprint to be much better overall, as mentioned above. Besides, you already have a slow built into Pulse.
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this looks liek a recipe for disaster
Physical Freya is actually not so bad, but magical actually better in teamfight. With physical, freya will gain slow+attack bonus for basic attack for her 2 which is better than normal AA carry
+1 To you, good sir.