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Mace is the standard starter item for physical junglers. It has a lot of power and it builds into some of the strongest earlygame items, like The Crusher and Jotunn's Wrath.
Katana sacrifices 5 power to give you 5% movement speed, which is really good if you are looking to fight before you get Warrior Tabi. It also builds into Heartseeker and Stone Cutting Sword which are two great earlygame items.
Morningstar sacrifices 5 power to give you more potions, which can be nice if you are new to the game or if you are looking to be super aggressive early. It also builds into Transcendence or Hydra's Lament. None of them are insane earlygame items, but it is nice to start stacking as early as possible.
Pretty standard relic choices, I reccomend going Blink Rune first then go into Purification Beads or Aegis Amulet, but then you should get Magi's Cloak to make up for not having beads.
This is the list of items that I personally think are good picks for Ne Zha, in alphabetical order. For an in depth explanation on the items go to the dedicated chapter in the guide.
These are items that are fun to use and that can be good in some situations. But mainly troll items, I will go more in depth on these items in the dedicated chapter.
Pros:
40% cooldown reduction early in the game.
Sudo Heavenly Wings on a 10 second cooldown (just without slow immunity and hastened effect).
Great survivability with shield of regrowth and Magi's Cloak.
Pretty cheap build.
Cons:
Late powerspike.
Low penetration.
Pros:
Early power spike with The Crusher.
High penetration.
High attackspeed.
Cons:
Low cooldown reduction.
No bubble from Magi's Cloak or MS from shield of regrowth.
Ne Zha's spirit is strengthened as he successfully hits enemies with abilities and basic attacks. Each hit provides 1 stack and each Critical Hit provides 2 stacks. Stacks remain until Ne Zha is out of combat for 5s.
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Critical hit chance is always great, at 20 stacks you get 10% critical hit chance. This will help you a lot with your jungle clear and boxing potential. Getting a critical hit with the last swing of your basic attack chain deals a ton of damage, especially late game. To maximize your efficiency you need to keep the passive stacked.
As mentioned the basic attack chain consists of 4 swings, the first two deal 1x damage at 1x attack speed. You want to use these when chasing someone, because you lose the basic attack movement penalty faster. The 3rd swing is 1,5x damage and you attack is 50% slower as well as you. The 4th attack is 2x the damage and as mentioned it deals damage in a cone in front of you, but it is also twice as slow as the 2 first attacks. You want to use this for clearing multiple minions, and for fighting someone when you are up close. I will go more in depth on this in its own chapter. |
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 25% less damage.
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This is your main ability and you always want to max this first (except when you can level up your ultimate).
This ability is similar to Zeus's Chain Lightning it just deals a lot more damage, especially in combination with Bluestone Pendant. So take advantage of that in the early game. Your jungle clear is one of the best in the game. And for fighting enemy gods it actually makes you stronger 1 vs 2 than you are 1 vs 1. Just get it to bounce between two enemy gods and the protection debuff and the damage form Bluestone Pendant will just melt them. The movement speed buff (25% at level 1 and 45% at level 5) is great for both chasing and escaping enemies. The slow debuff only lasts for 1 second, so be sure that is able to bounce to something after the initial hit to give you the stacks of movement speed. A lot of the time it is better to throw the ring at a minion wave or jungle camp so that you get the speed buff, but if you get it to bounce between two enemy gods each bounce will apply the slow an you will easily catch up or get away. As well as applying the protection debuff and the Bluestone Pendant damage, making them easy targets for your teammates if you are trying to escape. |
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This is a steroid that buffs your attack speed and critical hit chance as well as a self heal depending on how many stacks of Righteous Spirit you have (15% at 20 stacks).
You will normally want to max this second because of the increased attack speed buff (15% at level 1 and 55% at level 5) as well as the increased duration (4 seconds at level 1 and 6 seconds at level 5) and the decreased cooldown (18 seconds at level 1 and 14 seconds at level 5). This ability is insanely strong late game, and lets you 1 vs 1 pretty much everyone. You might have some problem boxing a Mercury, but hunters do not stand a chance as long as you are able to stick to them. It is also great for sustain in the jungle and clearing camps, the critical hit chance and attack speed works perfectly with your passive and basic attack chain. |
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It is important to note that this ability only works on enemy gods. It is a long range single target stun that deals damage to all enemies close to the target. You should also keep in mind that this ability can critical hit, so it works well with Righteous Spirit and Flaming Spear
You will normally max this last because all you get is an extra 30 damage for each level (which of course is doubled if you get a critical hit). This is your key ability for your killcombo, so if you are behind maxing this to get that extra damage from the combo will be more useful for you and your team than maxing Flaming Spear. The extra damage will be more important when you get Deathbringer and can get consistent critical hits with it. This ability takes some practice to master because it has a pretty long animation and travel time, but it is crucial for your combo (as mentioned earlier) and overall gameplay. A very important thing to keep in mind is the immunity you get while you are pulling yourself to the target. If you learn to master this you can dodge a lot of damage and the outplay potential is huge! You also have to keep in mind that it is a stun so it is great for interrupting abilities like Brutalize. It is also decent for setting up skillshots for your teammates like Searing Pain. It is also one of the best purification beads burners in the game because of the looming threat of you having Wind Fire Wheels ready for the killcombo, so take advantage of this. |
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This ability also only effects enemy gods, but it is also a dash. When you hit an enemy god with it you throw them (and yourself) into the air for 4 seconds. While in the air you will hit the enemy three times. Each hit will have and indication of when you should hit your basic attack button and if you time it correctly the hit will be a critical hit. After the three hits you will crash back on the ground dealing damage to all enemies close to the target and you will dash back to where you originally was before dashing towards the enemy.
In my opinion this is the coolest ability in the game, both in looks and the fact that it literally takes an enemy out of the game for 4 seconds. The damage is decent, but it does not really shine before you have Deathbringer. It is also one of the best setup ability in the game, combining it with a nuke. Your primary combo (which every one fears) is Armillary Sash--> basic attack --> Wind Fire Wheels, so learn to get the critical hits from the ability (without them your damage will go down drastically). In the early and mid game you should focus on using the ability to set up kills, mainly in combination with your mid or other gods with nuking abilities Hercules's Excavate for example. When it comes to the late game and you have Deathbringer and some penetration you should shift your focus onto the enemy main carry and one combo should result in a easy kill. But even if you do not kill the target just taking the enemy carry out of the game for 4 seconds gives your team the opportunity to win the teamfight. You can also use the ability as an escape tool if you find yourself in a bad position. |
A must have item for all junglers both for sustain and for farming.
When you reach the point where you do not need the sustain the item provides or am going to share camps with with your teammates you can sell this. |
Also a must have for most junglers and the reason why magical junglers are basically non existing at the moment. It provides a ton of damage and mana sustain in the early game. I recommend to keep this item as long as possible. Even though 30 damage is not a lot of damage I can not count how many times I have lost a kill because of less than that (even in the late game).
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Two healing potions is the standard for all junglers and you need it for the sustain in the early game in chase you take some damage.
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I prefer these because the mp5 from Bluestone Pendant and the mana from killing jungle monsters with Bumba's Mask is enough mana sustain. So the extra health sustain is better in my opinion.
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If you feel like you do not need the extra health sustain from the Multi Potions, you can go for these instead. But Ne Zha is not very mana hungry so I do not recommend it.
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In my opinion these boots are very underrated, especially for junglers.
When you look at the stats it has 25 physical power less than the Warrior Tabi, so you lose out on some early game power, but you gain a passive perfect for jungling. You get 14% extra movement speed out of combat, which is great for rotating and ganking. You get an insane amount of hp5 (only beaten by Stone of Gaia's passive) when out of combat. And every 90 seconds you can get 30 extra gold, which will help you get your expensive core item online faster. If you know what you are doing when playing jungle I recommend going with these. |
This is the mainstream boots for junglers, because of the early game power it provides. Early game is alpha and omega for junglers, so the extra power you get from this compared to talatia boots could be pretty important. So it is perfectly fine to go these boots as well, and I would recommend doing so when you are learning to play Ne Zha.
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This is the go to early game item for all ability based assassins, so it is also one of the core items for Ne Zha. Physical power,
physical penetration and cool down reduction, what more do you need? You want to get this as your second item after your boots. |
Due to the critical hit chance from Righteous Spirit and Flaming Spear and how your Armillary Sash and Wind Fire Wheels works you need this as early as possible. It is a big investment in the early game, but the payoff is worth it. Instead of getting 2 times the damage from critical hits you will now get 2,4 times the damage. You should get it as your third item.
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Immortal Spirit
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Immortal Spirit
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Immortal Spirit
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Immortal Spirit
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Immortal Spirit
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Immortal Spirit
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Immortal Spirit
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Immortal Spirit
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Pros:
Huge power spike with stacked Transcendence and Jotunn's Wrath.
40% cooldown reduction at your 4th item.
Good survivability with shield of regrowth and Magi's Cloak.
Sudo Heavenly Wings on a 10 second cooldown with the shield of regrowth/ Flaming Spear combo (just remember that it does not give slow immunity).
Decent burst damage with Deathbringer and Transcendence.
Cons:
Low penetration, so you can't shred through tanks by yourself.
Pretty standard relic choices, I reccomend going Blink Rune first then go into Purification Beads or Aegis Amulet, but then you should get Magi's Cloak to make up for not having beads.
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Been finding a new love for him (oh, and I use the skin you have as your avatar). Apparently I've barely played him...Smite Guru says 19 games total, and I'm like...serious? But I feel that I've been seeing an improvement in my gameplay recently with regard to things like skillshots...things like Ares' Shackles, Nox's Shadow Lock, etc...specifically due to having more patience.
Where am I going with this? Ne Zha feels like one big skillshot. Sure, he has some really nice basic attack damage, and his Armillary Sash has a very forgiving hitbox width, but it's just one of those things that, to me, every time I connect on anything with him, it just feels sooooo satisfying.
My 2 most recent Joust matches (PC) are this one and this one. Been playing him a bit on PS4 too (10 games total).
In that first Joust match, I forced a very quick surrender at the 10:00 minute mark...after finishing off the other two players, I pushed up to the Phoenix alone (I think), with Thanatos under his Phoenix. It wasn't as extreme as your video with Thor chasing you, but I baited him, and used the Sash right through his Scythe throw, with 2 quick basics (fortified by Flaming Spear) finishing him off for the deicide. Holy hell was I pumped.
Anyway, these were obviously good matchups for him, but I really want to get better with him. I'll emphasize that I love the very specific tips you have for ability use.
One thing I didn't see you mention (and of course would be situational) would be under Universe Ring Toss's "Jungling" tips...you talk about using it once there's only the 1 minion left to potentially secure the minion, and of course do as much damage to the enemy god as possible). That said, if you're safe enough (not under threat to get jumped by others), you can more fully commit, securing both the minion (hopefully a buff) and providing that huge burst, by throwing the ring then immediately using Armillary Sash...the stun should prevent them from getting any other hits (if they're not clearing with a DoT/tick ability), helping with the secure.
Anyway...yeah...if nothing else, update the items/builds themselves, then work on the rest? Assume the builds stay mostly the same, they look good other than Fatalis needs to change to Katana...the body has so much info, though, and I still see listings for things like Hand of the Gods (assume not suggested in its current form) and Soul Eater (lol). Other funny mentions...Focused Voidblade, Combat Blink, Devourer's Gloves, Fist of the Gods, Qin's Blades.
This.
But I am trying to update it every now and again.
I guess it is easier now with a new season to actually get it done.
Just have to sit down and read it (sigh) and figure out what needs to be updated..
Actually, another thing...in most cases, you have Deathbringer as the 3rd item, right after Jotunn's Wrath. I obviously get the reason for it, but...let's say the enemy team is highly mobile, and you find the need to do more poke than a committed execution...would Heartseeker (or SCS) be a viable 3rd option, delaying DB to 4th?
When it comes to DB i recently just stoppdd picking it ut at all. Rather going jotuns, shifters, void shield, brawlers and titans or a manfle or hydras. Or a HS somewhere in the build.
DB might be better now with the reduced cost. But it is mainly just good against carries and glasscanons. The void shield and shifters combo deals a lot of damage still (talked to Adapting about it a while back and he explained it in a way that I had to try it. You can still oneshot most of the time, but I have not crunched the numbers myself. Think Kenneth said it was about 40 damage you lost per hit in the ult so under 150 damage). So the protections and cheap build early power spike is worth not picking it.
When it comds to blink. I normally get beads first, but if im feeling like i play well i could go for blink first or if im not afraid of the enemy CC. I get aegis firs a few times, but that has to be aginst an Odin or something.
I definetly have to read through my guide again at some point and root out all the outdated **** :p
And updating takes for ever, mainly updating on my phone while at work.
But i will get there some day, I promise!
I wonder how many hours I've spent on it...
Not sure how I am going to be able to update it all. So sad to have to delete so much content. Migh just make a completely new guide just to have this to look back on haha
Might just add a updated item build ;)
Your skill builder is waaaaaaaay off :[
As mentioned this is oldas fuq. So item builds are not to be looked at, but the skill leveling is still the same.
Max ringtoss at lvl 9 (save a point at lvl 8) then max sash.
Items atm would be warrior's, jotunn's/winged blade, malice/DB, titan's. Winged blade is great and I still feel db is worth even after the nerf.
I sincerely hope you knew this.
Cause It hasnt been updated since (although the new god design is on there (guess the link changed))
Are you not going to update this guide anymore ?
probably not :(
RIP
I'm just asking you to try this build, I use it a lot for Ne Zha and for me it works really well but I've never have shared it and sense you like Ne Zha (by the looks of it) and knows how he works I just want to share this with you to try it even if its different
Warrior Tabi
Heartseeker
Deathbringer
Dev Gauntlet
Asi
Hastened Fatalist
I love the sort of build you are going for.
Unfortunately it is only going to work vs teams that are WAY bellow you in game knowledge/skill.
I ****ing love Fatalis x) (even though it is a bad item)
Hs is good when you get ahead ;D
DB is OP
DV a bit hard to stack (BF can be a good item to switch it with)
Asi I reallly love it i combination with Hf and DB. (Like you can 1v1 EVERYONE! and as long as you have beads you can stay alive in teamfights!) :P
The Only thing I would change would be Bf instead of Devos :)